Category:Radiant Damage
From Tiny Rogues Wiki
Radiant Damage
Weapons
Name | Weapon Type | Rarity | Hand | Damage Range | APS | Range | Effect | STR | DEX | INT | |
---|---|---|---|---|---|---|---|---|---|---|---|
Aurora Scroll | 5 | 1 Common |
90-150 | 2 | Very Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds.. | S | ||||
Chrono Staff | 2 | 2 Uncommon |
140-255 | 2 | Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. . | D | C | |||
Comet Scroll | 3 | 1 Common |
90-155 radiant 160-330 magical |
3 | Primary attacks deal radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . Has a 10% chance to instead cast a secondary attack that deals magical damage and leaves behind a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. on impact. | D | B | ||||
Consecration Tome | 2 | 1 Common |
55-95 | 2 | Far | Spawns a holy totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. with its primary attack and inflicts a stack of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. [Totem Limit: 3] |
D | C | |||
Cross Glaive | 3 | 1 Common |
40-90 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage., can hit multiple times and inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.. | C | B | |||
Holy Bible | 3 | 1 Common |
345-785 | 1 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. As a secondary attack this weapon strikes a random enemy with a beam of light dealing radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicting a stack of JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. 2 times per second. |
B | B | |||
Holy Bolt Wand | 2 | 1 Common |
100-115 | 2 | Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . | E | D | D | ||
Holy Staff | 3 | 2 Uncommon |
165-275 | 2 | Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . This weapon inflicts 10 stacks of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. with each hit. |
C | B | |||
Judgement Scroll | 4 | 1 Common |
240-515 | 1.5 | Very Far | Primary attack deals striking damageAll striking damage is physical damage. and inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.. (Striking damage also counts towards infliction damage of Judgement.) |
A | A | |||
Lightbringer | 5 | 1 Common |
115-225 | 4 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Periodically calls down a beam of light on an enemy that inflicts radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and 10 stacks of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. 2 times per second. |
S | S | S | ||
Luster Scroll | 2 | 1 Common |
150-235 | 2 | Very Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . | C | ||||
Moonshine Greatsword | 4 | 2 Uncommon |
75-155 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On draining an accumulated amount of 0.5 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a moon beam that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. to a random enemy. |
D | D | S | ||
Nirvana | 5 | 1 Common |
100-170 | 5 | Medium | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . | S | S | |||
Priest Scepter | 1 | 1 Common |
50-85 | 5 | Medium | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . | E | D | |||
Seraphim | 5 | 2 Uncommon |
45-110 | 1.75 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On hit, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a beam of light that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . [0.1 seconds cooldown.] |
S | S | S | ||
Star Bow | 2 | 2 Uncommon |
75-165 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a star to fall that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . |
C | C | |||
Truth and Justice | 5 | 2 Uncommon |
140-230 radiant 40-325 dark |
4 | Far | Primary attack alternates between dealing radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicting a stack of JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. and dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflicting a stack of corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. | S | S | S | ||
Zenith | 5 | 2 Uncommon |
50-175 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. 95-130 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. 5-220 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. 105-120 PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. 30-195 dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. 85-140 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. |
5 | Far | Primary attack cycles between dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock., PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times., dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. , radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. | S | S | S |
Equipment
Name | Effect | Attunement | Rarity | |
---|---|---|---|---|
Nun Robe | Every 4 seconds triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Holy LightHoly Light Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% Inflicts: Glitter [Trigger] that deals 200 to 500 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage. [Tick] |
1 | 2 Uncommon | |
Star Cloak | On Skill Used, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Comet RainComet Rain Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% Inflicts: Glitter [Trigger] that deals 150 to 220 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage. |
1 | 3 Rare | |
Dawn Talisman | +50% GlitterGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment] Effect +50% JudgementJudgement x1.25 Radiant Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment] Effect Fuses with the Dusk Talisman. |
1 | 3 Rare | |
Grove Quiver | Your Attacks gain a 25% chance to trigger a LightBeam on hit that deals 200 to 400 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage. |
1 | 3 Rare | |
Prism Gloves | Your RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage inflicts BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick], ChillChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment] and ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] |
1 | 3 Rare | |
Magnifying Glass | RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage from you and your Companions inflicts VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
1 | 3 Rare | |
Bishop Hat | Weapons at Upgrade Level 4 and higher inflict JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. on hit. | 1 | 4 Epic | |
Quasar Pendant | Every 5 seconds, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Quasar BeamQuasar Beam Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% Inflicts: Glitter [Trigger] that deals 225 to 300 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage. [Tick] |
1 | 4 Epic | |
Holy Armor | +1/1 Armor Grants a Holy AuraGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]Holy Aura Damage Scaling: 0/40 : 0/40 : 0/40 Inflicts: Glitter [Tick] [Aura] [Damage Over Time] that deals 10 to 30 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage 4 times per second. [Tick] |
1 | 4 Epic | |
Ichor Torch | +40 to 55 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage to Melee Weapons |
1 | 4 Epic | |
Twilight Talisman | +100% GlitterGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment] Effect +100% JudgementJudgement x1.25 Radiant Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment] Effect +100% GloomGloom +10% Damage Taken from Cursed Hits Duration: 4 seconds Max Stacks: 10 [Ailment] Effect +100% CorruptionCorruption x1.25 Dark Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment] Effect |
1 | 4 Epic | |
Archangel Armor | +1/1 Armor If you have 4 points of Good: Grants an Archangel Companion . Each Grants: +50 to 100 RadiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. Damage |
1 | 5 Legendary | |
Dark Moon Pendant | +30% RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage |
1 | 6 Set |
Pages in category "Radiant Damage"
The following 45 pages are in this category, out of 45 total.