Body Armor
From Tiny Rogues Wiki
List of Body Armors
Name | Effect | Attunement | Rarity | |
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Battle Vest | Grants 20% increased melee damage. | 0 | 1 Common |
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Bubble Armor | +1/1 armor ![]() Breaks when damaged. |
1 | 1 Common |
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Cloth Robe | +1/1 heart ![]() |
0 | 1 Common |
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Festive Dress | Grants 50% increased stamina ![]() ![]() |
1 | 1 Common |
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Patient Gown | Grants 20% increased non-weapon damage. | 0 | 1 Common |
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Pouchy Robe | +1/1 ![]() ![]() To use a flask hold V. |
1 | 1 Common |
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Bandit Armor | On combat startOn combat start triggers also trigger when bosses enter phase 2., grants AmbushAmbush is a buff that grants 20% increased damage and 10% increased movement speed and lasts 8 seconds.. | 1 | 1 Common |
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Chain Armor | +1/1 armor ![]() |
1 | 1 Common |
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Cleric Robe | Grants +1 heart ![]() |
3 | 1 Common |
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Sage Robe | Grant 20% increased magic damage. | 0 | 1 Common |
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Steel Plate Armor | +2/2 armor ![]() |
1 | 1 Common |
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Druid Coat | Grants 30% increased natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. damage. | 0 | 1 Common |
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Harlequin Costume | Grants +1 stamina ![]() ![]() |
1 | 1 Common |
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Monk Gi | Grants 30% increased body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed.. |
0 | 1 Common |
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Necromancer Coat | Grants 30% increased companion ![]() |
1 | 1 Common |
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Shinobi Suit | Grants 25% increased dash length. | 0 | 1 Common |
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Pirate Frock | Your flask refreshes tipsiness. | 3 | 1 Common |
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Pyromancer Coat | Grants 20% increased fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | 0 | 1 Common |
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Ranger Cloak | Grants 20% increased ranged damage. | 1 | 1 Common |
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Haori | Grants 5% increased attack speed per stamina ![]() ![]() |
1 | 1 Common |
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Town Guard Armor | Grants 20% increased damage with two-handed weapons. | 0 | 1 Common |
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Sorcerer Cloak | Grants +45% increased mana regeneration ![]() |
0 | 1 Common |
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Super Hero Suit | Grants +5 seconds of invincibility after taking damage. |
1 | 1 Common |
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Wanderer Coat | Entering an event room grants +1 EXP. | 3 | 1 Common |
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Warrior Armor | +1/1 heart ![]() |
0 | 1 Common |
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Wizard Cloak | Grants 25% increased stats by mana ![]() ![]() |
1 | 1 Common |
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Hero Cape | Grants 10% increased damage per luck ![]() ![]() ![]() ![]() ![]() |
0 | 1 Common |
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Armor of Thorns | +1/1 armor ![]() Grants a spiky ball orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals thrusting damageAll thrusting damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. |
1 | 2 Uncommon |
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Bone Armor | +1/1 armor ![]() Grants 20% increased companion ![]() |
1 | 2 Uncommon |
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Crystal Armor | On taking damage, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 3.1x damage at level 6. 7 crystal projectiles each dealing thrustingAll thrusting damage is physical damage. damage. [0.25 seconds cooldown] |
1 | 2 Uncommon |
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Life Vest | +1/1 heart ![]() |
1 | 2 Uncommon |
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Nun Robe | During combat, periodically strikes a random enemy with a beam of light dealing radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. every 4 seconds. | 1 | 2 Uncommon |
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School Uniform | Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +1 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.. | 0 | 2 Uncommon |
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Spelunker Vest | Grants 50% increased magic find ![]() ![]() |
2 | 2 Uncommon |
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Star Cloak | On taking damage, spawns a mana star on you. | 1 | 2 Uncommon |
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Maiden Dress | +1/1 ![]() ![]() To use a flask hold V. Grants 50% increased flask drink speed. |
0 | 2 Uncommon |
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Troubadour Garb | Grants 10 to 20 gold ![]() |
3 | 2 Uncommon |
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Soccer Kit | During combat, periodically trigger your on taking damage effects every 5 seconds. | 1 | 2 Uncommon |
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Poncho | Grants 10% increased damage per maximum stamina ![]() ![]() |
0 | 2 Uncommon |
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Mystical Wrappings | Cycles through a repeating sequence of granting a flat fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. buff every 4 seconds. | 1 | 2 Uncommon |
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Green Hoodie | On defeating a boss without taking damage, you are granted an additional dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. pickup | 2 | 2 Uncommon |
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Blue Hoodie | On defeating a boss without taking damage, you are granted an additional intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. pickup. | 2 | 2 Uncommon |
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Red Hoodie | On defeating a boss without taking damage, you are granted an additional strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. pickup. | 2 | 2 Uncommon |
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Tyler's Robe | On attune, will ask you a question and reward you for answering like Tyler would. Un-attunes after asking a question. | 5 | 2 Uncommon |
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Armor of Agathys | +1/1 armor ![]() Grants an icy orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. . |
1 | 3 Rare |
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Armor of Avernus | +1 armor ![]() Grants an fiery ball orbital that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.. |
1 | 3 Rare |
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Battle Robe | +1/1 armor ![]() Grants +2 mana ![]() ![]() |
1 | 3 Rare |
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Champion Armor | +1/1 armor ![]() On kill, trigger your on combat start effects. |
1 | 3 Rare |
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Evocation Robe | Your % modifiers to attack speed also apply to periodical rate at the same value. | 0 | 3 Rare |
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Hazmat Suit | Grants 50% increased damage over time tick speed. | 0 | 3 Rare |
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Jousting Armor | +1/1 armor ![]() Grants 100% increased effect of booze. |
0 | 3 Rare |
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Knight Armor | +1/1 armor ![]() Grants 10% increased damage per maximum armor ![]() |
0 | 3 Rare |
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Mercenary Armor | Grants 1% increased damage per gold ![]() |
1 | 3 Rare |
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Missile Vest | During combat, periodically launch a missile that explodes dealing explosionExplosion damage persists through the armor threshold. damage on impact every 8 seconds. | 1 | 3 Rare |
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Nano Suit | +1/1 armor ![]() Your flask repairs a point of armor ![]() |
1 | 3 Rare |
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Princess Dress | Grants 100% increased effect of CharmCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. . | 1 | 3 Rare |
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Sheep Costume | Grants +1 maximum companions but you deal 25% less damage. | 0 | 3 Rare |
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Crimson Cloak | On lucky hit ![]() ![]() ![]() ![]() ![]() |
1 | 3 Rare |
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Gold Armor | +1/1 armor ![]() On completing an encounter room without taking damage, you are granted 1 to 5 gold ![]() |
3 | 3 Rare |
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Hunter Cloak | Grants +20% critical hit ![]() ![]() ![]() |
0 | 3 Rare |
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Kimono | Grants +2 stamina ![]() ![]() |
1 | 3 Rare |
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Lab Coat | Grants 10% increased damage per potion buff effect you have. | 0 | 3 Rare |
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Mana Cloak | Grants +2 mana ![]() ![]() |
1 | 3 Rare |
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Tunic | Your % modifiers to stamina ![]() ![]() |
0 | 3 Rare |
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Armor of Favour | +1/1 heart ![]() Grants +1 stamina ![]() ![]() Grants +1 mana ![]() ![]() |
1 | 3 Rare |
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Boxing Shorts | Grants +1 stamina ![]() ![]() Grants +10% increased unarmed attack speed per maximumstamina ![]() ![]() |
1 | 3 Rare |
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Gaia Armor | +1/1 heart ![]() Stamina SurgeStamina Surge is a buff that grants +1 stamina ![]() |
1 | 3 Rare |
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Gambeson | +1/1 heart ![]() +1/1 suppression ![]() ![]() |
1 | 3 Rare |
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Elementalist Robe | Cycles through a repeating sequence of granting a increased fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. buff every 4 seconds. | 1 | 3 Rare |
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Turtle Armor | +2/2 armor ![]() +1/1 heart ![]() |
1 | 3 Rare |
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Abyss Cloak | Adds +3 to Curse ![]() ![]() ![]() ![]() ![]() Grants Corruption AuraCorruption Aura is a dark debuff that makes affected targets take +10 to 45 dark damage and lasts 1 second. that inflicts corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack. and debuffs enemies to take dark damage from you and your companions ![]() |
1 | 4 Epic |
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Beetle Armor | +1 armor ![]() Grants 2 Beetle companions ![]() APS: 1.00 DMG: 120 to 235 striking Grants: 10% increased melee damage |
1 | 4 Epic |
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Butcher Apron | Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. addtional grants 5% increased BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. damage. | 0 | 4 Epic |
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Diamond Armor | +3/3 armor ![]() |
1 | 4 Epic |
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Holy Armor | +1/1 armor ![]() +1/1 heart ![]() Grants Holy AuraHoly Aura is a radiant aura that inflicts Judgement to enemies in radius, 2 times per second. Assumes 470 infliction damage.Holy Aura is a radiant debuff that makes affected targets take +20 to 30 radiant damage and lasts 1 second. that inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. and debuffs enemies to take radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage from you and your companions ![]() |
1 | 4 Epic |
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Ugly Christmas Sweater | Periodically intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.s all enemies in the room every 8 seconds. | 1 | 4 Epic |
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Vampire Cloak | On completing an encounter room, if you have taken heart ![]() ![]() |
1 | 4 Epic |
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Dragonscale Armor | +1/1 armor ![]() +2/2 suppression ![]() ![]() |
3 | 4 Epic |
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Golem Armor | +2/2 hearts ![]() Grant 100% increased damage with crushing hits ![]() ![]() |
1 | 4 Epic |
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Lich Robe | +1/1 reviveWhen you would die, you don't and instead recover 2 hearts![]() ![]() On revive, grants RevenantRevenant is a buff that grants 100% increased attack speed and lasts 1 room. . |
2 | 4 Epic |
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White Robe | Doubles the effect of shrine blessings. | 3 | 4 Epic |
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Archangel Armor | +1/1 armor ![]() While good ![]() Grants an Archangel companion ![]() APS: 2.00 DMG: 220 to 450 slashingAll slashing damage is physical damage. Grants: +50 to 100 radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage [Alignment threshold for good ![]() |
1 | 5 Legendary |
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Archdevil Armor | +1 armor ![]() While evil ![]() ![]() APS: 2.00 DMG: 220 to 450 thrustingAll thrusting damage is physical damage. Grants: +50 to 100 darkGloom is a stackable dark ailment that increases damage taken from cursed hits ![]() (Alignment threshold for evil ![]() |
1 | 5 Legendary |
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Cloak Of Mystra | Grants 100% more mana ![]() ![]() |
0 | 5 Legendary |
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Enigma Armor | +1/1 armor ![]() Grants +2 to weapon upgrade level. Grants 25% increased magic find ![]() ![]() |
1 | 5 Legendary |
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Guardian Angel | +1/1 armor ![]() +1/1 reviveWhen you would die, you don't and instead recover 2 hearts ![]() ![]() Revives once per room. |
3 | 5 Legendary |
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Templar's Might | +2/2 armor ![]() Grants 100% increased effect and radius of auras. |
2 | 5 Legendary |
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Balrog Heart | +3/3 hearts ![]() Grants 20% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. damage per heart container ![]() |
1 | 5 Legendary |
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Demon Shell | +2/2 armor ![]() Grants +5 to 50 darkGloom is a stackable dark ailment that increases damage taken from cursed hits ![]() ![]() |
1 | 5 Legendary |
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Illusionary Cloak | +2/2 evade ![]() ![]() Evades ![]() ![]() ![]() ![]() |
3 | 5 Legendary |
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Mithril Coat | +1/1 armor ![]() +1/1 defy death ![]() ![]() Death defies ![]() ![]() |
1 | 5 Legendary |
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Clown Suit | On taking damage, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 3.1x damage at level 6. a confetti explosion dealing explosion damage. |
0 | 6 Set |
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Detective Coat | Grants +5 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | 6 Set | |
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Devil Cloak | Grants +10% cursed hit ![]() ![]() ![]() ![]() ![]() ![]() |
1 | 6 Set |
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Dirndl | On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit ![]() ![]() ![]() ![]() ![]() |
1 | 6 Set |
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Fairy Dress | Grants +5 dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. | 0 | 6 Set |
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Flare Mantle | Grants 25% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. tick speed. | 0 | 6 Set |
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Halloween Cape | Periodically fears all enemies in the room every 8 seconds. | 1 | 6 Set |
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Lederhosen | On non-triggered lucky hit ![]() ![]() ![]() ![]() ![]() |
1 | 6 Set |
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Maid Costume | Periodically CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. all enemies in the room every 8 seconds. | 0 | 6 Set |
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Marksman Cape | Grants +15% chance for ranged attacks to repeat. | 0 | 6 Set |
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Praetor Armor | Grants 30% increased damage dealt at close rangeClose Range is indicated by a little red ruler next to damage numbers. | 0 | 6 Set |
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Tuxedo | Your lucky hits ![]() ![]() ![]() ![]() ![]() |
1 | 6 Set |
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Wedding Dress | Your lucky hits ![]() ![]() ![]() ![]() ![]() |
1 | 6 Set |
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Wyvern Armor | +1/1 suppression ![]() ![]() |
1 | 6 Set |
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Santa Coat | Gift Boxes contain an additional booze consumable. | 3 | 6 Set |
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Fencing Suit | Grants +1 stamina ![]() ![]() |
1 | 6 Set |
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Bomber Garb | Grants 50% reduced bomb explosion delay. | 1 | 6 Set |
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Flux Robe | Grants 100% increased effect of Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.. | 1 | 6 Set |
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Inquisitor Robe | Grants 25% increased aura tick rate. | 1 | 6 Set |
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Leprechaun Frock | Grants 50% increased chance of luck ![]() ![]() ![]() ![]() ![]() |
1 | 6 Set |
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Magi-Tech Robe | Grants 30% increased damage while in mana burnoutWhen you drain mana ![]() |
1 | 6 Set |
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Bear Pelt Cape | Grants +5 strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. | 0 | 6 Set |
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Galaxy Armor | Grants 30% increased orbital sway range. | 0 | 6 Set |
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Elven Cloak | +1/1 evade ![]() ![]() |
1 | 6 Set |
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Meteor Armor | +1/1 armor ![]() Grants +1 mana ![]() ![]() |
1 | 6 Set |