Offhand

From Tiny Rogues Wiki
Offhands
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List of Offhands

Name Effect Attunement Rarity
Torch Grants +75 to 140 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. to melee attacks. 1

1

Common
Quiver Grants 20% increased bow and crossbow damage. 0

1

Common
Bombardier Quiver Grants 30% increased explosionExplosion damage persists through the armor threshold. damage. 0

1

Common
Lantern Grants 20% increased primary attack damage. 1

1

Common
Slime Orb Grants +10 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher..
Grants a slimey orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals 65 to 135 striking damageAll striking damage is physical damage. and inflicts Sticky GooSticky Goo is a debuff that reduces movement speed by up to 25% and lasts 4 seconds..
1

1

Common
Plank Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.
.
Breaks on taking damage.
1

1

Common
Round Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.
.
+1/1 armor .
1

1

Common
Pyromancy Orb Grants +10 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher..
Grants a flame orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals 77 to 117 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds..
1

1

Common
Buckler +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.
1

1

Common
Spiked Shield +1 block Block prevents one hit of damage taken.
Refreshes each floor.


Grants +50 to +115 thrustingAll thrusting damage is physical damage. damage to melee attacks.
1

1

Common
Enchanted Quiver Grants +20% chance for bow and crossbow attacks to repeatRepeated attacks deal 25% less damage. . 0

2

Uncommon
Seth's Walking Stick Grants 10% increased movement speed per stack of tipsiness. 1

2

Uncommon
Armored Quiver +1/1 armor 1

2

Uncommon
Balloon Bundle 1 Grants 10% increased movement speed.

Breaks on taking damage.
0

2

Uncommon
Balloon Bundle 2 Grants 20% increased movement speed.

Pops a balloon when taking damage.
0

2

Uncommon
Balloon Bundle 3 Grants 30% increased movement speed.

Pops a balloon when taking damage.
0

2

Uncommon
Bone Talisman Grants 25% increased companion damage. 0

2

Uncommon
Chem-Tech Lantern Each point of mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 20% more damage over time from effects inflicted by mana-draining weapons. 0

2

Uncommon
Cupid Orb Grants +20 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher..
Grants a charming orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals 82 to 170striking damageAll striking damage is physical damage..
On completing a full rotation, CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. the nearest enemy.
1

2

Uncommon
Door Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+2/2 armor
1

2

Uncommon
Flintstone Quiver Grants +60 to 140 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. to bow and crossbow attacks. 1

2

Uncommon
Frost Talisman During combat, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
icicles to fall on the nearest enemy, dealing 250 to 350 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. every 5 seconds.
1

2

Uncommon
Frostspark Quiver Grants +85 to 115 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. to bow and crossbow attacks. 1

2

Uncommon
Heart Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+1/1 heart
1

2

Uncommon
Magical Quiver Makes bows and crossbows drain +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , making them profit from stat bonuses from mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . 0

2

Uncommon
Papercraft Lantern Grants 10% increased primary attack damage per heart container you have.
(Up to 100%)
1

2

Uncommon
Rosary Talisman 100% reduced chance of Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. taking effect.
(Does not affect cursed hit Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance.)
1

2

Uncommon
Serpent Orb Grants +20 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher..
Grants a serpent orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals 142 to 157 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 10 times. and inflicts PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 10 times..
1

2

Uncommon
Siege Quiver On lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. with a bow or a crossbow, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
a hail of arrows dealing 50 to 150 thrusting damageAll thrusting damage is physical damage..
[0.25 seconds cooldown]
1

2

Uncommon
Thunderstrike Quiver Grants +5 to 200 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. to bow and crossbow attacks. 1

2

Uncommon
Vilethorn Quiver Grants +95 to 105 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 10 times. to bow and crossbow attacks. 1

2

Uncommon
Winter Orb Grants +20 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher..
Grants a frost orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals 97 to 132 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. .
1

2

Uncommon
Wisp Lantern Grants 2.5% increased primary attack damage per Soul you have. (Up to 100%) 1

2

Uncommon
Skull Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
1

2

Uncommon
Talisman +1/1 heart 1

2

Uncommon
Clockwork Quiver On lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., advance your periodical effects by 0.1 second. 1

3

Rare
Dawn Talisman Grants 100% increased effect of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. .
Fuses with the Dusk Talisman.
0

3

Rare
Dusk Talisman Grants 100% increased effect of GloomGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. .
Fuses with the Dawn Talisman.
0

3

Rare
Heavy Quiver All damage from your bow and crossbow attacks is considered to be at close rangeClose Range is indicated by a little red ruler next to damage numbers. . 1

3

Rare
Kite Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+2/2 armor
1

3

Rare
Mechanical Quiver On the tally of 5 primary bow or crossbow attacks, repeatRepeated attacks deal 25% less damage. the bow or crossbow attack. 1

3

Rare
Targe +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+1/1 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading.
1

3

Rare
Cactus Orb Grants +20 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher..
Grants a cactus orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals 75 to 150 thrusting damageAll thrusting damage is physical damage.. On completing a rotation, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
your on taking damage effects.
1

3

Rare
Eagle Quiver Bow and crossbows tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. on hit. 1

3

Rare
Falcon Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+1/1 armor
Grants 10% increased movement speed per maximum
armor point you have.
1

3

Rare
Guardian Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+1/1 armor
Grants 100% increased aura radius.
1

3

Rare
Magnifying Glass Beam attacks from you or your companions inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds..
[1 second cooldown]
1

3

Rare
Mana Orb Grants +20 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher..
Grants a mana star orbital that deals 90 to 150 magical damage. On completing a full rotation, recovers 0.5 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. .
1

3

Rare
Mojo Talisman poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 10 times. also inflicts toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. . 0

3

Rare
Phylactery Talisman +1/1 reviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor. 1

3

Rare
Rondache +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed)..
1

3

Rare
Sea Urchin Orb Grants +20 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher..
Grants a sea urchin orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals 97 to 202thrusting damageAll thrusting damage is physical damage..
1

3

Rare
Sniper Quiver While standing still, gain +25% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. chance with bow and crossbow attacks. 1

3

Rare
Soul Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

On entering a boss room, if you don't have a Soul Heart already, gain one.
3

3

Rare
Spirit Talisman Your companions gain critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance equal to your current total weapon critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance.
(Up to 100%)
1

3

Rare
Star Lantern Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds. additionally grants 25% increased primary attack damage with mana-draining weapons. 1

3

Rare
Straw Talisman Grants 50% increased effect of debuffs. 1

3

Rare
Watcher Orb Grants +20 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher..
Grants a suspicious eye orbital that deals 57 to 117striking damageAll striking damage is physical damage..
On completing a rotation, inflicts ConfusionConfusion is a status effect that doubles the effect of emotion debuffs on the target and lasts 8 seconds. to the nearest enemy.
1

3

Rare
Cobalt Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

Grants immunity to push and pull effects.
1

3

Rare
Flame Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

Periodically inflicts maximum stacks of ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks. to nearby enemies every 4 seconds.
1

3

Rare
Gladiator Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

Reduce global tally threshold requirements by 1.
1

3

Rare
Harpy Quiver Damaging hits with bow and crossbow attacks grant a stack of FuryFury is a stackable emotion buff that grants 4% increased damage per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. . 1

4

Epic
Magi-Tech Lantern Grants +175% critical hit damage The damage from critical hits is multiplied with your critical hit multiplier. while in Mana BurnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over.. 0

4

Epic
Photon Barrier +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

Slowly recharges block Block prevents one hit of damage taken.
Refreshes each floor.
each time you enter a room.
1

4

Epic
Twilight Talisman Grants 100% increased effect of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. and GloomGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. . 1

4

Epic
Dark Orb Grants +20 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher..
Grants a corrupting orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals 32 to 220 dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflicts corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack..
1

4

Epic
Fae Quiver Attacks with bows and crossbows gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
a seeking fae arrow that deals 150 to 250 thrusting damageAll thrusting damage is physical damage..
1

4

Epic
Grove Quiver On lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. with a bow or crossbow, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
a beam of light dealing 200 to 400 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. .
[0.25 seconds cooldown]
1

4

Epic
Ichor Torch Grants +120 to 150 radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage to melee attacks. 1

4

Epic
Necro Torch Grants +90 to +180 necroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. damage to melee attacks. 1

4

Epic
Raven Talisman On cursed hit Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., gain AtonementAtonement is a buff that grants 100% increased attack speed and lasts 4 seconds.. 1

4

Epic
Soul Lantern Grats 20% increased
primary attack damage per Soul Heart you have.
(Up to 100%)
1

4

Epic
Tower Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+3/3 armor
1

4

Epic
Dragonscale Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
Grants 30% increased melee damage dealt to bosses.
1

4

Epic
Rainbow Talisman Grants 100% increased effect of ailments. 1

5

Legendary
Aegis +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+1/1 armor
Self repairs armor upon completing an encounter room.
1

5

Legendary
Artemis Quiver Periodically mark all enemies with Hunter's MarkHunter's Mark is a mark that guarantees 10 lucky hits . every 4 seconds. 1

5

Legendary
Phalanx +2/2 block Block prevents one hit of damage taken.
Refreshes each floor.

Grants 2 Spear Warrior companions .

APS: 2.00
DMG: 110 to 230 thrustingAll thrusting damage is physical damage.
Grants: 10% increased attack speed
1

5

Legendary
Triumvirate Grants +30 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher..
Grants a fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals 57 to 195 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds..
Grants a coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals 107 to 145 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. .
Grants a lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals 2 to 300 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and inflicts ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. .
1

5

Legendary
Paladin Shield +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

+1/1 armor
1

6

Set
Conjurer Talisman Grants 20% increased companion attack speed. 1

6

Set
Cultist Lantern Grants 25% increased primary attack damage while missing at least one heart . 1

6

Set
Totem Talisman Grants 100% increased effect of NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . 1

6

Set
Fletching Quiver Grants 10% increased bow and crossbow attack speed. 1

6

Set
Umbrella +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

On triggering any effect, gain a stack of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks..
1

6

Set