Helmet

From Tiny Rogues Wiki
Helmets
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List of Helmets

Name Effect Attunement Rarity
Daisy Circlet +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. 1

1

Common
Lavender Circlet +1/1 defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. 1

1

Common
Poppy Circlet +1/1 heart 1

1

Common
Knight Helmet +1/1 armor 1

1

Common
Kettle Helm +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. 1

1

Common
Bandana +25% Effect of Debuffs 1

1

Common
Bunny Ears +10% Movement Speed 0

1

Common
Buttercup Circlet +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). 1

1

Common
Cornflower Circlet +1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. 1

1

Common
Ninja Headband +1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). 1

1

Common
Skull Cap +10% Melee Attack Speed 1

1

Common
Ronin Hat +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. with Swords 1

1

Common
Retina Refractor +20% energy Damage 1

1

Common
Ranger Cap +10% Ranged Attack Speed 1

1

Common
Wilted Circlet +3 Curse Cursed Hits have x0.50 chance for Hit Effects to happen. 1

1

Common
Witch Hat +10% Magic Attack Speed 1

1

Common
Wizard Hat +20% Mana Recovery 1

1

Common
Chain Coif +1/1 armor 1

2

Uncommon
Bucket +3 missing armor 1

2

Uncommon
Cap' N' Bells On Dash, inflicts tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. to all Enemies. 1

2

Uncommon
Chef's Hat +30% chance for Food Rewards to upgrade 2

2

Uncommon
Circlet +20% Lucky Hit Chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with Magic 1

2

Uncommon
Gold Mask On Boss Defeated, grants
5 to 10 Gold .
3

2

Uncommon
Flower Pot Every 2 seconds, TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a FireballFireball
Damage Scaling: 0/40 : 0/40 : 0/40
Added Damage Effectiveness: 100%
Inflicts: Burn
[Trigger] [Fire] [Elemental]
that deals 290 to 500 FireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. Damage. [Tick]
1

2

Uncommon
Firefighter Helmet +25% FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage
1

2

Uncommon
Egg Shell +3 Armor
Breaks when damaged too much.
1

2

Uncommon
Ectoplasm Mask On Boss Defeated,
grants 5 Souls .
3

2

Uncommon
Crown of Thorns +100% PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. Effect 1

2

Uncommon
Cowboy Hat +20% Lucky Hit Chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with ranged 1

2

Uncommon
Karate Headband x1.25 Fist Damage 1

2

Uncommon
Ladybug Helmet +1 Luck Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
1

2

Uncommon
Laurel Wreath +45% Aura Damage 1

2

Uncommon
Magician's Hat Your Attacks gain a 20% chance to trigger an Exploding DoveExploding Dove
Damage Scaling:
0/40 : 0/40 : 0/40
Added Damage Effectiveness: 100%
[Trigger]
on Hit that deals 225 to 275 ExplosionExplosion damage persists through the armor threshold. Damage.
1

2

Uncommon
Mushroom Cap +0.25 seconds PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. Duration per Weapon Upgrade Level 1

2

Uncommon
Night Hood All enemies are considered Fiends. 1

2

Uncommon
Stone Mask On Boss Defeated,
grants 2 to 3 Bombs .
3

2

Uncommon
Scarecrow Mask After Standing Still for
1 second, inflict FearFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
to all Enemies.
1

2

Uncommon
Sack +25% physicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage 1

2

Uncommon
Pirate Tricorne +1 TFind 3

2

Uncommon
Vigilante Mask Your points of Good
and Evil equal the greater of the two values.
1

2

Uncommon
Voodoo Mask +25% poisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All poison damage is elemental damage and inflicts Poison.
Damage
1

2

Uncommon
Winged Helmet Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +1% Movement Speed. 1

2

Uncommon
Wood Mask On Boss Defeated,
grants 1 Key .
3

2

Uncommon
Bascinet +1/1 armor
+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
0

3

Rare
Alien Mask + 100% triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
damage.
0

3

Rare
Aviator Cap +100% TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. Effect and Duration
+100% SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds. Effect and Duration
0

3

Rare
Bard Hat -20% gold Prices in Shops. 2

3

Rare
Baseball Cap +20% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with melee 1

3

Rare
Bat Wings +100% repeatRepeated attacks deal 25% less damage. Damage 1

3

Rare
Blue Oni Mask x1.05 Attack Speed per Weapon Upgrade Level 0

3

Rare
Gladiator Helmet +20% Damage per block Block prevents one hit of damage taken.
Refreshes each floor.
you have
1

3

Rare
Gas Mask x1.10 Damage Over Time per Weapon Upgrade Level 1

3

Rare
Eyepatch lucky hits Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with Attacks add +1 to your Tally Effects. 1

3

Rare
Kabuto +125% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. with Weapons at Upgrade Level 4 and higher 0

3

Rare
King's Crown +10% Companion Damage per Companion you have 1

3

Rare
King's Helmet +10% Damage per Companion you have 1

3

Rare
Panda Mask Deal x1.01 Damage per Food Pickup you have consumed. 1

3

Rare
Star Hat Your Attacks gain a 10% chance to trigger your On Skill Used Effects. 1

3

Rare
Space Helmet When your Orbitals complete a full rotation, trigger you On Dash Effects. 1

3

Rare
Sophisticated Headgear x1.20 Trigger Damage per Weapon Upgrade Level. 1

3

Rare
Satellite Dish +35% Orbital Speed 1

3

Rare
Safari Hat +1 Companion Capacity
x0.50 Stats from companions
1

3

Rare
Red Riding Hood +25% Stamina Recovery Speed per Stamina Contaier you have 1

3

Rare
Red Oni Mask +5% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. per Weapon Upgrade Level 1

3

Rare
Pharaoh Mask +25% Cursed Hit Chance Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. 1

3

Rare
Party Hat +25% Stats from Companions per stack of Tipsiness you have 1

3

Rare
Surgical Mask Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.
additionally grants
+1% Debuff Effect.
1

3

Rare
Traffic Cone +1/1 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. 0

3

Rare
Straw Hat +100% Fist Range 1

3

Rare
Architect's Hat On Skill Used, grants +30% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. for
8 seconds. [Buff]
1

4

Epic
Big Brain Helmet +20 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. 1

4

Epic
Bishop Hat Weapons at Upgrade Level 4 and higher inflict JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. on hit. 1

4

Epic
Blacksmith Helmet x.1.10 Damage per Weapon Upgrade Level 1

4

Epic
Cerebro x1.10 companion Damage per Inelligence Trait you have 1

4

Epic
Horn Helmet +10% Attack Speed per Strength Trait you have 1

4

Epic
Kitsune Mask Your Attacks gain a 15% chance to trigger a Flame VolleyFlame Volley
Damage Scaling:
0/40 : 0/40 : 0/40
Added Damage Effectiveness: 100%
Inflicts: Burn
[Trigger] [Fire] [Elemental]
on hit that deals 320 to 480 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage.
1

4

Epic
Occult Mark Weapons at Upgrade Level 4 and higher inflict corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack. on Hit. 2

4

Epic
Old Hunter Cap +20% Damage Over Time per Dexterity Trait you have. 1

4

Epic
Storm Crow +100% lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage. 1

4

Epic
Power Scouter +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Weapon Upgrade Level 1

4

Epic
Plague Doctor Mask On Skill Used, inflict VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
to all Enemies.
1

4

Epic
Wolf Pelt Hood x1.10 Damage and Companion Damage per Aura you have. 1

4

Epic
Dark Lord Helmet Weapons at Upgrade Level 4 and higher inflict IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
on Hit.
1

4

Epic
Archwizard Hat If you have at least 30 Intelligence: Gain +100% Skill Effect. 1

5

Legendary
Turban +100% Infusion Effect 1

5

Legendary
Valkyrie Helmet +5 to 300 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage to Melee and Ranged Attacks
1

5

Legendary
Viking Helmet Melee Attacks from you and your Companions grant rageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. to you and your Companions . 1

5

Legendary
Angelic Hood +5% Damage per point of good you have. 0

6

Set
Assassin Hood +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. 0

6

Set
Bear Pelt Hood +5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. 1

6

Set
Cat Ears +30% damage against Charmed Enemies 0

6

Set
Flux Hat +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. 1

6

Set
Flare Specs +25% burnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Tick Speed
0

6

Set
Fencing Mask +25% chance for Sword Attacks to RepeatRepeated attacks deal 25% less damage. 1

6

Set
Fairy Crown +5 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. 0

6

Set
Devil Horns +5% Damage per point of
Evil you have
0

6

Set
Detective Hat +5 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. 0

6

Set
Demolition Helmet +20% ExplosionExplosion damage persists through the armor threshold. Damage 1

6

Set
Dark Moon Hood +30% darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. Damage 1

6

Set
Cultist Hood +1 missing heart 1

6

Set
Clown Mask On inflicting TauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. , inflict fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.. 0

6

Set
Greed's Crown -10% Damage 1

6

Set
Ice Crown +20% ColdChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. Damage 0

6

Set
Inquisitor Mask +30% Aura Radius 1

6

Set
Jack-o-Lantern +30% Damage against Feared Enemies. 1

6

Set
Leprechaun Hat +25% chance to get Lucky 1

6

Set
Magus Cap +1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. 1

6

Set
Paladin Helmet +1/1 Armor
Recover 1 Heart whenever you repair your Armor .
1

6

Set
Shaman Mask +20% natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. Damage. 1

6

Set
Santa Hat Gift Boxes contain
+1 Heart Pickup .
3

6

Set
Raincoat +25% Stamina Recovery Speed 0

6

Set
Puppeteer Mask +50% Stats from companions 1

6

Set
Thief Hood +50% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. 1

6

Set
Thunder Mask +20% LightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. Damage 0

6

Set
Tiroler Hat +20% CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
Effect per stack of Tipsiness you have
1

6

Set
Gamsbart +20% TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
Effect per stack of Tipsiness you have
1

6

Set
Top Hat +10% Close Range Hits at Close Range deal x1.20 Damage. threshold per Weapon Upgrade Level 0

6

Set
Warlock Hood +30% NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
Damage
1

6

Set
Wedding Veil -10% Far Range Far Range is indicated by a little green ruler next to damage numbers. threshold per Weapon Upgrade Level 0

6

Set
Wyvern Helmet +30% Damage against Dragons 0

6

Set
Zealot Helmet Reduces Tally Thresholds by 30%.
(Tally Thresholds are rounded to full numbers.)
1

6

Set
Magi-Tech Headset +5% Damage per Mana Container you have 1

6

Set
Bomber Helmet +25% Bomb Area Radius 1

6

Set
Praetor Helmet +20% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. at Close Range Hits at Close Range deal x1.20 Damage. 0

6

Set
Conjurer Hood +25% Companion Damage 1

6

Set
Fletching Hat +10% Attack Speed with Bows and CrossBows 1

6

Set
Meteor Helmet +1/1 Armor
+1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
1

6

Set