Doppelganger

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Revision as of 04:42, 9 August 2024 by NDSi (talk | contribs)





In-Game Description

An infamous creature with the ability to transform its appearance to look like any other human. It likes to use its shapeshifting abilities to blend in and deceive enemies.

Game Mechanics

The Doppelganger always starts with a starting weapon from one of the 16 base classes.

Mirror



The mirror appearing in the spawn room of each floor allows you to change to a unique passive ability based on each base class within the game. There are currently 16 different forms you can choose from and each form is unlocked by defeating Death with that respective class.



A list of all forms and their abilities can be seen below:

Form Ability
Ranger
Attacks have 50% chance to not consume a mark stack.
Bandit
Grants 0.25% increased damage per Gold you have. (up to 250%)
Bard
Grants to DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. scaling of weapons.
Deprived
Grants +1 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. per Curse Cursed Hits have x0.50 chance for Hit Effects to happen. on you.
Gunslinger
Doubles your chance to repeat attacks.
Mystic
While having exactly one active infusion, that infusion won't expire.
Cleric
Grants +45 to 60 RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
damage to primary attacks.
Pyromancer
BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
ticks 50% faster but deals 25% less damage.
Soldier
Grants +1 to weapon upgrade level.
Sorcerer
For the purpose of effects that scale with your amount of Soul Hearts , the amount is doubled.
Thief
Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +0.5% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier..
Wanderer
Grants 10% increased movement speed per rarity tier of your boots. (up to 50%)
Warrior
Grants 0.25% increased attack speed per point of equip load on you.
Wizard
Grants 125% increased stats granted by Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage..
The Hero
Grants +1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
.
Knight
Halves the equip load weight of all shields.

Details

Doppelganger is a playable class in Tiny Rogues.

Tips

Trivia

History

[0.2.5]:

  • Added skill Mimic

[0.2.4]:

  • Reworked old ability "Will copy the ability, starting equipment and weapon from a random other class."


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