Skills
From Tiny Rogues Wiki
Skills are unique active abilities that each class starts off with and can also be found within a run. You can only have one skill equipped at a time.
Skill | Class | Effect | Mana Recovery | Mana Cost |
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Alchemist | Turn an enemy into a harmless sheep. Cannot be used on bosses. Can also be used on Treasure Chests and Shrines. Use with caution! | ||
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Bandit | Throw a smoke grenade that inflicts ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. to enemies inside it for 8 ![]() If ExplosionExplosion damage persists through the armor threshold. Damage touches the smoke, it will ignite it and deal 270 to 330 ![]() | ||
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Barbarian | Stand still and flex your muscles, becoming Invulnerable for 1 ![]() If you would have taken damage in that time, gain x1.25 ![]() ![]() | ||
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Bard | Inflicts permanent CharmCharm x1.25 Damage Taken at Far Range ![]() Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] to an Enemy. Can be used on non-hostile creatures to charm them, reducing the price of their service by 50% ![]() If they don't provide a service that costs something, they will instead give you a Gift Box | ||
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Chaos | You gain a random Skill. | ||
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Cleric | A light shines upon the strongest enemy on screen inflicting 10 permanent stacks of GlitterGlitter +5% Damage Taken from Lucky Hits ![]() Duration: 4 seconds Max Stacks: 10 [Ailment] and dealing 125 to 185 ![]() +5% Damage Taken from Lucky Hits ![]() Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. 10 times. When used outside of combat, this skill can cleanse a door from being Cursed ![]() ![]() ![]() ![]() | ||
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Cyborg | Unleashes a barrage of missiles for 4 ![]() ![]() | ||
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Dancer | On Dash, leave behind a Pose and consume any existing Pose. Using this Skill consumes your Pose, teleporting you to its position. Whenever a Pose is consumed, it deals 455 to 615 ![]() This skill triggers your On Dash Effects, including itself. | ||
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Demon Hunter | For 8 ![]() ![]() While this skill is active you deal +30% ![]() | ||
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Deprived | Jinx all enemies on screen applying 10 permanent stacks of GloomGloom +10% Damage Taken from Cursed Hits ![]() Duration: 4 seconds Max Stacks: 10 [Ailment]. When used outside of combat, this skill can Curse ![]() ![]() | ||
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Doppelganger | Mimic the Skill of your current form. | ||
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Dragoon | Turn intangible and jump to a targeted location dealing 210 to 285 StrikingAll striking damage is physical damage. Damage where you land. Wielding a Spear or Polearm extends the maximum distance. This skill TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your On Dash Effects. | ||
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Druid | Transform into a Bear, Monkey or Owl for 8 ![]() Bear [Melee] ![]() ![]() ![]() ![]() ![]() ![]() Monkey [Ranged] ![]() ![]() ![]() ![]() ![]() Owl [Magic] ![]() ![]() +5% Damage Taken from Lucky Hits ![]() Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. ![]() ![]() ![]() | ||
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Esper | For 4 ![]() ![]() | ||
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Gunslinger | Unload 6 shots at up to 6 Enemies on screen, prioritizing weakest enemies. Each shot deals 225 to 305 ![]() ![]() ![]() | ||
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Jester | Instantaneously blink away and leave behind a decoy that lasts for 4 ![]() This skill TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your On Dash Effects. | ||
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Knight | Bash into the direction you are currently aiming at, dealing 160 to 220 ![]() Covers a larger area while wearing a Shield. | ||
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Monk | Focus your mind and body to become invulnerable to all enemy damage for 4 ![]() Lasts an additional 4 ![]() Dashing costs 0 Stamina ![]() ![]() Prevents swapping Weapon while active. | ||
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Mystic | Parry into the direction you are currently aiming at, destroying enemy projectiles and deflecting them dealing 160 to 220 ![]() This damage massively increases depending on the projectile. | ||
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Necromancer | Summon a Skeleton Lich Companion ![]() ![]() ![]() ![]() Skeleton Lich • Attack Damage: 105 to 120 ![]() • Attack Speed: 2.00 • Each Grants: +100% ![]() ![]() | ||
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Ninja | Turn intangible and gain +100% ![]() ![]() +10% Damage Taken from Cursed Hits ![]() Duration: 4 seconds Max Stacks: 10 [Ailment]All dark damage inflicts Gloom. damage. If this Skill deals a Critical Hit ![]() ![]() ![]() You cannot attack while this skill is active and dashing prematurely ends it. | ||
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Paladin | Emit a holy light that destroys enemy projectiles for 8 ![]() If you are wearing a Shield the light also inflicts JudgementJudgement x1.25 Radiant Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. | ||
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Pirate | Summon 3 Pirate Riffraff Companions ![]() ![]() ![]() Pirate Riffraff • Attack Damage: 75 to 105 ![]() • Attack Speed: 2.00 • Each Grants: +10 ![]() | ||
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Pyromancer | Create a trench of fire that deals 30 to 45 ![]() Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage 2 times per second for 8 ![]() Projectiles fired through the wall by you or your allies gain 45 to 70 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage. | ||
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Ranger | Shoot a volley of arrows that deals 275 to 370 ![]() | ||
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Samurai | Dash into a direction and deal 95 to 130 ![]() This skill inflicts +4 ![]() This skill TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your On Dash Effects. | ||
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Santa | Exit the current Room and get transported to a random Event Room on this Floor. Cannot be used during combat. Cannot be used during or after Boss Encounters. Cannot be used if the Floor has no Event Rooms. | ||
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Soldier | Shackle an Enemy, permanently applying -20% ![]() ![]() If the enemy is Enchanted the Debuff is applied to the entire pack and the packs Enchantment is removed. | ||
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Sorcerer | Deal 220 to 265 ![]() -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage to enemies around you, creating frozen ground that inflicts ChillChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment] and lasts for 4 ![]() | ||
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Super Hero | Fly up into the air and become intangible for 4 seconds before dropping down and smashing the ground with your Fists dealing 635 to 855 ![]() After landing, your invincibility after taking damage starts. | ||
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The Hero | Raise a flag and gain +30% ![]() ![]() ![]() ![]() | ||
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Thief | Pickpocket a selected target. Can be used on enemies and non-hostile creatures, but only once per target. Once per run, using this on a non-hostile creature adds +1 Evil ![]() | ||
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Wanderer | Flee from the current Room and get transported to a Tavern. Cannot be used during or after Boss Encounters. | ||
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Warrior | Deal 70 to 90 ![]() Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. If a target was already BleedingBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick], tick the BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] 3 ![]() | ||
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Wizard | Create a magic circle on the ground. While standing inside the circle you deal x1.20 ![]() ![]() ![]() The circle lasts forever but only 1 circle can exist at a time. |