Bosses

From Tiny Rogues Wiki

Floor 1

The Pit

Boss Details
Minotaur
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. None
  Unique Floor Mob:
Boar
Spider Queen
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. None
  Unique Floor Mob:
Spider

Fairy Forest

Boss Details
Evil Oak
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
  Unique Floor Mob:
Sapling
Goblin King
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. None
  Unique Floor Mob:
Goblin

Floor 2

Boneyard

Boss Details
Lich
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. necroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
  Unique Floor Mob:
Raging Spirit
Banshee
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
  Unique Floor Mob:
Wisp

Forgotten Mines

Boss Details
Mole King
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
soundEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
  Unique Floor Mob:
Mole
Rock Golem
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
explosionExplosion damage persists through the armor threshold. fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
  Unique Floor Mob:
Rock Muncher

Floor 3

Jungle

Boss Details
Mandrake
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
  Unique Floor Mob:
Unreasonably Angry Carrot
Queen Bee
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. poisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.
  Unique Floor Mob:
Bee Hive

Swamp

Boss Details
Tanglejaw Maw
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
necroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
  Unique Floor Mob:
Flesh Muncher
Troll
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. poisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.
  Unique Floor Mob:
Lizard Folk

Floor 4

Catacombs

Boss Details
Vampire
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
  Unique Floor Mob:
Darkwing Bat
Gargoyles
Axe WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. Firebreather WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. Axe ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. Firebreather ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. strikingAll striking damage is physical damage. fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
  Unique Floor Mob:
Tombstone

Sewers

Boss Details
Shambling Mound
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
slashingAll slashing damage is physical damage. natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
  Unique Floor Mob:
Livingvine
The Vermin King
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. poisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.
  Unique Floor Mob:
Rat Folk

Floor 5

Desert

Boss Details
Sphinx
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
  Unique Floor Mob:
Cactus
Pharaoh
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. necroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
  Unique Floor Mob:
Mummy

Castle

Boss Details
Jousting Champion
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. thrustingAll thrusting damage is physical damage.
  Unique Floor Mob:
Troubardour
The Pied Piper
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. soundEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.
  Unique Floor Mob:
Rat

Floor 6

Reef

Boss Details
Kraken
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. soundEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.
  Unique Floor Mob:
Calamari
Neptune
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
thrustingAll thrusting damage is physical damage. lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
  Unique Floor Mob:
Merfolk

Library

Boss Details
Book Golem
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. None
  Unique Floor Mob:
Animated Bookshelf
Library Guardian
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. None
  Unique Floor Mob:
Fox Assistant

Floor 7

Volcano

Boss Details
Phoenix
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
  Unique Floor Mob:
Blaze
Red Dragon
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
  Unique Floor Mob:
Red Dragon Wyrmling

Frozen Cavern

Boss Details
Commander Walrus
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
  Unique Floor Mob:
Sealdier
Ice Dragon
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
  Unique Floor Mob:
Ice Cone

Floor 8

Halls of Agony

Boss Details
Cerberus
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. poisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.
  Unique Floor Mob:
Medusa
Succubus
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. poisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.
  Unique Floor Mob:
Iron Maiden

Palace

Boss Details
King's Guard
Spear WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. Hammer WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. Spear ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. Hammer ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
  Unique Floor Mob:
Giant Shield Guardian
Arch Pontiff
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None None
  Unique Floor Mob:
Cleric Servant

Floor 9

Deep Dark

Boss Details
King Ooze
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
poisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison. thrustingAll thrusting damage is physical damage.
  Unique Floor Mob:
Ooze
Mind Flamer
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. energy
  Unique Floor Mob:
Flying Brain

Arcane Domaine

Boss Details
Arcane Golem
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
energy magic
  Unique Floor Mob:
Arcane Core
The Abomination
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. poisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.
  Unique Floor Mob:
Glibber Mouther

Floor 10

Death's Castle

Boss Details
Death
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None None

Floor 11

Shadow Planes

Boss Details
Geryon
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None None

Burning Hells

Boss Details
Tiamat
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None None

High Heavens

Boss Details
Bahamut
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None None

Floor 12

Shadow Planes II

Boss Details
Primal Death
File:12-primal-death.gif
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None None

Burning Hells II

Boss Details
Amon
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None None

High Heavens II

Boss Details
Eden
WeaknessMost enemies have a damage type weakness. Super Effective hits deal 25% more damage. ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None None



General Tips

  • Explosive start:

Bombs are very powerful against early floor bosses.

  • Study boss patterns:

Bosses have specific patterns of attacks that they follow. Learning these patterns can help you dodge their attacks and strike when they are vulnerable.

  • Save your potions:

Potions can be incredibly useful, especially during boss fights. Make sure to save them for bosses where you really need them, rather than using them up early on in the game.

  • Be patient:

Boss fights can take a while, so be patient and take your time. Rushing in can often lead to mistakes and unnecessary damage.

  • Keep moving:

Staying still makes you an easy target for bosses. Keep moving and dodging their attacks to stay alive.

History

[0.1.9c]:

  • Nothing that's known

Removed Optional Bosses

Boss Details
Floor 3 - Pylon
Defeating the pylons were required to fight Mega Death. Dropped a soul shard. Reworked into an enemy in the Shadow Planes.
Floor 6 - Pylon
Defeating the pylons were required to fight Mega Death. Dropped a soul shard. Reworked into an enemy in the Shadow Planes.
Floor 9 - Pylon
Defeating the pylons were required to fight Mega Death. Dropped a soul shard. Reworked into an enemy in the Shadow Planes.
Mega Death
Converted into Primal Death with some changes.