Helmet
From Tiny Rogues Wiki
List of Helmets
Name | Effect | Attunement | Rarity | |
---|---|---|---|---|
Eyepatch | Grants 25% increased damage at close rangeClose Range is indicated by a little red ruler next to damage numbers. but reduces damage by 25% at far rangeFar Range is indicated by a little green ruler next to damage numbers.. | 1 | 1 Common | |
Stone Mask | Grants a guaranteed many bomb reward to appear on the first choice of doors on each floor. | 2 | 1 Common | |
Bunny Ears | Grants a 10% increased movement speed. | 0 | 1 Common | |
Gold Mask | Makes a guaranteed big gold reward appear on the first choice of doors on each floor. | 2 | 1 Common | |
Skull Cap | Grants 10% increased attack speed with melee weapons. | 1 | 1 Common | |
Witch Hat | Grants 10% increased attack speed with magic weapons. | 1 | 1 Common | |
Wood Mask | Grants a guaranteed double key reward to appear on the first choice of doors on each floor. | 2 | 1 Common | |
Bucket | +1/1 armor Halves your critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance. |
1 | 1 Common | |
Buttercup Circlet | Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. | 1 | 1 Common | |
Cornflower Circlet | Grants +1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . | 1 | 1 Common | |
Daisy Circlet | +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. | 1 | 1 Common | |
Ectoplasm Mask | Grants a guaranteed Soul reward appear on the first choice of doors on each floor. | 3 | 1 Common | |
Lavender Circlet | +1/1 defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. | 1 | 1 Common | |
Poppy Circlet | +1/1 heart | 1 | 1 Common | |
Retina Refractor | Grants 20% increased energy damage. | 1 | 1 Common | |
Cap' N' Bells | On dash, tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. the nearest enemy. | 1 | 1 Common | |
Knight Helmet | +1/1 armor | 1 | 1 Common | |
Ninja Headband | Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. | 1 | 1 Common | |
Pirate Tricorne | Makes a guaranteed golden chest reward appear on the choice of doors before the boss on each floor. | 3 | 1 Common | |
Ranger Cap | Grants 10% increased attack speed with ranged weapons. | 1 | 1 Common | |
Ronin Hat | Grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with swords. | 1 | 1 Common | |
Kettle Helm | +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. | 1 | 1 Common | |
Vigilante Mask | Evil deeds increase your alignment instead of decreasing it. | 1 | 1 Common | |
Wizard Hat | Grants +1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | 1 | 1 Common | |
Egg Shell | +1/1 armor Breaks when damaged. |
1 | 2 Uncommon | |
Sack | Grants 50% increased BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. damage. | 1 | 2 Uncommon | |
Circlet | Grants +10% magic lucky hit chance Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit.. | 1 | 2 Uncommon | |
Voodoo Mask | Grants 50% increased poisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison. damage over time. | 1 | 2 Uncommon | |
Cowboy Hat | Grants +10% ranged lucky hit chance Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit.. | 1 | 2 Uncommon | |
Horn Helmet | On dash, shoot an apparition of yourself to attack the nearest enemy dealing thrustingAll thrusting damage is physical damage. body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed.. [0.25 seconds cooldown] | 1 | 2 Uncommon | |
Top Hat | On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., summon an exploding dove that deals explosion damageExplosion damage persists through the armor threshold.. [0.5 seconds cooldown] | 1 | 2 Uncommon | |
Blue Oni Mask | Grants 50% increased weapon damage but reduces attack speed by 25%. | 0 | 2 Uncommon | |
Chain Coif | +1/1 armor | 1 | 2 Uncommon | |
Chef's Hat | Grants a 25% chance to upgrade food rewards regardless of luck. | 2 | 2 Uncommon | |
Crown of Thorns | On taking damage, trigger your on revive effects. | 1 | 2 Uncommon | |
Firefighter Helmet | Grants 50% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. damage. | 1 | 2 Uncommon | |
Flower Pot | Periodically launch 3 fireball mortars at the nearest enemy, each dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. damage every 5 seconds. | 1 | 2 Uncommon | |
Karate Headband | Grants 20% increased body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed.. | 1 | 2 Uncommon | |
Laurel Wreath | Grants 50% increased effect of auras. | 1 | 2 Uncommon | |
Mushroom Cap | Poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 10 times. against targets that have the maximum stacks of poisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison. on them, inflict a stack of toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. . | 1 | 2 Uncommon | |
Night Hood | All enemies are considered fiends. | 1 | 2 Uncommon | |
Red Oni Mask | Grants 25% increased attack speed but reduces weapon damage by 50%. | 1 | 2 Uncommon | |
Winged Helmet | Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants 1% increased movement speed. | 1 | 2 Uncommon | |
Gladiator Helmet | Grants 20% increased damage per maximum block Block prevents one hit of damage taken. Refreshes each floor. you have. |
1 | 3 Rare | |
Baseball Cap | Grants +10% melee lucky hit chance Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit.. | 1 | 3 Rare | |
Panda Mask | Doubles your lucky hit chance Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit.. | 1 | 3 Rare | |
Bard Hat | Grants -20% gold price of items in shops. | 2 | 3 Rare | |
Alien Mask | Grants 50% increased triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 3.1x damage at level 6. damage. |
0 | 3 Rare | |
Aviator Cap | Grants 100% increased effect and duration of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. and SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds.. | 0 | 3 Rare | |
Bascinet | +1/1 armor +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. |
0 | 3 Rare | |
Bat Wings | Grants 100% increased repeatRepeated attacks deal 25% less damage. damage. | 1 | 3 Rare | |
Blacksmith Helmet | Grants 20% increased weapon damage dealt per equipped weapon's upgrade level. | 1 | 3 Rare | |
Cerebro | [0.1 seconds cooldown] On kill, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 3.1x damage at level 6. your on taking damage effects. |
1 | 3 Rare | |
Gas Mask | Grants 100% increased damage over time while having inflicted more than one distinct damage over time effect in the past 4 seconds. | 1 | 3 Rare | |
Kabuto | Grants +20% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance to weapons at upgrade level 4 and higher. | 0 | 3 Rare | |
King's Crown | Grants 10% increased companion damage per companion you have. | 1 | 3 Rare | |
King's Helmet | Grants 10% increased damage per companion you have. | 1 | 3 Rare | |
Ladybug Helmet | Grants +1 luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit.. | 3 | 3 Rare | |
Old Hunter Cap | Grants +10 to all mark stacks. | 1 | 3 Rare | |
Party Hat | Grants 20% increased stats granted to you by companions per stack of tipsiness. | 1 | 3 Rare | |
Pharaoh Mask | Grants +20% cursed hit Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance. | 1 | 3 Rare | |
Satellite Dish | When an orbital completes a full rotation, gain a stack of Satellite SupportSatellite Support is a stackable buff that grants 20% increased damage per stack. Stacks last 5 seconds decaying at the same time. Up to 5 stacks.. | 1 | 3 Rare | |
Scarecrow Mask | After standing still for 1 second, fearFear is a emotion debuff that adds +50% to minimum damage taken roll and lasts 8 seconds. all enemies in the room. Repeats every 8 seconds while standing still. |
1 | 3 Rare | |
Straw Hat | Grants 100% increased bodyBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. attack range. | 1 | 3 Rare | |
Surgical Mask | Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants 2.5% increased effect of debuffs inflicted by you. | 1 | 3 Rare | |
Turban | On completing a combat encounter room without taking damage, gain ConcentrationTip: Avoid taking damage by using evades and block .Concentration is a buff that grants 100% increased effects of infusion buffs and lasts 1 room. Concentration is lost when you take damage. . | 3 | 3 Rare | |
Wolf Pelt Hood | Grants 25% increased companion damage per aura you have. | 1 | 3 Rare | |
Safari Hat | Grants +1 maximum companion capacity. Your companions grant 25% reduced stats to you. | 1 | 3 Rare | |
Space Helmet | +1/1 defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. When an orbital completes a full rotation, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 3.1x damage at level 6. your on dash effects. |
1 | 3 Rare | |
Traffic Cone | +1/1 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. | 0 | 3 Rare | |
Sophisticated Headgear | Grants 20% increased triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. damage depending on your held weapon rarity. |
1 | 3 Rare | |
Power Scouter | Grants +50 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher., but breaks if you deal more than 9000 damage in one hit. | 1 | 4 Epic | |
Plague Doctor Mask | On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., throw a syringe at the target dealing thrusting damageAll thrusting damage is physical damage. and inflicting either VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds., FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. or InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds.. [0.25 seconds cooldown] | 1 | 4 Epic | |
Big Brain Helmet | Grants +20 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | 1 | 4 Epic | |
Bishop Hat | Your radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.. | 1 | 4 Epic | |
Occult Mark | On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , inflict corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack. to all enemies in the room. | 2 | 4 Epic | |
Dark Lord Helmet | Damaging hits from weapons at upgrade level 4 and higher inflict intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.. | 1 | 4 Epic | |
Star Hat | On picking up a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. , 3 stars drop from the sky on the nearest enemy each dealing radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage. [1 second cooldown] |
1 | 4 Epic | |
Storm Crow | On triggering a lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 3.1x damage at level 6., gain a stack of Volt SurgeVolt Surge is a stackable buff that adds 10% to minimum lightning damage roll per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks.. |
1 | 4 Epic | |
Red Riding Hood | Grants +2 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. | 1 | 4 Epic | |
Kitsune Mask | On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a barrage of 3 fireballs each dealing 150 to 250 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . [0.1 seconds cooldown] |
1 | 4 Epic | |
Architect's Hat | During combat, periodically spawn a rune circle every 10 seconds. Standing in the rune circle grants 100% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier.. Circle lasts 5 seconds. |
1 | 5 Legendary | |
Archwizard Hat | Grants +3 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | 1 | 5 Legendary | |
Valkyrie Helmet | Grants +5 to 1000 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. to melee and ranged weapons. | 1 | 5 Legendary | |
Viking Helmet | When you or your companions deal melee damage to an enemy, you and your companions are granted a stack of rageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.. | 1 | 5 Legendary | |
Santa Hat | Gift Boxes contain an additional heart pickup that recovers a heart . | 3 | 6 Set | |
Paladin Helmet | +1/1 armor Recover a heart whenever you repair your armor . |
1 | 6 Set | |
Raincoat | On triggering any effect, gain DrizzleDrizzle is a buff that grants 25% increased stamina recovery speed and lasts 4 seconds.. | 0 | 6 Set | |
Assassin Hood | Grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against enemies affected by a damage over time effect. | 0 | 6 Set | |
Cat Ears | Grants 20% increased damage dealt to CharmCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. ed enemies. | 0 | 6 Set | |
Clown Mask | Whenever you tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. an enemy, you also fearFear is a emotion debuff that adds +50% to minimum damage taken roll and lasts 8 seconds. them. | 0 | 6 Set | |
Detective Hat | Grants +5 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | 0 | 6 Set | |
Devil Horns | +1 evil | 0 | 6 Set | |
Fairy Crown | Grants +5 dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. | 0 | 6 Set | |
Fencing Mask | Grants +25% chance for sword attacks to repeatRepeated attacks deal 25% less damage. . | 1 | 6 Set | |
Flare Specs | Grants 20% increased fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | 0 | 6 Set | |
Gamsbart | Grants 100% increased effect of booze. | 1 | 6 Set | |
Greed's Crown | Grants 15% reduced damage dealt. | 1 | 6 Set | |
Ice Crown | Grants 20% increased cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | 0 | 6 Set | |
Jack-o-Lantern | Grants 20% increased damage dealt to feared Fear is a emotion debuff that adds +50% to minimum damage taken roll and lasts 8 seconds. enemies. | 1 | 6 Set | |
Magus Cap | Grants 35% increased mana regeneration . | 1 | 6 Set | |
Demolition Helmet | Grants 20% increased explosionExplosion damage persists through the armor threshold. damage. | 1 | 6 Set | |
Praetor Helmet | Grants +20% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance at close rangeClose Range is indicated by a little red ruler next to damage numbers. . | 0 | 6 Set | |
Thunder Mask | Grants 20% increased lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. | 0 | 6 Set | |
Bomber Helmet | Grants 25% increased bomb area radius. | 1 | 6 Set | |
Magi-Tech Headset | Grants +4 seconds of duration of mana burnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over.. | 1 | 6 Set | |
Puppeteer Mask | Grants 25% increased stats granted by companions . | 1 | 6 Set | |
Conjurer Hood | Grants 20% increased companion damage. | 1 | 6 Set | |
Shaman Mask | Grants 20% increased natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. damage. | 1 | 6 Set | |
Warlock Hood | Grants 20% increased necroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. damage. | 1 | 6 Set | |
Zealot Helmet | Grants 10% increased attack speed. | 1 | 6 Set | |
Cultist Hood | +1/1 heart | 1 | 6 Set | |
Dark Moon Hood | Grants 20% increased darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. damage. | 1 | 6 Set | |
Fletching Hat | Grants 20% increased bow and crossbow damage. | 1 | 6 Set | |
Flux Hat | Grants +4 seconds of duration to Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.. | 1 | 6 Set | |
Inquisitor Mask | Grants 25% increased aura radius. | 1 | 6 Set | |
Leprechaun Hat | Grants 50% increased chance of luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. taking effect. | 1 | 6 Set | |
Bear Pelt Hood | Grants +5 strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. | 1 | 6 Set | |
Wyvern Helmet | Grants 20% increased damage dealt to dragons. | 0 | 6 Set | |
Thief Hood | Grants +50% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. | 1 | 6 Set | |
Meteor Helmet | +1/1 armor Grants +1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . |
1 | 6 Set | |
Angelic Hood | +1 good | 0 | 6 Set |