Weapon Enchantments

From Tiny Rogues Wiki

These are the modifiers that enchanted weapons can have.

Negative

Name Effect
Trash -1 to all scaling
Crappy 10% reduced damage
Godawful 20% reduced damage
Slow 15% reduced attack speed
Tortoiselike 30% reduced attack speed

Positive

Name Effect
Precise +10% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier.
Dragonslayer's 25% increased damage dealt to dragons
Deadly +50% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier
Poisoned +20 to 30 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
Quick 10% increased attack speed
Shocking +5 to 75 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
Fierce 10% increased damage
Disenchanting 25% increased damage dealt to enchanted enemies
Chilling +20 to 30 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
Brutal +10% super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. damage multiplier
Happy +10% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
Potent 25% increased top end damage
Burning +20 to 35 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
Legendary 25% increased damage
Arcane +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drain
Steady 20% increased damage with non-crits

Legendary

Name Effect
Baleful +25 to 50 necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
Divine +25 to 50 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
Lucky +25% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
Headhunter's 30% increased damage dealt to bosses
Occult +15 to 85 dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
Twinkling +1 weapon upgrade level
Unreal 25% increased attack speed
Unstoppable +25% not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier

Special

Name Effect Location
Dwarven +1 to all scaling Dwarf Hideout Event
Illegal

Either:

  • 20% increased damage
  • +15% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier.
  • +20% attack speed
Black Market Shop
Scorched 50% reduced damage Dragon Trophy Room Event