Weapons: Difference between revisions
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<strong>Tiny Rogues</strong> currently has <span style="color:#f80b7f;">{{#cargo_query: | |||
tables=Weapon_Infobox | |||
|fields=COUNT(DISTINCT _pageID) | |||
|where=Weapon_Type LIKE "%Melee%" | |||
|format=raw | |||
}} Melee weapons</span>, <span style="color:#26ff66;">{{#cargo_query: | |||
tables=Weapon_Infobox | |||
|fields=COUNT(DISTINCT _pageID) | |||
|where=Weapon_Type LIKE "%Ranged%" | |||
|format=raw | |||
}} Ranged weapons</span>, and <span style="color:#1dc1ee;">{{#cargo_query: | |||
tables=Weapon_Infobox | |||
|fields=COUNT(DISTINCT _pageID) | |||
|where=Weapon_Type LIKE "%Magic%" | |||
|format=raw | |||
}} Magic weapons</span>. | |||
{{Weapons}} | {{Weapons}} | ||
==List of Weapons== | ==List of Weapons== | ||
===Melee=== | ===Melee=== | ||
{|class="wikitable sortable" style="width: 100%;font-size:small;" | {|class="wikitable sortable" style="width: 100%;font-size:small;" | ||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name !! | !class=unsortable style="width:1%;"| !!style="width:1%;"|Name !!Type!!Rarity!!Hand!!Damage Range!!APS!!Range!!class=unsortable style="width:90%;"|Effect !!STR!!DEX!!INT | ||
|- | |- | ||
{{#cargo_query: | {{#cargo_query: | ||
tables=Weapon_Infobox | tables=Weapon_Infobox | ||
|fields=_pageName,Weapon_Type, | |fields=_pageName,Weapon_Type,Weapon_Subtype,Rarity,Hand,Damage_Range,APS,AttackRange,Effect,ProfSTR,ProfDEX,ProfINT | ||
|format=template | |format=template | ||
|template=WeaponTable | |template=WeaponTable | ||
|where=Weapon_Type LIKE "%Melee" | |where=Weapon_Type LIKE "%Melee%" | ||
|order by=Rarity ASC | |||
|group by=_pageID | |group by=_pageID | ||
|limit = | |limit = 400 | ||
}} | }} | ||
|} | |} | ||
===Magic=== | |||
===<span id="Magic2"></span>Magic=== | |||
{|class="wikitable sortable" style="width: 100%;font-size:small;" | {|class="wikitable sortable" style="width: 100%;font-size:small;" | ||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name !! | !class=unsortable style="width:1%;"| !!style="width:1%;"|Name !!Type!!Rarity!!Hand!!Damage Range!!APS!!Range!!class=unsortable style="width:90%;"|Effect !!STR!!DEX!!INT | ||
|- | |- | ||
{{#cargo_query: | {{#cargo_query: | ||
tables=Weapon_Infobox | tables=Weapon_Infobox | ||
|fields=_pageName,Weapon_Type, | |fields=_pageName,Weapon_Type,Weapon_Subtype,Rarity,Hand,Damage_Range,APS,AttackRange,Effect,ProfSTR,ProfDEX,ProfINT | ||
|format=template | |format=template | ||
|template=WeaponTable | |template=WeaponTable | ||
|where=Weapon_Type LIKE "%Magic" | |where=Weapon_Type LIKE "%Magic%" | ||
|order by=Rarity ASC | |||
|group by=_pageID | |group by=_pageID | ||
|limit = | |limit = 400 | ||
}} | }} | ||
|} | |} | ||
===Ranged=== | ===Ranged=== | ||
{|class="wikitable sortable" style="width: 100%;font-size:small;" | {|class="wikitable sortable" style="width: 100%;font-size:small;" | ||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name !! | !class=unsortable style="width:1%;"| !!style="width:1%;"|Name !!Type!!Rarity!!Hand!!Damage Range!!APS!!Range!!class=unsortable style="width:90%;"|Effect !!STR!!DEX!!INT | ||
|- | |- | ||
{{#cargo_query: | {{#cargo_query: | ||
tables=Weapon_Infobox | tables=Weapon_Infobox | ||
|fields=_pageName,Weapon_Type, | |fields=_pageName,Weapon_Type,Weapon_Subtype,Rarity,Hand,Damage_Range,APS,AttackRange,Effect,ProfSTR,ProfDEX,ProfINT | ||
|format=template | |format=template | ||
|template=WeaponTable | |template=WeaponTable | ||
|where=Weapon_Type LIKE "%Ranged" | |where=Weapon_Type LIKE "%Ranged%" | ||
|order by=Rarity ASC | |||
|group by=_pageID | |group by=_pageID | ||
|limit = | |limit = 400 | ||
}} | }} | ||
|} | |} |
Latest revision as of 13:51, 15 May 2024
Tiny Rogues currently has 149 Melee weapons, 132 Ranged weapons, and 118 Magic weapons.
List of Weapons
Melee
Name | Type | Rarity | Hand | Damage Range | APS | Range | Effect | STR | DEX | INT | |
---|---|---|---|---|---|---|---|---|---|---|---|
Dagger | Dagger | 1 Common |
1 | 90-185 | 2 | Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | |||
Spiky Flail | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 1 Common |
1 | 55-100 | 1 | Medium | Primary attack spins a flail that deals striking damageAll striking damage is physical damage.. | C | |||
Katana | Two Handed Sword | 1 Common |
2 | 55-125 | 2.5 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | |||
Broken Hero Sword | One Handed Sword | 1 Common |
1 | 80-155 | 2 | Very Short | Primary attack deals slashing damageAll slashing damage is physical damage.. | E | E | ||
Hand Axe | Axe | 1 Common |
1 | 100-200 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | |||
Sickles | Sickles | 1 Common |
2 | 30-65 | 3 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times. | D | |||
Club | Mace | 1 Common |
1 | 105-215 | 2 | Short | Primary attack deal striking damageAll striking damage is physical damage.. | C | |||
Crop Scythe | Scythe | 1 Common |
2 | 65-150 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. | E | C | ||
Spear | Spear | 1 Common |
2 | 100-210 | 2 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | D | ||
Broadsword | One Handed Sword | 1 Common |
1 | 80-165 | 2.5 | Short | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | E | ||
Shortsword | One Handed Sword | 1 Common |
1 | 80-165 | 2.5 | Short | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | E | ||
Wooden Sword | One Handed Sword | 1 Common |
1 | 65-140 | 2.5 | Short | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | |||
Poleaxe | Polearm | 1 Common |
2 | 95-200 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On the tally of 5 primary attacks, does a special secondary attack that deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. |
E | |||
Twin Axes | Axe | 1 Common |
2 | 85-155 | 2 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage.. | C | E | ||
Rapier | One Handed Sword | 1 Common |
1 | 115-240 | 2 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On combat start, grants En GardeEn Garde is a buff that grants 20% increased attack speed and lasts 8 seconds.. |
C | |||
Circus Knives | Dagger | 1 Common |
2 | 110-205 | 2 | Very Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | |||
Wooden Bo | Daibo | 1 Common |
2 | 115-220 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage.. | E | D | ||
Rusty Fans | Fan | 1 Common |
2 | 55-105 | 3 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times. | D | |||
Crusader Mace | Mace | 1 Common |
1 | 105-245 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage. | D | |||
Side Sword | One Handed Sword | 1 Common |
1 | 75-170 | 2.5 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | D | E | |
Bastard Sword | Two Handed Sword | 1 Common |
2 | 95-200 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | |||
Cutlass | One Handed Sword | 1 Common |
1 | 60-125 | 2.5 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. On the tally of 5 Primary attacks, does a special Secondary attack that deals thrusting damageAll thrusting damage is physical damage.. |
E | D | ||
Draco Spear | Spear | 1 Common |
2 | 80-180 | 2 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 20% lethal hit Lethal Hits deal double damage. chance against dragons. |
D | E | ||
Morning Star | Mace | 2 Uncommon |
1 | 140-270 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. | C | |||
Battle Axe | Axe | 2 Uncommon |
1 | 115-230 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. | B | |||
Double Axe | Axe | 2 Uncommon |
1 | 50-105 | 2.5 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage. and hits twice. | C | E | ||
Tomahawk | Axe | 2 Uncommon |
1 | 115-225 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | D | ||
Claymore | Two Handed Sword | 2 Uncommon |
2 | 100-205 | 2.5 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | D | ||
Reinforced Club | Mace | 2 Uncommon |
1 | 145-285 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage.. | C | |||
Ninja Dagger | Dagger | 2 Uncommon |
1 | 100-200 | 2.5 | Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. grants +5% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier to this weapon. |
C | |||
Poison Sickles | Sickles | 2 Uncommon |
2 | 55-60 | 3 | Medium | Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times., inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and can hit multiple times. | C | E | ||
Spore Flail | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 2 Uncommon |
1 | 130-145 | 1 | Medium | Primary attack spins 2 flails that deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. As a Secondary attack, shoots spores that deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. while spinning for every second. |
C | E | E | |
Knob Twiddler | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 2 Uncommon |
1 | 105-215 | 2 | Very Short | Primary attack spins 2 flails that deal striking damageAll striking damage is physical damage.. | E | E | ||
Falchion | One Handed Sword | 2 Uncommon |
1 | 80-165 | 3 | Short | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | C | ||
Bardiche | Polearm | 2 Uncommon |
2 | 135-280 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On the tally of 3 Primary attacks, does a special Secondary attack that deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. |
C | E | ||
Runic Sword | One Handed Sword | 2 Uncommon |
1 | 100-200 | 3 | Short | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | C | ||
Double Scythe | Scythe | 2 Uncommon |
2 | 55-115 | 2.5 | Medium | Primary attacks deals slashing damageAll slashing damage is physical damage. and hit twice. | E | B | ||
Pike | Spear | 2 Uncommon |
2 | 125-255 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | C | ||
Hunting Knife | Dagger | 2 Uncommon |
1 | 110-235 | 2 | Very Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 100% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. when triggeringTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a mark. |
D | C | ||
Prop Knife | Dagger | 2 Uncommon |
1 | 55-105 | 2 | Very Short | Primary attack deals thrusting damageAll thrusting damage is physical damage. and fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit. | E | |||
Twin Daggers | Dagger | 2 Uncommon |
2 | 115-230 | 2.5 | Very Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has double critical hit chance The damage from critical hits is multiplied with your critical hit multiplier.. |
C | D | ||
Twin Karambits | Dagger | 2 Uncommon |
2 | 45-105 | 2.5 | Very Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On critical hit The damage from critical hits is multiplied with your critical hit multiplier., gain SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds.. |
D | C | ||
Cactus Flail | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 2 Uncommon |
1 | 195-405 | 1.5 | Far | Primary attack spins a flail that deals thrusting damageAll thrusting damage is physical damage. and inflicts Cactus PricklesCactus Prickles is a stackable debuff that adds +5 to 10 to physical damage taken per stack. Stacks last 2 seconds decaying one after another. Up to 10 stacks.. | A | |||
Crystal Flail | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 2 Uncommon |
1 | 185-425 | 1 | Medium | Primary attack spins a flail that deals striking damageAll striking damage is physical damage.. Triggers 3 crystals that deal thrusting damageAll thrusting damage is physical damage. each while spinning for every second. |
C | E | E | |
Nunchaku | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 2 Uncommon |
1 | 100-215 | 1.5 | Short | Primary attack spins 2 flails that deal striking damageAll striking damage is physical damage. and inflict InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds.. | C | D | ||
Balloon Hammer | Mace | 2 Uncommon |
1 | 95-160 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage. and intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds. on hit. | E | |||
Baseball Bat | Mace | 2 Uncommon |
1 | 135-280 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage.. This weapon gains 100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance with lucky hits Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.. |
C | |||
Crystal Sword | One Handed Sword | 2 Uncommon |
1 | 60-115 | 2.5 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. On the tally of 5 primary attacks, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a volley of crystals that deal thrusting damageAll thrusting damage is physical damage.. |
C | C | ||
Swift Saber | One Handed Sword | 2 Uncommon |
1 | 90-175 | 3 | Short | Primary attack deals slashing damageAll slashing damage is physical damage. and grants SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds. on hit. | D | C | ||
Crystal Halberd | Polearm | 2 Uncommon |
2 | 110-235 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. On the tally of 5 primary attacks, does a special secondary attack that deals slashing damageAll slashing damage is physical damage.. On the tally of 5 primary attacks, additionally triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. crystals that deal thrusting damageAll thrusting damage is physical damage.. |
C | D | ||
Cultist Sickles | Sickles | 2 Uncommon |
2 | 35-70 | 3 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times. This weapon gains +15% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against BleedingBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. enemies. |
C | E | ||
Executioner Sword | Two Handed Sword | 2 Uncommon |
2 | 170-355 | 1.5 | Far | Primary attack deals slashing damageAll slashing damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. | D | |||
Flameberge | Two Handed Sword | 2 Uncommon |
2 | 65-235 | 2 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. | C | C | ||
Grass Blade | Two Handed Sword | 2 Uncommon |
2 | 60-125 | 4 | Far | Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . | B | |||
Hero Sword | One Handed Sword | 3 Rare |
1 | 120-230 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. | B | B | ||
Golden Skean | Dagger | 3 Rare |
1 | 95-185 | 2 | Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon doubles its critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. |
D | D | ||
Buster Blade | Two Handed Sword | 3 Rare |
2 | 65-135 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., gain Limit BreakLimit Break is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with this weapon and lasts 1 room.. |
B | E | ||
Giant Slayer | Two Handed Sword | 3 Rare |
2 | 80-170 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. This weapon has 100% lethal hit Lethal Hits deal double damage. chance against bosses. |
C | |||
Ceremonial Knife | Dagger | 3 Rare |
1 | 205-230 | 2 | Short | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. This weapon inflicts maximum stacks of PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. with critical hits The damage from critical hits is multiplied with your critical hit multiplier.. |
C | C | ||
Lance | Spear | 3 Rare |
2 | 140-285 | 2.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Your % modifiers to movement speed also apply to damage dealt by this weapon. |
A | E | ||
The Hungry Blade | Dagger | 3 Rare |
1 | 130-270 | 2 | Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On kill, gain HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier. . |
A | |||
Big Chomper | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 3 Rare |
1 | 285-595 | 0.5 | Far | Primary attack spins a flail that deals striking damageAll striking damage is physical damage. and hits twice. | A | |||
Energysaber | One Handed Sword | 3 Rare |
1 | 45-205 | 4 | Medium | Primary attack deals energy damage. | B | C | ||
Maelstrom | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 3 Rare |
1 | 180-240 | 2 | Medium | Primary attack spins a flail that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . Wielding this weapon increases your movement speed by 20%. |
B | B | ||
Halberd | Polearm | 3 Rare |
2 | 140-280 | 2 | far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. On the tally of 3 Primary attacks, does a special Secondary attack that deals slashing damageAll slashing damage is physical damage.. |
C | C | ||
Lifehunt Scythe | Scythe | 3 Rare |
2 | 10-215 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. This weapon gains +25% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with hits to health. |
E | A | ||
Demon Blade | One Handed Sword | 3 Rare |
1 | 75-165 | 3 | Short | Primary attack deals slashing damageAll slashing damage is physical damage.. On kill, gain Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.. |
A | A | ||
War Fans | Fan | 3 Rare |
2 | 65-145 | 3 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times. Reduces global tally threshold requirements by -1. |
B | |||
Partizan | Spear | 3 Rare |
2 | 45-300 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On the tally of 5 primary attacks, does a special secondary attack that deals thrusting damageAll thrusting damage is physical damage.. |
C | B | ||
Gladius | One Handed Sword | 3 Rare |
1 | 120-225 | 3 | Short | Primary attack deals slashing damageAll slashing damage is physical damage.. Reduces global tally threshold requirements by -1. |
C | C | ||
The Separator | Axe | 3 Rare |
1 | 75-165 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. This weapon has 100% ruthless hit Ruthless Hits have 100% more top end damage. chance. |
A | |||
Flame Spear | Spear | 3 Rare |
2 | 50-180 | 2 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | C | C | C | |
Gargoyle Tail Axe | Axe | 3 Rare |
1 | 140-280 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds. on hit with critical hits The damage from critical hits is multiplied with your critical hit multiplier.. |
B | |||
Guitar Axe | Axe | 3 Rare |
1 | Slashing: 60-130 Sound: 30-60 |
2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage., also does a Secondary attack that deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. with each hit. | B | D | D | |
Winged Axes | Axe | 3 Rare |
2 | 95-185 | 2.5 | Far | Primary attacks deal slashing damageAll slashing damage is physical damage. and grant TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. when both axes hit. | B | C | ||
Gemini Daggers | Dagger | 3 Rare |
2 | 80-165 | 3 | Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has +100% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
B | B | ||
Mail Breaker | Dagger | 3 Rare |
1 | 135-285 | 2 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts full stacks of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. | D | C | ||
Coral Flail | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 3 Rare |
1 | 85-175 | 0.5 | Far | Primary attack spins 3 flails that deal striking damageAll striking damage is physical damage.. As a Secondary attack, shoots bubbles that deal cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. while spinning for 1.25 times per second. |
C | C | ||
Blacksmith Hammer | Mace | 3 Rare |
1 | 140-270 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage.. This weapon gains 25% more damage from weapon upgrade levels. |
B | |||
Clockwork Hammer | Mace | 3 Rare |
1 | 150-320 | 2.5 | Short | Primary attack deals striking damageAll striking damage is physical damage.. Attacks with this weapon advance your periodical effects by 0.25 seconds. |
B | D | ||
Giant Hammer | Mace | 3 Rare |
1 | 215-455 | 1.5 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. This weapon gains +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance. |
A | |||
Magi-Tech Hammer | Mace | 3 Rare |
1 | 160-335 | 2 | Short | Primary attack deals striking damageAll striking damage is physical damage.. Each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants +25% crushing hit Crushing Hits are guaranteed to roll top end damage. chance to this weapon. |
B | B | ||
Needle | One Handed Sword | 3 Rare |
1 | 80-160 | 3 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Deals 25% less damage to armor , but 25% more to HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.. |
B | E | ||
Fire Scimitar | One Handed Sword | 3 Rare |
1 | 125-165 | 3 | Medium | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . On critical hit The damage from critical hits is multiplied with your critical hit multiplier. with this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an fiery burst dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . [0.25 seconds cooldown] |
C | E | C | |
Ice Scimitar | One Handed Sword | 3 Rare |
1 | 130-185 | 3 | Medium | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . On critical hit The damage from critical hits is multiplied with your critical hit multiplier. with this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an icy burst dealing cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . [0.25 seconds cooldown] |
E | C | C | |
Bone Scythe | Scythe | 3 Rare |
2 | 90-180 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon grant you a Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. . Primary attacks consume 1 Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a bone spear that deals thrusting damageAll thrusting damage is physical damage.. |
E | B | ||
Druid Sickles | Sickles | 3 Rare |
2 | 50-110 | 3 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times. On critical hit The damage from critical hits is multiplied with your critical hit multiplier. with this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a thorn root to grow beneath the enemy that deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and can hit multiple times and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . |
D | D | ||
Jagged Sickles | Sickles | 3 Rare |
2 | 65-135 | 2.5 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage., inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. and can hit multiple times. | D | B | ||
Frost Spear | Spear | 3 Rare |
2 | 100-130 | 2 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | C | C | C | |
Gichang | Spear | 3 Rare |
2 | 145-300 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. During combat this weapon periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your on-combat-start effects every 8 seconds. |
B | B | ||
Unicorn Spear | Spear | 3 Rare |
2 | 165-340 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 100% lethal hit Lethal Hits deal double damage. chance with lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.. |
B | B | C | |
Beam Sword | Two Handed Sword | 3 Rare |
2 | 50-100 slashing 20-230 energy |
3 | Far | Primary attacks deal slashing damageAll slashing damage is physical damage. and have a 30%🍀 chance on-attack to shoot a beam Secondary attack that deals energy damage. | B | C | ||
Chainsaw Katana | Two Handed Sword | 3 Rare |
2 | 75-155 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage. and inflicts RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.. | A | |||
Flying Dragon Sword | Two Handed Sword | 3 Rare |
2 | 105-225 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. Wielding this weapon grants dragon wings and 50% increased movement speed. |
B | C | ||
Vorpal Blade | Two Handed Sword | 3 Rare |
50-115 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon grant SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.. [4 seconds cooldown] |
E | A | E | ||
Berserker Axes | Axe | 4 Epic |
2 | 85-165 | 3 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage.. Grants a stack of rageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. when both axes hit. |
A | C | ||
Butcher Cleaver | Axe | 4 Epic |
1 | 195-375 | 1.5 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. inflicted by this weapon deals triple damage. |
A | |||
Gimmershred | Axe | 4 Epic |
1 | 125-170 cold 65-235 fire 5-300 lightning |
3 | Medium | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , then fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , then lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. | A | A | A | |
Moonshine Greatsword | Two Handed Sword | 4 Epic |
2 | 75-155 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On draining an accumulated amount of 0.5 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a moon beam that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. to a random enemy. |
D | D | S | |
Zweihander | Two Handed Sword | 4 Epic |
2 | 115-235 | 1.5 | Far | Primary attack deals slashing damageAll slashing damage is physical damage. and hits up to two times. Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally adds +10 to top end slashingAll slashing damage is physical damage. damage of this weapon. |
S | |||
Soulthief Dagger | Dagger | 4 Epic |
1 | 105-205 | 3 | Medium | This weapon gains +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier per Soul you have. (Up to 1000%) |
A | B | ||
Trident | Spear | 4 Epic |
2 | 55-110 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and hits 3 times. | A | A | ||
Echoing Fury | Mace | 4 Epic |
1 | 150-325 | 2 | Medium | Primary attacks deal striking damageAll striking damage is physical damage. and grant a stack of FuryFury is a stackable emotion buff that grants 4% increased damage per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. on hit. This weapon has +100% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
A | A | ||
Quecholli | Mace | 4 Epic |
1 | 105-185 | 3 | Short | Primary attack deals striking damageAll striking damage is physical damage.. TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an explosionExplosion damage persists through the armor threshold. on hit, that deals explosion damageExplosion damage persists through the armor threshold.. |
A | |||
Amazon Spear | Spear | 4 Epic |
2 | 160-330 | 3 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. While wielding this weapon, your dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. equal the higher of the two values. |
A | A | ||
Reaper's Toll | Scythe | 4 Epic |
2 | 65-125 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. During combat, periodically spawns a blood charge pickup that grants Blood RushBlood Rush is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with the Reaper's Toll and lasts 5 seconds. every 10 seconds. |
A | A | ||
Axe of Despair | Axe | 4 Epic |
1 | 445-915 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. | ||||
Frostbane | One Handed Sword | 4 Epic |
1 | 130-185 | 3 | Medium | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. . | A | A | ||
Muramasa | One Handed Sword | 4 Epic |
1 | 185-400 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage., also does a secondary attack that deals slashing damageAll slashing damage is physical damage. and can hit multiple times. Increases the duration of Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds. by +4 seconds. |
A | A | ||
Starfury | One Handed Sword | 4 Epic |
1 | 60-115 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage., also does a secondary attack that deals slashing damageAll slashing damage is physical damage. and can hit multiple times. | C | C | C | |
Salamandra | One Handed Sword | 4 Epic |
1 | 85-205 | 2 | Medium | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . Grants 2 Salamandragon companions . APS: 1.00 DMG: 82 to 191 fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. Grants: 15% increased fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. |
A | C | C | |
Colossus Machete | Axe | 4 Epic |
1 | 150-295 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. grants +1% crushing hit Crushing Hits are guaranteed to roll top end damage. chance to this weapon. |
S | |||
Imp Dagger | Dagger | 4 Epic |
1 | 75-150 | 3 | Short | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier depending on how evil your alignment is. (Up to 400%) |
S | |||
Shadow Dagger | Dagger | 4 Epic |
1 | 75-400 | 2 | Medium | Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflicts a stack of corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. Stacks of corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack. inflicted while wielding this weapon add +5% to critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier taken. |
B | A | B | |
Tempest Fans | Fan | 4 Epic |
2 | 65-125 slashing 115-225 cold |
2 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times, also does a Secondary attack that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and grants TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.. | A | |||
Anchor Flail | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 4 Epic |
1 | 760-1550 | 0.5 | Far | Primary attack spins a flail that deals striking damageAll striking damage is physical damage.. Wielding this weapon slows your movement speed by 20%. |
S | |||
Gunchaku | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 4 Epic |
65-145 | 1 | Far | Primary attack spins 2 flails that deal striking damageAll striking damage is physical damage.. This weapon is also considered ranged and a gun. As a Secondary attack, shoots bullets that deal thrusting damageAll thrusting damage is physical damage. while spinning for 4.5 times per second. |
B | B | |||
Stormhammer | Mace | 4 Epic |
1 | 145-300 | 2.5 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. On-taking-damage, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and grants you 4 stacks of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.. [Chains between 5 enemies.] |
A | C | ||
Raijin | One Handed Sword | 4 Epic |
1 | 95-195 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Each attack triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.1 seconds cooldown] |
A | A | ||
Bisento | Polearm | 4 Epic |
2 | 110-230 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On the tally of 3 primary attacks, does a special secondary attack that deals slashing damageAll slashing damage is physical damage.. |
S | B | ||
Lucerne | Polearm | 4 Epic |
2 | 145-290 | 2.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. On the tally of 3 primary attacks, does a special secondary attack that deals striking damageAll striking damage is physical damage.. This weapon has 100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance with strikingAll striking damage is physical damage. damage. |
A | D | ||
Cyber Sickles | Sickles | 4 Epic |
2 | 55-105 | 4 | Medium | Primary attack deal slashing damageAll slashing damage is physical damage. and can hit multiple times. Each point of mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance to this weapon. |
A | A | ||
Titan Sickle | Sickles | 4 Epic |
2 | 75-150 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage. and can hit multiple times. Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. grants +1% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance to this weapon. |
A | A | ||
Dragonslayer Lance | Spear | 4 Epic |
2 | 130-275 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% ruthless hit Ruthless Hits have 100% more top end damage. chance against dragons. |
A | |||
Dragonslayer Greatsword | Two Handed Sword | 4 Epic |
2 | 105-220 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. This weapon has 100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against dragons. |
A | |||
Misfit's Sword | One Handed Sword | 4 Epic |
1 | 130-275 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage. and deals guaranteed critical hits The damage from critical hits is multiplied with your critical hit multiplier. with hits at the farthest extent. | A | A | ||
Stormbreaker | Axe | 5 Legendary |
1 | 95-185 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On hit, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 2 enemies.] [0.1 seconds cooldown] |
S | C | C | |
Zenith | Two Handed Sword | 5 Legendary |
2 | 50-175 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. 95-130 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. 5-220 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. 105-120 PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. 30-195 dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. 85-140 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. |
5 | Far | Primary attack cycles between dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock., PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times., dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. , radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. | S | S | S | |
Death Sickles | Sickles | 5 Legendary |
2 | 55-105 | 4 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times. This weapon gains +2.5% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance per Soul you have. (Up to 100%) |
S | S | ||
Sun Vortex | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 5 Legendary |
1 | 105-355 | 1.5 | Far | Primary attack spins a flail that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . As a Secondary attack, shoots fire beams that deal fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. damage while spinning for 2.5 per second. |
S | S | ||
Mjolnir | Mace | 5 Legendary |
1 | 165-355 | 2 | Far | Primary attack deals striking damageAll striking damage is physical damage.. Triggers lightning strikes during attack that deal 10-1705 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. every 2 units moved. | S | S | ||
Gungnir | Spear | 5 Legendary |
2 | 100-210 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Each attack also triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that each deal lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.1 seconds cooldown] |
S | S | S | |
Excalibur | One Handed Sword | 5 Legendary |
1 | 85-165 slashing damageAll slashing damage is physical damage. 80-165 thrusting damageAll thrusting damage is physical damage. |
3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage., also does a secondary attack that deals thrusting damageAll thrusting damage is physical damage.. Evolves into True Excalibur at upgrade level 4. |
A | S | ||
Lightbringer | One Handed Sword | 5 Legendary |
1 | 115-225 | 4 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Periodically calls down a beam of light on an enemy that inflicts radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and 10 stacks of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. 2 times per second. |
S | S | S | |
Leviathan Axe | Axe | 5 Legendary |
1 | 175-355 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. Possession of this axe makes you a disciple of the leviathan. |
S | S | ||
Divine Axe | Axe | 5 Legendary |
1 | 180-240 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Gains +1 upgrade level for each 10 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. you have. |
S | |||
Carnwennan | Dagger | 5 Legendary |
1 | 115-235 | 4 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance. |
S | S | S | |
Punk Hazard | Dagger | 5 Legendary |
2 | 65-230 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. 125-170 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. |
4 | Short | Primary attack alternates between dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . This weapon deals 100% increased fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. against chilledChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. enemies and 100% increased coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. damage against burningBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. enemies. |
S | S | ||
Flailstrom | FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 5 Legendary |
1 | 205-445 | 1 | Far | Primary attack spins 2 flails that deal striking damageAll striking damage is physical damage. and hit 3 times. | ||||
Ragnarok | Mace | 5 Legendary |
1 | 120-240 | 3 | Short | Primary attack deals striking damageAll striking damage is physical damage.. During combat, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. lightning strikes that deal lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. or meteors that deal fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. 3 times per second. |
S | |||
Frostbringer | One Handed Sword | 5 Legendary |
1 | 115-225 | 4 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Periodically calls down a blizzard on enemies that inflicts chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. and deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with each snowflake 10 times per second. |
S | S | S | |
Infernobringer | One Handed Sword | 5 Legendary |
1 | 115-225 | 4 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Periodically calls down a meteor on an enemy that inflicts fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. damage and burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. every 2 seconds. |
S | S | S | |
Phoenix | One Handed Sword | 5 Legendary |
1 | 100-310 | 4 | Medium | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . During combat, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a phoenix flying across the arena dealing fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. damage every 4 seconds. |
S | S | ||
Plaguebringer | One Handed Sword | 5 Legendary |
1 | 115-225 | 4 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Periodically calls down poisonous rain on enemies that inflicts poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and a stack of PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. with each drop 10 times per second. |
S | S | S | |
Shadowbringer | One Handed Sword | 5 Legendary |
1 | 75-160 | 4 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Periodically calls down a falling sword on an enemy that inflicts dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and 10 stacks of GloomGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. every 4 seconds. |
S | S | S | |
True Excalibur | One Handed Sword | 5 Legendary |
1 | 105-205 slashing 105-205 thrusting |
3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage., also does a Secondary attack that deals thrusting damageAll thrusting damage is physical damage.. | S | S | ||
Rhongomyniad | Spear | 5 Legendary |
2 | 145-315 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% ruthless hit Ruthless Hits have 100% more top end damage. chance. |
S | S | S | |
Necrosword | Two Handed Sword | 5 Legendary |
2 | 35-160 | 3 | Far | Primary attack deals necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. . Grants a Doppelganger companion . APS: 2.00 DMG: 197 to 908 necroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. Grants: +25% chance for weapon attacks to repeatRepeated attacks deal 25% less damage. . |
S | S | S | |
Stormbringer | One Handed Sword | 5 Legendary |
1 | 115-225 | 4 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. Periodically calls down a lightning strike that inflicts lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. damage and 5 stacks of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. 5 times per second. |
S | S | S |
Magic
Name | Type | Rarity | Hand | Damage Range | APS | Range | Effect | STR | DEX | INT | |
---|---|---|---|---|---|---|---|---|---|---|---|
Apprentice Wand | Wand | 1 Common |
1 | 55-115 | 3 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. | D | |||
Magic Missile Wand | Wand | 1 Common |
1 | 55-110 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | |||
Oak Staff | Stave | 1 Common |
2 | 55-215 | 2 | Medium | Primary attack deals magical damage. | D | |||
King Bible | BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 1 Common |
1 | 105-215 | 1 | Short | Primary attack deals striking damageAll striking damage is physical damage.. | D | D | ||
Fireball Wand | Wand | 1 Common |
1 | 50-185 | 1.5 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | E | D | ||
Fey Lute | Instrument | 1 Common |
2 | 80-150 | 2 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | D | D | ||
Priest Scepter | ScepterThis weapon is considered a channeling weapon. | 1 Common |
1 | 50-85 | 5 | Medium | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . | E | D | ||
Ivy Scroll | Scroll | 1 Common |
1 | 145-300 | 1.25 | Very Far | Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . | D | |||
Prism Staff | Stave | 2 Uncommon |
2 | 50 - 185 | 2 | Far | Primary attack deals magical damage. | D | C | ||
Razor Wand | Wand | 2 Uncommon |
1 | 30-60 | 3 | Far | Primary attack deal slashing damageAll slashing damage is physical damage., inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. and hit 2 times. | D | C | ||
Slime Wand | Wand | 2 Uncommon |
1 | 70-150 | 3 | Medium | Primary attack deals striking damageAll striking damage is physical damage. and inflicts Sticky GooSticky Goo is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.. | D | |||
Bone Wand | Wand | 2 Uncommon |
1 | 70-140 | 3 | Far | Primary attack deals striking damageAll striking damage is physical damage.. | D | C | ||
Freezing Scepter | ScepterThis weapon is considered a channeling weapon. | 2 Uncommon |
1 | 65-95 | 5 | Medium | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | E | D | ||
Mana Scepter | ScepterThis weapon is considered a channeling weapon. | 2 Uncommon |
1 | 55-100 | 5 | Medium | Primary attack deals magical damage. 50% of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drained by this weapon is refunded. |
C | |||
Acid Cloud Scroll | Scroll | 2 Uncommon |
1 | 185-205 | 2 | Very Far | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | E | C | ||
Blizzard Scroll | Scroll | 2 Uncommon |
1 | 165-215 | 2 | Very Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | E | C | ||
Firestorm Scroll | Scroll | 2 Uncommon |
1 | 45-165 | 3 | Very Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | D | |||
Arcane Torrent Tome | Spellbook | 2 Uncommon |
1 | 45-115 | 2.5 | Far | Spawns an arcane totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals thrusting damageAll thrusting damage is physical damage. with its primary attack. [Totem Limit: 3] |
E | B | ||
Crimson Staff | Stave | 2 Uncommon |
2 | 15-235 | 2 | Primary attack deals energy damage and inflicts DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . | B | ||||
Scorching Staff | Stave | 2 Uncommon |
2 | 75-275 | 2 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. | C | C | ||
Bubble Wand | Wand | 2 Uncommon |
1 | 65-90 | 4 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | C | |||
Holy Bolt Wand | Wand | 2 Uncommon |
1 | 100-115 | 2 | Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . | E | D | D | |
Leaf Wand | Wand | 2 Uncommon |
1 | 55-110 | 2 | Far | Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.. | E | D | ||
Firebomb Codex | Spellbook | 2 Uncommon |
1 | 75-265 | 1.5 | Far | Spawns a firebomb totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. with its primary attack. [Totem Limit: 2] burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. inflicted by this weapon deals 25% more damage. |
D | C | ||
Arc Staff | Stave | 2 Uncommon |
2 | 5-500 | 2 | Far | Primary attack is a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] | C | |||
Spark Wand | Wand | 2 Uncommon |
1 | 5-150 | 3 | Far | Primary attacks deal lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. | E | C | ||
Triangle | Instrument | 2 Uncommon |
2 | 165-315 | 2 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | ||||
Acoustic Guitar | Instrument | 2 Uncommon |
2 | 75-150 | 2.5 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | C | D | ||
Maracas | Instrument | 2 Uncommon |
2 | 50-100 | 4 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. Each attack with this weapon grants you a stack of Cha-Cha-ChaCha-Cha-Cha is a stackable buff that grants 20% increased periodical rate per stack. Stacks last 4 seconds decaying one after another. Up to 3 stacks. . |
C | C | ||
Druid Bible | BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 2 Uncommon |
1 | 105-210 | 1 | Short | Primary attack deals striking damageAll striking damage is physical damage.. As a secondary attack, shoots leafs that deal nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflict NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. while spinning for 2 times per second. |
E | D | ||
Banjo | Instrument | 2 Uncommon |
2 | 50-100 | 4 | Medium | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | C | C | ||
Pan Flute | Instrument | 2 Uncommon |
2 | 95-195 | 2 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. and inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . | D | C | ||
Crystal Scepter | ScepterThis weapon is considered a channeling weapon. | 2 Uncommon |
1 | 50-95 | 5 | Medium | Primary attack deals magical damage. On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. 3 crystals that deal thrusting damageAll thrusting damage is physical damage. each. |
C | |||
Luster Scroll | Scroll | 2 Uncommon |
1 | 150-235 | 2 | Very Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . | C | |||
Rubber Duck Scroll | Scroll | 2 Uncommon |
1 | 140-280 | 1.5 | Very Far | Primary attacks deal striking damageAll striking damage is physical damage. and confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.. | E | |||
Knife Summon Tome | Spellbook | 2 Uncommon |
1 | 120-250 | 2.5 | Far | Spawns a cupboard totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals slashing damageAll slashing damage is physical damage. with its primary attack and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. [Totem Limit: 2] |
C | C | ||
Consecration Tome | Spellbook | 2 Uncommon |
1 | 55-95 | 2 | Far | Spawns a holy totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. with its primary attack and inflicts a stack of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. [Totem Limit: 3] |
D | C | ||
Chrono Staff | Stave | 2 Uncommon |
2 | 140-255 | 2 | Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. . | D | C | ||
Frostbite Staff | Stave | 2 Uncommon |
160-215 | 2 | Medium | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. . | C | C | |||
Crystal Wand | Wand | 2 Uncommon |
1 | 70-140 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. 3 crystals that deal thrusting damageAll thrusting damage is physical damage. each. |
E | E | C | |
Snow Wand | Wand | 2 Uncommon |
1 | 135-180 | 2 | Medium | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | E | C | ||
Wisp Wand | Wand | 2 Uncommon |
1 | 45-185 | 1.5 | Medium | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit and inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.. | C | |||
Holy Staff | Stave | 3 Rare |
2 | 165-275 | 2 | Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . This weapon inflicts 10 stacks of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. with each hit. |
C | B | ||
Tornado Wand | Wand | 3 Rare |
1 | 165-215 | 2 | Very Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | E | C | ||
Shock Wand | Wand | 3 Rare |
1 | 5-175 | 4 | Far | Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. This weapon inflicts 5 stacks of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. with each hit. |
B | |||
Thunderstorm Scroll | Scroll | 3 Rare |
1 | 5-600 | 1.5 | Very Far | Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. | E | B | ||
Disintegration Scepter | ScepterThis weapon is considered a channeling weapon. | 3 Rare |
1 | 15-175 | 5 | Medium | Primary attack deals energy damage and inflicts a stack of DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . | E | B | ||
Spectral Blade Wand | Wand | 3 Rare |
1 | 40-85 | 3 | Far | Primary attacks deal slashing damageAll slashing damage is physical damage. and hit 2 times. | B | B | ||
Ballista Construction Manual | Spellbook | 3 Rare |
1 | 65-125 | 2 | Far | Spawns up to 2 ballistas that deal thrusting damageAll thrusting damage is physical damage. with their primary attacks. | B | C | ||
Toxic Scepter | ScepterThis weapon is considered a channeling weapon. | 3 Rare |
1 | 70-75 | 5 | Medium | Primary attack deals PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a poison burst dealing poison damage. [0.25 seconds cooldown] |
C | B | ||
Candy Scroll | Scroll | 3 Rare |
1 | 120-245 | 2 | Very Far | Primary attack deals striking damageAll striking damage is physical damage.. On attack, gain a stack of Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. . |
B | |||
Comet Scroll | Scroll | 3 Rare |
1 | 90-155 radiant 160-330 magical |
3 | Primary attacks deal radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . Has a 10% chance to instead cast a secondary attack that deals magical damage and leaves behind a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. on impact. | D | B | |||
Toad Plague Scroll | Scroll | 3 Rare |
1 | 175-195 | 2.5 | Very Far | Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. . | B | |||
Unholy Bible | BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 3 Rare |
1 | 75-150 | 1 | Medium | Primary attacks deal striking damageAll striking damage is physical damage. and inflict a stack of DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.. | C | B | ||
Vilethorn | Stave | 3 Rare |
2 | 185-205 | 1.5 | Medium | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | B | |||
Beetle Wand | Wand | 3 Rare |
1 | 175-185 | 2 | Very Far | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. . | B | |||
Harp | Instrument | 3 Rare |
2 | 75-150 | 2.5 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. This weapon has +25% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance. |
C | B | ||
Icicle Wand | Wand | 3 Rare |
1 | 60-80 | 1.5 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. additionally adds +20% chance to be lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. from this weapon. |
E | C | ||
Kugelblitz Wand | Wand | 3 Rare |
1 | 5-400 | 1 | Far | Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. | E | B | ||
Holy Bible | BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 3 Rare |
1 | 345-785 | 1 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. As a secondary attack this weapon strikes a random enemy with a beam of light dealing radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicting a stack of JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. 2 times per second. |
B | B | ||
Ruby Wand | Wand | 3 Rare |
1 | 35-115 | 4 | Medium | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . | C | B | ||
Slither Wand | Wand | 3 Rare |
1 | 110-235 | 2 | Far | Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict both PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. | E | B | ||
Bell | Instrument | 3 Rare |
1 | 110-230 | 2 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | D | C | C | |
Trumpet | Instrument | 3 Rare |
2 | 50-100 | 2 | Very Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. and triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your on-combat-start effects. |
E | B | D | |
Kazoo | Instrument | 3 Rare |
1 | 60-125 | 2 | Very Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. This weapon deals guaranteed crushing hits Crushing Hits are guaranteed to roll top end damage. at close rangeClose Range is indicated by a little red ruler next to damage numbers. . |
C | D | ||
Galactic Bible | BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 3 Rare |
1 | 215-525 | 1 | Far | Primary attack deals striking damageAll striking damage is physical damage.. While using this weapon you have 100% increased orbital speed. | E | B | ||
Accordion | Instrument | 3 Rare |
2 | 65-130 | 2 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. This weapon gains 10% more attack speed per stack of Tipsiness you have. (Up to 100%) |
B | C | ||
Drain Scepter | ScepterThis weapon is considered a channeling weapon. | 3 Rare |
1 | 65-130 | 5 | Medium | Primary attack deals wound damageAll wound damage is physical damage. , inflicts DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. and grants InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. . | B | C | ||
Banshee Tome | Spellbook | 3 Rare |
1 | 200-335 | 1 | Far | Spawns a spooky totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with its primary attack and fearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit. [Totem Limit: 3] |
D | D | A | |
Bombardment Tome | Spellbook | 3 Rare |
1 | 80-155 | 1 | Far | Spawns a mortar totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals explosion damageExplosion damage persists through the armor threshold. with its primary attack. [Totem Limit: 3] |
C | C | B | |
Icicle Tome | Spellbook | 3 Rare |
1 | 115-145 | 1.5 | Far | Spawns a icicle totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with its primary attack. [Totem Limit: 2] Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants this +1% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance. |
D | B | ||
Agony Staff | Stave | 3 Rare |
2 | 130-265 | 2 | Far | Primary attack deals wound damageAll wound damage is physical damage. and inflicts VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. | E | D | ||
Magi-Tech Staff | Stave | 3 Rare |
2 | 25-250 | 2.5 | Far | Primary attack deals energy damage. This weapon has double attack speed during mana burnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over.. |
D | B | ||
Sapphire Wand | Wand | 3 Rare |
1 | 80-105 | 4 | Medium | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. | A | |||
Topaz Wand | Wand | 3 Rare |
1 | 5-250 | 4 | Medium | Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and inflicts InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds.. | C | B | ||
Spider Summon Tome | Spellbook | 4 Epic |
1 | 125-270 | 1 | Far | Spawns a spider summon totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals thrusting damageAll thrusting damage is physical damage. with its primary attack and inflicts Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. . [Totem Limit: 2] |
D | D | A | |
Explosion Scroll | Scroll | 4 Epic |
1 | 170-430 | 1.5 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | D | A | ||
Blasting Wand | Wand | 4 Epic |
1 | 80-190 | 4 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | E | A | ||
Demon Scythe Wand | Wand | 4 Epic |
1 | 45-90 | 3 | Far | Primary attacks deal slashing damageAll slashing damage is physical damage. and hit 3 times. | B | A | ||
Archon Scepter | ScepterThis weapon is considered a channeling weapon. | 4 Epic |
1 | 45-95 | 5 | Short | Primary attack deals magical damage and grants a stack of ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.. | S | |||
Dark Wizard Staff | Stave | 4 Epic |
2 | 45-245 | 2 | Far | Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. . This weapon deals 25% more damage depending on how evil you are. (Up to 100%) |
A | A | ||
Lightning Staff | Stave | 4 Epic |
2 | 5-300 | 2 | Far | Primary attack deal lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and can hit multiple times. | C | A | ||
Dark Wand | Wand | 4 Epic |
1 | 45-215 | 3 | Far | Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflict corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. | D | A | ||
Dragon's Breath | Wand | 4 Epic |
1 | 100-100 | 8 | Medium | Primary attacks deal fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflict ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. | A | A | ||
Frozen Orb Wand | Wand | 4 Epic |
1 | 175-245 | 1 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | E | A | ||
Ex Mortis | Spellbook | 4 Epic |
1 | 90-180 | 2.5 | Far | Spawns a bonespire totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals thrusting damageAll thrusting damage is physical damage. with its primary attack. [Totem Limit: 3] critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your on taking damage effects. [1 second cooldown] |
D | D | S | |
Rift Wand | Wand | 4 Epic |
1 | 90-180 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. cursed hit Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit., triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a corrupted trident that deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflicts corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. [0.15 seconds cooldown] |
D | A | ||
Metal Guitar | Instrument | 4 Epic |
2 | 40-90 | 3 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. Each attack also triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that each deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 2 enemies.] [0.1 seconds cooldown] |
A | A | A | |
Abyssal Bible | BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 4 Epic |
1 | 120-245 | 1 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. with this weapon summon an abyssal wraith companion that lasts 4 seconds. Abyssal Wraiths: APS: 2.00 DMG:dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. Grants: +5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. [0.1 seconds cooldown] |
D | A | ||
Sin Bible | BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 4 Epic |
1 | 135-285 | 1 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. This weapon gains 10% more attack speed per Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. you have. (Up to 100%) |
E | A | ||
E-Piano | Instrument | 4 Epic |
2 | 45-90 | 3 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. While standing still you have double the attack speed with this weapon. |
A | A | ||
Saxophone | Instrument | 4 Epic |
2 | 55-110 | 4 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. This weapon has double lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.. |
A | A | A | |
Asteroid Defense Scepter | ScepterThis weapon is considered a channeling weapon. | 4 Epic |
1 | 15-155 | 5 | Medium | Primary attack deals energy damage. Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a beam that deals energy damage 2 times per second. |
D | A | ||
Judgement Scroll | Scroll | 4 Epic |
1 | 240-515 | 1.5 | Very Far | Primary attack deals striking damageAll striking damage is physical damage. and inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.. (Striking damage also counts towards infliction damage of Judgement.) |
A | A | ||
Treasure Scroll | Scroll | 4 Epic |
1 | 165-355 | 3 | Very Far | Primary attack deals striking damageAll striking damage is physical damage.. This weapon deals 0.2% more damage per gold you have. (Up to 100%) |
||||
Shadow Grasp Tome | Spellbook | 4 Epic |
1 | 70-265 | 1.5 | Far | Spawns a shadow totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. with its primary attack. [Totem Limit: 2] This weapon has 100% cursed hit Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. chance. |
C | A | ||
Barbwire Staff | Stave | 4 Epic |
2 | 115-245 | 1.5 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage., can hit multiple times and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. | A | |||
Warlock Staff | Stave | 4 Epic |
2 | 80-385 | 2 | Far | Primary attack deals necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. . NecrosisNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. inflicted by critical hit The damage from critical hits is multiplied with your critical hit multiplier. with this weapon deals double damage. | S | |||
Hydra Wand | Wand | 4 Epic |
1 | 80-275 | 2 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . During combat, periodically summons a fire hydra companion that lasts 8 seconds every 4 seconds. Fire Hydra: APS: 1.00 DMG: fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. Grants: 25% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. tick rate |
C | A | ||
Skull Wand | Wand | 4 Epic |
1 | 70-155 | 1.5 | Very Far | Primary attacks deal striking damageAll striking damage is physical damage. and inflict ClackClack is a stackable damage over time status effect that deals 50% of infliction damage as striking damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . | A | |||
Staff of Unlimited Power | Stave | 5 Legendary |
2 | 5-115 | 8 | Far | Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and grants a stack of Limited PowerLimited Power is a stackable status effect that grants +10 power per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.. [Chains between 3 enemies] | S | |||
Rainbow Staff | Stave | 5 Legendary |
2 | 40-140 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. 75-105 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. 5-175 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. 85-95 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. |
2 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock., poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. at the same time. | S | S | S | |
Meteor Scroll | Scroll | 5 Legendary |
1 | 305-955 | 1 | Very Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.. burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. inflicted by this weapon deals triple damage. |
S | S | ||
Nimbus Scroll | Scroll | 5 Legendary |
1 | 1-300 | 5 | Very Far | Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and inflicts a stack of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. . Stacks of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. inflicted by this weapon double their effect. |
C | S | ||
Blight Wand | Wand | 5 Legendary |
1 | 95-105 | 4 | Far | Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. . | S | S | ||
Obliteration Wand | Wand | 5 Legendary |
1 | 30-105 fire 20-120 dark |
4 | Very Far | Primary attack deal fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. or dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. . | S | S | S | |
Volcanic Codex | Spellbook | 5 Legendary |
1 | 70-200 | 3 | Far | Spawns a volcanic totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. with its primary attack. [Totem Limit: 3] |
S | |||
Spirit Wand | Wand | 5 Legendary |
1 | 85-115 | 1 | Very Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts HauntHaunt is a status effect that spawns up to 1 ghost when the affected target dies. Lasts 10 seconds. and ShiverShiver is a cold damage over time status effect that deals 400% of cold infliction damage as cold damage 2 times per second for 10 seconds.. | S | |||
Inferno Orb Wand | Wand | 5 Legendary |
1 | 125-325 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. | 1 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | S | |||
Eldritch Bible | BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 5 Legendary |
1 | 120-235 | 1 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. During combat, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a tentacle dealing strikingAll striking damage is physical damage. damage and inflicting HorrorHorror is a emotion debuff that adds +200% to minimum damage taken roll and counts as Fear and lasts 8 seconds. every 2 seconds. |
C | S | ||
Matrix Bible | BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed. | 5 Legendary |
1 | 165-345 | 1 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. During combat, periodically hacks a nearby enemy inflicting VirusVirus is a damage over time status effect that deals 100% of infliction damage as energy damage 1 time per second for 8 seconds., assuming 2500 infliction damage every 4 seconds. |
S | |||
Ocarina of Time | Instrument | 5 Legendary |
2 | 85-165 | 2.50 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. Wielding this weapon doubles the rate of your periodical effects. |
S | S | ||
The Siren | Instrument | 5 Legendary |
2 | 90-190 | 4 | Far | Primary attack deal sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. and charms on hit. CharmCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. from this weapon has double the effect. |
S | S | ||
Hyperbeam Scepter | ScepterThis weapon is considered a channeling weapon. | 5 Legendary |
2 | 175-765 | 4 | Far | Primary attack deals energy damage. Can only be active for 4 seconds at a time and then has to cooldown for 4 seconds. |
S | S | ||
Nirvana | ScepterThis weapon is considered a channeling weapon. | 5 Legendary |
1 | 100-170 | 5 | Medium | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . | S | S | ||
Aurora Scroll | Scroll | 5 Legendary |
1 | 90-150 | 2 | Very Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds.. | S | |||
Fiend Commander Codex | Spellbook | 5 Legendary |
1 | 60-100 | 1.25 | Far | Spawns a hell portal totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals striking damageAll striking damage is physical damage. with its primary attack and inflicts Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. . [Totem Limit: 3] Grants 4 Imp companions . APS: 2.00 DMG: 109 to 208 thrustingAll thrusting damage is physical damage. Grants: 5% increased attack speed. |
S | S | ||
Balrog Wand | Wand | 5 Legendary |
1 | 145-485 | 1.25 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | S | S |
Ranged
Name | Type | Rarity | Hand | Damage Range | APS | Range | Effect | STR | DEX | INT | |
---|---|---|---|---|---|---|---|---|---|---|---|
Shortbow | BowBows disable any non-quiver offhand. | 1 Common |
2 | 90-195 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | |||
Chakrams | Throwing | 1 Common |
1 | 70-145 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | E | ||
Crude Bow | BowBows disable any non-quiver offhand. | 1 Common |
2 | 100-200 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | |||
Longbow | BowBows disable any non-quiver offhand. | 1 Common |
2 | 115-240 | 1.75 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | D | ||
Crossbow | CrossbowCrossbows disable any non-quiver offhand. | 1 Common |
2 | 135-280 | 1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | |||
Wooden Boomerang | Throwing | 1 Common |
1 | 50-115 | 2 | Far | Primary attack deals striking damageAll striking damage is physical damage.. | D | |||
Revolver | Gun | 1 Common |
1 | 85-175 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | E | ||
Shuriken | Throwing | 1 Common |
1 | 60-120 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | |||
Throwing Javelins | Throwing | 1 Common |
1 | 115-235 | 1.5 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | D | ||
Throwing Knives | Throwing | 1 Common |
1 | 100-100 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. | E | D | ||
Hand Cannon | Cannon | 1 Common |
2 | 75-205 | 2 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | C | D | ||
Dual Crossbows | CrossbowCrossbows disable any non-quiver offhand. | 1 Common |
2 | 45-105 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | |||
Tommy Guns | Gun | 1 Common |
2 | 35-75 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | E | ||
Fidget Glaive | Throwing | 1 Common |
1 | 30-60 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage. and can hit multiple times. | D | |||
Ornamental Chakrams | Throwing | 1 Common |
1 | 70-125 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | |||
Alchemical Concoction | Throwing | 1 Common |
1 | 135-150 | 1.5 | Medium | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | E | D | ||
Magical Boomerang | Throwing | 2 Uncommon |
1 | 45-125 | 2 | Far | Primary attack deals striking damageAll striking damage is physical damage.. Evolves into the Magical Trimerang at upgrade level 4. |
C | C | ||
Golden Desert Eagle | Gun | 2 Uncommon |
1 | 100-215 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On Dash, the next attack of this weapon is a guaranteed lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.. |
C | E | ||
Thorn Bow | BowBows disable any non-quiver offhand. | 2 Uncommon |
2 | 110-225 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On the tally of 3 Primary attacks, does a special Secondary attack that deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. |
E | C | E | |
Minibee | Gun | 2 Uncommon |
1 | 60-130 | 4 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. Evolves into the Maxibee at upgrade level 4. | C | |||
Flamarang | Throwing | 2 Uncommon |
1 | 30-115 | 2 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | D | C | D | |
Doubleshot Bow | BowBows disable any non-quiver offhand. | 2 Uncommon |
2 | 105-195 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | C | ||
Winged Bow | BowBows disable any non-quiver offhand. | 2 Uncommon |
2 | 70-160 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | C | ||
Twinshot Crossbow | CrossbowCrossbows disable any non-quiver offhand. | 2 Uncommon |
2 | 65-145 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | D | ||
Flint Bow | BowBows disable any non-quiver offhand. | 2 Uncommon |
2 | 90-300 | 2 | Very Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | E | D | ||
Disk Launcher | Gun | 2 Uncommon |
1 | 100-215 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | E | ||
Sniper Bow | BowBows disable any non-quiver offhand. | 2 Uncommon |
2 | 90-175 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% lethal hit Lethal Hits deal double damage. chance with hits at far range. |
B | |||
Laser Gun | Gun | 2 Uncommon |
1 | 25-290 | 2 | Far | Primary attack deals energy damage. | C | C | ||
Machine Gun | Gun | 2 Uncommon |
2 | 35-75 | 4 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | C | E | |
Shotgun | Gun | 2 Uncommon |
2 | 45-105 | 1.5 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Enemies hit by multiple bullets from this weapon take full damage of all bullets. |
D | D | ||
SMGs | Gun | 2 Uncommon |
2 | 40-85 | 4 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | E | ||
Pus Spitter | CrossbowCrossbows disable any non-quiver offhand. | 2 Uncommon |
2 | 80-170 thrusting 120-130 poison |
2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage., also does a Secondary attack that deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | C | D | ||
Composite Bow | BowBows disable any non-quiver offhand. | 2 Uncommon |
2 | 125-150 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has a +25% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
E | C | ||
Arcane Shuriken | Throwing | 2 Uncommon |
1 | 65-130 | 3 | Very Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | C | ||
Magical Bow | BowBows disable any non-quiver offhand. | 2 Uncommon |
2 | 115-235 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | C | ||
Firework Launcher | Cannon | 2 Uncommon |
2 | 145-380 | 1.5 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | C | D | E | |
Kunai | Throwing | 2 Uncommon |
1 | 100-215 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. | E | C | ||
Poison Throwing Knives | Throwing | 2 Uncommon |
1 | 100-115 | 2 | Medium | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | D | D | ||
Lightning Shuriken | Throwing | 2 Uncommon |
1 | 60-115 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On hit, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. Chains between 2 enemies. [0.1 seconds cooldown] |
C | D | ||
Heavy Crossbow | CrossbowCrossbows disable any non-quiver offhand. | 2 Uncommon |
2 | 135-285 | 1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | D | ||
Match Pistols | Gun | 2 Uncommon |
2 | 80-170 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | D | ||
Crystal Bow | BowBows disable any non-quiver offhand. | 2 Uncommon |
2 | 70-140 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On the tally of 3 primary attacks additionally triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. crystals that deal thrusting damageAll thrusting damage is physical damage.. |
E | C | E | |
Elven Bow | BowBows disable any non-quiver offhand. | 2 Uncommon |
2 | 185-195 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 10% more attack speed per evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. you have. |
C | D | ||
Star Bow | BowBows disable any non-quiver offhand. | 2 Uncommon |
2 | 75-165 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a star to fall that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . |
C | C | ||
Gold Chakrams | Throwing | 2 Uncommon |
1 | 55-120 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | |||
Pineapple Cannon | Cannon | 2 Uncommon |
2 | 85-230 | 3 | Far | Primary attack deals Explosion damageExplosion damage persists through the armor threshold. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. | E | D | ||
Stake Crossbow | CrossbowCrossbows disable any non-quiver offhand. | 2 Uncommon |
2 | 110-225 | 1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has a 100% lethal hit Lethal Hits deal double damage. chance against undead. |
C | C | ||
Blowgun | Gun | 2 Uncommon |
1 | 210-230 | 1.5 | Far | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | D | |||
Tazer | Gun | 2 Uncommon |
1 | 5-275 | 2 | Far | Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and inflicts a stack of ZapZap is a lightning damage over time ailment that deals 100% of lightning infliction damage as lightning damage 3 times per second. Lasts 1 second.. [Chains between 2 enemies] |
C | D | ||
Brick | Throwing | 2 Uncommon |
1 | 85-175 | 2 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. This weapon gains +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance. |
D | D | ||
Crystal Chakrams | Throwing | 2 Uncommon |
1 | 75-145 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. crystals that deal thrusting damageAll thrusting damage is physical damage. while flying 4 times per second. |
C | E | ||
Eggs | Throwing | 2 Uncommon |
1 | 65-125 | 2 | Medium | Primary attack deals striking damageAll striking damage is physical damage. and tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. on hit. | E | |||
Frost Throwing Knives | Throwing | 2 Uncommon |
1 | 90-120 | 2 | Medium | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | C | E | ||
Bazooka | Cannon | 3 Rare |
2 | 245-640 | 1 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | B | B | ||
Poisonous Concoction | Throwing | 3 Rare |
1 | 125-145 | 2 | Medium | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . | A | B | ||
Rapidfire Bow | BowBows disable any non-quiver offhand. | 3 Rare |
2 | 55-115 | 5 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | A | |||
Sniper Rifle | Gun | 3 Rare |
2 | 205-475 | 1.25 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance while you are standing still. |
A | |||
Thorn Chakrams | Throwing | 3 Rare |
1 | 95-105 | 2 | Far | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and every other attack inflicts toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. . | B | E | ||
Cupid Bow | BowBows disable any non-quiver offhand. | 3 Rare |
2 | 115-145 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. on hit. | B | C | ||
Octoshot Crossbow | CrossbowCrossbows disable any non-quiver offhand. | 3 Rare |
2 | 50-85 | 1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | C | ||
Helix Bow | BowBows disable any non-quiver offhand. | 3 Rare |
2 | 95-205 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts DNA AlterationDNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds.. | B | B | ||
Gatling Gun | Gun | 3 Rare |
2 | 45-95 | 8 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | C | D | |
Snow Angel | BowBows disable any non-quiver offhand. | 3 Rare |
2 | 135-185 | 3 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds. . | C | B | C | |
Storm Cloud | BowBows disable any non-quiver offhand. | 3 Rare |
2 | 70-150 | 4 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a lightning strike that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [0.2 seconds cooldown] |
B | D | ||
Zephyr | BowBows disable any non-quiver offhand. | 3 Rare |
2 | 100-200 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and grants a stack of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.. | E | A | E | |
Buriza | CrossbowCrossbows disable any non-quiver offhand. | 3 Rare |
2 | 105-140 | 2 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | C | B | ||
Hellsingers | CrossbowCrossbows disable any non-quiver offhand. | 3 Rare |
2 | 60-125 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% ruthless hit Ruthless Hits have 100% more top end damage. chance against fiends and undead. |
B | E | ||
Grandmaster Shuriken | Throwing | 3 Rare |
1 | 55-115 | 4 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | S | |||
Relic Crossbow | CrossbowCrossbows disable any non-quiver offhand. | 3 Rare |
2 | 120-250 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts a stack of Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.. | E | B | ||
Cluckeye Bow | BowBows disable any non-quiver offhand. | 3 Rare |
2 | 60-130 thrusting 610-1605 explosion |
2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Has a 20%🍀 chance to cluck on attack. Cluck is a secondary attack that deals explosion damageExplosion damage persists through the armor threshold.. |
B | |||
Grenade Launcher | Cannon | 3 Rare |
2 | 105-285 | 2 | Far | Primary attacks deal Explosion damageExplosion damage persists through the armor threshold. and trigger your on-dropped-bomb effects. [4 seconds cooldown] |
B | C | ||
Star Cannon | Cannon | 3 Rare |
2 | 105-280 | 2 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | C | B | ||
Snow Launcher | Gun | 3 Rare |
1 | 145-190 | 2 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | D | C | D | |
Molotov Cocktail | Throwing | 3 Rare |
1 | 105-335 | 2 | Medium | Primary attacks deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . | C | E | ||
Auto Crossbows | CrossbowCrossbows disable any non-quiver offhand. | 3 Rare |
2 | 55-105 | 5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | A | D | ||
Scattershot Crossbow | CrossbowCrossbows disable any non-quiver offhand. | 3 Rare |
2 | 160-330 | 1.5 | Very Far | Primary attack fires 3 bolts that deal thrusting damageAll thrusting damage is physical damage. and bounce from walls. | E | B | E | |
Raven Bow | BowBows disable any non-quiver offhand. | 3 Rare |
2 | 95-200 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Grants a Raven companion . APS: 2.00 DMG: 82 to 158 thrustingAll thrusting damage is physical damage. Grants: 100% increased damage with cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit.. |
D | B | D | |
Recurve Bow | BowBows disable any non-quiver offhand. | 3 Rare |
2 | 145-300 | 2 | Very Far | Primary attack deals 246 to 509 thrusting damageAll thrusting damage is physical damage.. Repeated attacksRepeated attacks deal 25% less damage. from this weapon deal 100% increased damage. |
E | B | ||
Yumi | BowBows disable any non-quiver offhand. | 3 Rare |
2 | 100-200 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. The dexterity scaling of this weapon scales with its upgrade level. |
B (+1) | |||
Double-Edged Throwing Knives | Throwing | 3 Rare |
1 | 80-170 | 2.5 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and hit twice. | B | |||
Plasma Cannon | Cannon | 3 Rare |
2 | 25-355 | 1.5 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold. and culminates in an energy explosion that deals double damage. | C | D | ||
Bola Crossbow | CrossbowCrossbows disable any non-quiver offhand. | 3 Rare |
2 | 120-250 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.. | D | B | ||
Harp Crossbow | CrossbowCrossbows disable any non-quiver offhand. | 3 Rare |
2 | 105-220 thrusting 160-330 sound |
1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage., also does a secondary attack that deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | C | C | ||
Repeating Crossbow | CrossbowCrossbows disable any non-quiver offhand. | 3 Rare |
2 | 125-260 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
C | |||
Dartling Gun | Gun | 3 Rare |
2 | 30-60 | 8 | Far | Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. | D | B | ||
Money Gun | Gun | 3 Rare |
1 | 65-105 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 1% more attack speed per gold you have. (Up to 500%) |
D | |||
Pulse Pistols | Gun | 3 Rare |
2 | 10-135 | 4 | Medium | Primary attack deals energy damage. On Dash, recover 1 point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. |
B | C | ||
Staple Gun | Gun | 3 Rare |
1 | 70-150 | 4 | Far | Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict a stack of PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.. | C | |||
Cross Glaive | Throwing | 3 Rare |
1 | 40-90 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage., can hit multiple times and inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.. | C | B | ||
Ghost Javelins | Throwing | 3 Rare |
1 | 105-225 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds. . | A | D | ||
Sawblade Glaive | Throwing | 3 Rare |
1 | 75-160 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage., can hit multiple times and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. | A | A | ||
Wind Glaive | Throwing | 3 Rare |
1 | 75-150 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage. but can hit multiple times. Grants TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. on hit. |
B | D | ||
Dragonslayer Bow | BowBows disable any non-quiver offhand. | 4 Epic |
2 | 160-330 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance against dragons. |
A | A | ||
Piranha Gun | Gun | 4 Epic |
1 | 100-210 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Piranha BitesPiranha Bites is a status effect that deals 200% of infliction damage as thrusting damage 2 times per second for 4 seconds. . | A | C | ||
Deck of Cards | Throwing | 4 Epic |
1 | 105-215 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On Dash, swaps the thrown card. Blue Card: Recovers 0.25 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. on hit. Red Card: Deals area damage on hit. Yellow Card: Seeks targets. |
A | A | ||
Fire Fang | BowBows disable any non-quiver offhand. | 4 Epic |
2 | 60-200 | 3 | Very Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. | A | A | A | |
Ice Fang | BowBows disable any non-quiver offhand. | 4 Epic |
2 | 170-235 | 2 | Very Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. . | A | A | A | |
Blastbark | BowBows disable any non-quiver offhand. | 4 Epic |
2 | 145-405 | 2 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | E | A | E | |
Rocket Launcher | Cannon | 4 Epic |
2 | 120-315 | 1.5 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | A | A | ||
Mechanical Crossbow | CrossbowCrossbows disable any non-quiver offhand. | 4 Epic |
2 | 105-220 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On attack repeatsRepeated attacks deal 25% less damage. from this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a volley of laser projectiles that deal energy damage. |
A | B | ||
Compound Bow | BowBows disable any non-quiver offhand. | 4 Epic |
2 | 95-200 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has a 100% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
A | C | ||
Laser Rifle | Gun | 4 Epic |
2 | 10-145 energy damage | 5 | Very Far | Primary attack deals energy damage. Each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 5% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance to this weapon. |
A | A | ||
Maxibee | Gun | 4 Epic |
2 | 55-115 | 8 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | S | |||
Railgun | Gun | 4 Epic |
2 | 160-360 thrusting 5-400 lightning |
1.5 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. As a Secondary attack also does a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 2 enemies.] |
A | A | A | |
Demon Machine | CrossbowCrossbows disable any non-quiver offhand. | 4 Epic |
2 | 125-325 | 1.5 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | C | A | C | |
Shadow Shuriken | Throwing | 4 Epic |
1 | 35-195 | 4 | Far | Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. . critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon inflict a stack of corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. |
A | |||
Chloroblast Bow | BowBows disable any non-quiver offhand. | 4 Epic |
2 | 90-200 | 4 | Very Far | Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . | S | |||
Magical Trimerang | Throwing | 4 Epic |
1 | 85-175 | 3 | Very Far | Primary attack deals striking damageAll striking damage is physical damage. and hits twice. | A | A | ||
Nyan Cannon | Cannon | 4 Epic |
2 | 170-420 | 2 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold. and confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. on hit. | A | A | A | |
Pneumatic Crossbows | CrossbowCrossbows disable any non-quiver offhand. | 4 Epic |
2 | 65-135 | 4 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. All hits from this weapon are considered close range. |
A | B | ||
Tinkertop Crossbow | CrossbowCrossbows disable any non-quiver offhand. | 4 Epic |
2 | 135-285 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon cause the next attack of this weapon to repeatRepeated attacks deal 25% less damage. . Repeated attacks of this weapon gain +100% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance. |
A | C | ||
Disintegrator | Gun | 4 Epic |
1 | 35-400 | 2 | Very Far | Primary attack deal energy damage. This weapon inflicts maximum stacks of DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. at once. |
A | A | ||
Incinerator | Gun | 4 Epic |
1 | 50-175 | 3 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts a stack of ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. | A | A | A | |
Quad Blasters | Gun | 4 Epic |
2 | 45-285 | 3 | Very Far | Primary attacks deal energy damage and inflict a stack of DiffusionDiffusion is a stackable energy ailment that consumes all stacks to deal 100% of accumulated energy infliction damage as energy damage upon reaching 4 stacks. A stack lasts 4 seconds. . | A | B | ||
BOOM-erang | Throwing | 4 Epic |
1 | 115-235 | 2 | Far | Primary attack deals striking damageAll striking damage is physical damage.. Triggers an explosionExplosion damage persists through the armor threshold. dealing explosion damageExplosion damage persists through the armor threshold.. |
A | C | ||
Fractal Glaive | Throwing | 4 Epic |
1 | 55-115 | 1.5 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. While stationary, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. beams that deal magical damage 5 times per second. |
A | B | ||
Paper Bomb Kunai | Throwing | 4 Epic |
1 | 50-100 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts a stack of Paper BombPaper Bomb is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 200% of accumulated infliction damage as explosion damage. Up to 5 stacks.. | A | |||
V.B.F.G | Cannon | 5 Legendary |
2 | 45-455 | 1 | Very Far | Primary attack deals energy damage and inflicts DiffusionDiffusion is a stackable energy ailment that consumes all stacks to deal 100% of accumulated energy infliction damage as energy damage upon reaching 4 stacks. A stack lasts 4 seconds. . Attack culminates in an energy explosionExplosion damage persists through the armor threshold. that deals triple damage. | S | S | S | |
Doomerang | Throwing | 5 Legendary |
1 | 70-145 | 2.55 | Very Far | Primary attack deals striking damageAll striking damage is physical damage. and inflicts a stack of DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.. | S | S | ||
Phantasm | BowBows disable any non-quiver offhand. | 5 Legendary |
2 | 55-100 | 4 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Grants a Phantasm companion. APS: 2.00 DMG: 160 to 350 woundAll wound damage is physical damage. Inflicts: fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. Grants: +100% increased damage dealt to feared enemies |
S | |||
Manticore | CrossbowCrossbows disable any non-quiver offhand. | 5 Legendary |
2 | 105-215 | 1.5 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon have double the critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. |
S | S | ||
Boneforce | BowBows disable any non-quiver offhand. | 5 Legendary |
2 | 50-110 | 4 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains +100% Crushing Hit Chance Crushing Hits are guaranteed to roll top end damage.. |
S | S | ||
Kraken | BowBows disable any non-quiver offhand. | 5 Legendary |
2 | 80-160 | 3 | Very Far | Primary attack deal thrusting damageAll thrusting damage is physical damage.. Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a tentacle that deals striking damageAll striking damage is physical damage. and inflict GrappleGrapple is a debuff that makes the target take 30% more damage and move 30% slower and lasts 1 second. every second. |
S | S | ||
Michelangebow | BowBows disable any non-quiver offhand. | 5 Legendary |
2 | 75-210 fire 130-165 cold 5-325 lightning 145-150 poison |
4 | Very Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. or poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | S | S | ||
Seraphim | BowBows disable any non-quiver offhand. | 5 Legendary |
2 | 45-110 | 1.75 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On hit, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a beam of light that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . [0.1 seconds cooldown.] |
S | S | S | |
Tri-Chakrams | Throwing | 5 Legendary |
1 | 10-165 | 3 | Very Far | Primary attack deals energy damage. | S | S | ||
Farmageddon | Cannon | 5 Legendary |
2 | 115-245 | 4 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold. and tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. on hit. | S | S | ||
The Calamities | CrossbowCrossbows disable any non-quiver offhand. | 5 Legendary |
2 | 85-175 | 4 | Far | Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict a stack of DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.. | S | A | ||
Ghost Rifle | Gun | 5 Legendary |
2 | 335-735 | 1.25 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. During combat, periodically calls down a nuclear bomb that deals explosion damage damage every 10 seconds. |
S | |||
Truth and Justice | Gun | 5 Legendary |
2 | 140-230 radiant 40-325 dark |
4 | Far | Primary attack alternates between dealing radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicting a stack of JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. and dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflicting a stack of corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. | S | S | S | |
Destructo Glaive | Throwing | 5 Legendary |
1 | 145-245 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage. and can hit multiple times. This weapon deals guaranteed critical hits The damage from critical hits is multiplied with your critical hit multiplier. while stationary. |
S | S | S | |
Lightning Javelins | Throwing | 5 Legendary |
1 | 5-450 | 2 | Very Far | Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and can hit multiple times. | S | S | S |