Body Armor

From Tiny Rogues Wiki
Body Armor
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List of Body Armors

Name Effect Attunement Rarity
Battle Vest Grants 20% increased melee damage. 0

1

Common
Bubble Armor +1/1 armor
Breaks when damaged.
1

1

Common
Cloth Robe +1/1 heart 0

1

Common
Festive Dress Grants 50% increased stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). recovery speed. 1

1

Common
Patient Gown Grants 20% increased non-weapon damage. 0

1

Common
Pouchy Robe +1/1 -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V.
1

1

Common
Bandit Armor On combat startOn combat start triggers also trigger when bosses enter phase 2., grants AmbushAmbush is a buff that grants 20% increased damage and 10% increased movement speed and lasts 8 seconds.. 1

1

Common
Chain Armor +1/1 armor 1

1

Common
Cleric Robe Grants +1 heart recovered when revived. 3

1

Common
Sage Robe Grant 20% increased magic damage. 0

1

Common
Steel Plate Armor +2/2 armor 1

1

Common
Druid Coat Grants 30% increased natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. damage. 0

1

Common
Harlequin Costume Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. 1

1

Common
Monk Gi Grants 30% increased
body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed..
0

1

Common
Necromancer Coat Grants 30% increased companion damage. 1

1

Common
Shinobi Suit Grants 25% increased dash length. 0

1

Common
Pirate Frock Your flask refreshes tipsiness. 3

1

Common
Pyromancer Coat Grants 20% increased fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . 0

1

Common
Ranger Cloak Grants 20% increased ranged damage. 1

1

Common
Haori Grants 5% increased attack speed per stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have left. 1

1

Common
Town Guard Armor Grants 20% increased damage with two-handed weapons. 0

1

Common
Sorcerer Cloak Grants +45% increased mana regeneration . 0

1

Common
Super Hero Suit Grants +5 seconds of invincibility
after taking damage.
1

1

Common
Wanderer Coat Entering an event room grants +1 EXP. 3

1

Common
Warrior Armor +1/1 heart 0

1

Common
Wizard Cloak Grants 25% increased stats by mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. to mana-draining weapons. 1

1

Common
Hero Cape Grants 10% increased damage per luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. you have. (up to 30%) 0

1

Common
Armor of Thorns +1/1 armor
Grants a spiky ball orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals thrusting damageAll thrusting damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds..
1

2

Uncommon
Bone Armor +1/1 armor
Grants 20% increased companion damage.
1

2

Uncommon
Crystal Armor On taking damage, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
7 crystal projectiles each dealing thrustingAll thrusting damage is physical damage. damage. [0.25 seconds cooldown]
1

2

Uncommon
Life Vest +1/1 heart 1

2

Uncommon
Nun Robe During combat, periodically strikes a random enemy with a beam of light dealing radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. every 4 seconds. 1

2

Uncommon
School Uniform Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +1 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.. 0

2

Uncommon
Spelunker Vest Grants 50% increased magic find Magic Find improves the odds of finding higher rarity items and it improves the odds of completing a set bonus.. 2

2

Uncommon
Star Cloak On taking damage, spawns a mana star on you. 1

2

Uncommon
Maiden Dress +1/1 -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V.

Grants 50% increased flask drink speed.
0

2

Uncommon
Troubadour Garb Grants 10 to 20 gold upon entering a tavern. 3

2

Uncommon
Soccer Kit During combat, periodically trigger your on taking damage effects every 5 seconds. 1

2

Uncommon
Poncho Grants 10% increased damage per maximum stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have. 0

2

Uncommon
Mystical Wrappings Cycles through a repeating sequence of granting a flat fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. buff every 4 seconds. 1

2

Uncommon
Green Hoodie On defeating a boss without taking damage, you are granted an additional dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. pickup 2

2

Uncommon
Blue Hoodie On defeating a boss without taking damage, you are granted an additional intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. pickup. 2

2

Uncommon
Red Hoodie On defeating a boss without taking damage, you are granted an additional strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. pickup. 2

2

Uncommon
Tyler's Robe On attune, will ask you a question and reward you for answering like Tyler would. Un-attunes after asking a question. 5

2

Uncommon
Armor of Agathys +1/1 armor
Grants an icy orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. .
1

3

Rare
Armor of Avernus +1 armor
Grants an fiery ball orbital that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds..
1

3

Rare
Battle Robe +1/1 armor
Grants +2 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. .
1

3

Rare
Champion Armor +1/1 armor
On kill, trigger your on combat start effects.
1

3

Rare
Evocation Robe Your % modifiers to attack speed also apply to periodical rate at the same value. 0

3

Rare
Hazmat Suit Grants 50% increased damage over time tick speed. 0

3

Rare
Jousting Armor +1/1 armor
Grants 100% increased effect of booze.
0

3

Rare
Knight Armor +1/1 armor
Grants 10% increased damage per maximum armor point you have.
0

3

Rare
Mercenary Armor Grants 1% increased damage per gold you've gained this floor. 1

3

Rare
Missile Vest During combat, periodically launch a missile that explodes dealing explosionExplosion damage persists through the armor threshold. damage on impact every 8 seconds. 1

3

Rare
Nano Suit +1/1 armor
Your flask repairs a point of armor if used while health is full.
1

3

Rare
Princess Dress Grants 100% increased effect of CharmCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. . 1

3

Rare
Sheep Costume Grants +1 maximum companions but you deal 25% less damage. 0

3

Rare
Crimson Cloak On lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., inflict FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . 1

3

Rare
Gold Armor +1/1 armor
On completing an encounter room without taking damage, you are granted 1 to 5 gold .
3

3

Rare
Hunter Cloak Grants +20% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance. 0

3

Rare
Kimono Grants +2 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. 1

3

Rare
Lab Coat Grants 10% increased damage per potion buff effect you have. 0

3

Rare
Mana Cloak Grants +2 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . 1

3

Rare
Tunic Your % modifiers to stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). recovery speed also apply to attack speed at the same value. 0

3

Rare
Armor of Favour +1/1 heart
Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed)..
Grants +1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. .
1

3

Rare
Boxing Shorts Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed)..
Grants +10% increased unarmed attack speed per maximumstamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have.
1

3

Rare
Gaia Armor +1/1 heart
Stamina SurgeStamina Surge is a buff that grants +1 stamina and lasts 1 room. is permanent. [Gained from Green Blossom]
1

3

Rare
Gambeson +1/1 heart
+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
1

3

Rare
Elementalist Robe Cycles through a repeating sequence of granting a increased fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. buff every 4 seconds. 1

3

Rare
Turtle Armor +2/2 armor
+1/1 heart
1

3

Rare
Abyss Cloak Adds +3 to Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit.
Grants Corruption AuraCorruption Aura is a dark debuff that makes affected targets take +10 to 45 dark damage and lasts 1 second. that inflicts corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack. and debuffs enemies to take dark damage from you and your companions
1

4

Epic
Beetle Armor +1 armor
Grants 2 Beetle companions .
APS: 1.00
DMG: 120 to 235 striking
Grants: 10% increased melee damage
1

4

Epic
Butcher Apron Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. addtional grants 5% increased BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. damage. 0

4

Epic
Diamond Armor +3/3 armor 1

4

Epic
Holy Armor +1/1 armor
+1/1 heart
Grants Holy AuraHoly Aura is a radiant aura that inflicts Judgement to enemies in radius, 2 times per second. Assumes 470 infliction damage.Holy Aura is a radiant debuff that makes affected targets take +20 to 30 radiant damage and lasts 1 second. that inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. and debuffs enemies to take radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage from you and your companions .
1

4

Epic
Ugly Christmas Sweater Periodically intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.s all enemies in the room every 8 seconds. 1

4

Epic
Vampire Cloak On completing an encounter room, if you have taken heart damage, recover 1 heart . 1

4

Epic
Dragonscale Armor +1/1 armor
+2/2 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
3

4

Epic
Golem Armor +2/2 hearts
Grant 100% increased damage with crushing hits Crushing Hits are guaranteed to roll top end damage..
1

4

Epic
Lich Robe +1/1 reviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor.
On revive, grants RevenantRevenant is a buff that grants 100% increased attack speed and lasts 1 room. .
2

4

Epic
White Robe Doubles the effect of shrine blessings. 3

4

Epic
Archangel Armor +1/1 armor
While good :
Grants an Archangel companion .
APS: 2.00
DMG: 220 to 450 slashingAll slashing damage is physical damage.
Grants: +50 to 100 radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage
[Alignment threshold for good is 3]
1

5

Legendary
Archdevil Armor +1 armor
While evil : Grants an Archdevil companion .
APS: 2.00
DMG: 220 to 450 thrustingAll thrusting damage is physical damage.
Grants: +50 to 100 darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. damage
(Alignment threshold for evil is -3)
1

5

Legendary
Cloak Of Mystra Grants 100% more mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . 0

5

Legendary
Enigma Armor +1/1 armor .
Grants +2 to weapon upgrade level.
Grants 25% increased magic find Magic Find improves the odds of finding higher rarity items and it improves the odds of completing a set bonus..
1

5

Legendary
Guardian Angel +1/1 armor
+1/1 reviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor.
Revives once per room.
3

5

Legendary
Templar's Might +2/2 armor
Grants 100% increased effect and
radius of auras.
2

5

Legendary
Balrog Heart +3/3 hearts
Grants 20% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. damage per heart container you have.
1

5

Legendary
Demon Shell +2/2 armor
Grants +5 to 50 darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. damage per maximum point of armor you have.
1

5

Legendary
Illusionary Cloak +2/2 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading.
Evades Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. are added to your Soul Heart count for the purpose of effects that scale with your amount of Soul Hearts .
3

5

Legendary
Mithril Coat +1/1 armor .
+1/1 defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor..
Death defies Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. refresh every room.
1

5

Legendary
Clown Suit On taking damage, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
a confetti explosion dealing explosion damage.
0

6

Set
Detective Coat Grants +5 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats..

6

Set
Devil Cloak Grants +10% cursed hit Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance depending on how evil you are. (up to 100%) 1

6

Set
Dirndl On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., shoot a pretzel projectile at the target dealing strikingAll striking damage is physical damage. damage. [0.25 seconds cooldown] 1

6

Set
Fairy Dress Grants +5 dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. 0

6

Set
Flare Mantle Grants 25% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. tick speed. 0

6

Set
Halloween Cape Periodically fears all enemies in the room every 8 seconds. 1

6

Set
Lederhosen On non-triggered lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., shoot a beer mortar at the target dealing strikingAll striking damage is physical damage. damage. [0.25 seconds cooldown] 1

6

Set
Maid Costume Periodically CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. all enemies in the room every 8 seconds. 0

6

Set
Marksman Cape Grants +15% chance for ranged attacks to repeat. 0

6

Set
Praetor Armor Grants 30% increased damage dealt at close rangeClose Range is indicated by a little red ruler next to damage numbers. 0

6

Set
Tuxedo Your lucky hits Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.. 1

6

Set
Wedding Dress Your lucky hits Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. CharmCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. . 1

6

Set
Wyvern Armor +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. 1

6

Set
Santa Coat Gift Boxes contain an additional booze consumable. 3

6

Set
Fencing Suit Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. 1

6

Set
Bomber Garb Grants 50% reduced bomb explosion delay. 1

6

Set
Flux Robe Grants 100% increased effect of Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.. 1

6

Set
Inquisitor Robe Grants 25% increased aura tick rate. 1

6

Set
Leprechaun Frock Grants 50% increased chance of luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. taking effect. 1

6

Set
Magi-Tech Robe Grants 30% increased damage while in mana burnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over.. 1

6

Set
Bear Pelt Cape Grants +5 strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. 0

6

Set
Galaxy Armor Grants 30% increased orbital sway range. 0

6

Set
Elven Cloak +1/1 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. 1

6

Set
Meteor Armor +1/1 armor
Grants +1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. .
1

6

Set