Information: 0.2.5 is officially out! Please bear with us while we are working on updating the wiki. This patch is massive so a lot of work will be needed. Enjoy the game in the meantime!
An infamous creature with the ability to transform its appearance to look like any other human. It likes to use its shapeshifting abilities to blend in and deceive enemies.
Game Mechanics
The Doppelganger always starts with a starting weapon from one of the 16 base classes.
Mirror
The mirror appearing in the spawn room of each floor allows you to change to a unique passive ability based on each base class within the game. There are currently 16 different forms you can choose from and each form is unlocked by defeating Death with that respective class.
A list of all forms and their abilities can be seen below:
Form
Ability
Ranger Attacks have 50% chance to not consume a mark stack.
Bandit Grants 0.25% increased damage per Gold you have. (up to 250%)
Bard Grants to DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗chance, mana ✯regeneration and potentially other stats. scaling of weapons.
Deprived Grants +1StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗chance, mana ✯regeneration and potentially other stats. per CurseCursed Hits have x0.50 chance for Hit Effects to happen. on you.
Gunslinger Doubles your chance to repeat attacks.
Mystic While having exactly one active infusion, that infusion won't expire.
Cleric Grants +45 to 60RadiantGlitter +5% Damage Taken from Lucky Hits Duration:4 seconds Max Stacks:10 [Ailment]All radiant damage inflicts Glitter. damage to primary attacks.
Pyromancer BurnBurn Damage:90 to 125Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks:1 Tick Speed:2 Duration:8 seconds [Damage Over Time][Ailment][Elemental][Tick] ticks 50% faster but deals 25% less damage.
Soldier Grants +1 to weapon upgrade level.
Sorcerer For the purpose of effects that scale with your amount of Soul Hearts, the amount is doubled.
Thief Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +0.5%Critical Hit ChanceThe damage from critical hits is multiplied with your critical hit multiplier..
Wanderer Grants 10% increased movement speed per rarity tier of your boots. (up to 50%)
Warrior Grants 0.25% increased attack speed per point of equip load on you.
Wizard Grants 125% increased stats granted by ManaMana grants stats to your mana-drainingweapons. By default each point of mana✯ grants 10% more damage..
The Hero Grants +1LuckLucky Hits have x2.00 chance for Hit Effects to happen.Luck Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance..
Knight Halves the equip load weight of all shields.
Changed ability from "Will copy the ability, starting equipment and weapon from a random other class." to "Choose a form and gain a unique class ability at the mirror in the spawn room on each floor."