Body Armor
From Tiny Rogues Wiki
List of Body Armors
Name | Effect | Attunement | Rarity | |
---|---|---|---|---|
Battle Vest | Grants 20% increased melee damage. | 0 | 1 Common | |
Bubble Armor | +1/1 armor Breaks when damaged. |
1 | 1 Common | |
Cloth Robe | +1/1 heart | 0 | 1 Common | |
Festive Dress | Grants 50% increased stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). recovery speed. | 1 | 1 Common | |
Patient Gown | Grants 20% increased non-weapon damage. | 0 | 1 Common | |
Pouchy Robe | +1/1 -flaskFlasks take 2 seconds to drink and recover 1 heart . To use a flask hold V. |
1 | 1 Common | |
Bandit Armor | On combat startOn combat start triggers also trigger when bosses enter phase 2., grants AmbushAmbush is a buff that grants 20% increased damage and 10% increased movement speed and lasts 8 seconds.. | 1 | 1 Common | |
Chain Armor | +1/1 armor | 1 | 1 Common | |
Cleric Robe | Grants +1 heart recovered when revived. | 3 | 1 Common | |
Sage Robe | Grant 20% increased magic damage. | 0 | 1 Common | |
Steel Plate Armor | +2/2 armor | 1 | 1 Common | |
Druid Coat | Grants 30% increased natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. damage. | 0 | 1 Common | |
Harlequin Costume | Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. | 1 | 1 Common | |
Monk Gi | Grants 30% increased body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed.. |
0 | 1 Common | |
Necromancer Coat | Grants 30% increased companion damage. | 1 | 1 Common | |
Shinobi Suit | Grants 25% increased dash length. | 0 | 1 Common | |
Pirate Frock | Your flask refreshes tipsiness. | 3 | 1 Common | |
Pyromancer Coat | Grants 20% increased fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | 0 | 1 Common | |
Ranger Cloak | Grants 20% increased ranged damage. | 1 | 1 Common | |
Haori | Grants 5% increased attack speed per stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have left. | 1 | 1 Common | |
Town Guard Armor | Grants 20% increased damage with two-handed weapons. | 0 | 1 Common | |
Sorcerer Cloak | Grants +45% increased mana regeneration . | 0 | 1 Common | |
Super Hero Suit | Grants +5 seconds of invincibility after taking damage. |
1 | 1 Common | |
Wanderer Coat | Entering an event room grants +1 EXP. | 3 | 1 Common | |
Warrior Armor | +1/1 heart | 0 | 1 Common | |
Wizard Cloak | Grants 25% increased stats by mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. to mana-draining weapons. | 1 | 1 Common | |
Hero Cape | Grants 10% increased damage per luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. you have. (up to 30%) | 0 | 1 Common | |
Armor of Thorns | +1/1 armor Grants a spiky ball orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals thrusting damageAll thrusting damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. |
1 | 2 Uncommon | |
Bone Armor | +1/1 armor Grants 20% increased companion damage. |
1 | 2 Uncommon | |
Crystal Armor | On taking damage, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 3.1x damage at level 6. 7 crystal projectiles each dealing thrustingAll thrusting damage is physical damage. damage. [0.25 seconds cooldown] |
1 | 2 Uncommon | |
Life Vest | +1/1 heart | 1 | 2 Uncommon | |
Nun Robe | During combat, periodically strikes a random enemy with a beam of light dealing radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. every 4 seconds. | 1 | 2 Uncommon | |
School Uniform | Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +1 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.. | 0 | 2 Uncommon | |
Spelunker Vest | Grants 50% increased magic find Magic Find improves the odds of finding higher rarity items and it improves the odds of completing a set bonus.. | 2 | 2 Uncommon | |
Star Cloak | On taking damage, spawns a mana star on you. | 1 | 2 Uncommon | |
Maiden Dress | +1/1 -flaskFlasks take 2 seconds to drink and recover 1 heart . To use a flask hold V. Grants 50% increased flask drink speed. |
0 | 2 Uncommon | |
Troubadour Garb | Grants 10 to 20 gold upon entering a tavern. | 3 | 2 Uncommon | |
Soccer Kit | During combat, periodically trigger your on taking damage effects every 5 seconds. | 1 | 2 Uncommon | |
Poncho | Grants 10% increased damage per maximum stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have. | 0 | 2 Uncommon | |
Mystical Wrappings | Cycles through a repeating sequence of granting a flat fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. buff every 4 seconds. | 1 | 2 Uncommon | |
Green Hoodie | On defeating a boss without taking damage, you are granted an additional dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. pickup | 2 | 2 Uncommon | |
Blue Hoodie | On defeating a boss without taking damage, you are granted an additional intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. pickup. | 2 | 2 Uncommon | |
Red Hoodie | On defeating a boss without taking damage, you are granted an additional strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. pickup. | 2 | 2 Uncommon | |
Tyler's Robe | On attune, will ask you a question and reward you for answering like Tyler would. Un-attunes after asking a question. | 5 | 2 Uncommon | |
Armor of Agathys | +1/1 armor Grants an icy orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. . |
1 | 3 Rare | |
Armor of Avernus | +1 armor Grants an fiery ball orbital that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.. |
1 | 3 Rare | |
Battle Robe | +1/1 armor Grants +2 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . |
1 | 3 Rare | |
Champion Armor | +1/1 armor On kill, trigger your on combat start effects. |
1 | 3 Rare | |
Evocation Robe | Your % modifiers to attack speed also apply to periodical rate at the same value. | 0 | 3 Rare | |
Hazmat Suit | Grants 50% increased damage over time tick speed. | 0 | 3 Rare | |
Jousting Armor | +1/1 armor Grants 100% increased effect of booze. |
0 | 3 Rare | |
Knight Armor | +1/1 armor Grants 10% increased damage per maximum armor point you have. |
0 | 3 Rare | |
Mercenary Armor | Grants 1% increased damage per gold you've gained this floor. | 1 | 3 Rare | |
Missile Vest | During combat, periodically launch a missile that explodes dealing explosionExplosion damage persists through the armor threshold. damage on impact every 8 seconds. | 1 | 3 Rare | |
Nano Suit | +1/1 armor Your flask repairs a point of armor if used while health is full. |
1 | 3 Rare | |
Princess Dress | Grants 100% increased effect of CharmCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. . | 1 | 3 Rare | |
Sheep Costume | Grants +1 maximum companions but you deal 25% less damage. | 0 | 3 Rare | |
Crimson Cloak | On lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., inflict FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . | 1 | 3 Rare | |
Gold Armor | +1/1 armor On completing an encounter room without taking damage, you are granted 1 to 5 gold . |
3 | 3 Rare | |
Hunter Cloak | Grants +20% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance. | 0 | 3 Rare | |
Kimono | Grants +2 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. | 1 | 3 Rare | |
Lab Coat | Grants 10% increased damage per potion buff effect you have. | 0 | 3 Rare | |
Mana Cloak | Grants +2 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . | 1 | 3 Rare | |
Tunic | Your % modifiers to stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). recovery speed also apply to attack speed at the same value. | 0 | 3 Rare | |
Armor of Favour | +1/1 heart Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. Grants +1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . |
1 | 3 Rare | |
Boxing Shorts | Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. Grants +10% increased unarmed attack speed per maximumstamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have. |
1 | 3 Rare | |
Gaia Armor | +1/1 heart Stamina SurgeStamina Surge is a buff that grants +1 stamina and lasts 1 room. is permanent. [Gained from Green Blossom] |
1 | 3 Rare | |
Gambeson | +1/1 heart +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. |
1 | 3 Rare | |
Elementalist Robe | Cycles through a repeating sequence of granting a increased fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. buff every 4 seconds. | 1 | 3 Rare | |
Turtle Armor | +2/2 armor +1/1 heart |
1 | 3 Rare | |
Abyss Cloak | Adds +3 to Curse Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. Grants Corruption AuraCorruption Aura is a dark debuff that makes affected targets take +10 to 45 dark damage and lasts 1 second. that inflicts corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack. and debuffs enemies to take dark damage from you and your companions |
1 | 4 Epic | |
Beetle Armor | +1 armor Grants 2 Beetle companions . APS: 1.00 DMG: 120 to 235 striking Grants: 10% increased melee damage |
1 | 4 Epic | |
Butcher Apron | Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. addtional grants 5% increased BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. damage. | 0 | 4 Epic | |
Diamond Armor | +3/3 armor | 1 | 4 Epic | |
Holy Armor | +1/1 armor +1/1 heart Grants Holy AuraHoly Aura is a radiant aura that inflicts Judgement to enemies in radius, 2 times per second. Assumes 470 infliction damage.Holy Aura is a radiant debuff that makes affected targets take +20 to 30 radiant damage and lasts 1 second. that inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. and debuffs enemies to take radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage from you and your companions . |
1 | 4 Epic | |
Ugly Christmas Sweater | Periodically intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.s all enemies in the room every 8 seconds. | 1 | 4 Epic | |
Vampire Cloak | On completing an encounter room, if you have taken heart damage, recover 1 heart . | 1 | 4 Epic | |
Dragonscale Armor | +1/1 armor +2/2 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. |
3 | 4 Epic | |
Golem Armor | +2/2 hearts Grant 100% increased damage with crushing hits Crushing Hits are guaranteed to roll top end damage.. |
1 | 4 Epic | |
Lich Robe | +1/1 reviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor. On revive, grants RevenantRevenant is a buff that grants 100% increased attack speed and lasts 1 room. . |
2 | 4 Epic | |
White Robe | Doubles the effect of shrine blessings. | 3 | 4 Epic | |
Archangel Armor | +1/1 armor While good : Grants an Archangel companion . APS: 2.00 DMG: 220 to 450 slashingAll slashing damage is physical damage. Grants: +50 to 100 radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage [Alignment threshold for good is 3] |
1 | 5 Legendary | |
Archdevil Armor | +1 armor While evil : Grants an Archdevil companion . APS: 2.00 DMG: 220 to 450 thrustingAll thrusting damage is physical damage. Grants: +50 to 100 darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. damage (Alignment threshold for evil is -3) |
1 | 5 Legendary | |
Cloak Of Mystra | Grants 100% more mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . | 0 | 5 Legendary | |
Enigma Armor | +1/1 armor . Grants +2 to weapon upgrade level. Grants 25% increased magic find Magic Find improves the odds of finding higher rarity items and it improves the odds of completing a set bonus.. |
1 | 5 Legendary | |
Guardian Angel | +1/1 armor +1/1 reviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor. Revives once per room. |
3 | 5 Legendary | |
Templar's Might | +2/2 armor Grants 100% increased effect and radius of auras. |
2 | 5 Legendary | |
Balrog Heart | +3/3 hearts Grants 20% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. damage per heart container you have. |
1 | 5 Legendary | |
Demon Shell | +2/2 armor Grants +5 to 50 darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. damage per maximum point of armor you have. |
1 | 5 Legendary | |
Illusionary Cloak | +2/2 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. Evades Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. are added to your Soul Heart count for the purpose of effects that scale with your amount of Soul Hearts . |
3 | 5 Legendary | |
Mithril Coat | +1/1 armor . +1/1 defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor.. Death defies Defy Death allows you to take an additional hit of damage before death. Refreshes each floor. refresh every room. |
1 | 5 Legendary | |
Clown Suit | On taking damage, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 3.1x damage at level 6. a confetti explosion dealing explosion damage. |
0 | 6 Set | |
Detective Coat | Grants +5 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | 6 Set | ||
Devil Cloak | Grants +10% cursed hit Curse increases cursed hit chance. Cursed hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. chance depending on how evil you are. (up to 100%) | 1 | 6 Set | |
Dirndl | On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., shoot a pretzel projectile at the target dealing strikingAll striking damage is physical damage. damage. [0.25 seconds cooldown] | 1 | 6 Set | |
Fairy Dress | Grants +5 dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. | 0 | 6 Set | |
Flare Mantle | Grants 25% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. tick speed. | 0 | 6 Set | |
Halloween Cape | Periodically fears all enemies in the room every 8 seconds. | 1 | 6 Set | |
Lederhosen | On non-triggered lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., shoot a beer mortar at the target dealing strikingAll striking damage is physical damage. damage. [0.25 seconds cooldown] | 1 | 6 Set | |
Maid Costume | Periodically CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. all enemies in the room every 8 seconds. | 0 | 6 Set | |
Marksman Cape | Grants +15% chance for ranged attacks to repeat. | 0 | 6 Set | |
Praetor Armor | Grants 30% increased damage dealt at close rangeClose Range is indicated by a little red ruler next to damage numbers. | 0 | 6 Set | |
Tuxedo | Your lucky hits Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.. | 1 | 6 Set | |
Wedding Dress | Your lucky hits Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. CharmCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. . | 1 | 6 Set | |
Wyvern Armor | +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. | 1 | 6 Set | |
Santa Coat | Gift Boxes contain an additional booze consumable. | 3 | 6 Set | |
Fencing Suit | Grants +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. | 1 | 6 Set | |
Bomber Garb | Grants 50% reduced bomb explosion delay. | 1 | 6 Set | |
Flux Robe | Grants 100% increased effect of Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.. | 1 | 6 Set | |
Inquisitor Robe | Grants 25% increased aura tick rate. | 1 | 6 Set | |
Leprechaun Frock | Grants 50% increased chance of luck Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit. taking effect. | 1 | 6 Set | |
Magi-Tech Robe | Grants 30% increased damage while in mana burnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over.. | 1 | 6 Set | |
Bear Pelt Cape | Grants +5 strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. | 0 | 6 Set | |
Galaxy Armor | Grants 30% increased orbital sway range. | 0 | 6 Set | |
Elven Cloak | +1/1 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. | 1 | 6 Set | |
Meteor Armor | +1/1 armor Grants +1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. . |
1 | 6 Set |