User:Ken/Sandbox
From Tiny Rogues Wiki
< User:Ken
Melee
Name | Type | Rarity | Hand | Damage Range | APS | Range | Effect | STR | DEX | INT | |
---|---|---|---|---|---|---|---|---|---|---|---|
Dagger | Dagger | 1 Common |
1 | 90-185 | 2 | Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | |||
Spiky Flail | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 1 Common |
1 | 55-100 | 1 | Medium | Primary attack spins a flail that deals striking damageAll striking damage is physical damage.. | C | |||
Katana | Two Handed Sword | 1 Common |
2 | 55-125 | 2.5 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | |||
Broken Hero Sword | One Handed Sword | 1 Common |
1 | 80-155 | 2 | Very Short | Primary attack deals Slashing DamageAll slashing damage is physical damage.. | E | E | ||
Hand Axe | Axe | 1 Common |
1 | 100-200 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | |||
Sickles | Sickles | 1 Common |
2 | 30-65 | 3 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times. | D | |||
Club | Mace | 1 Common |
1 | 105-215 | 2 | Short | Primary attack deal striking damageAll striking damage is physical damage.. | C | |||
Crop Scythe | Scythe | 1 Common |
2 | 65-150 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. | E | C | ||
Spear | Spear | 1 Common |
2 | 100-210 | 2 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | D | ||
Broadsword | One Handed Sword | 1 Common |
1 | 80-165 | 2.5 | Short | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | E | ||
Shortsword | One Handed Sword | 1 Common |
1 | 80-165 | 2.5 | Short | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | E | ||
Wooden Sword | One Handed Sword | 1 Common |
1 | 65-140 | 2.5 | Short | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | |||
Poleaxe | Polearm | 1 Common |
2 | 95-200 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On the tally of 5 primary attacks, does a special secondary attack that deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. |
E | |||
Twin Axes | Axe | 1 Common |
2 | 85-155 | 2 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage.. | C | E | ||
Rapier | One Handed Sword | 1 Common |
1 | 115-240 | 2 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On combat start, grants En GardeEn Garde is a buff that grants 20% increased attack speed and lasts 8 seconds.. |
C | |||
Circus Knives | Dagger | 1 Common |
2 | 110-205 | 2 | Very Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | |||
Wooden Bo | Daibo | 1 Common |
2 | 115-220 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage.. | E | D | ||
Rusty Fans | Fan | 1 Common |
2 | 55-105 | 3 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times. | D | |||
Crusader Mace | Mace | 1 Common |
1 | 105-245 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage. | D | |||
Side Sword | One Handed Sword | 1 Common |
1 | 75-170 | 2.5 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | D | E | |
Bastard Sword | Two Handed Sword | 1 Common |
2 | 95-200 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | |||
Cutlass | One Handed Sword | 1 Common |
1 | 60-125 | 2.5 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. On the tally of 5 Primary attacks, does a special Secondary attack that deals thrusting damageAll thrusting damage is physical damage.. |
E | D | ||
Draco Spear | Spear | 1 Common |
2 | 80-180 | 2 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 20% lethal hit Lethal Hits deal double damage. chance against dragons. |
D | E | ||
Morning Star | Mace | 2 Uncommon |
1 | 140-270 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. | C | |||
Battle Axe | Axe | 2 Uncommon |
1 | 115-230 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. | B | |||
Double Axe | Axe | 2 Uncommon |
1 | 50-105 | 2.5 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage. and hits twice. | C | E | ||
Tomahawk | Axe | 2 Uncommon |
1 | 115-225 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | D | ||
Claymore | Two Handed Sword | 2 Uncommon |
2 | 100-205 | 2.5 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | D | ||
Reinforced Club | Mace | 2 Uncommon |
1 | 145-285 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage.. | C | |||
Ninja Dagger | Dagger | 2 Uncommon |
1 | 100-200 | 2.5 | Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. grants +5% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier to this weapon. |
C | |||
Poison Sickles | Sickles | 2 Uncommon |
2 | 55-60 | 3 | Medium | Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times., inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and can hit multiple times. | C | E | ||
Spore Flail | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 2 Uncommon |
1 | 130-145 | 1 | Medium | Primary attack spins 2 flails that deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. As a Secondary attack, shoots spores that deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. while spinning for every second. |
C | E | E | |
Knob Twiddler | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 2 Uncommon |
1 | 105-215 | 2 | Very Short | Primary attack spins 2 flails that deal striking damageAll striking damage is physical damage.. | E | E | ||
Falchion | One Handed Sword | 2 Uncommon |
1 | 80-165 | 3 | Short | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | C | ||
Bardiche | Polearm | 2 Uncommon |
2 | 135-280 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On the tally of 3 Primary attacks, does a special Secondary attack that deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. |
C | E | ||
Runic Sword | One Handed Sword | 2 Uncommon |
1 | 100-200 | 3 | Short | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | C | ||
Double Scythe | Scythe | 2 Uncommon |
2 | 55-115 | 2.5 | Medium | Primary attacks deals slashing damageAll slashing damage is physical damage. and hit twice. | E | B | ||
Pike | Spear | 2 Uncommon |
2 | 125-255 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | C | ||
Hunting Knife | Dagger | 2 Uncommon |
1 | 110-235 | 2 | Very Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 100% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. when triggeringTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a mark. |
D | C | ||
Prop Knife | Dagger | 2 Uncommon |
1 | 55-105 | 2 | Very Short | Primary attack deals thrusting damageAll thrusting damage is physical damage. and fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit. | E | |||
Twin Daggers | Dagger | 2 Uncommon |
2 | 115-230 | 2.5 | Very Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has double critical hit chance The damage from critical hits is multiplied with your critical hit multiplier.. |
C | D | ||
Twin Karambits | Dagger | 2 Uncommon |
2 | 45-105 | 2.5 | Very Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On critical hit The damage from critical hits is multiplied with your critical hit multiplier., gain SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds.. |
D | C | ||
Cactus Flail | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 2 Uncommon |
1 | 195-405 | 1.5 | Far | Primary attack spins a flail that deals thrusting damageAll thrusting damage is physical damage. and inflicts Cactus PricklesCactus Prickles is a stackable debuff that adds +5 to 10 to physical damage taken per stack. Stacks last 2 seconds decaying one after another. Up to 10 stacks.. | A | |||
Crystal Flail | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 2 Uncommon |
1 | 185-425 | 1 | Medium | Primary attack spins a flail that deals striking damageAll striking damage is physical damage.. Triggers 3 crystals that deal thrusting damageAll thrusting damage is physical damage. each while spinning for every second. |
C | E | E | |
Nunchaku | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 2 Uncommon |
1 | 100-215 | 1.5 | Short | Primary attack spins 2 flails that deal striking damageAll striking damage is physical damage. and inflict InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds.. | C | D | ||
Balloon Hammer | Mace | 2 Uncommon |
1 | 95-160 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage. and intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds. on hit. | E | |||
Baseball Bat | Mace | 2 Uncommon |
1 | 135-280 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage.. This weapon gains 100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance with lucky hits Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.. |
C | |||
Crystal Sword | One Handed Sword | 2 Uncommon |
1 | 60-115 | 2.5 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. On the tally of 5 primary attacks, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a volley of crystals that deal thrusting damageAll thrusting damage is physical damage.. |
C | C | ||
Swift Saber | One Handed Sword | 2 Uncommon |
1 | 90-175 | 3 | Short | Primary attack deals slashing damageAll slashing damage is physical damage. and grants SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds. on hit. | D | C | ||
Crystal Halberd | Polearm | 2 Uncommon |
2 | 110-235 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. On the tally of 5 primary attacks, does a special secondary attack that deals slashing damageAll slashing damage is physical damage.. On the tally of 5 primary attacks, additionally triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. crystals that deal thrusting damageAll thrusting damage is physical damage.. |
C | D | ||
Cultist Sickles | Sickles | 2 Uncommon |
2 | 35-70 | 3 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times. This weapon gains +15% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against BleedingBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. enemies. |
C | E | ||
Executioner Sword | Two Handed Sword | 2 Uncommon |
2 | 170-355 | 1.5 | Far | Primary attack deals slashing damageAll slashing damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. | D | |||
Flameberge | Two Handed Sword | 2 Uncommon |
2 | 65-235 | 2 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. | C | C | ||
Grass Blade | Two Handed Sword | 2 Uncommon |
2 | 60-125 | 4 | Far | Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . | B | |||
Hero Sword | One Handed Sword | 3 Rare |
1 | 120-230 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. | B | B | ||
Golden Skean | Dagger | 3 Rare |
1 | 95-185 | 2 | Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon doubles its critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. |
D | D | ||
Buster Blade | Two Handed Sword | 3 Rare |
2 | 65-135 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., gain Limit BreakLimit Break is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with this weapon and lasts 1 room.. |
B | E | ||
Giant Slayer | Two Handed Sword | 3 Rare |
2 | 80-170 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. This weapon has 100% lethal hit Lethal Hits deal double damage. chance against bosses. |
C | |||
Ceremonial Knife | Dagger | 3 Rare |
1 | 205-230 | 2 | Short | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. This weapon inflicts maximum stacks of PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. with critical hits The damage from critical hits is multiplied with your critical hit multiplier.. |
C | C | ||
Lance | Spear | 3 Rare |
2 | 140-285 | 2.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Your % modifiers to movement speed also apply to damage dealt by this weapon. |
A | E | ||
The Hungry Blade | Dagger | 3 Rare |
1 | 130-270 | 2 | Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On kill, gain HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier. . |
A | |||
Big Chomper | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 3 Rare |
1 | 285-595 | 0.5 | Far | Primary attack spins a flail that deals striking damageAll striking damage is physical damage. and hits twice. | A | |||
Energysaber | One Handed Sword | 3 Rare |
1 | 45-205 | 4 | Medium | Primary attack deals energy damage. | B | C | ||
Maelstrom | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 3 Rare |
1 | 180-240 | 2 | Medium | Primary attack spins a flail that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . Wielding this weapon increases your movement speed by 20%. |
B | B | ||
Halberd | Polearm | 3 Rare |
2 | 140-280 | 2 | far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. On the tally of 3 Primary attacks, does a special Secondary attack that deals slashing damageAll slashing damage is physical damage.. |
C | C | ||
Lifehunt Scythe | Scythe | 3 Rare |
2 | 10-215 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. This weapon gains +25% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with hits to health. |
E | A | ||
Demon Blade | One Handed Sword | 3 Rare |
1 | 75-165 | 3 | Short | Primary attack deals slashing damageAll slashing damage is physical damage.. On kill, gain Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.. |
A | A | ||
War Fans | Fan | 3 Rare |
2 | 65-145 | 3 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times. Reduces global tally threshold requirements by -1. |
B | |||
Partizan | Spear | 3 Rare |
2 | 45-300 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On the tally of 5 primary attacks, does a special secondary attack that deals thrusting damageAll thrusting damage is physical damage.. |
C | B | ||
Gladius | One Handed Sword | 3 Rare |
1 | 120-225 | 3 | Short | Primary attack deals slashing damageAll slashing damage is physical damage.. Reduces global tally threshold requirements by -1. |
C | C | ||
The Separator | Axe | 3 Rare |
1 | 75-165 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. This weapon has 100% ruthless hit Ruthless Hits have 100% more top end damage. chance. |
A | |||
Flame Spear | Spear | 3 Rare |
2 | 50-180 | 2 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | C | C | C | |
Gargoyle Tail Axe | Axe | 3 Rare |
1 | 140-280 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds. on hit with critical hits The damage from critical hits is multiplied with your critical hit multiplier.. |
B | |||
Guitar Axe | Axe | 3 Rare |
1 | Slashing: 60-130 Sound: 30-60 |
2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage., also does a Secondary attack that deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. with each hit. | B | D | D | |
Winged Axes | Axe | 3 Rare |
2 | 95-185 | 2.5 | Far | Primary attacks deal slashing damageAll slashing damage is physical damage. and grant TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. when both axes hit. | B | C | ||
Gemini Daggers | Dagger | 3 Rare |
2 | 80-165 | 3 | Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has +100% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
B | B | ||
Mail Breaker | Dagger | 3 Rare |
1 | 135-285 | 2 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts full stacks of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. | D | C | ||
Coral Flail | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 3 Rare |
1 | 85-175 | 0.5 | Far | Primary attack spins 3 flails that deal striking damageAll striking damage is physical damage.. As a Secondary attack, shoots bubbles that deal cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. while spinning for 1.25 times per second. |
C | C | ||
Blacksmith Hammer | Mace | 3 Rare |
1 | 140-270 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage.. This weapon gains 25% more damage from weapon upgrade levels. |
B | |||
Clockwork Hammer | Mace | 3 Rare |
1 | 150-320 | 2.5 | Short | Primary attack deals striking damageAll striking damage is physical damage.. Attacks with this weapon advance your periodical effects by 0.25 seconds. |
B | D | ||
Giant Hammer | Mace | 3 Rare |
1 | 215-455 | 1.5 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. This weapon gains +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance. |
A | |||
Magi-Tech Hammer | Mace | 3 Rare |
1 | 160-335 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage.. Each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants +25% crushing hit Crushing Hits are guaranteed to roll top end damage. chance to this weapon. |
B | B | ||
Needle | One Handed Sword | 3 Rare |
1 | 80-160 | 3 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Deals 25% less damage to armor , but 25% more to HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.. |
B | E | ||
Fire Scimitar | One Handed Sword | 3 Rare |
1 | 125-165 | 3 | Medium | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . On critical hit The damage from critical hits is multiplied with your critical hit multiplier. with this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an fiery burst dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . [0.25 seconds cooldown] |
C | E | C | |
Ice Scimitar | One Handed Sword | 3 Rare |
1 | 130-185 | 3 | Medium | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . On critical hit The damage from critical hits is multiplied with your critical hit multiplier. with this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an icy burst dealing cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . [0.25 seconds cooldown] |
E | C | C | |
Bone Scythe | Scythe | 3 Rare |
2 | 90-180 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon grant you a Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. . Primary attacks consume 1 Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a bone spear that deals thrusting damageAll thrusting damage is physical damage.. |
E | B | ||
Druid Sickles | Sickles | 3 Rare |
2 | 50-110 | 3 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times. On critical hit The damage from critical hits is multiplied with your critical hit multiplier. with this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a thorn root to grow beneath the enemy that deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and can hit multiple times and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . |
D | D | ||
Jagged Sickles | Sickles | 3 Rare |
2 | 65-135 | 2.5 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage., inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. and can hit multiple times. | D | B | ||
Frost Spear | Spear | 3 Rare |
2 | 100-130 | 2 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | C | C | C | |
Gichang | Spear | 3 Rare |
2 | 145-300 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. During combat this weapon periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your on-combat-start effects every 8 seconds. |
B | B | ||
Unicorn Spear | Spear | 3 Rare |
2 | 165-340 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 100% lethal hit Lethal Hits deal double damage. chance with lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.. |
B | B | C | |
Beam Sword | Two Handed Sword | 3 Rare |
2 | 50-100 slashing 20-230 energy |
3 | Far | Primary attacks deal slashing damageAll slashing damage is physical damage. and have a 30%🍀 chance on-attack to shoot a beam Secondary attack that deals energy damage. | B | C | ||
Chainsaw Katana | Two Handed Sword | 3 Rare |
2 | 75-155 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage. and inflicts RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.. | A | |||
Flying Dragon Sword | Two Handed Sword | 3 Rare |
2 | 105-225 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. Wielding this weapon grants dragon wings and 50% increased movement speed. |
B | C | ||
Vorpal Blade | Two Handed Sword | 3 Rare |
50-115 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon grant SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.. [4 seconds cooldown] |
E | A | E | ||
Berserker Axes | Axe | 4 Epic |
2 | 85-165 | 3 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage.. Grants a stack of rageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. when both axes hit. |
A | C | ||
Butcher Cleaver | Axe | 4 Epic |
1 | 195-375 | 1.5 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. inflicted by this weapon deals triple damage. |
A | |||
Gimmershred | Axe | 4 Epic |
1 | 125-170 cold 65-235 fire 5-300 lightning |
3 | Medium | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , then fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , then lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. | A | A | A | |
Moonshine Greatsword | Two Handed Sword | 4 Epic |
2 | 75-155 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On draining an accumulated amount of 0.5 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a moon beam that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. to a random enemy. |
D | D | S | |
Zweihander | Two Handed Sword | 4 Epic |
2 | 115-235 | 1.5 | Far | Primary attack deals slashing damageAll slashing damage is physical damage. and hits up to two times. Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally adds +10 to top end slashingAll slashing damage is physical damage. damage of this weapon. |
S | |||
Soulthief Dagger | Dagger | 4 Epic |
1 | 105-205 | 3 | Medium | This weapon gains +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier per Soul you have. (Up to 1000%) |
A | B | ||
Trident | Spear | 4 Epic |
2 | 55-110 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and hits 3 times. | A | A | ||
Echoing Fury | Mace | 4 Epic |
1 | 150-325 | 2 | Medium | Primary attacks deal striking damageAll striking damage is physical damage. and grant a stack of FuryFury is a stackable emotion buff that grants 4% increased damage per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. on hit. This weapon has +100% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
A | A | ||
Quecholli | Mace | 4 Epic |
1 | 105-185 | 3 | Short | Primary attack deals striking damageAll striking damage is physical damage.. TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an explosionExplosion damage persists through the armor threshold. on hit, that deals explosion damageExplosion damage persists through the armor threshold.. |
A | |||
Amazon Spear | Spear | 4 Epic |
2 | 160-330 | 3 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. While wielding this weapon, your dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. equal the higher of the two values. |
A | A | ||
Reaper's Toll | Scythe | 4 Epic |
2 | 65-125 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. During combat, periodically spawns a blood charge pickup that grants Blood RushBlood Rush is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with the Reaper's Toll and lasts 5 seconds. every 10 seconds. |
A | A | ||
Axe of Despair | Axe | 4 Epic |
1 | 445-915 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. | ||||
Frostbane | One Handed Sword | 4 Epic |
1 | 130-185 | 3 | Medium | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. . | A | A | ||
Muramasa | One Handed Sword | 4 Epic |
1 | 185-400 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage., also does a secondary attack that deals slashing damageAll slashing damage is physical damage. and can hit multiple times. Increases the duration of Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds. by +4 seconds. |
A | A | ||
Starfury | One Handed Sword | 4 Epic |
1 | 60-115 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage., also does a secondary attack that deals slashing damageAll slashing damage is physical damage. and can hit multiple times. | C | C | C | |
Salamandra | One Handed Sword | 4 Epic |
1 | 85-205 | 2 | Medium | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . Grants 2 Salamandragon companions . APS: 1.00 DMG: 82 to 191 fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. Grants: 15% increased fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. |
A | C | C | |
Colossus Machete | Axe | 4 Epic |
1 | 150-295 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. grants +1% crushing hit Crushing Hits are guaranteed to roll top end damage. chance to this weapon. |
S | |||
Imp Dagger | Dagger | 4 Epic |
1 | 75-150 | 3 | Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier depending on how evil your alignment is. (Up to 400%) |
S | |||
Shadow Dagger | Dagger | 4 Epic |
1 | 75-400 | 2 | Medium | Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflicts a stack of corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. Stacks of corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack. inflicted while wielding this weapon add +5% to critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier taken. |
B | A | B | |
Tempest Fans | Fan | 4 Epic |
2 | 65-125 slashing 115-225 cold |
2 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times, also does a Secondary attack that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and grants TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.. | A | |||
Anchor Flail | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 4 Epic |
1 | 760-1550 | 0.5 | Far | Primary attack spins a flail that deals striking damageAll striking damage is physical damage.. Wielding this weapon slows your movement speed by 20%. |
S | |||
Gunchaku | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 4 Epic |
65-145 | 1 | Far | Primary attack spins 2 flails that deal striking damageAll striking damage is physical damage.. This weapon is also considered ranged and a gun. As a Secondary attack, shoots bullets that deal thrusting damageAll thrusting damage is physical damage. while spinning for 4.5 times per second. |
B | B | |||
Stormhammer | Mace | 4 Epic |
1 | 145-300 | 2.5 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. On-taking-damage, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and grants you 4 stacks of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.. [Chains between 5 enemies.] |
A | C | ||
Raijin | One Handed Sword | 4 Epic |
1 | 95-195 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Each attack triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.1 seconds cooldown] |
A | A | ||
Bisento | Polearm | 4 Epic |
2 | 110-230 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On the tally of 3 primary attacks, does a special secondary attack that deals slashing damageAll slashing damage is physical damage.. |
S | B | ||
Lucerne | Polearm | 4 Epic |
2 | 145-290 | 2.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. On the tally of 3 primary attacks, does a special secondary attack that deals striking damageAll striking damage is physical damage.. This weapon has 100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance with strikingAll striking damage is physical damage. damage. |
A | D | ||
Cyber Sickles | Sickles | 4 Epic |
2 | 55-105 | 4 | Medium | Primary attack deal slashing damageAll slashing damage is physical damage. and can hit multiple times. Each point of mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance to this weapon. |
A | A | ||
Titan Sickle | Sickles | 4 Epic |
2 | 75-150 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage. and can hit multiple times. Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. grants +1% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance to this weapon. |
A | A | ||
Dragonslayer Lance | Spear | 4 Epic |
2 | 130-275 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% ruthless hit Ruthless Hits have 100% more top end damage. chance against dragons. |
A | |||
Dragonslayer Greatsword | Two Handed Sword | 4 Epic |
2 | 105-220 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. This weapon has 100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against dragons. |
A | |||
Misfit's Sword | One Handed Sword | 4 Epic |
1 | 130-275 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage. and deals guaranteed critical hits The damage from critical hits is multiplied with your critical hit multiplier. with hits at the farthest extent. | A | A | ||
Stormbreaker | Axe | 5 Legendary |
1 | 95-185 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On hit, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 2 enemies.] [0.1 seconds cooldown] |
S | C | C | |
Zenith | Two Handed Sword | 5 Legendary |
2 | 50-175 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. 95-130 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. 5-220 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. 105-120 PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. 30-195 dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. 85-140 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. |
5 | Far | Primary attack cycles between dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock., PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times., dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. , radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. | S | S | S | |
Death Sickles | Sickles | 5 Legendary |
2 | 55-105 | 4 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times. This weapon gains +2.5% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance per Soul you have. (Up to 100%) |
S | S | ||
Sun Vortex | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 5 Legendary |
1 | 105-355 | 1.5 | Far | Primary attack spins a flail that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . As a Secondary attack, shoots fire beams that deal fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. damage while spinning for 2.5 per second. |
S | S | ||
Mjolnir | Mace | 5 Legendary |
1 | 165-355 | 2 | Far | Primary attack deals striking damageAll striking damage is physical damage.. Triggers lightning strikes during attack that deal 10-1705 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. every 2 units moved. | S | S | ||
Gungnir | Spear | 5 Legendary |
2 | 100-210 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Each attack also triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that each deal lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.1 seconds cooldown] |
S | S | S | |
Excalibur | One Handed Sword | 5 Legendary |
1 | 85-165 slashing damageAll slashing damage is physical damage. 80-165 thrusting damageAll thrusting damage is physical damage. |
3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage., also does a secondary attack that deals thrusting damageAll thrusting damage is physical damage.. Evolves into True Excalibur at upgrade level 4. |
A | S | ||
Lightbringer | One Handed Sword | 5 Legendary |
1 | 115-225 | 4 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Periodically calls down a beam of light on an enemy that inflicts radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and 10 stacks of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. 2 times per second. |
S | S | S | |
Leviathan Axe | Axe | 5 Legendary |
1 | 175-355 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. Possession of this axe makes you a disciple of the leviathan. |
S | S | ||
Divine Axe | Axe | 5 Legendary |
1 | 180-240 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Gains +1 upgrade level for each 10 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. you have. |
S | |||
Carnwennan | Dagger | 5 Legendary |
1 | 115-235 | 4 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance. |
S | S | S | |
Punk Hazard | Dagger | 5 Legendary |
2 | 65-230 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. 125-170 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. |
4 | Short | Primary attack alternates between dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . This weapon deals 100% increased fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. against chilledChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. enemies and 100% increased coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. damage against burningBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. enemies. |
S | S | ||
Flailstrom | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 5 Legendary |
1 | 205-445 | 1 | Far | Primary attack spins 2 flails that deal striking damageAll striking damage is physical damage. and hit 3 times. | ||||
Ragnarok | Mace | 5 Legendary |
1 | 120-240 | 3 | Short | Primary attack deals striking damageAll striking damage is physical damage.. During combat, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. lightning strikes that deal lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. or meteors that deal fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. 3 times per second. |
S | |||
Frostbringer | One Handed Sword | 5 Legendary |
1 | 115-225 | 4 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Periodically calls down a blizzard on enemies that inflicts chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. and deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with each snowflake 10 times per second. |
S | S | S | |
Infernobringer | One Handed Sword | 5 Legendary |
1 | 115-225 | 4 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Periodically calls down a meteor on an enemy that inflicts fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. damage and burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. every 2 seconds. |
S | S | S | |
Phoenix | One Handed Sword | 5 Legendary |
1 | 100-310 | 4 | Medium | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . During combat, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a phoenix flying across the arena dealing fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. damage every 4 seconds. |
S | S | ||
Plaguebringer | One Handed Sword | 5 Legendary |
1 | 115-225 | 4 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Periodically calls down poisonous rain on enemies that inflicts poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and a stack of PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. with each drop 10 times per second. |
S | S | S | |
Shadowbringer | One Handed Sword | 5 Legendary |
1 | 75-160 | 4 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Periodically calls down a falling sword on an enemy that inflicts dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and 10 stacks of GloomGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. every 4 seconds. |
S | S | S | |
True Excalibur | One Handed Sword | 5 Legendary |
1 | 105-205 slashing 105-205 thrusting |
3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage., also does a Secondary attack that deals thrusting damageAll thrusting damage is physical damage.. | S | S | ||
Rhongomyniad | Spear | 5 Legendary |
2 | 145-315 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% ruthless hit Ruthless Hits have 100% more top end damage. chance. |
S | S | S | |
Necrosword | Two Handed Sword | 5 Legendary |
2 | 35-160 | 3 | Far | Primary attack deals necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. . Grants a Doppelganger companion . APS: 2.00 DMG: 197 to 908 necroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. Grants: +25% chance for weapon attacks to repeatRepeated attacks deal 25% less damage. . |
S | S | S | |
Stormbringer | One Handed Sword | 5 Legendary |
1 | 115-225 | 4 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Periodically calls down a lightning strike that inflicts lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. damage and 5 stacks of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. 5 times per second. |
S | S | S |