Bosses are powerful enemies that appear at the end of each floor. All bosses have two phases in which they have different moves and attack patterns to dodge. After a boss is defeated, they will drop three pedestals to choose from as your reward, one of which will be an item that was shown as the boss reward from the room before. Bosses also give Boss Crowns that contribute to your Mastery EXP bar. Boss rewards can be greatly augmented through Mastery Perks and stats such as Magic FindMagic Find Chance For: ↳ Upgrading Item Rarity ↳ Completing Sets ↳ Weapons to be Pre-Enchanted Makes you find more Rare, Epic and Legendary items..
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
NatureNettles Deals 5 to 10Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks:5 Duration:4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
ExplosionExplosion damage persists through the armor threshold.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
NatureNettles Deals 5 to 10Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks:5 Duration:4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
PoisonPoison Damage:10 to 20Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks:infinite Tick Speed:2 Duration:4 seconds [Damage Over Time][Ailment][Elemental][Tick]All poison damage is elemental damage and inflicts Poison.
AxeWeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
FirebreatherWeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
AxeResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
FirebreatherResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
LightningShock x1.04 Damage Taken Duration:4 seconds Maximum Stacks:5 [Ailment]All lightning damage is elemental damage and inflicts Shock.
LightningShock x1.04 Damage Taken Duration:4 seconds Maximum Stacks:5 [Ailment]All lightning damage is elemental damage and inflicts Shock.
StrikingAll striking damage is physical damage.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
PoisonPoison Damage:10 to 20Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks:infinite Tick Speed:2 Duration:4 seconds [Damage Over Time][Ailment][Elemental][Tick]All poison damage is elemental damage and inflicts Poison.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
LightningShock x1.04 Damage Taken Duration:4 seconds Maximum Stacks:5 [Ailment]All lightning damage is elemental damage and inflicts Shock.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
LightningShock x1.04 Damage Taken Duration:4 seconds Maximum Stacks:5 [Ailment]All lightning damage is elemental damage and inflicts Shock.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
SpearWeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
HammerWeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
SpearResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
HammerResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
LightningShock x1.04 Damage Taken Duration:4 seconds Maximum Stacks:5 [Ailment]All lightning damage is elemental damage and inflicts Shock.
LightningShock x1.04 Damage Taken Duration:4 seconds Maximum Stacks:5 [Ailment]All lightning damage is elemental damage and inflicts Shock.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
FireBurn Damage:55 to 75Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick]All fire damage is elemental damage and inflicts Burn.
PoisonPoison Damage:10 to 20Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks:infinite Tick Speed:2 Duration:4 seconds [Damage Over Time][Ailment][Elemental][Tick]All poison damage is elemental damage and inflicts Poison.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
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Burning Hells II
Boss Details
Amon
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
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High Heavens II
Boss Details
Eden
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None
None
General Tips
Explosive start:
Bombs are very powerful against early floor bosses.
Study boss patterns:
Bosses have specific patterns of attacks that they follow. Learning these patterns can help you dodge their attacks and strike when they are vulnerable.
Save your potions:
Potions can be incredibly useful, especially during boss fights. Make sure to save them for bosses where you really need them, rather than using them up early on in the game.
Be patient:
Boss fights can take a while, so be patient and take your time. Rushing in can often lead to mistakes and unnecessary damage.
Keep moving:
Staying still makes you an easy target for bosses. Keep moving and dodging their attacks to stay alive.