Skills

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Revision as of 03:48, 19 July 2024 by NDSi (talk | contribs)

VERY WIP

Skills are unique active abilities that each class starts off with and can also be found within a run. You can only have one skill equipped at a time.

Skill Class Effect Mana Recovery Mana Cost
Polymorph


Alchemist
Turn an enemy into a harmless sheep.
Cannot be used on bosses.
Can also be used on Treasure Chests and Shrines. Use with caution!
0.05 Per Room
Smoke Grenade


Bandit
Throw a smoke grenade that inflicts ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. to enemies inside it for 4 seconds.
If ExplosionExplosion damage persists through the armor threshold. Damage touches the smoke, it will ignite it and deal 160 to 195 ExplosionExplosion damage persists through the armor threshold. Damage.
0.2 Per Enemy (Boss->x5.5)
Flex


Barbarian
Stand still and flex your muscles, becoming Invulnerable for 0.5 seconds.
If you would have taken damage in that time, gain x1.25 Attack Speed for 8 seconds.
0.1 Per Enemy (Boss->x5.5)
Charisma


Bard
Inflicts permanent CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
to an Enemy.
Can be used on non-hostile creatures to charm them, reducing the price of their service by 50% .
If they don't provide a service that costs something, they will instead give you a Gift Box
0.05 Per Room (Accumulates)
Random Skill


Chaos
You gain a random Skill. ?
Bless


Cleric
A light shines upon the strongest enemy on screen inflicting 10 permanent stacks of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. . If the enemy is a Fiend or Undead they additionally take 50% of combined current Health Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. and Armor Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. as True Damage.
When used outside of combat, this skill can cleanse a door from being Cursed Cursed rooms have an increased room clear reward but give you Curse that increases Cursed Hit Chance and causes greater chances of losing trait selections, seeing more cursed rooms and wraiths appearing in your rooms..
0.05 Per Room (Accumulates)
Missile Storm


Cyborg
Unleashes a barrage of missiles for 4 seconds, firing a seeking missile 5 times per second, dealing 135 to 165 ExplosionExplosion damage persists through the armor threshold. Damage. 0.05 Per Enemy (Boss->x5.5)
Twirl


Dancer
On Dash, leave behind a Pose and consume any existing Pose.
Using this Skill consumes your Pose, teleporting you to its position.
Whenever a Pose is consumed, it deals 375 to 495 slashingAll slashing damage is physical damage. Damage.
This skill triggers your On Dash Effects, including itself.
0.15 Per Enemy (Boss->x5.5)
Vengeance


Demon Hunter
For 8 seconds, with each Attack a shadow of your past shoots a bullet that deals 95 to 125 ThrustingAll thrusting damage is physical damage. Damage.
While this skill is active you deal +30% damage against Fiends and Undead.
0.05 Per Enemy (Boss->x5.5)
Jinx


Deprived
Jinx all enemies on screen applying 10 permanent stacks of GloomGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. .
When used outside of combat, this skill can Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. doors to upgrade rewards if possible.
0.1 Per Room (Accumulates)
Mimic


Doppelganger
Mimic the Skill of your current form. ?
Jump


Dragoon
Turn intangible and jump to a targeted location dealing 170 to 230 strikingAll striking damage is physical damage. Damage where you land.
Wielding a Spear or Polearm extends the maximum distance.
This skill TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your On Dash Effects.
0.2 Per Enemy (Boss->x5.5)
Wild Shape


Druid
Transform into a Bear, Monkey or Owl for 8 seconds, replacing your Weapon Attack and granting an Effect.

Bear [Melee]
Attack Damage: 170 to 230 slashingAll slashing damage is physical damage.
Attack Speed: 4.00
Effect: +50% Stamina Recovery Speed

Monkey [Ranged]
Attack Damage: 120 to 160 strikingAll striking damage is physical damage.
Attack Speed: 3.00
Effect:
+0.1 seconds of Invincibility After Dash

Owl [Magic]
Attack Damage: 115 to 170 RadiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
Attack Speed: 5.00
Effect:
+20% Movement Speed
0.05 Per Enemy (Boss->x5.5)
Telekinetic Barrier


Esper
For 4 seconds deflect all Enemy Projectiles in a small radius around you dealing 25 to 35 physicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage. This damage massively increases depending on the projectile. You cannot attack while this skill is active and dashing prematurely ends it. 0.1 Per Enemy (Boss->x5.5)
High Noon


Gunslinger
Unload 6 shots at up to 6 Enemies on screen, prioritizing weakest enemies.
Each shot deals 225 to 305 ThrustingAll thrusting damage is physical damage. Damage and has 100% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen..
0.1 Per Enemy (Boss->x5.5)
Deceive


Jester
Instantaneously blink away and leave behind a decoy that lasts for 4 seconds..
This skill TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your On Dash Effects.
0.25 Per Room (Accumulates)
Guard Bash


Knight
Bash into the direction you are currently aiming at, dealing 160 to 220 strikingAll striking damage is physical damage. Damage and destroying Enemy Projectiles.
Covers a larger area while wearing a Shield.
0.2 Per Enemy (Boss->x5.5)
Serenity


Monk
Focus your mind and body to become invulnerable to all enemy damage for 4 seconds.
Lasts an additional 4 seconds while unarmed.
Dashing costs 0 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). while this skill is active.
Prevents swapping Weapon while active.
0.1 Per Enemy (Boss->x5.5)
Parry


Mystic
Parry into the direction you are currently aiming at, destroying enemy projectiles and deflecting them dealing 95 to 130 PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage.
This damage massively increases depending on the projectile.
0.5 Per Enemy (Boss->x5.5)
Summon Lich


Necromancer
Summon a Skeleton Lich Companion that grants +100% Companion Damage for 8 seconds.

Skeleton Lich
• Attack Damage: 105 to 120 Magic
• Attack Speed: 2.00
• Each Grants: +100%
Companion Damage
0.1 Per Room (Accumulates)
Dark Arts


Ninja
Turn intangible and gain +100% Movement Speed for 4 seconds. During this time, any enemy you touch is marked and at the end every marked enemy takes 330 to 495 DarkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. damage.
If this Skill deals a critical hit The damage from critical hits is multiplied with your critical hit multiplier. it also triggers your On Dash Effects.
You cannot attack while this skill is active and dashing prematurely ends it.
0.25 Per Room (Accumulates)
Holy Shield


Paladin
Emit a holy light that destroys enemy projectiles for 8 seconds.
If you are wearing a Shield the light also inflicts JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
.
0.05 Per Enemy (Boss->x5.5)
Rally Riffraff


Pirate
Summon 3 Pirate Riffraff companions that each grants +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. for 8 seconds.

Pirate Riffraff
• Attack Damage: 60 to 80 slashingAll slashing damage is physical damage.
• Attack Speed: 2.00
• Each Grants:
+10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
0.1 Per Room
Flame Wall


Pyromancer
Create a trench of fire that deals 30 to 45 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage 2 times per second for 8 seconds.
Projectiles fired through the wall by you or your allies gain 45 to 70 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage.
0.1 Per Second
Piercing Volley


Ranger
Shoot a volley of arrows that deals 250 to 330 ThrustingAll thrusting damage is physical damage. Damage. 0.35 Per Enemy (Boss->x5.5)
Dashing Strike


Samurai
Dash into a direction and deal 85 to 115 SlashingAll slashing damage is physical damage. Damage to every Enemy you strike.
This skill inflicts +4 stacks of any stacking effect at once.
This skill TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your On Dash Effects.
0.1 Per Enemy (Boss->x5.5)
Arrest


Soldier
Shackle an Enemy, permanently applying -20% Movement Speed and +20% Damage Taken.
If the enemy is Enchanted the Debuff is applied to the entire pack and the packs Enchantment is removed.
0.1 Per Room (Accumulates)
Frost Nova


Sorcerer
Deal 220 to 265 ColdChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. Damage to enemies around you, creating frozen ground that inflicts ChillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. and lasts for 4 seconds. 0.1 Per Second
Super Flight


Super Hero
Fly up into the air and become intangible for 4 seconds before dropping down and smashing the ground with your Fists dealing 385 to 520 StrikingAll striking damage is physical damage. Damage in a large area.
After landing, your invincibility after taking damage starts.
0.05 Per Room (Accumulates)
Heroic Flag


The Hero
Raise a flag and gain +30% Attack Speed and +30% Companion Attack Speed for 8 seconds. 0.25 Per Room (Accumulates)
Pickpocket


Thief
Pickpocket a selected target.
Can be used on enemies and non-hostile creatures, but only once per target.
Once per run, using this on a non-hostile creature adds +1 Evil .
0.05 Per Enemy (Boss->x5.5)
Town Portal


Wanderer
Flee from the current Room and get transported to a Tavern.
Cannot be used during or after Boss Encounters.
0.05 Per Room (Accumulates)
Rend


Warrior
Deal 60 to 80 slashingAll slashing damage is physical damage. Damage to Enemies around you and inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds..
If a target was already BleedingBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds., tick the BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. 3 times in rapid succession.
0.2 Per Enemy (Boss->x5.5)
Magic Circle


Wizard
Create a magic circle on the ground. While standing inside the circle you deal x1.20 Damage Per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have.
The circle lasts forever but only 1 circle can exist at a time.
0.25 Per Room