Accessory

From Tiny Rogues Wiki
Accessories
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List of Accessories

Name Effect Attunement Rarity
Amethyst Ring +1/1 heart 1 Common
Onyx Ring Grants +50 equip load capacity. 1 Common
Quartz Bracelet Grants 10% increased magic damage. 1 Common
Bamboo Bracelet Grants 10% increased ranged damage. 1 Common
Bear Claw Necklace Grants 20% increased damage dealt to HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.. 1 Common
Blue Ribbon Grants +1 to weapon intelligence scaling. 0 Common
Gold Amulet Grants +5 to resell value of items. 1 Common
Green Ribbon Grants +1 to weapon dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling. 1 Common
Heart Vial Pendant +1/1 -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V.
1 Common
Knight Ring Grants +5 strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. 1 Common
Lotus Amulet Grants 35% increased stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). recovery speed. 1 Common
Obsidian Bracelet Grants 10% increased melee damage. 1 Common
Ranger Ring Grants +5 dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. 1 Common
Red Ribbon Grants +1 to weapon strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. scaling. 0 Common
Silver Ring Grants 25% increased damage dealt to fiends and 25% increased damage dealt to undead. 1 Common
Sorcerer Ring Grants +5 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. 1 Common
Wooden Cross Pendant Protects you from getting cursed . 1 Common
Aquamarine Ring Grants 25% increased stats granted by mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. to mana-draining weapons. 0 Common
Iron Ring Adds +25 to 50 to physicalWound, Striking, Slashing and Thrusting are considered physical damage. damage. 1 Uncommon
Diamond Ring Grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance. 1 Uncommon
Sapphire Ring Grants +45 to 60 coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. damage. 1 Uncommon
Ruby Ring Grants +35 to 70 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . 1 Uncommon
Silver Serpent Ring Once per room, on spending gold, grants 5 to 10 souls. 2 Uncommon
Emerald Ring Grants +45 to 60 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 10 times.. 1 Uncommon
Gold Serpent Ring Once per room, on spending souls , grants 10 to 20 gold . 1 Uncommon
Horseshoe Pendant Grants +15% lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance. 1 Uncommon
Rose Ring Your thrusting damageAll thrusting damage is physical damage. inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. 1 Uncommon
Blossom Ring Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. 1 Uncommon
Ring of Evasion +1/1 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. 0 Uncommon
Shark-tooth Necklace Grants 30% increased damage dealt to ArmorHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.. 1 Uncommon
Barrier Belt +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.
1 Uncommon
Dojo Sash secondary attackSecondary attacks are attacks that are explicitly stated to be a secondary attack on the weapon.s grant ResolveResolve is a buff that grants 30% increased primary attack damage and lasts 4 seconds.. 1 Uncommon
Focus Sash +1/1 defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor.
Once per room, on defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., grants FocusFocus is a buff that grants 25% increased attack speed and lasts 1 room..
1 Uncommon
Solved Rubik's Cube Grants +1 to weapon dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Scaling. 1 Uncommon
Jumbled Rubik's Cube Attuning the cube will solve it and improve your dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling. 10 Uncommon
Soul Scarf Your flask also grants a
Soul Heart when you recover a heart with it.
3 Uncommon
Star Pendant Grants +4 seconds of duration to Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.. 1 Uncommon
Topaz Ring Grants +5 to 100 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. 1 Uncommon
Chance Ring Grants +1 boss reward offered. 5 Uncommon
Jade Bracelet Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants 1.5% chance to repeatRepeated attacks deal 25% less damage. attack. 1 Rare
Skull Ring Grants 30% increased damage dealt to bosses but 30% reduced damage dealt to non-bosses. 5 Rare
Cursebite Ring Grants 10% increased damage per Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. on you. 1 Rare
Lapis Bracelet Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +1% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. 1 Rare
Clover Pendant Grants +1 luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit.. 1 Rare
Crystal Ring Crystal projectiles inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. 1 Rare
Dice Pendant Once per room on using a dice, grants 1 to 10 gold . 3 Rare
Garnet Bracelet Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants 2.5% increased top end damage. 1 Rare
Magnet Ring mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. pickups are immediately pulled towards you. 1 Rare
Snowflake Ring Grants 50% increased effect of coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. ailment status effects. 1 Rare
Thunderbolt Ring Grants 50% increased effect of lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. ailment status effects. 1 Rare
Pocket Watch Grants 35% faster tick rate of periodical effects. 1 Rare
Spoon Pendant Grants 100% increased triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
damage.
1 Rare
Blue Tearstone Ring +1/1 defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor..
Once per room, on defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., grants a Soul Heart .
3 Rare
Coward's Ring On dropping a bomb, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your on defy death effects and your on dash effects.
1 Rare
Crocodile Ring On dash, your 5 next Primary attack deals a guaranteed ruthless hit Ruthless Hits have 100% more top end damage.. 1 Rare
Crystal Bracelet On triggering a crystal effect, gain Crystal SurgeCrystal Surge is a buff that grants +100% increased primary attack damage and lasts 8 seconds.. 1 Rare
Dragonscale Ring +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
Grants 10% increased melee damager per suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. you have. (Up to 50%)
1 Rare
Dreamcatcher Pendant Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds. additionally grants 50% faster tick rate of periodical effects. 1 Rare
Ember Ring Grants 50% increased effect of burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. 1 Rare
Fox Ring On dash, your 5 next primary attacks deal a guaranteed super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. hit. 1 Rare
Golden Cross Pendant Protects you from getting cursed and instead,
once per room,
grants 1 to 10 gold .
1 Rare
Gunpowder Ring Grants 5% increased explosionExplosion damage persists through the armor threshold. damage per bomb you have.
(Up to 100%)
1 Rare
Hornet Ring On dash, your next 5 primary attack deal a guaranteed critical hit The damage from critical hits is multiplied with your critical hit multiplier.. 1 Rare
Magi-Tech Belt Makes guns and cannons drain +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , making them profit from stat bonuses from mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . 1 Rare
Mana Catalyst Makes all weapons drain +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. making them profit from stat bonuses from mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . 1 Rare
Pearl Ring Grants +50% increased magic find Magic Find improves the odds of finding higher rarity items and it improves the odds of completing a set bonus.. 3 Rare
Power Belt Grants +25 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.. 1 Rare
Rabbit Ring On dash, your next 5 primary attacks deal a guaranteed lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit.. 1 Rare
Red Tearstone Ring +1/1 defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor.
Once per room, on defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., grants AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room..
3 Rare
Shark Ring On dash, your next 5 primary attacks deal a guaranteed crushing hits Crushing Hits are guaranteed to roll top end damage.. 1 Rare
Frostfire Ring cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. damage dealt additionally is based on coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. infliction damage. 1 Rare
Stormfire Ring lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. amd burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. damage dealt additionally is based on lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. infliction damage. 1 Rare
Hand Of Blood Your % modifiers to attack speed also apply to BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. tick speed at the same value. 1 Rare
Hand Of Poison Your % modifiers to attack speed also apply to PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. tick speed at the same value. 1 Rare
Ankh Emblem +1/1 reviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor.
Revives once per floor but also curses you on revive up to one time per floor.
1 Epic
Emblem of Bahamut Grants 20% increased damage depending on how good your alignment is. (up to 100%)
Granted damage bonus doubles against dragons.
1 Epic
Emblem of Order The chance of luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. and Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. taking effect are both zero. 1 Epic
Emblem of Tiamat Grants 20% increased damage depending on how evil your alignment is. (up to 100%)
Granted damage bonus doubles against dragons.
1 Epic
Emblem of Balance luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. and Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. are equal to the greater of the two values. 1 Epic
Emblem of Chaos Grants +3 luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. and grants +3 Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit.. 1 Epic
Homunculus Ring Grants +1 maximum
companion capacity.
1 Epic
Pain Loop Grants +4 seconds of invincibility after taking damage and adds your invincibility duration after taking damage to the duration of your status effects. 1 Epic
Puzzle Ring While you have dealt exactly 4 different elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage types in the past 4 seconds, you gain 100% increased effect of ailments. 1 Epic
Quasar Pendant During combat, periodically shoots a quasar beam at the nearest enemy dealing 225 to 300 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and hitting up to 10 times every 6 seconds. 1 Epic
Stoneplate Ring +3/3 armor 1 Epic
Titan Ring Grants +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance with Two-Handed2-handed weapons disable your offhand. weapons. 1 Epic
Carnage Loop During combat, periodically trigger your on-kill and on-taking-damage effects every 8 seconds. 1 Epic
Viper Loop Grants 100% more damage over time against PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.ed targets. 1 Epic
Ring of Royal Grandeur Activates all set bonus effects as if all items from the set are equipped, even when the set is incomplete. 1 Legendary
Everflame Amulet burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks. persist indefinitely and have 100% increased effect. 1 Legendary
Everice Amulet chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. and Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. persist indefinitely and have 100% increased effect. 1 Legendary
Megingiard Belt Grants +30 strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. 1 Legendary
Mystical Belt Grants 100% increased stats granted by charms. 1 Legendary
Sands of Eternity Debuffs you inflict persist
indefinitely and have 100%
increased effect.
1 Legendary
Zodiac Loop Primary attacks cycle through a repeating sequence of guaranteed lucky hits Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. ,cursed hits Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., critical hits The damage from critical hits is multiplied with your critical hit multiplier., ruthless hit Ruthless Hits have 100% more top end damage. and crushing hit Crushing Hits are guaranteed to roll top end damage.. 1 Legendary
Lilith's Legacy Grants a different effect depending on the day it is.
- Monday: +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance.
- Tuesday: +100% lethal hit Lethal Hits deal double damage. chance.
- Wednesday: +100% ruthless hit Ruthless Hits have 100% more top end damage. chance.
- Thursday: +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance.
- Friday: +100% lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance.
- Saturday: +100% cursed hit Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance.
- Sunday: No effect.
1 Legendary
Angelic Ring Grants +1 heart recovered when revivedWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor.. 1 Set
Galewind Ring Grants 10% increased movement speed. 0 Set
Magus Amulet Grants +1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. 1 Set
Odin Ring Gain SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds. whenever you create a chain lightning. 0 Set
Rhythm Bracelets Grant 10% increased attack speed. 0 Set
Sheriff Belt Grants 10% increased attack speed with guns and cannons. 0 Set
War Belt Grants 20% increased damage at close rangeClose Range is indicated by a little red ruler next to damage numbers. . 0 Set
Wedding Ring Grants +1 to weapon upgrade level. 1 Set
Dark Moon Pendant Grants +15% cursed hit Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance. 1 Set
Galaxy Ring Grants 100% increased orbital speed. 0 Set