Body Armor

From Tiny Rogues Wiki
Body Armor
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List of Body Armors

Name Effect Attunement Rarity
Pouchy Robe +1/1 -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V.
1

1

Common
Chain Armor +1/1 armor 1

1

Common
Steel Plate Armor +2/2 armor 1

1

Common
Warrior Armor +1/1 heart 0

1

Common
Cloth Robe +1/1 Heart 1

1

Common
Cleric Robe +1/1 ReviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor. 3

1

Common
Bubble Armor +1/1 Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. 3

1

Common
Battle Vest +20% Melee Damage. 0

1

Common
Druid Coat +20% NatureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. Damage 0

1

Common
Festive Dress +30% Stamina Recovery Speed 1

1

Common
Harlequin Costume +1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). 1

1

Common
Necromancer Coat +35% Companion Damage. 1

1

Common
Monk Gi +1/1 Block Block prevents one hit of damage taken.
Refreshes each floor.
1

1

Common
Pyromancer Coat +20% FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage
0

1

Common
Sage Robe +20% Magic Damage 0

1

Common
Shinobi Suit +20% Throwing Damage 0

1

Common
Sorcerer Cloak +30% Mana Recovery 1

1

Common
Super Hero Suit +4 seconds of Invincibility
after Taking Damage.
1

1

Common
Town Guard Armor +1 to Weapon Upgrade Level 0

1

Common
Wizard Cloak +1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. 1

1

Common
Life Vest +1/1 heart 1

2

Uncommon
Crystal Armor +1/1 Armor
Grants a Crystal OrbitalCrystal Orbital
Damage Scaling:
0/40 : 0/40 : 0/40
that deals 75 to 125 Crystal Damage.
1

2

Uncommon
Bone Armor +1/1 Armor
+20% Companion damage.
1

2

Uncommon
Blue Hoodie On Boss Defeated, grants Candy.
Grants Lollipop instead if you didn't take damage in the fight.
3

2

Uncommon
Bandit Armor Gold Room Rewards additionally grant a Steak, Pear or Candy Pickup. 1

2

Uncommon
Armor of Thorns +1/1 Armor
Grants a SpikyOrbital that deals 80 to 170 thrustingAll thrusting damage is physical damage. Damage and inflicts BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
.
1

2

Uncommon
Green Hoodie On Boss Defeated, grants Pear.
Grants Broccoli instead if you didn't take damage in the fight.
3

2

Uncommon
Haori +10% Attack Speed per Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have 1

2

Uncommon
Hero Cape +10% Damage per Heart Container you have 0

2

Uncommon
Patient Gown +100% stats from Companions 0

2

Uncommon
Nun Robe Every 4 seconds triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Holy LightHoly Light
Damage Scaling:
0/40 : 0/40 : 0/40
Added Damage Effectiveness: 100%
Inflicts: Glitter
[Trigger]
that deals 200 to 500 RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
Damage.
[Tick]
1

2

Uncommon
Mystical Wrappings +1 Magic Find Magic Find
Chance For:
↳ Upgrading Item Rarity
↳ Completing Sets
Weapons to be Pre-Enchanted
Makes you find more Rare, Epic and Legendary items.
1

2

Uncommon
Pirate Frock +10% Damage per stack of Tipsiness you have. 1

2

Uncommon
Poncho +10% Damage per Stamina Container Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have. 0

2

Uncommon
Ranger Cloak +1/1 Evade Evades refresh after 5 combat encounters without taking damage or evading. 1

2

Uncommon
Red Hoodie On Boss Defeated, grants Steak.
Grants Meat Shank instead if you didn't take damage in the fight.
3

2

Uncommon
School Uniform Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +1 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.. 1

2

Uncommon
Spelunker Vest +3 Magic Find Magic Find
Chance For:
↳ Upgrading Item Rarity
↳ Completing Sets
Weapons to be Pre-Enchanted
Makes you find more Rare, Epic and Legendary items.
2

2

Uncommon
Troubadour Garb Taverns grant you
10 to 20 Gold .
3

2

Uncommon
Tyler's Robe You sometimes ask yourself very important questions. 3

2

Uncommon
Wanderer Coat Entering an Event Rooms additionally grants a Steak, Pear or Candy Pickup. 3

2

Uncommon
Crimson Cloak On lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., inflict FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . 1

3

Rare
Gambeson +1/1 heart
+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
1

3

Rare
Armor of Agathys +1/1 Armor
Grants an IcyOrbital that deals 105 to 145 ColdChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. Damage.
1

3

Rare
Champion Armor +1/1 Armor
You count as having all
Boss Crowns collected.
1

3

Rare
Boxing Shorts +35% Damage at Close Range Hits at Close Range deal x1.20 Damage. 1

3

Rare
Battle Robe +1/1 Armor
+1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
1

3

Rare
Armor of Favour +1/1 Heart
+1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
+1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).
1

3

Rare
Armor of Avernus +1/1 Armor
Grants Fiery OrbitalBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Fiery Orbital
Damage Scaling:
0/40 : 0/10 : 0/40
Inflicts: Burn
that deals 55 to 205 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage.
1

3

Rare
Elementalist Robe +25% Damage per Elemental Damage type you have dealt in the past 4 seconds 1

3

Rare
Evocation Robe +45% TickSpeed 1

3

Rare
Gaia Armor +1/1 Heart
Stamina SurgeStamina Surge is a buff that grants +1 stamina and lasts 1 room. is Permanent. (Gained from Green Blossom)
1

3

Rare
Gold Armor +1/1 Armor
+3 Treausre Find Treasure Find
Chance For:
↳ +1 Boss Reward
↳ +1 Item in Chests
↳ Maximum Reward Amount
3

3

Rare
Hazmat Suit +100% Damage Over Time 1

3

Rare
Nano Suit +1/1 Armor
Your Flasks can repair Armor
1

3

Rare
Missile Vest Every 5 seconds triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a MissileMissile
Damage Scaling:
0/40 : 0/40 : 0/40
Added Damage Effectiveness: 100%
[Trigger]
that deals 1500 to 3000 ExplosionExplosion damage persists through the armor threshold. Damage. [Tick]
1

3

Rare
Mercenary Armor +1/1 Armor
Gold Room Rewards additionally grant a Golden Steak, Golden Pear or Golden Candy Pickup.
1

3

Rare
Mana Cloak +2/2 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. 1

3

Rare
Knight Armor +1/1 Armor
+10% Damage per Armor Container you have.
0

3

Rare
Kimono +2 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). 1

3

Rare
Jousting Armor +1/1 Armor
+100% Booze Effect.
1

3

Rare
Hunter Cloak +20% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. 0

3

Rare
Princess Dress +100% CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
Effect
1

3

Rare
Sheep Costume +1 Companion Capacity 1

3

Rare
Star Cloak On Skill Used, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Comet RainComet Rain
Damage Scaling:
0/40 : 0/40 : 0/40
Added Damage Effectiveness: 100%
Inflicts: Glitter
[Trigger]
that deals 150 to 220 RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
Damage.
1

3

Rare
Tunic Modifiers to your Stamina Recovery Speed also apply to your Attack Speed. 1

3

Rare
Vampire Cloak On Boss Defeated,
recover +1 Heart .
Your Hearts count as
Soul Hearts .
3

3

Rare
Diamond Armor +3/3 Armor 1

3

Rare
Turtle Armor +2/2 Armor
+1/1 Heart
1

3

Rare
Dragonscale Armor +1/1 armor
+2/2 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
3

4

Epic
Abyss Cloak Grants a DarkAura that deals 10 to 30 DarkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. Damage
4 times per second.
[Tick]
1

4

Epic
Butcher Apron Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. addtionally grants 5% BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. Damage. 0

4

Epic
Golem Armor +2/2 Hearts
+100% Damage with Crushing Hits Crushing Hits deal guaranteed Top End Damage.
1

4

Epic
Holy Armor +1/1 Armor
Grants a Holy AuraGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
Holy Aura
Damage Scaling:
0/40 : 0/40 : 0/40
Inflicts: Glitter
[Tick] [Aura]
[Damage Over Time]
that deals 10 to 30 RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
Damage
4 times per second.
[Tick]
1

4

Epic
Maiden Dress Grants a HeroHero
Damage Scaling:
0/40 : 0/40 : 0/40
Attack Damage: 495 to 665 Slashing
Attack Speed: 2.50
Each Grants: +100% Companion Damage
Companion .
Each Grants: +100% Companion Damage
1

4

Epic
Lich Robe +1/1 ReviveRecover 2 Hearts on Revive.
Revive refreshes every Floor.

Each of your RevivesRecover 2 Hearts on Revive.
Revive refreshes every Floor.
count as 3 Soul Hearts .
3

4

Epic
Lab Coat +20% Damage per Potion Buff you have. 1

4

Epic
White Robe x2.00 Stats from Shrines 1

4

Epic
Ugly Christmas Sweater Inflicts IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
to all Enemies.
1

4

Epic
Beetle Armor +1/1 Armor
Grants 2 BeetleBeetle
Damage Scaling:
0/40 : 0/40 : 0/40
Attack Damage: 120 to 235 Striking
Attack Speed: 1.00
Each Grants: +25% Melee Damage
Companions .
Each Grants: +25% Melee Damage.
1

4

Epic
Archangel Armor +1/1 Armor
If you have 4 points of
Good:
Grants an Archangel Companion .
Each Grants: +50 to 100 RadiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. Damage
1

5

Legendary
Archdevil Armor +1/1 Armor
If you have 4 points of Evil :
Grants an ArchdevilTemplate:KW/Archdevil Companion .
Each Grants: +50 to 100 DarkGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.
Damage
1

5

Legendary
Demon Shell +2/2 Armor
+5 to 25 DarkGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.
Damage per Armor Container you have
1

5

Legendary
Cloak Of Mystra x1.10 Magic Damage per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have 1

5

Legendary
Balrog Heart +3/3 Hearts
+20% BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Damage per heart container you have.
1

5

Legendary
Enigma Armor +2/2 Armor
+2 Weapon Upgrade Level
+2 Magic Find Magic Find
Chance For:
↳ Upgrading Item Rarity
↳ Completing Sets
Weapons to be Pre-Enchanted
Makes you find more Rare, Epic and Legendary items.
1

5

Legendary
Guardian Angel +1/1 ReviveRecover 2 Hearts on Revive.
Revive refreshes every Floor.

+1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
per ReviveRecover 2 Hearts on Revive.
Revive refreshes every Floor.
you have
+1 Magic Find Magic Find
Chance For:
↳ Upgrading Item Rarity
↳ Completing Sets
Weapons to be Pre-Enchanted
Makes you find more Rare, Epic and Legendary items.
per ReviveRecover 2 Hearts on Revive.
Revive refreshes every Floor.
you have
+1 Treausre Find Treasure Find
Chance For:
↳ +1 Boss Reward
↳ +1 Item in Chests
↳ Maximum Reward Amount
per ReviveRecover 2 Hearts on Revive.
Revive refreshes every Floor.
you have
1

5

Legendary
Mithril Coat +2/2 Armor
+20% Stats from Companions per Armor Container you have
(Up to +100%)
1

5

Legendary
Illusionary Cloak +2/2 Evade Evades refresh after 5 combat encounters without taking damage or evading.
Your Evades Evades refresh after 5 combat encounters without taking damage or evading. count as
Soul Hearts .
3

5

Legendary
Templar's Might +2/2 Armor
+100% Aura Radius
+100% Effect of Ailments
inflicted by Auras
1

5

Legendary
Devil Cloak +10% Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen. per point of Evil you have. 1

6

Set
Detective Coat +5 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.

6

Set
Clown Suit +100% TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
Effect
0

6

Set
Bear Pelt Cape +5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. 0

6

Set
Dirndl On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., inflict CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
.
1

6

Set
Elven Cloak +1/1 Evade Evades refresh after 5 combat encounters without taking damage or evading. 1

6

Set
Fairy Dress +5 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. 0

6

Set
Fencing Suit +25% chance for Sword Attacks to Repeat 1

6

Set
Flare Mantle +25% BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Tick SpeedTick Speed modifies the rate of any effect with a [Tick] tag.
0

6

Set
Flux Robe +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. 1

6

Set
Galaxy Armor +1/1 Armor
+100% Orbital Damage
1

6

Set
Halloween Cape Inflicts FearFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
to all Enemies
1

6

Set
Meteor Armor +1/1 Armor
+1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
1

6

Set
Marksman Cape +15% chance for Ranged Attacks to Repeat. 0

6

Set
Maid Costume Inflicts CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
to all Enemies
0

6

Set
Magi-Tech Robe +10% Mana Recovery per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have
(Up to 50%)
1

6

Set
Leprechaun Frock +25% chance to get Lucky 1

6

Set
Lederhosen On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., inflict TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
.
1

6

Set
Inquisitor Robe +35% Aura Damage. 1

6

Set
Santa Coat Gift Boxes additionally
contain Booze.
3

6

Set
Soccer Kit +35% Orbital Damage 1

6

Set
Tuxedo +25% Damage at Close Range Hits at Close Range deal x1.20 Damage. per Weapon Upgrade Level 1

6

Set
Wyvern Armor +1/1 Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. 1

6

Set
Wedding Dress +25% Damage at Far Range Hits at Far Range deal x0.90 Damage. per Weapon Upgrade Level 1

6

Set
Bomber Garb -50% Bomb Detonation Delay 1

6

Set
Praetor Armor +1/1 Armor
+125% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. at Close Range Hits at Close Range deal x1.20 Damage.
0

6

Set