Accessory
From Tiny Rogues Wiki
List of Accessories
Name | Effect | Attunement | Rarity | |
---|---|---|---|---|
Amethyst Ring | +1/1 heart | 1 | Common | |
Onyx Ring | Grants +50 equip load capacity. | 1 | Common | |
Quartz Bracelet | Grants 10% increased magic damage. | 1 | Common | |
Bamboo Bracelet | Grants 10% increased ranged damage. | 1 | Common | |
Bear Claw Necklace | Grants 20% increased damage dealt to HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.. | 1 | Common | |
Blue Ribbon | Grants +1 to weapon intelligence scaling. | 0 | Common | |
Gold Amulet | Grants +5 to resell value of items. | 1 | Common | |
Green Ribbon | Grants +1 to weapon dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling. | 1 | Common | |
Heart Vial Pendant | +1/1 -flaskFlasks take 2 seconds to drink and recover 1 heart . To use a flask hold V. |
1 | Common | |
Knight Ring | Grants +5 strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. | 1 | Common | |
Lotus Amulet | Grants 35% increased stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). recovery speed. | 1 | Common | |
Obsidian Bracelet | Grants 10% increased melee damage. | 1 | Common | |
Ranger Ring | Grants +5 dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. | 1 | Common | |
Red Ribbon | Grants +1 to weapon strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. scaling. | 0 | Common | |
Silver Ring | Grants 25% increased damage dealt to fiends and 25% increased damage dealt to undead. | 1 | Common | |
Sorcerer Ring | Grants +5 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | 1 | Common | |
Wooden Cross Pendant | Protects you from getting cursed . | 1 | Common | |
Aquamarine Ring | Grants 25% increased stats granted by mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. to mana-draining weapons. | 0 | Common | |
Iron Ring | Adds +25 to 50 to physicalWound, Striking, Slashing and Thrusting are considered physical damage. damage. | 1 | Uncommon | |
Diamond Ring | Grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance. | 1 | Uncommon | |
Sapphire Ring | Grants +45 to 60 coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. damage. | 1 | Uncommon | |
Ruby Ring | Grants +35 to 70 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | 1 | Uncommon | |
Silver Serpent Ring | Once per room, on spending gold, grants 5 to 10 souls. | 2 | Uncommon | |
Emerald Ring | Grants +45 to 60 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 10 times.. | 1 | Uncommon | |
Gold Serpent Ring | Once per room, on spending souls , grants 10 to 20 gold . | 1 | Uncommon | |
Horseshoe Pendant | Grants +15% lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance. | 1 | Uncommon | |
Rose Ring | Your thrusting damageAll thrusting damage is physical damage. inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. | 1 | Uncommon | |
Blossom Ring | Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. | 1 | Uncommon | |
Ring of Evasion | +1/1 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. | 0 | Uncommon | |
Shark-tooth Necklace | Grants 30% increased damage dealt to ArmorHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.. | 1 | Uncommon | |
Barrier Belt | +1/1 block Block prevents one hit of damage taken. Refreshes each floor. |
1 | Uncommon | |
Dojo Sash | secondary attackSecondary attacks are attacks that are explicitly stated to be a secondary attack on the weapon.s grant ResolveResolve is a buff that grants 30% increased primary attack damage and lasts 4 seconds.. | 1 | Uncommon | |
Focus Sash | +1/1 defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. Once per room, on defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., grants FocusFocus is a buff that grants 25% increased attack speed and lasts 1 room.. |
1 | Uncommon | |
Solved Rubik's Cube | Grants +1 to weapon dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Scaling. | 1 | Uncommon | |
Jumbled Rubik's Cube | Attuning the cube will solve it and improve your dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling. | 10 | Uncommon | |
Soul Scarf | Your flask also grants a Soul Heart when you recover a heart with it. |
3 | Uncommon | |
Star Pendant | Grants +4 seconds of duration to Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.. | 1 | Uncommon | |
Topaz Ring | Grants +5 to 100 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. | 1 | Uncommon | |
Chance Ring | Grants +1 boss reward offered. | 5 | Uncommon | |
Jade Bracelet | Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants 1.5% chance to repeatRepeated attacks deal 25% less damage. attack. | 1 | Rare | |
Skull Ring | Grants 30% increased damage dealt to bosses but 30% reduced damage dealt to non-bosses. | 5 | Rare | |
Cursebite Ring | Grants 10% increased damage per Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. on you. | 1 | Rare | |
Lapis Bracelet | Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +1% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. | 1 | Rare | |
Clover Pendant | Grants +1 luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit.. | 1 | Rare | |
Crystal Ring | Crystal projectiles inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. | 1 | Rare | |
Dice Pendant | Once per room on using a dice, grants 1 to 10 gold . | 3 | Rare | |
Garnet Bracelet | Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants 2.5% increased top end damage. | 1 | Rare | |
Magnet Ring | mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. pickups are immediately pulled towards you. | 1 | Rare | |
Snowflake Ring | Grants 50% increased effect of coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. ailment status effects. | 1 | Rare | |
Thunderbolt Ring | Grants 50% increased effect of lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. ailment status effects. | 1 | Rare | |
Pocket Watch | Grants 35% faster tick rate of periodical effects. | 1 | Rare | |
Spoon Pendant | Grants 100% increased triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. damage. |
1 | Rare | |
Blue Tearstone Ring | +1/1 defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor.. Once per room, on defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., grants a Soul Heart . |
3 | Rare | |
Coward's Ring | On dropping a bomb, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your on defy death effects and your on dash effects. |
1 | Rare | |
Crocodile Ring | On dash, your 5 next Primary attack deals a guaranteed ruthless hit Ruthless Hits have 100% more top end damage.. | 1 | Rare | |
Crystal Bracelet | On triggering a crystal effect, gain Crystal SurgeCrystal Surge is a buff that grants +100% increased primary attack damage and lasts 8 seconds.. | 1 | Rare | |
Dragonscale Ring | +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. Grants 10% increased melee damager per suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. you have. (Up to 50%) |
1 | Rare | |
Dreamcatcher Pendant | Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds. additionally grants 50% faster tick rate of periodical effects. | 1 | Rare | |
Ember Ring | Grants 50% increased effect of burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. | 1 | Rare | |
Fox Ring | On dash, your 5 next primary attacks deal a guaranteed super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. hit. | 1 | Rare | |
Golden Cross Pendant | Protects you from getting cursed and instead, once per room, grants 1 to 10 gold . |
1 | Rare | |
Gunpowder Ring | Grants 5% increased explosionExplosion damage persists through the armor threshold. damage per bomb you have. (Up to 100%) |
1 | Rare | |
Hornet Ring | On dash, your next 5 primary attack deal a guaranteed critical hit The damage from critical hits is multiplied with your critical hit multiplier.. | 1 | Rare | |
Magi-Tech Belt | Makes guns and cannons drain +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , making them profit from stat bonuses from mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . | 1 | Rare | |
Mana Catalyst | Makes all weapons drain +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. making them profit from stat bonuses from mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . | 1 | Rare | |
Pearl Ring | Grants +50% increased magic find Magic Find improves the odds of finding higher rarity items and it improves the odds of completing a set bonus.. | 3 | Rare | |
Power Belt | Grants +25 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.. | 1 | Rare | |
Rabbit Ring | On dash, your next 5 primary attacks deal a guaranteed lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit.. | 1 | Rare | |
Red Tearstone Ring | +1/1 defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. Once per room, on defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., grants AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room.. |
3 | Rare | |
Shark Ring | On dash, your next 5 primary attacks deal a guaranteed crushing hits Crushing Hits are guaranteed to roll top end damage.. | 1 | Rare | |
Frostfire Ring | cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. damage dealt additionally is based on coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. infliction damage. | 1 | Rare | |
Stormfire Ring | lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. amd burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. damage dealt additionally is based on lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. infliction damage. | 1 | Rare | |
Hand Of Blood | Your % modifiers to attack speed also apply to BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. tick speed at the same value. | 1 | Rare | |
Hand Of Poison | Your % modifiers to attack speed also apply to PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. tick speed at the same value. | 1 | Rare | |
Ankh Emblem | +1/1 reviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor. Revives once per floor but also curses you on revive up to one time per floor. |
1 | Epic | |
Emblem of Bahamut | Grants 20% increased damage depending on how good your alignment is. (up to 100%) Granted damage bonus doubles against dragons. |
1 | Epic | |
Emblem of Order | The chance of luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. and Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. taking effect are both zero. | 1 | Epic | |
Emblem of Tiamat | Grants 20% increased damage depending on how evil your alignment is. (up to 100%) Granted damage bonus doubles against dragons. |
1 | Epic | |
Emblem of Balance | luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. and Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. are equal to the greater of the two values. | 1 | Epic | |
Emblem of Chaos | Grants +3 luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. and grants +3 Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit.. | 1 | Epic | |
Homunculus Ring | Grants +1 maximum companion capacity. |
1 | Epic | |
Pain Loop | Grants +4 seconds of invincibility after taking damage and adds your invincibility duration after taking damage to the duration of your status effects. | 1 | Epic | |
Puzzle Ring | While you have dealt exactly 4 different elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage types in the past 4 seconds, you gain 100% increased effect of ailments. | 1 | Epic | |
Quasar Pendant | During combat, periodically shoots a quasar beam at the nearest enemy dealing 225 to 300 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and hitting up to 10 times every 6 seconds. | 1 | Epic | |
Stoneplate Ring | +3/3 armor | 1 | Epic | |
Titan Ring | Grants +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance with Two-Handed2-handed weapons disable your offhand. weapons. | 1 | Epic | |
Carnage Loop | During combat, periodically trigger your on-kill and on-taking-damage effects every 8 seconds. | 1 | Epic | |
Viper Loop | Grants 100% more damage over time against PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.ed targets. | 1 | Epic | |
Ring of Royal Grandeur | Activates all set bonus effects as if all items from the set are equipped, even when the set is incomplete. | 1 | Legendary | |
Everflame Amulet | burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks. persist indefinitely and have 100% increased effect. | 1 | Legendary | |
Everice Amulet | chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. and Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. persist indefinitely and have 100% increased effect. | 1 | Legendary | |
Megingiard Belt | Grants +30 strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. | 1 | Legendary | |
Mystical Belt | Grants 100% increased stats granted by charms. | 1 | Legendary | |
Sands of Eternity | Debuffs you inflict persist indefinitely and have 100% increased effect. |
1 | Legendary | |
Zodiac Loop | Primary attacks cycle through a repeating sequence of guaranteed lucky hits Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. ,cursed hits Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., critical hits The damage from critical hits is multiplied with your critical hit multiplier., ruthless hit Ruthless Hits have 100% more top end damage. and crushing hit Crushing Hits are guaranteed to roll top end damage.. | 1 | Legendary | |
Lilith's Legacy | Grants a different effect depending on the day it is. - Monday: +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance. - Tuesday: +100% lethal hit Lethal Hits deal double damage. chance. - Wednesday: +100% ruthless hit Ruthless Hits have 100% more top end damage. chance. - Thursday: +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance. - Friday: +100% lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance. - Saturday: +100% cursed hit Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance. - Sunday: No effect. |
1 | Legendary | |
Angelic Ring | Grants +1 heart recovered when revivedWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor.. | 1 | Set | |
Galewind Ring | Grants 10% increased movement speed. | 0 | Set | |
Magus Amulet | Grants +1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | 1 | Set | |
Odin Ring | Gain SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds. whenever you create a chain lightning. | 0 | Set | |
Rhythm Bracelets | Grant 10% increased attack speed. | 0 | Set | |
Sheriff Belt | Grants 10% increased attack speed with guns and cannons. | 0 | Set | |
War Belt | Grants 20% increased damage at close rangeClose Range is indicated by a little red ruler next to damage numbers. . | 0 | Set | |
Wedding Ring | Grants +1 to weapon upgrade level. | 1 | Set | |
Dark Moon Pendant | Grants +15% cursed hit Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance. | 1 | Set | |
Galaxy Ring | Grants 100% increased orbital speed. | 0 | Set |