Helmet
From Tiny Rogues Wiki
List of Helmets
Name | Effect | Attunement | Rarity | |
---|---|---|---|---|
Daisy Circlet | +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. | 1 | 1 Common | |
Lavender Circlet | +1/1 defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. | 1 | 1 Common | |
Poppy Circlet | +1/1 heart | 1 | 1 Common | |
Knight Helmet | +1/1 armor | 1 | 1 Common | |
Kettle Helm | +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. | 1 | 1 Common | |
Bandana | +25% Effect of Debuffs | 1 | 1 Common | |
Bunny Ears | +10% Movement Speed | 0 | 1 Common | |
Buttercup Circlet | +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). | 1 | 1 Common | |
Cornflower Circlet | +1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | 1 | 1 Common | |
Ninja Headband | +1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). | 1 | 1 Common | |
Skull Cap | +10% Melee Attack Speed | 1 | 1 Common | |
Ronin Hat | +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. with Swords | 1 | 1 Common | |
Retina Refractor | +20% energy Damage | 1 | 1 Common | |
Ranger Cap | +10% Ranged Attack Speed | 1 | 1 Common | |
Wilted Circlet | +3 Curse Cursed Hits have x0.50 chance for Hit Effects to happen. | 1 | 1 Common | |
Witch Hat | +10% Magic Attack Speed | 1 | 1 Common | |
Wizard Hat | +20% Mana Recovery | 1 | 1 Common | |
Chain Coif | +1/1 armor | 1 | 2 Uncommon | |
Bucket | +3 missing armor | 1 | 2 Uncommon | |
Cap' N' Bells | On Dash, inflicts tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. to all Enemies. | 1 | 2 Uncommon | |
Chef's Hat | +30% chance for Food Rewards to upgrade | 2 | 2 Uncommon | |
Circlet | +20% Lucky Hit Chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with Magic | 1 | 2 Uncommon | |
Gold Mask | On Boss Defeated, grants 5 to 10 Gold . |
3 | 2 Uncommon | |
Flower Pot | Every 2 seconds, TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a FireballFireball Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% Inflicts: Burn [Trigger] [Fire] [Elemental] that deals 290 to 500 FireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. Damage. [Tick] |
1 | 2 Uncommon | |
Firefighter Helmet | +25% FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage |
1 | 2 Uncommon | |
Egg Shell | +3 Armor Breaks when damaged too much. |
1 | 2 Uncommon | |
Ectoplasm Mask | On Boss Defeated, grants 5 Souls . |
3 | 2 Uncommon | |
Crown of Thorns | +100% PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. Effect | 1 | 2 Uncommon | |
Cowboy Hat | +20% Lucky Hit Chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with ranged | 1 | 2 Uncommon | |
Karate Headband | x1.25 Fist Damage | 1 | 2 Uncommon | |
Ladybug Helmet | +1 Luck Luck Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance.Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. |
1 | 2 Uncommon | |
Laurel Wreath | +45% Aura Damage | 1 | 2 Uncommon | |
Magician's Hat | Your Attacks gain a 20% chance to trigger an Exploding DoveExploding Dove Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% [Trigger] on Hit that deals 225 to 275 ExplosionExplosion damage persists through the armor threshold. Damage. |
1 | 2 Uncommon | |
Mushroom Cap | +0.25 seconds PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. Duration per Weapon Upgrade Level | 1 | 2 Uncommon | |
Night Hood | All enemies are considered Fiends. | 1 | 2 Uncommon | |
Stone Mask | On Boss Defeated, grants 2 to 3 Bombs . |
3 | 2 Uncommon | |
Scarecrow Mask | After Standing Still for 1 second, inflict FearFear +50% to Damage Taken Roll Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] to all Enemies. |
1 | 2 Uncommon | |
Sack | +25% physicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage | 1 | 2 Uncommon | |
Pirate Tricorne | +1 TFind | 3 | 2 Uncommon | |
Vigilante Mask | Your points of Good and Evil equal the greater of the two values. |
1 | 2 Uncommon | |
Voodoo Mask | +25% poisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison. Damage |
1 | 2 Uncommon | |
Winged Helmet | Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +1% Movement Speed. | 1 | 2 Uncommon | |
Wood Mask | On Boss Defeated, grants 1 Key . |
3 | 2 Uncommon | |
Bascinet | +1/1 armor +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. |
0 | 3 Rare | |
Alien Mask | + 100% triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. damage. |
0 | 3 Rare | |
Aviator Cap | +100% TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. Effect and Duration +100% SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds. Effect and Duration |
0 | 3 Rare | |
Bard Hat | -20% gold Prices in Shops. | 2 | 3 Rare | |
Baseball Cap | +20% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with melee | 1 | 3 Rare | |
Bat Wings | +100% repeatRepeated attacks deal 25% less damage. Damage | 1 | 3 Rare | |
Blue Oni Mask | x1.05 Attack Speed per Weapon Upgrade Level | 0 | 3 Rare | |
Gladiator Helmet | +20% Damage per block Block prevents one hit of damage taken. Refreshes each floor. you have |
1 | 3 Rare | |
Gas Mask | x1.10 Damage Over Time per Weapon Upgrade Level | 1 | 3 Rare | |
Eyepatch | lucky hits Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with Attacks add +1 to your Tally Effects. | 1 | 3 Rare | |
Kabuto | +125% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. with Weapons at Upgrade Level 4 and higher | 0 | 3 Rare | |
King's Crown | +10% Companion Damage per Companion you have | 1 | 3 Rare | |
King's Helmet | +10% Damage per Companion you have | 1 | 3 Rare | |
Panda Mask | Deal x1.01 Damage per Food Pickup you have consumed. | 1 | 3 Rare | |
Star Hat | Your Attacks gain a 10% chance to trigger your On Skill Used Effects. | 1 | 3 Rare | |
Space Helmet | When your Orbitals complete a full rotation, trigger you On Dash Effects. | 1 | 3 Rare | |
Sophisticated Headgear | x1.20 Trigger Damage per Weapon Upgrade Level. | 1 | 3 Rare | |
Satellite Dish | +35% Orbital Speed | 1 | 3 Rare | |
Safari Hat | +1 Companion Capacity x0.50 Stats from companions |
1 | 3 Rare | |
Red Riding Hood | +25% Stamina Recovery Speed per Stamina Contaier you have | 1 | 3 Rare | |
Red Oni Mask | +5% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. per Weapon Upgrade Level | 1 | 3 Rare | |
Pharaoh Mask | +25% Cursed Hit Chance Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. | 1 | 3 Rare | |
Party Hat | +25% Stats from Companions per stack of Tipsiness you have | 1 | 3 Rare | |
Surgical Mask | Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +1% Debuff Effect. |
1 | 3 Rare | |
Traffic Cone | +1/1 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. | 0 | 3 Rare | |
Straw Hat | +100% Fist Range | 1 | 3 Rare | |
Architect's Hat | On Skill Used, grants +30% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. for 8 seconds. [Buff] |
1 | 4 Epic | |
Big Brain Helmet | +20 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | 1 | 4 Epic | |
Bishop Hat | Weapons at Upgrade Level 4 and higher inflict JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. on hit. | 1 | 4 Epic | |
Blacksmith Helmet | x.1.10 Damage per Weapon Upgrade Level | 1 | 4 Epic | |
Cerebro | x1.10 companion Damage per Inelligence Trait you have | 1 | 4 Epic | |
Horn Helmet | +10% Attack Speed per Strength Trait you have | 1 | 4 Epic | |
Kitsune Mask | Your Attacks gain a 15% chance to trigger a Flame VolleyFlame Volley Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% Inflicts: Burn [Trigger] [Fire] [Elemental] on hit that deals 320 to 480 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage. |
1 | 4 Epic | |
Occult Mark | Weapons at Upgrade Level 4 and higher inflict corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack. on Hit. | 2 | 4 Epic | |
Old Hunter Cap | +20% Damage Over Time per Dexterity Trait you have. | 1 | 4 Epic | |
Storm Crow | +100% lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage. | 1 | 4 Epic | |
Power Scouter | +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Weapon Upgrade Level | 1 | 4 Epic | |
Plague Doctor Mask | On Skill Used, inflict VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] to all Enemies. |
1 | 4 Epic | |
Wolf Pelt Hood | x1.10 Damage and Companion Damage per Aura you have. | 1 | 4 Epic | |
Dark Lord Helmet | Weapons at Upgrade Level 4 and higher inflict IntimidateIntimidate x1.25 Melee Damage Taken Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] on Hit. |
1 | 4 Epic | |
Archwizard Hat | If you have at least 30 Intelligence: Gain +100% Skill Effect. | 1 | 5 Legendary | |
Turban | +100% Infusion Effect | 1 | 5 Legendary | |
Valkyrie Helmet | +5 to 300 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage to Melee and Ranged Attacks |
1 | 5 Legendary | |
Viking Helmet | Melee Attacks from you and your Companions grant rageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. to you and your Companions . | 1 | 5 Legendary | |
Angelic Hood | +5% Damage per point of good you have. | 0 | 6 Set | |
Assassin Hood | +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. | 0 | 6 Set | |
Bear Pelt Hood | +5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. | 1 | 6 Set | |
Cat Ears | +30% damage against Charmed Enemies | 0 | 6 Set | |
Flux Hat | +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. | 1 | 6 Set | |
Flare Specs | +25% burnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Tick Speed |
0 | 6 Set | |
Fencing Mask | +25% chance for Sword Attacks to RepeatRepeated attacks deal 25% less damage. | 1 | 6 Set | |
Fairy Crown | +5 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | 0 | 6 Set | |
Devil Horns | +5% Damage per point of Evil you have |
0 | 6 Set | |
Detective Hat | +5 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | 0 | 6 Set | |
Demolition Helmet | +20% ExplosionExplosion damage persists through the armor threshold. Damage | 1 | 6 Set | |
Dark Moon Hood | +30% darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. Damage | 1 | 6 Set | |
Cultist Hood | +1 missing heart | 1 | 6 Set | |
Clown Mask | On inflicting TauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. , inflict fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.. | 0 | 6 Set | |
Greed's Crown | -10% Damage | 1 | 6 Set | |
Ice Crown | +20% ColdChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. Damage | 0 | 6 Set | |
Inquisitor Mask | +30% Aura Radius | 1 | 6 Set | |
Jack-o-Lantern | +30% Damage against Feared Enemies. | 1 | 6 Set | |
Leprechaun Hat | +25% chance to get Lucky | 1 | 6 Set | |
Magus Cap | +1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | 1 | 6 Set | |
Paladin Helmet | +1/1 Armor Recover 1 Heart whenever you repair your Armor . |
1 | 6 Set | |
Shaman Mask | +20% natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. Damage. | 1 | 6 Set | |
Santa Hat | Gift Boxes contain +1 Heart Pickup . |
3 | 6 Set | |
Raincoat | +25% Stamina Recovery Speed | 0 | 6 Set | |
Puppeteer Mask | +50% Stats from companions | 1 | 6 Set | |
Thief Hood | +50% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. | 1 | 6 Set | |
Thunder Mask | +20% LightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. Damage | 0 | 6 Set | |
Tiroler Hat | +20% CharmCharm x1.25 Damage Taken at Far Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] Effect per stack of Tipsiness you have |
1 | 6 Set | |
Gamsbart | +20% TauntTaunt x1.35 Damage Taken at Close Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] Effect per stack of Tipsiness you have |
1 | 6 Set | |
Top Hat | +10% Close Range Hits at Close Range deal x1.20 Damage. threshold per Weapon Upgrade Level | 0 | 6 Set | |
Warlock Hood | +30% NecroticNecrosis Damage: 150 to 225 Necrotic Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. Damage |
1 | 6 Set | |
Wedding Veil | -10% Far Range Far Range is indicated by a little green ruler next to damage numbers. threshold per Weapon Upgrade Level | 0 | 6 Set | |
Wyvern Helmet | +30% Damage against Dragons | 0 | 6 Set | |
Zealot Helmet | Reduces Tally Thresholds by 30%. (Tally Thresholds are rounded to full numbers.) |
1 | 6 Set | |
Magi-Tech Headset | +5% Damage per Mana Container you have | 1 | 6 Set | |
Bomber Helmet | +25% Bomb Area Radius | 1 | 6 Set | |
Praetor Helmet | +20% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. at Close Range Hits at Close Range deal x1.20 Damage. | 0 | 6 Set | |
Conjurer Hood | +25% Companion Damage | 1 | 6 Set | |
Fletching Hat | +10% Attack Speed with Bows and CrossBows | 1 | 6 Set | |
Meteor Helmet | +1/1 Armor +1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. |
1 | 6 Set |