Doppelganger: Difference between revisions

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{{Class Infobox  
{{Class Infobox  
  |ClassHP = 1
  |ClassHP = 1
  |ClassSoulP = 1
  |ClassSoulP = 0
  |ClassAP = 0
  |ClassAP = 0
  |ClassMP = 2
  |ClassMP = 2
  |ClassSP = 2
  |ClassSP = 2
  |ClassSTR = 1
|ClassLuck = 0
  |ClassDEX = 1
|ClassCurse = 0
  |ClassINT = 1
|ClassAlig = 0
  |ClassSTR = 2
  |ClassDEX = 2
  |ClassINT = 2
  |ClassCritChance = 5
  |ClassCritChance = 5
  |ClassCritDamage = 200
  |ClassCritDamage = 200
  |ClassSpeed = 7
  |ClassSpeed = 7
  |ClassAbility = {{Eff|1E358B|Shapechanger}}<br>Will copy the starting equipment and weapon from another class. Also gains an enhanced version of their ability.<br>{{Alt|Changes when you defeat Death.}}
  |ClassAbility = {{Eff|1E358B|Shapechanger}}<br>Choose a form and gain a unique class ability at the mirror in the spawn room on each floor.
  |ClassStartItems =  
  |ClassStartItems =  
  |ClassUnlock = Defeat Death with all basic character classes (16)
  |ClassUnlock = Defeat [[Bosses#Death's_Castle|Death]] with 10 different classes.
}}
}}
==Details==
==In-Game Description==
{{PAGENAME}} is a playable class in Tiny Rogues.
An infamous creature with the ability to transform its appearance to look like any other human. It likes to use its shapeshifting abilities to blend in and deceive enemies.


==Enhanced Ability==
==Game Mechanics==
Doppelganger will cycle through the character selection list (anti clockwise) and shapeshift as that class with an enhanced version of their abilities.  
The Doppelganger always starts with a starting weapon from one of the 16 base classes.


{|class="wikitable" style="width:70%;"
==={{col|Le|Mirror}}===
!|| Ability || Notes
[[File:DoppelMirror.PNG]]<br><br>
The mirror appearing in the spawn room of each floor allows you to change to a unique passive ability based on each base class within the game. There are currently 16 different forms you can choose from and each form is unlocked by defeating [[Bosses#Floor 10|Death]] with that respective class. <br><br>
[[File:DoppelMirror2.PNG]]<br><br>
A list of all forms and their abilities can be seen below:
{| class="wikitable" style="width:60%;"
|-
|-
|[[Bandit]]||'''Enhanced Raider'''<br>You always find additional gold when you complete a room.||
! style="width:1%;"|Form !! style="width:99%;" |Ability
|-
|-
|[[Bard]]||'''Enhanced Magical Inspiration'''<br>Every floor you are inspired by a random song.<br>There is a 25% chance to be inspired by an additional song.||
|[[File:DoppelMirrorRanger.png]]||'''Ranger'''<br>Attacks have {{col|G|50%}} chance to not consume a {{col|G2|mark}} stack.
|-
|-
|[[Cleric]]||'''Enhanced Short Rest'''<br>Recover 10 {{hearts}} when you enter a new floor.||
|[[File:DoppelMirrorBandit.png]]||'''Bandit'''<br>Grants {{col|G|0.25%}} increased damage per {{KW|Gold}} you have. {{col|Gr|(up to 250%)}}
|-
|-
|[[Deprived]]||'''Enhanced Unclothed and Unbound'''<br>You gain +2 all proficiency while not wearing a body armor, a helmet and boots.||
|[[File:DoppelMirrorBard.png]]||'''Bard'''<br>Grants {{col|+2}} to {{KW|Dex}} and {{KW|Int}} scaling of {{col|P|weapons}}.
|-
|-
|[[Gunslinger]]||'''Enhanced Trick Shot'''<br>When you dash, deal double damage for 1 second. Recover 1 stamina on reload. (2s cooldown)||
|[[File:DoppelMirrorDeprived.png]]||'''Deprived'''<br>Grants {{col|G|+1}} {{KW|Str}}, {{KW|Dex}} and {{KW|Int}} per {{KW|Curse}} on you.
|-
|-
|[[Knight]]||'''Enhanced Defiance'''<br>You deal 15% more damage per maximum armor you have.||
|[[File:DoppelMirrorGunslinger.png]]||'''Gunslinger'''<br>{{col|G|Doubles}} your chance to repeat attacks.
|-
|-
|[[Mystic]]||'''Mystic Ability'''<br>Whenever an elemental infusion expires, gain a potent permanent stat bonus.<br>Active elemental infusions grant additional buffs.
|[[File:DoppelMirrorMystic.png]]||'''Mystic'''<br>While having exactly one active {{col|P|infusion}}, that {{col|P|infusion}} won't expire.
||
|-
|-
|[[Pyromancer]]||'''Enhanced Fire Mastery'''<br>Weapons that don't deal fire damage are infused with fire.<br>Weapons that inherently deal fire damage deal 200% more burn damage.
|[[File:DoppelMirrorCleric.png]]||'''Cleric'''<br>Grants {{col|G|+45}} to {{col|G|60}} {{KW|RadiantN}} damage to {{col|P|primary attacks}}.
||
|-
|-
|[[Ranger]]||'''Enhanced Survivalist'''<br>Find 2 additional random consumables on boss room completion.||
|[[File:DoppelMirrorPyromancer.png]]||'''Pyromancer'''<br><span style ="text-transform:capitalize">{{KW|Burn}}</span> ticks {{col|G|50%}} faster but deals {{col|R|25% less}} damage.
|-
|-
|[[Soldier]]||'''Enhanced Protector'''<br>2h melee weapons inflict Disarm.<br>{{Alt|Disarmed enemies deal 50% less damage.}}<br><br>Deal more damage the more common your weapon is. (up to 50%)||
|[[File:DoppelMirrorSoldier.png]]||'''Soldier'''<br>Grants {{col|G|+1}} to {{col|P|weapon upgrade level}}.
|-
|-
|[[Sorcerer]]||'''Enhanced Mage Armor'''<br>Gain 2 soul hearts when you enter a new floor.||
|[[File:DoppelMirrorSorcerer.png]]|| '''Sorcerer'''<br>For the purpose of effects that scale with your amount of {{KW|Soul_Hearts}}, the amount is doubled.
|-
|-
|[[The Hero]]||'''Enhanced Fortune's Favor'''<br>Grants two Red Dice any time you enter a new floor.||
|[[File:DoppelMirrorThief.png]]|| '''Thief'''<br>Each point of {{KW|Dex}} additionally grants {{col|G|+0.5%}} {{KW|CritChance}}.
|-
|-
|[[Thief]]||'''Enhanced Lock Picking'''<br>Allows attempting to pick a lock when you don't have keys.||Enhanced version slows down the minigame.
|[[File:DoppelMirrorWanderer.png]]|| '''Wanderer'''<br>Grants {{col|G|10%}} increased movement speed per rarity tier of your boots. {{col|Gr|(up to 50%)}}
|-
|-
|[[Wanderer]]||'''Enhanced Traveler'''<br>You will find even more event, shop, blacksmith and tavern rooms.||
|[[File:DoppelMirrorWarrior.png]]|| '''Warrior'''<br>Grants {{col|G|0.25%}} increased attack speed per point of equip load on you.
|-
|-
|[[Warrior]]||'''Enhanced Bravery'''<br>You gain 10% more attack speed per heart container you have.||
|[[File:DoppelMirrorWizard.png]]|| '''Wizard'''<br>Grants {{col|G|125%}} increased stats granted by {{KW|Mana}}.
|-
|-
|[[Wizard]]||'''Enhanced Discipline and Training'''<br>Gain 15% increased damage bonus from mana per maximum mana.<br>Gain 2% slower mana degeneration rate per strength or dexterity.||
|[[File:DoppelMirrorHero.png]]|| '''The Hero'''<br>Grants {{KW|Luck|1}}.
|-
|-
|[[File:DoppelMirrorKnight.png]]|| '''Knight'''<br>{{col|G|Halves}} the equip load weight of all shields.
|}
|}
==Details==
{{PAGENAME}} is a playable class in Tiny Rogues.


==Tips==
==Tips==
Line 65: Line 74:


==History==
==History==
==={{0.2.4}}===
* Changed ability from "Will copy the ability, starting equipment and {{Col|P|weapon}} from a random other class." to "Choose a form and gain a unique class ability at the mirror in the spawn room on each floor."
{{ClassList}}
{{ClassList}}

Latest revision as of 05:06, 7 April 2024


In-Game Description

An infamous creature with the ability to transform its appearance to look like any other human. It likes to use its shapeshifting abilities to blend in and deceive enemies.

Game Mechanics

The Doppelganger always starts with a starting weapon from one of the 16 base classes.

Mirror



The mirror appearing in the spawn room of each floor allows you to change to a unique passive ability based on each base class within the game. There are currently 16 different forms you can choose from and each form is unlocked by defeating Death with that respective class.



A list of all forms and their abilities can be seen below:

Form Ability
Ranger
Attacks have 50% chance to not consume a mark stack.
Bandit
Grants 0.25% increased damage per gold you have. (up to 250%)
Bard
Grants to dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. scaling of weapons.
Deprived
Grants +1 strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. per Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. on you.
Gunslinger
Doubles your chance to repeat attacks.
Mystic
While having exactly one active infusion, that infusion won't expire.
Cleric
Grants +45 to 60 radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage to primary attacks.
Pyromancer
burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. ticks 50% faster but deals 25% less damage.
Soldier
Grants +1 to weapon upgrade level.
Sorcerer
For the purpose of effects that scale with your amount of Soul Hearts , the amount is doubled.
Thief
Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +0.5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier..
Wanderer
Grants 10% increased movement speed per rarity tier of your boots. (up to 50%)
Warrior
Grants 0.25% increased attack speed per point of equip load on you.
Wizard
Grants 125% increased stats granted by Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage..
The Hero
Grants +1 luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit..
Knight
Halves the equip load weight of all shields.

Details

Doppelganger is a playable class in Tiny Rogues.

Tips

Trivia

History

[v0.2.4]:

  • Changed ability from "Will copy the ability, starting equipment and weapon from a random other class." to "Choose a form and gain a unique class ability at the mirror in the spawn room on each floor."


{{
    }}