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Name |
Description |
Conditions |
Type
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Advanced Ballistics |
All ranged damage is always considered to be at close rangeClose Range is indicated by a little red ruler next to damage numbers. . |
??? |
Dexterity
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Agility |
Your % modifiers to movement speed also apply to attack speed. |
??? |
Dexterity
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Alacrity |
Gain 5% more attack speed per dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling tier of your equipped weapon. |
??? |
Dexterity
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Ascetic's Discipline |
On dash, mark the nearest enemy with Ascetic's MarkAscentic's Mark is a mark that guarantees 5 crushing hits .. |
??? |
Dexterity
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Best Friends Forever |
Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. |
??? |
Dexterity
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Blood Infection |
When you inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds., you also inflict a stack of PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. based on the same infliction damage. |
??? |
Dexterity
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Cheap Shot |
lucky hits Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. are always super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. and grant Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds.. |
??? |
Dexterity
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Cull the Weak |
Enemies take more damage equal to the reduction of their movement speed. |
??? |
Dexterity
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Deadly Toxins |
You have double the critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.ed enemies. |
??? |
Dexterity
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Double Trouble |
Your Repeated attacksRepeated attacks deal 25% less damage. have gain +100% lethal hit Lethal Hits deal double damage. chance. |
??? |
Dexterity
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Dynamo |
During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 5 units moved. |
??? |
Dexterity
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Earned Luck |
Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance. |
??? |
Dexterity
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Exit Strategy |
On inflicting maximum stacks of PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times., refresh the duration of all PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. stacks and recover all stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. [4 seconds cooldown] |
??? |
Dexterity
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Grenadier |
During combat, periodically trigger your on-bomb effects and throw 3 grenades at the nearest enemy that explodes on impact, dealing explosion damage every 5 seconds. |
??? |
Dexterity
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Harmony |
Grants HarmonyHarmony is a buff that grants 40% more attack speed. while you have dealt at least 3 kinds of elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage in the past 4 seconds. |
??? |
Dexterity*
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Hunter's Patience |
After not attacking for 2.5 seconds, mark the healthiest enemy in the room with Hunter's MarkHunter's Mark is a mark that guarantees 20 lucky hits .. |
??? |
Dexterity
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Intuition |
Gain 100% increased stats from dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain no stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. |
??? |
Dexterity
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Lethality |
Gain +150% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close rangeClose Range is indicated by a little red ruler next to damage numbers. . |
??? |
Dexterity
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Lightning Conductor |
On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.2 seconds cooldown] |
??? |
Dexterity
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Like Clockwork |
On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., increment all your active tally counters by 1. [0.25 seconds cooldown] |
??? |
Dexterity
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Manaforged Bolts |
On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.,triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a volley of magical bolts that deal thrustingAll thrusting damage is physical damage. ranged damage. |
??? |
Dexterity
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Near Death Experience |
On triggering a mark, fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. the enemy and trigger your on kill effects. |
??? |
Dexterity
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One Step Ahead |
Repeated attacksRepeated attacks deal 25% less damage. have double their critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier and, on dash, repeatRepeated attacks deal 25% less damage. your next attack. |
??? |
Dexterity
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Opportunistic |
On critical hit The damage from critical hits is multiplied with your critical hit multiplier., inflict FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.. |
??? |
Dexterity*
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Point Blank |
Ranged attacks gain crushing hit Crushing Hits are guaranteed to roll top end damage. chance at close rangeClose Range is indicated by a little red ruler next to damage numbers. . |
??? |
Dexterity
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Precision |
After not attacking for 1 second, stock up on 1 guaranteed critical hit The damage from critical hits is multiplied with your critical hit multiplier. with Primary attacks. Up to a maximum of 10. |
??? |
Dexterity
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Raised Morale |
On completing a combat encounter room without taking damage, gain a stack of MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage..
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??? |
Dexterity
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Rogue's Reliability |
Periodically mark the lowest HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. enemy with Rogue's MarkRogue's Mark is a mark that guarantees 10 critical hits . every 10 seconds. |
??? |
Dexterity
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Sharpshooter |
Weapon attacks that trigger a mark at far rangeFar Range is indicated by a little green ruler next to damage numbers., deal lethal hits Lethal Hits deal double damage. . |
??? |
Dexterity
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Spellblade |
Makes melee weapons drain +0.1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. Additionally each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. grants 10% more attack speed to mana-draining weapons. |
??? |
Dexterity
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Spinning Blades |
Grants two spinning blade orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal slashing damageAll slashing damage is physical damage. and inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. |
??? |
Dexterity
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Step of the Wind |
On dash, gain full stacks of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. and trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects. [0.5 seconds cooldown] |
??? |
Dexterity
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Swagger |
On the tally of 5 primary attacks, your next primary attack deals a guaranteed critical hit The damage from critical hits is multiplied with your critical hit multiplier.. On the tally of 10 primary attacks, your next primary attack triggers your on dash effects. |
??? |
Dexterity
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Transcendence |
Infusion buff effects are permanent. (Note: Rerolling with an Obsidian Die will remove active infusions) |
??? |
Dexterity
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Trigger Maniac |
On the tally of 10 damaging triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6., gain 10 stacks of Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks.. |
??? |
Dexterity
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Unstable Explosives |
Explosion damage from you and your companions inflicts InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds. and 5 stacks of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. |
??? |
Dexterity*
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