Skills
From Tiny Rogues Wiki
Skills are unique active abilities that each class starts off with.
denotes that the stat can be increased or decreased using equipment with Skill Effect modifying abilities.
Class Skills
Skill | Class | Effect | Mana Recovery |
---|---|---|---|
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Turn an enemy into a harmless sheep. Cannot be used on bosses. Can also be used on Treasure Chests and Shrines. Use with caution! |
0.05 ![]() | |
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Throw a smoke grenade that inflicts ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. to enemies inside it for 4 ![]() If ExplosionExplosion damage persists through the armor threshold. Damage touches the smoke, it will ignite it and deal 160 to 195 ![]() |
0.2 ![]() | |
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Stand still and flex your muscles, becoming Invulnerable for 0.5 ![]() If you would have taken damage in that time, gain x1.25 ![]() ![]() |
0.1 ![]() | |
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Inflicts permanent CharmCharm x1.25 Damage Taken at Far Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] to an Enemy. Can be used on non-hostile creatures to charm them, reducing the price of their service by 50% ![]() If they don't provide a service that costs something, they will instead give you a Gift Box |
0.05 ![]() | |
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You gain a random Skill. | ? | |
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A light shines upon the strongest enemy on screen inflicting 10 permanent stacks of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. . If the enemy is a Fiend or Undead they additionally take 50% ![]() ![]() ![]() When used outside of combat, this skill can cleanse a door from being Cursed ![]() ![]() ![]() ![]() |
0.05 ![]() | |
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Unleashes a barrage of missiles for 4 ![]() ![]() |
0.05 ![]() | |
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On Dash, leave behind a Pose and consume any existing Pose. Using this Skill consumes your Pose, teleporting you to its position. Whenever a Pose is consumed, it deals 375 to 495 ![]() This skill triggers your On Dash Effects, including itself. |
0.15 ![]() | |
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For 8 ![]() ![]() While this skill is active you deal +30% ![]() |
0.05 ![]() | |
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Jinx all enemies on screen applying 10 permanent stacks of GloomGloom is a stackable dark ailment that increases damage taken from cursed hits ![]() When used outside of combat, this skill can Curse ![]() ![]() ![]() ![]() |
0.1 ![]() | |
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Mimic the Skill of your current form. | ? | |
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Turn intangible and jump to a targeted location dealing 170 to 230 strikingAll striking damage is physical damage. Damage where you land. Wielding a Spear or Polearm extends the maximum distance. This skill TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your On Dash Effects. |
0.2 ![]() | |
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Transform into a Bear, Monkey or Owl for 8 ![]() Bear [Melee] ![]() ![]() ![]() ![]() ![]() ![]() Monkey [Ranged] ![]() ![]() ![]() ![]() ![]() Owl [Magic] ![]() ![]() ![]() ![]() ![]() |
0.05 ![]() | |
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For 4 ![]() ![]() |
0.1 ![]() | |
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Unload 6 shots at up to 6 Enemies on screen, prioritizing weakest enemies. Each shot deals 225 to 305 ![]() ![]() ![]() |
0.1 ![]() | |
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Instantaneously blink away and leave behind a decoy that lasts for 4 ![]() This skill TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your On Dash Effects. |
0.25 ![]() | |
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Bash into the direction you are currently aiming at, dealing 160 to 220 ![]() Covers a larger area while wearing a Shield. |
0.2 ![]() | |
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Focus your mind and body to become invulnerable to all enemy damage for 4 ![]() Lasts an additional 4 ![]() Dashing costs 0 Stamina ![]() ![]() Prevents swapping Weapon while active. |
0.1 ![]() | |
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Parry into the direction you are currently aiming at, destroying enemy projectiles and deflecting them dealing 95 to 130 ![]() This damage massively increases depending on the projectile. |
0.5 ![]() | |
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Summon a Skeleton Lich Companion ![]() ![]() ![]() ![]() Skeleton Lich • Attack Damage: 105 to 120 ![]() • Attack Speed: 2.00 • Each Grants: +100% ![]() ![]() |
0.1 ![]() | |
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Turn intangible and gain +100% ![]() ![]() ![]() If this Skill deals a critical hit ![]() ![]() ![]() You cannot attack while this skill is active and dashing prematurely ends it. |
0.25 ![]() | |
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Emit a holy light that destroys enemy projectiles for 8 ![]() If you are wearing a Shield the light also inflicts JudgementJudgement x1.25 Radiant Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. |
0.05 ![]() | |
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Summon 3 Pirate Riffraff companions ![]() ![]() ![]() Pirate Riffraff • Attack Damage: 60 to 80 ![]() • Attack Speed: 2.00 • Each Grants: +10 ![]() |
0.1 ![]() | |
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Create a trench of fire that deals 30 to 45 ![]() Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage 2 times per second for 8 ![]() Projectiles fired through the wall by you or your allies gain 45 to 70 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage. |
0.1 ![]() | |
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Shoot a volley of arrows that deals 250 to 330 ![]() |
0.35 ![]() | |
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Dash into a direction and deal 85 to 115 ![]() This skill inflicts +4 ![]() This skill TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your On Dash Effects. |
0.1 ![]() | |
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Shackle an Enemy, permanently applying -20% ![]() ![]() If the enemy is Enchanted the Debuff is applied to the entire pack and the packs Enchantment is removed. |
0.1 ![]() | |
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Deal 220 to 265 ![]() ![]() |
0.1 ![]() | |
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Fly up into the air and become intangible for 4 seconds before dropping down and smashing the ground with your Fists dealing 385 to 520 ![]() After landing, your invincibility after taking damage starts. |
0.05 ![]() | |
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Raise a flag and gain +30% ![]() ![]() ![]() ![]() |
0.25 ![]() | |
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Pickpocket a selected target. Can be used on enemies and non-hostile creatures, but only once per target. Once per run, using this on a non-hostile creature adds +1 Evil ![]() |
0.05 ![]() | |
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Flee from the current Room and get transported to a Tavern. Cannot be used during or after Boss Encounters. |
0.05 ![]() | |
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Deal 60 to 80 ![]() If a target was already BleedingBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds., tick the BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. 3 ![]() |
0.2 ![]() | |
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Create a magic circle on the ground. While standing inside the circle you deal x1.20 ![]() ![]() ![]() The circle lasts forever but only 1 circle can exist at a time. |
0.25 ![]() |