Gloves
From Tiny Rogues Wiki
List of Gloves
Name | Effect | Attunement | Rarity | |
---|---|---|---|---|
Bone Gloves | Grant 20% increased companion attack speed. Adds +1 to unarmed strength scaling and adds 15 to 35 to unarmed damage. [Unarmed damage is body damage.] |
0 | 1 Common | |
Brawler Knuckles | Grant 20% increased damage at close rangeClose Range is indicated by a little red ruler next to damage numbers. . Adds +2 to unarmed strength scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
1 | 1 Common | |
Dart Wrists | On the tally of 5 primary attacks, shoot 2 dart projectiles at the nearest enemy dealing 150 to 200 thrusting damageAll thrusting damage is physical damage. each. Adds +1 to unarmed dexterity scaling and adds 15 to 35 to unarmed damage. [Unarmed damage is body damage.] |
1 | 1 Common | |
Iron Gauntlets | +1/1 armor Adds +1 to unarmed strength scaling and adds 15 to 35 to unarmed damage. [Unarmed damage is body damage.] |
1 | 1 Common | |
Leather Gloves | Grants 10% increased attack speed. Adds +1 to unarmed dexterity scaling and adds 15 to 35 to unarmed damage. [Unarmed damage is body damage.] |
0 | 1 Common | |
Oven Mitts | Grant 25% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. duration and tick speed. Adds +2 to unarmed intelligence scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
0 | 1 Common | |
Silk Gloves | Grant 25% reduced mana drain threshold. Adds +1 to unarmed intelligence scaling and adds 15 to 35 to unarmed damage. [Unarmed damage is body damage.] |
1 | 1 Common | |
Brass Knuckles | Grant +15 to 25 to physicalWound, Striking, Slashing and Thrusting are considered physical damage. damage. Adds +2 to unarmed strength scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
1 | 2 Uncommon | |
Fingerless Gloves | Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants 0.5% increased attack speed. Adds +2 to unarmed intelligence scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
1 | 2 Uncommon | |
Gladiator Gauntlets | Grants 15% increased attack speed per maximum block Block prevents one hit of damage taken. Refreshes each floor. you have. Adds +2 to unarmed strength scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
1 | 2 Uncommon | |
Old Hunter Gloves | Grant 25% increased damage dealt by hits that triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 3.1x damage at level 6. a mark. Adds +2 to unarmed dexterity scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
1 | 2 Uncommon | |
Poison Dart Wrists | On the tally of 5 primary attacks, shoot 2 dart projectiles at the nearest enemy dealing 150 to 200 poisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison. damage each. Adds +2 to unarmed dexterity scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
1 | 2 Uncommon | |
Rockstar Gloves | Grant 20% increased attack speed with instrument weapons. Adds +2 to unarmed dexterity scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
0 | 2 Uncommon | |
Sea Prism Gloves | Grant 30% increased damage dealt to enchanted enemies. Adds +2 to unarmed dexterity scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
2 | 2 Uncommon | |
Seeker Gloves | On applying a mark, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 3.1x damage at level 6. your on combat start effects. Adds +2 to unarmed dexterity scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
1 | 2 Uncommon | |
Undead Grasps | chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. also increases critical hit damage The damage from critical hits is multiplied with your critical hit multiplier. taken by +75%. Adds +2 to unarmed dexterity scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
1 | 2 Uncommon | |
Spiked Gauntlets | +1/1 armor Grant 20% increased damage at close rangeClose Range is indicated by a little red ruler next to damage numbers. . |
1 | 2 Uncommon | |
Archery Gloves | Grants 25% increased attack speed with ranged weapons while standing still. Adds +3 to unarmed dexterity scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Coatl Gloves | On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hits Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 3.1x damage at level 6. and elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. burst dealing 100 to 300 fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. damage, 150 to 250 coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. damage or 5 to 400 lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. damage. [0.25 seconds cooldown] |
1 | 3 Rare | |
Enchanter Gloves | Grant 25% increased effect of buff status effects. Adds +3 to unarmed intelligence scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Fighter Knuckles | Grant 30% increased damage with crushing hits Crushing Hits are guaranteed to roll top end damage.. Adds +3 to unarmed strength scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Fire Fist Gauntlets | Grant +60 to 140 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. to melee attacks. Adds +3 to unarmed strength scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Frost Touch Gauntlets | Grants +85 to 115 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. to melee attacks. Adds +3 to unarmed strength scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Handcuffs | Disable your offhand but your weapon is considered a two-handed weapon. Adds +3 to unarmed strength scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Laser Knuckles | Unarmed attacks additionally triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 3.1x damage at level 6. a laser projectile that deals 125 to 200 energy damage. Adds +3 to unarmed intelligence scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Mana Gloves | Grant 100% increased effect of Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.. Adds +3 to unarmed intelligence scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Ninja Gloves | Grant +1 to dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling. Adds +2 to unarmed dexterity scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
0 | 3 Rare | |
Rabbit Paws | Grant 20% lucky hit chance Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit.. Adds +3 to unarmed dexterity scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Rocket Gauntlets | On the tally of 10 primary attacks, shoot 3 seeking missiles at the nearest enemy dealing 540 to 780explosionExplosion damage persists through the armor threshold. damage each. Adds +3 to unarmed strength scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Rubber Gloves | Grant 25% increased effect of ailments per infusion you have. (Up to 100%) Adds +3 to unarmed dexterity scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Satin Gloves | Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds. additionally grants +25% chance for magic attacks to repeatRepeated attacks deal 25% less damage. . Adds +3 to unarmed intelligence scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Sorcery Gloves | Grant 25% increased attack speed with magic weapons whilst standing still. Adds +3 to unarmed intelligence scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Spellbinder Gloves | Grant 25% increased effect of debuff status effects. Adds +3 to unarmed intelligence scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Tiefling Gloves | Gain increased attack speed equal to your current total weapon critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance. (Up to 100%) Adds +3 to unarmed dexterity scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Witchdoctor Gloves | Grant +10 to maximum stacks of poisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison. . Adds +3 to unarmed intelligence scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Breaker Gauntlets | +1/1 armor melee attacks inflict Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. |
1 | 3 Rare | |
Dragonscale Gauntlets | +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. Grant 20% increased melee damage. |
1 | 3 Rare | |
Guardian Gauntlets | +1/1 armor Grant 25% increased aura radius. |
1 | 3 Rare | |
Dojo Wraps | Grant 30% increased bodyBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. attack speed. Adds +3 to unarmed dexterity scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Hero Gauntlets | Grant 30% increased body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed.. Adds +3 to unarmed strength scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 3 Rare | |
Artisan Gloves | Grant +20 dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. Adds +4 to unarmed dexterity scaling and adds 60 to 140 to unarmed damage. [Unarmed damage is body damage.] |
0 | 4 Epic | |
Berserker Gauntlets | On kill, gain BerserkBerserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds.. Adds +4 to unarmed strength scaling and adds 60 to 140 to unarmed damage. [Unarmed damage is body damage.] |
1 | 4 Epic | |
Channeler Gauntlets | Attacking with a channeling weaponChanneling weapons are Flails, Bibles, and Scepters. grants a stack of Power FlowPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.Power Flow is a stackable status effect that grants +5 power per stack. Stacks last 1.1 seconds decaying one after another. Up to 10 stacks. . | 1 | 4 Epic | |
Fire Dragon Gauntlets | +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.. fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. inflicted by weapons at upgrade level 4 and higher inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. Adds +4 to unarmed strength scaling and adds 60 to 140 to unarmed damage. [Unarmed damage is body damage.] |
1 | 4 Epic | |
Ice Dragon Gauntlets | +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. by weapons at upgrade level 4 and higher inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. . Adds +4 to unarmed strength scaling and adds 60 to 140 to unarmed damage. [Unarmed damage is body damage.] |
1 | 4 Epic | |
Plague Doctor Gloves | Damaging hits against enemies that are PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 10 times.ed or BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.ing inflicts VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. Adds +4 to unarmed dexterity scaling and adds 60 to 160 to unarmed damage. [Unarmed damage is body damage.] |
1 | 4 Epic | |
Spirit Wraps | Body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. grants you Ki-BoostKi-Boost is a buff that grants 50% increased attack speed and lasts 8 seconds.. Adds +4 to unarmed dexterity scaling and adds 60 to 140 to unarmed damage. [Unarmed damage is body damage.] |
1 | 4 Epic | |
Stone Gauntlets | Grants +2 to upgrade level of Two-Handed2-handed weapons disable your offhand. weapons. Adds +4 to unarmed strength scaling and adds 60 to 140 to unarmed damage. [Unarmed damage is body damage.] |
1 | 4 Epic | |
Sylph Gloves | +1/1 reviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor. On defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. and on reviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor., gain Second WindSecond Wind is a buff that grants 50% increased attack-, movement- and orbital speed and lasts 1 room.. Adds +4 to unarmed dexterity scaling and adds 60 to 140 to unarmed damage. [Unarmed damage is body damage.] |
1 | 4 Epic | |
Thunder Dragon Gauntlets | +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. Lightning damage by weapons at upgrade level 4 and higher inflicts ZapZap is a lightning damage over time ailment that deals 100% of lightning infliction damage as lightning damage 3 times per second. Lasts 1 second.. |
1 | 4 Epic | |
Hidden Blades | On dash, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a fan of knives that deals 935 to 1190 slashing dagger damage and a guaranteed critical hit The damage from critical hits is multiplied with your critical hit multiplier. [0.25 seconds cooldown] Adds +5 to unarmed dexterity scaling and adds 75 to 175 to unarmed damage. [Unarmed damage is body damage.] |
1 | 4 Epic | |
Alchemy Gloves | Grant 100% increased stats granted by potion buff status effects. Adds +5 to unarmed intelligence scaling and adds 75 to 175 to unarmed damage. [Unarmed damage is body damage.] |
0 | 5 Legendary | |
Amon's Grasp | While evil , your primary attacks inflict DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.. (Alignment threshold for evil is -3) Adds +5 to unarmed strength scaling and adds 75 to 175 to unarmed damage. [Unarmed damage is body damage.] |
1 | 5 Legendary | |
Architect's Gloves | Periodically opens a rift somewhere in the arena every 10 seconds. Stand near the rift to close it. Manually closing the rift you will triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 3.1x damage at level 6. wild magic effects for 4 seconds. Be quick, the rift naturally vanishes after 5 seconds. |
1 | 5 Legendary | |
Eden's Touch | While good , your primary attacks inflict JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.. Additionally, JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. damage is now based on total infliction damage. (Moral alignment threshold for good is 3) Adds +5 to unarmed dexterity scaling and adds 75 to 175 to unarmed damage. [Unarmed damage is body damage.] |
1 | 5 Legendary | |
Paw Mitts | Your ruthless hits Ruthless Hits have 100% more top end damage. are crushing hits Crushing Hits are guaranteed to roll top end damage. and vice versa. Adds +5 to unarmed strength scaling and adds 75 to 175 to unarmed damage. [Unarmed damage is body damage.] |
1 | 5 Legendary | |
Slipstream Gloves | Returning projectiles gain +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance. Adds +5 to unarmed dexterity scaling and adds 75 to 175 to unarmed damage. [Unarmed damage is body damage.] |
1 | 5 Legendary | |
Assassin Gloves | Grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against enemies affected by a damage over time effect. Adds +3 to unarmed dexterity scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
0 | 6 Set | |
Demolition Gloves | Grant 25% increased explosionExplosion damage persists through the armor threshold. area radius. Adds +2 to unarmed strength scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
1 | 6 Set | |
Greed's Touch | Grant 10% reduced attack speed. Adds +4 to unarmed dexterity scaling and adds 60 to 140 to unarmed damage. [Unarmed damage is body damage.] |
0 | 6 Set | |
Marksman Gloves | Grants 10% chance for ranged attacks to repeatRepeated attacks deal 25% less damage. . Adds +2 to unarmed dexterity scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
0 | 6 Set | |
Odin Gauntlets | Your chain lightnings chain +2 additional time. Adds +3 to unarmed strength scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
0 | 6 Set | |
Thunder Grip Gauntlets | Grant +5 to 200 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. to melee attacks. Adds +3 to unarmed strength scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
0 | 6 Set | |
Puppeteer Gloves | Grant 20% increased companion damage. Adds +2 to unarmed intelligence scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
1 | 6 Set | |
Warlock Gloves | Grants 25% increased damage over time tick speed. Adds +3 to unarmed intelligence scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 6 Set | |
Zealot Gloves | Grants 25% faster tick rate of periodical effects. Adds +3 to unarmed dexterity scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
1 | 6 Set | |
Thief Gloves | Adds 5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. Adds +2 to unarmed dexterity scaling and adds 30 to 70 to unarmed damage. [Unarmed damage is body damage.] |
0 | 6 Set | |
Elven Gloves | Grant 20% increased attack speed while not having taken damage for at least 5 rooms. Adds +3 to unarmed dexterity scaling and adds 45 to 105 to unarmed damage. [Unarmed damage is body damage.] |
3 | 6 Set |