Weapons: Difference between revisions

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<strong>Tiny Rogues</strong> currently has <span style="color:#f80b7f;">{{#cargo_query:
tables=Weapon_Infobox
|fields=COUNT(DISTINCT _pageID)
|where=Weapon_Type LIKE "%Melee%"
|format=raw
}} Melee weapons</span>, <span style="color:#26ff66;">{{#cargo_query:
tables=Weapon_Infobox
|fields=COUNT(DISTINCT _pageID)
|where=Weapon_Type LIKE "%Ranged%"
|format=raw
}} Ranged weapons</span>, and <span style="color:#1dc1ee;">{{#cargo_query:
tables=Weapon_Infobox
|fields=COUNT(DISTINCT _pageID)
|where=Weapon_Type LIKE "%Magic%"
|format=raw
}} Magic weapons</span>.
{{Weapons}}
{{Weapons}}
==List of Weapons==
==List of Weapons==
===Melee===
===Melee===
{|class="wikitable sortable" style="width: 100%;font-size:small;"
{|class="wikitable sortable" style="width: 100%;font-size:small;"
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name !!Weapon Type!!Rarity!!Hand!!Damage Range!!APS!!Range!!class=unsortable style="width:90%;"|Effect !!STR!!DEX!!INT
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name !!Type!!Rarity!!Hand!!Damage Range!!APS!!Range!!class=unsortable style="width:90%;"|Effect !!STR!!DEX!!INT
|-
|-
{{#cargo_query:
{{#cargo_query:
tables=Weapon_Infobox
tables=Weapon_Infobox
|fields=_pageName,Weapon_Type,Rarity,Hand,Damage_Range,APS,AttackRange,Effect,ProfSTR,ProfDEX,ProfINT
|fields=_pageName,Weapon_Type,Weapon_Subtype,Rarity,Hand,Damage_Range,APS,AttackRange,Effect,ProfSTR,ProfDEX,ProfINT
|format=template
|format=template
|template=WeaponTable
|template=WeaponTable
|where=Weapon_Type LIKE "%Melee%"
|where=Weapon_Type LIKE "%Melee%"
|order by=Rarity ASC
|group by=_pageID
|group by=_pageID
|limit = 400
|limit = 400
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|}
|}


 
===<span id="Magic2"></span>Magic===
===<div id="Magic2"></div>Magic===
{|class="wikitable sortable" style="width: 100%;font-size:small;"
{|class="wikitable sortable" style="width: 100%;font-size:small;"
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name !!Weapon Type!!Rarity!!Hand!!Damage Range!!APS!!Range!!class=unsortable style="width:90%;"|Effect !!STR!!DEX!!INT
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name !!Type!!Rarity!!Hand!!Damage Range!!APS!!Range!!class=unsortable style="width:90%;"|Effect !!STR!!DEX!!INT
|-
|-
{{#cargo_query:
{{#cargo_query:
tables=Weapon_Infobox
tables=Weapon_Infobox
|fields=_pageName,Weapon_Type,Rarity,Hand,Damage_Range,APS,AttackRange,Effect,ProfSTR,ProfDEX,ProfINT
|fields=_pageName,Weapon_Type,Weapon_Subtype,Rarity,Hand,Damage_Range,APS,AttackRange,Effect,ProfSTR,ProfDEX,ProfINT
|format=template
|format=template
|template=WeaponTable
|template=WeaponTable
|where=Weapon_Type LIKE "%Magic%"
|where=Weapon_Type LIKE "%Magic%"
|order by=Rarity ASC
|group by=_pageID
|group by=_pageID
|limit = 400
|limit = 400
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===Ranged===
===Ranged===
{|class="wikitable sortable" style="width: 100%;font-size:small;"
{|class="wikitable sortable" style="width: 100%;font-size:small;"
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name !!Weapon Type!!Rarity!!Hand!!Damage Range!!APS!!Range!!class=unsortable style="width:90%;"|Effect !!STR!!DEX!!INT
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name !!Type!!Rarity!!Hand!!Damage Range!!APS!!Range!!class=unsortable style="width:90%;"|Effect !!STR!!DEX!!INT
|-
|-
{{#cargo_query:
{{#cargo_query:
tables=Weapon_Infobox
tables=Weapon_Infobox
|fields=_pageName,Weapon_Type,Rarity,Hand,Damage_Range,APS,AttackRange,Effect,ProfSTR,ProfDEX,ProfINT
|fields=_pageName,Weapon_Type,Weapon_Subtype,Rarity,Hand,Damage_Range,APS,AttackRange,Effect,ProfSTR,ProfDEX,ProfINT
|format=template
|format=template
|template=WeaponTable
|template=WeaponTable
|where=Weapon_Type LIKE "%Ranged%"
|where=Weapon_Type LIKE "%Ranged%"
|order by=Rarity ASC
|group by=_pageID
|group by=_pageID
|limit = 400
|limit = 400
}}
}}
|}
|}

Latest revision as of 13:51, 15 May 2024


Tiny Rogues currently has 149 Melee weapons, 132 Ranged weapons, and 118 Magic weapons.


{{

    Melee

    Ranged

    Magic

    }}

List of Weapons

Melee

Name Type Rarity Hand Damage Range APS Range Effect STR DEX INT
Dagger Dagger

1

Common
1 90-185 2 Short Primary attack deals thrusting damageAll thrusting damage is physical damage.. C
Spiky Flail FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

1

Common
1 55-100 1 Medium Primary attack spins a flail that deals striking damageAll striking damage is physical damage.. C
Katana Two Handed Sword

1

Common
2 55-125 2.5 Far Primary attack deals slashing damageAll slashing damage is physical damage.. D
Broken Hero Sword One Handed Sword

1

Common
1 80-155 2 Very Short Primary attack deals slashing damageAll slashing damage is physical damage.. E E
Hand Axe Axe

1

Common
1 100-200 2 Medium Primary attack deals slashing damageAll slashing damage is physical damage.. C
Sickles Sickles

1

Common
2 30-65 3 Medium Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times. D
Club Mace

1

Common
1 105-215 2 Short Primary attack deal striking damageAll striking damage is physical damage.. C
Crop Scythe Scythe

1

Common
2 65-150 2 Medium Primary attack deals slashing damageAll slashing damage is physical damage.. E C
Spear Spear

1

Common
2 100-210 2 Medium Primary attack deals thrusting damageAll thrusting damage is physical damage.. D D
Broadsword One Handed Sword

1

Common
1 80-165 2.5 Short Primary attack deals slashing damageAll slashing damage is physical damage.. C E
Shortsword One Handed Sword

1

Common
1 80-165 2.5 Short Primary attack deals slashing damageAll slashing damage is physical damage.. D E
Wooden Sword One Handed Sword

1

Common
1 65-140 2.5 Short Primary attack deals slashing damageAll slashing damage is physical damage.. D
Poleaxe Polearm

1

Common
2 95-200 2 Far Primary attack deals slashing damageAll slashing damage is physical damage..
On the tally of 5 primary attacks, does a special secondary attack that deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds..
E
Twin Axes Axe

1

Common
2 85-155 2 Medium Primary attacks deal slashing damageAll slashing damage is physical damage.. C E
Rapier One Handed Sword

1

Common
1 115-240 2 Medium Primary attack deals thrusting damageAll thrusting damage is physical damage..

On combat start, grants En GardeEn Garde is a buff that grants 20% increased attack speed and lasts 8 seconds..
C
Circus Knives Dagger

1

Common
2 110-205 2 Very Short Primary attack deals thrusting damageAll thrusting damage is physical damage.. D
Wooden Bo Daibo

1

Common
2 115-220 2 Short Primary attack deals striking damageAll striking damage is physical damage.. E D
Rusty Fans Fan

1

Common
2 55-105 3 Medium Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times. D
Crusader Mace Mace

1

Common
1 105-245 2 Short Primary attack deals striking damageAll striking damage is physical damage. D
Side Sword One Handed Sword

1

Common
1 75-170 2.5 Medium Primary attack deals thrusting damageAll thrusting damage is physical damage.. E D E
Bastard Sword Two Handed Sword

1

Common
2 95-200 2 Far Primary attack deals slashing damageAll slashing damage is physical damage.. C
Cutlass One Handed Sword

1

Common
1 60-125 2.5 Medium Primary attack deals slashing damageAll slashing damage is physical damage..

On the tally of 5 Primary attacks, does a special Secondary attack that deals thrusting damageAll thrusting damage is physical damage..
E D
Draco Spear Spear

1

Common
2 80-180 2 Medium Primary attack deals thrusting damageAll thrusting damage is physical damage..
This weapon has 20% lethal hit Lethal Hits deal double damage. chance against dragons.
D E
Morning Star Mace

2

Uncommon
1 140-270 2 Short Primary attack deals striking damageAll striking damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. C
Battle Axe Axe

2

Uncommon
1 115-230 2 Medium Primary attack deals slashing damageAll slashing damage is physical damage.. B
Double Axe Axe

2

Uncommon
1 50-105 2.5 Medium Primary attack deals slashing damageAll slashing damage is physical damage. and hits twice. C E
Tomahawk Axe

2

Uncommon
1 115-225 2 Far Primary attack deals slashing damageAll slashing damage is physical damage.. C D
Claymore Two Handed Sword

2

Uncommon
2 100-205 2.5 Far Primary attack deals slashing damageAll slashing damage is physical damage.. C D
Reinforced Club Mace

2

Uncommon
1 145-285 2 Short Primary attack deals striking damageAll striking damage is physical damage.. C
Ninja Dagger Dagger

2

Uncommon
1 100-200 2.5 Short Primary attack deals thrusting damageAll thrusting damage is physical damage..

Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. grants +5% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier to this weapon.
C
Poison Sickles Sickles

2

Uncommon
2 55-60 3 Medium Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times., inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and can hit multiple times. C E
Spore Flail FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

2

Uncommon
1 130-145 1 Medium Primary attack spins 2 flails that deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times..

As a Secondary attack, shoots spores that deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. while spinning for every second.
C E E
Knob Twiddler FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

2

Uncommon
1 105-215 2 Very Short Primary attack spins 2 flails that deal striking damageAll striking damage is physical damage.. E E
Falchion One Handed Sword

2

Uncommon
1 80-165 3 Short Primary attack deals slashing damageAll slashing damage is physical damage.. C C
Bardiche Polearm

2

Uncommon
2 135-280 2 Far Primary attack deals slashing damageAll slashing damage is physical damage..

On the tally of 3 Primary attacks, does a special Secondary attack that deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds..
C E
Runic Sword One Handed Sword

2

Uncommon
1 100-200 3 Short Primary attack deals slashing damageAll slashing damage is physical damage.. C C
Double Scythe Scythe

2

Uncommon
2 55-115 2.5 Medium Primary attacks deals slashing damageAll slashing damage is physical damage. and hit twice. E B
Pike Spear

2

Uncommon
2 125-255 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. D C
Hunting Knife Dagger

2

Uncommon
1 110-235 2 Very Short Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon gains 100% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. when triggeringTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a mark.
D C
Prop Knife Dagger

2

Uncommon
1 55-105 2 Very Short Primary attack deals thrusting damageAll thrusting damage is physical damage. and fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit. E
Twin Daggers Dagger

2

Uncommon
2 115-230 2.5 Very Short Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon has double critical hit chance The damage from critical hits is multiplied with your critical hit multiplier..
C D
Twin Karambits Dagger

2

Uncommon
2 45-105 2.5 Very Short Primary attack deals thrusting damageAll thrusting damage is physical damage..
On critical hit The damage from critical hits is multiplied with your critical hit multiplier., gain SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds..
D C
Cactus Flail FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

2

Uncommon
1 195-405 1.5 Far Primary attack spins a flail that deals thrusting damageAll thrusting damage is physical damage. and inflicts Cactus PricklesCactus Prickles is a stackable debuff that adds +5 to 10 to physical damage taken per stack. Stacks last 2 seconds decaying one after another. Up to 10 stacks.. A
Crystal Flail FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

2

Uncommon
1 185-425 1 Medium Primary attack spins a flail that deals striking damageAll striking damage is physical damage..

Triggers 3 crystals that deal thrusting damageAll thrusting damage is physical damage. each while spinning for every second.
C E E
Nunchaku FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

2

Uncommon
1 100-215 1.5 Short Primary attack spins 2 flails that deal striking damageAll striking damage is physical damage. and inflict InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds.. C D
Balloon Hammer Mace

2

Uncommon
1 95-160 2 Short Primary attack deals striking damageAll striking damage is physical damage. and intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds. on hit. E
Baseball Bat Mace

2

Uncommon
1 135-280 2 Short Primary attack deals striking damageAll striking damage is physical damage..

This weapon gains 100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance with lucky hits Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit..
C
Crystal Sword One Handed Sword

2

Uncommon
1 60-115 2.5 Medium Primary attack deals slashing damageAll slashing damage is physical damage..

On the tally of 5 primary attacks, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a volley of crystals that deal thrusting damageAll thrusting damage is physical damage..
C C
Swift Saber One Handed Sword

2

Uncommon
1 90-175 3 Short Primary attack deals slashing damageAll slashing damage is physical damage. and grants SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds. on hit. D C
Crystal Halberd Polearm

2

Uncommon
2 110-235 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds..

On the tally of 5 primary attacks, does a special secondary attack that deals slashing damageAll slashing damage is physical damage..

On the tally of 5 primary attacks, additionally triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
crystals that deal thrusting damageAll thrusting damage is physical damage..
C D
Cultist Sickles Sickles

2

Uncommon
2 35-70 3 Medium Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times.

This weapon gains +15% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against BleedingBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. enemies.
C E
Executioner Sword Two Handed Sword

2

Uncommon
2 170-355 1.5 Far Primary attack deals slashing damageAll slashing damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. D
Flameberge Two Handed Sword

2

Uncommon
2 65-235 2 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. C C
Grass Blade Two Handed Sword

2

Uncommon
2 60-125 4 Far Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . B
Hero Sword One Handed Sword

3

Rare
1 120-230 3 Medium Primary attack deals slashing damageAll slashing damage is physical damage.. B B
Golden Skean Dagger

3

Rare
1 95-185 2 Short Primary attack deals thrusting damageAll thrusting damage is physical damage..
This weapon doubles its critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier.
D D
Buster Blade Two Handed Sword

3

Rare
2 65-135 2 Far Primary attack deals slashing damageAll slashing damage is physical damage..
On defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., gain Limit BreakLimit Break is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with this weapon and lasts 1 room..
B E
Giant Slayer Two Handed Sword

3

Rare
2 80-170 2 Far Primary attack deals slashing damageAll slashing damage is physical damage..

This weapon has 100% lethal hit Lethal Hits deal double damage. chance against bosses.
C
Ceremonial Knife Dagger

3

Rare
1 205-230 2 Short Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times..

This weapon inflicts maximum stacks of PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. with critical hits The damage from critical hits is multiplied with your critical hit multiplier..
C C
Lance Spear

3

Rare
2 140-285 2.5 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

Your % modifiers to movement speed also apply to damage dealt by this weapon.
A E
The Hungry Blade Dagger

3

Rare
1 130-270 2 Short Primary attack deals thrusting damageAll thrusting damage is physical damage..

On kill, gain HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier. .
A
Big Chomper FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

3

Rare
1 285-595 0.5 Far Primary attack spins a flail that deals striking damageAll striking damage is physical damage. and hits twice. A
Energysaber One Handed Sword

3

Rare
1 45-205 4 Medium Primary attack deals energy damage. B C
Maelstrom FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

3

Rare
1 180-240 2 Medium Primary attack spins a flail that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .

Wielding this weapon increases your movement speed by 20%.
B B
Halberd Polearm

3

Rare
2 140-280 2 far Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds..

On the tally of 3 Primary attacks, does a special Secondary attack that deals slashing damageAll slashing damage is physical damage..
C C
Lifehunt Scythe Scythe

3

Rare
2 10-215 3 Far Primary attack deals slashing damageAll slashing damage is physical damage..
This weapon gains +25% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with hits to health.
E A
Demon Blade One Handed Sword

3

Rare
1 75-165 3 Short Primary attack deals slashing damageAll slashing damage is physical damage..
On kill, gain Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds..
A A
War Fans Fan

3

Rare
2 65-145 3 Medium Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times.

Reduces global tally threshold requirements by -1.
B
Partizan Spear

3

Rare
2 45-300 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

On the tally of 5 primary attacks, does a special secondary attack that deals thrusting damageAll thrusting damage is physical damage..
C B
Gladius One Handed Sword

3

Rare
1 120-225 3 Short Primary attack deals slashing damageAll slashing damage is physical damage..

Reduces global tally threshold requirements by -1.
C C
The Separator Axe

3

Rare
1 75-165 2 Medium Primary attack deals slashing damageAll slashing damage is physical damage..

This weapon has 100% ruthless hit Ruthless Hits have 100% more top end damage. chance.
A
Flame Spear Spear

3

Rare
2 50-180 2 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . C C C
Gargoyle Tail Axe Axe

3

Rare
1 140-280 2 Medium Primary attack deals slashing damageAll slashing damage is physical damage..

intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds. on hit with critical hits The damage from critical hits is multiplied with your critical hit multiplier..
B
Guitar Axe Axe

3

Rare
1 Slashing: 60-130
Sound: 30-60
2 Medium Primary attack deals slashing damageAll slashing damage is physical damage., also does a Secondary attack that deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. with each hit. B D D
Winged Axes Axe

3

Rare
2 95-185 2.5 Far Primary attacks deal slashing damageAll slashing damage is physical damage. and grant TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. when both axes hit. B C
Gemini Daggers Dagger

3

Rare
2 80-165 3 Short Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon has +100% chance for attacks to repeatRepeated attacks deal 25% less damage. .
B B
Mail Breaker Dagger

3

Rare
1 135-285 2 Medium Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts full stacks of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. D C
Coral Flail FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

3

Rare
1 85-175 0.5 Far Primary attack spins 3 flails that deal striking damageAll striking damage is physical damage..

As a Secondary attack, shoots bubbles that deal cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. while spinning for 1.25 times per second.
C C
Blacksmith Hammer Mace

3

Rare
1 140-270 2 Short Primary attack deals striking damageAll striking damage is physical damage..

This weapon gains 25% more damage from weapon upgrade levels.
B
Clockwork Hammer Mace

3

Rare
1 150-320 2.5 Short Primary attack deals striking damageAll striking damage is physical damage..
Attacks with this weapon advance your periodical effects by 0.25 seconds.
B D
Giant Hammer Mace

3

Rare
1 215-455 1.5 Medium Primary attack deals striking damageAll striking damage is physical damage..

This weapon gains +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance.
A
Magi-Tech Hammer Mace

3

Rare
1 160-335 2 Short Primary attack deals striking damageAll striking damage is physical damage..

Each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants +25% crushing hit Crushing Hits are guaranteed to roll top end damage. chance to this weapon.
B B
Needle One Handed Sword

3

Rare
1 80-160 3 Medium Primary attack deals thrusting damageAll thrusting damage is physical damage..

Deals 25% less damage to armor , but 25% more to HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars..
B E
Fire Scimitar One Handed Sword

3

Rare
1 125-165 3 Medium Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . On critical hit The damage from critical hits is multiplied with your critical hit multiplier. with this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
an fiery burst dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . [0.25 seconds cooldown]
C E C
Ice Scimitar One Handed Sword

3

Rare
1 130-185 3 Medium Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .

On critical hit The damage from critical hits is multiplied with your critical hit multiplier. with this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
an icy burst dealing cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . [0.25 seconds cooldown]
E C C
Bone Scythe Scythe

3

Rare
2 90-180 3 Medium Primary attack deals slashing damageAll slashing damage is physical damage..

critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon grant you a Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. .

Primary attacks consume 1 Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a bone spear that deals thrusting damageAll thrusting damage is physical damage..
E B
Druid Sickles Sickles

3

Rare
2 50-110 3 Medium Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times.

On critical hit The damage from critical hits is multiplied with your critical hit multiplier. with this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a thorn root to grow beneath the enemy that deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and can hit multiple times and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. .
D D
Jagged Sickles Sickles

3

Rare
2 65-135 2.5 Medium Primary attacks deal slashing damageAll slashing damage is physical damage., inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. and can hit multiple times. D B
Frost Spear Spear

3

Rare
2 100-130 2 Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . C C C
Gichang Spear

3

Rare
2 145-300 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

During combat this weapon periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your on-combat-start effects every 8 seconds.
B B
Unicorn Spear Spear

3

Rare
2 165-340 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon gains 100% lethal hit Lethal Hits deal double damage. chance with lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit..
B B C
Beam Sword Two Handed Sword

3

Rare
2 50-100 slashing
20-230 energy
3 Far Primary attacks deal slashing damageAll slashing damage is physical damage. and have a 30%🍀 chance on-attack to shoot a beam Secondary attack that deals energy damage. B C
Chainsaw Katana Two Handed Sword

3

Rare
2 75-155 3 Far Primary attack deals slashing damageAll slashing damage is physical damage. and inflicts RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.. A
Flying Dragon Sword Two Handed Sword

3

Rare
2 105-225 3 Far Primary attack deals slashing damageAll slashing damage is physical damage..

Wielding this weapon grants dragon wings and 50% increased movement speed.
B C
Vorpal Blade Two Handed Sword

3

Rare
50-115 3 Far Primary attack deals slashing damageAll slashing damage is physical damage..

critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon grant SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds..
[4 seconds cooldown]
E A E
Berserker Axes Axe

4

Epic
2 85-165 3 Medium Primary attacks deal slashing damageAll slashing damage is physical damage..

Grants a stack of rageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. when both axes hit.
A C
Butcher Cleaver Axe

4

Epic
1 195-375 1.5 Medium Primary attack deals slashing damageAll slashing damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds..

BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. inflicted by this weapon deals triple damage.
A
Gimmershred Axe

4

Epic
1 125-170 cold
65-235 fire
5-300 lightning
3 Medium Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , then fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , then lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. A A A
Moonshine Greatsword Two Handed Sword

4

Epic
2 75-155 3 Far Primary attack deals slashing damageAll slashing damage is physical damage..

On draining an accumulated amount of 0.5 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a moon beam that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. to a random enemy.
D D S
Zweihander Two Handed Sword

4

Epic
2 115-235 1.5 Far Primary attack deals slashing damageAll slashing damage is physical damage. and hits up to two times.

Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally adds +10 to top end slashingAll slashing damage is physical damage. damage of this weapon.
S
Soulthief Dagger Dagger

4

Epic
1 105-205 3 Medium This weapon gains +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier per Soul you have.
(Up to 1000%)
A B
Trident Spear

4

Epic
2 55-110 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and hits 3 times. A A
Echoing Fury Mace

4

Epic
1 150-325 2 Medium Primary attacks deal striking damageAll striking damage is physical damage. and grant a stack of FuryFury is a stackable emotion buff that grants 4% increased damage per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. on hit.

This weapon has +100% chance for attacks to repeatRepeated attacks deal 25% less damage. .
A A
Quecholli Mace

4

Epic
1 105-185 3 Short Primary attack deals striking damageAll striking damage is physical damage..

TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
an explosionExplosion damage persists through the armor threshold. on hit, that deals explosion damageExplosion damage persists through the armor threshold..
A
Amazon Spear Spear

4

Epic
2 160-330 3 Medium Primary attack deals thrusting damageAll thrusting damage is physical damage..

While wielding this weapon, your dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. equal the higher of the two values.
A A
Reaper's Toll Scythe

4

Epic
2 65-125 3 Far Primary attack deals slashing damageAll slashing damage is physical damage..

During combat, periodically spawns a blood charge pickup that grants Blood RushBlood Rush is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with the Reaper's Toll and lasts 5 seconds. every 10 seconds.
A A
Axe of Despair Axe

4

Epic
1 445-915 3 Medium Primary attack deals slashing damageAll slashing damage is physical damage..
Frostbane One Handed Sword

4

Epic
1 130-185 3 Medium Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. . A A
Muramasa One Handed Sword

4

Epic
1 185-400 3 Medium Primary attack deals slashing damageAll slashing damage is physical damage., also does a secondary attack that deals slashing damageAll slashing damage is physical damage. and can hit multiple times.

Increases the duration of Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds. by +4 seconds.
A A
Starfury One Handed Sword

4

Epic
1 60-115 2 Medium Primary attack deals slashing damageAll slashing damage is physical damage., also does a secondary attack that deals slashing damageAll slashing damage is physical damage. and can hit multiple times. C C C
Salamandra One Handed Sword

4

Epic
1 85-205 2 Medium Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. .
Grants 2 Salamandragon companions .

APS: 1.00
DMG: 82 to 191 fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
Grants: 15% increased fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
A C C
Colossus Machete Axe

4

Epic
1 150-295 2 Medium Primary attack deals slashing damageAll slashing damage is physical damage..

Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. grants +1% crushing hit Crushing Hits are guaranteed to roll top end damage. chance to this weapon.
S
Imp Dagger Dagger

4

Epic
1 75-150 3 Short Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon gains 100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier depending on how evil your alignment is.
(Up to 400%)
S
Shadow Dagger Dagger

4

Epic
1 75-400 2 Medium Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflicts a stack of corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack..

Stacks of corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack. inflicted while wielding this weapon add +5% to critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier taken.
B A B
Tempest Fans Fan

4

Epic
2 65-125 slashing
115-225 cold
2 Medium Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times, also does a Secondary attack that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and grants TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.. A
Anchor Flail FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

4

Epic
1 760-1550 0.5 Far Primary attack spins a flail that deals striking damageAll striking damage is physical damage..

Wielding this weapon slows your movement speed by 20%.
S
Gunchaku FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

4

Epic
65-145 1 Far Primary attack spins 2 flails that deal striking damageAll striking damage is physical damage..

This weapon is also considered ranged and a gun.

As a Secondary attack, shoots bullets that deal thrusting damageAll thrusting damage is physical damage. while spinning for 4.5 times per second.
B B
Stormhammer Mace

4

Epic
1 145-300 2.5 Medium Primary attack deals striking damageAll striking damage is physical damage..

On-taking-damage, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and grants you 4 stacks of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.. [Chains between 5 enemies.]
A C
Raijin One Handed Sword

4

Epic
1 95-195 3 Medium Primary attack deals slashing damageAll slashing damage is physical damage..
Each attack triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.1 seconds cooldown]
A A
Bisento Polearm

4

Epic
2 110-230 3 Far Primary attack deals slashing damageAll slashing damage is physical damage..
On the tally of 3 primary attacks, does a special secondary attack that deals slashing damageAll slashing damage is physical damage..
S B
Lucerne Polearm

4

Epic
2 145-290 2.5 Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds..

On the tally of 3 primary attacks, does a special secondary attack that deals striking damageAll striking damage is physical damage..

This weapon has 100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance with strikingAll striking damage is physical damage. damage.
A D
Cyber Sickles Sickles

4

Epic
2 55-105 4 Medium Primary attack deal slashing damageAll slashing damage is physical damage. and can hit multiple times.

Each point of mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance to this weapon.
A A
Titan Sickle Sickles

4

Epic
2 75-150 3 Medium Primary attack deals slashing damageAll slashing damage is physical damage. and can hit multiple times.

Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. grants +1% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance to this weapon.
A A
Dragonslayer Lance Spear

4

Epic
2 130-275 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon has 100% ruthless hit Ruthless Hits have 100% more top end damage. chance against dragons.
A
Dragonslayer Greatsword Two Handed Sword

4

Epic
2 105-220 2 Far Primary attack deals slashing damageAll slashing damage is physical damage..

This weapon has 100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against dragons.
A
Misfit's Sword One Handed Sword

4

Epic
1 130-275 3 Medium Primary attack deals slashing damageAll slashing damage is physical damage. and deals guaranteed critical hits The damage from critical hits is multiplied with your critical hit multiplier. with hits at the farthest extent. A A
Stormbreaker Axe

5

Legendary
1 95-185 2 Far Primary attack deals slashing damageAll slashing damage is physical damage..
On hit, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 2 enemies.] [0.1 seconds cooldown]
S C C
Zenith Two Handed Sword

5

Legendary
2 50-175 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
95-130 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
5-220 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
105-120 PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
30-195 dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
85-140 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
5 Far Primary attack cycles between dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock., PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times., dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. , radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. S S S
Death Sickles Sickles

5

Legendary
2 55-105 4 Medium Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times.

This weapon gains +2.5% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance per Soul you have. (Up to 100%)
S S
Sun Vortex FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

5

Legendary
1 105-355 1.5 Far Primary attack spins a flail that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. .

As a Secondary attack, shoots fire beams that deal fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. damage while spinning for 2.5 per second.
S S
Mjolnir Mace

5

Legendary
1 165-355 2 Far Primary attack deals striking damageAll striking damage is physical damage.. Triggers lightning strikes during attack that deal 10-1705 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. every 2 units moved. S S
Gungnir Spear

5

Legendary
2 100-210 3 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
Each attack also triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that each deal lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.1 seconds cooldown]
S S S
Excalibur One Handed Sword

5

Legendary
1 85-165 slashing damageAll slashing damage is physical damage.
80-165 thrusting damageAll thrusting damage is physical damage.
3 Medium Primary attack deals slashing damageAll slashing damage is physical damage., also does a secondary attack that deals thrusting damageAll thrusting damage is physical damage..
Evolves into True Excalibur at upgrade level 4.
A S
Lightbringer One Handed Sword

5

Legendary
1 115-225 4 Medium Primary attack deals slashing damageAll slashing damage is physical damage..

Periodically calls down a beam of light on an enemy that inflicts radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and 10 stacks of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. 2 times per second.
S S S
Leviathan Axe Axe

5

Legendary
1 175-355 3 Far Primary attack deals slashing damageAll slashing damage is physical damage..

Possession of this axe makes you a disciple of the leviathan.
S S
Divine Axe Axe

5

Legendary
1 180-240 2 Medium Primary attack deals slashing damageAll slashing damage is physical damage..

Gains +1 upgrade level for each 10 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. you have.
S
Carnwennan Dagger

5

Legendary
1 115-235 4 Medium Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon has +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance.
S S S
Punk Hazard Dagger

5

Legendary
2 65-230 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
125-170 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
4 Short Primary attack alternates between dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .

This weapon deals 100% increased fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. against chilledChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. enemies and 100% increased coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. damage against burningBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. enemies.
S S
Flailstrom FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

5

Legendary
1 205-445 1 Far Primary attack spins 2 flails that deal striking damageAll striking damage is physical damage. and hit 3 times.
Ragnarok Mace

5

Legendary
1 120-240 3 Short Primary attack deals striking damageAll striking damage is physical damage..
During combat, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
lightning strikes that deal lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. or meteors that deal fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. 3 times per second.
S
Frostbringer One Handed Sword

5

Legendary
1 115-225 4 Medium Primary attack deals slashing damageAll slashing damage is physical damage..
Periodically calls down a blizzard on enemies that inflicts chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. and deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with each snowflake 10 times per second.
S S S
Infernobringer One Handed Sword

5

Legendary
1 115-225 4 Medium Primary attack deals slashing damageAll slashing damage is physical damage..

Periodically calls down a meteor on an enemy that inflicts fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. damage and burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. every 2 seconds.
S S S
Phoenix One Handed Sword

5

Legendary
1 100-310 4 Medium Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. .

During combat, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a phoenix flying across the arena dealing fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. damage every 4 seconds.
S S
Plaguebringer One Handed Sword

5

Legendary
1 115-225 4 Medium Primary attack deals slashing damageAll slashing damage is physical damage..

Periodically calls down poisonous rain on enemies that inflicts poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and a stack of PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. with each drop 10 times per second.
S S S
Shadowbringer One Handed Sword

5

Legendary
1 75-160 4 Medium Primary attack deals slashing damageAll slashing damage is physical damage..

Periodically calls down a falling sword on an enemy that inflicts dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and 10 stacks of GloomGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. every 4 seconds.
S S S
True Excalibur One Handed Sword

5

Legendary
1 105-205 slashing
105-205 thrusting
3 Far Primary attack deals slashing damageAll slashing damage is physical damage., also does a Secondary attack that deals thrusting damageAll thrusting damage is physical damage.. S S
Rhongomyniad Spear

5

Legendary
2 145-315 3 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
This weapon has 100% ruthless hit Ruthless Hits have 100% more top end damage. chance.
S S S
Necrosword Two Handed Sword

5

Legendary
2 35-160 3 Far Primary attack deals necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. .
Grants a Doppelganger companion .

APS: 2.00
DMG: 197 to 908 necroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
Grants: +25% chance for weapon attacks to repeatRepeated attacks deal 25% less damage. .
S S S
Stormbringer One Handed Sword

5

Legendary
1 115-225 4 Medium Primary attack deals slashing damageAll slashing damage is physical damage..
Periodically calls down a lightning strike that inflicts lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. damage and 5 stacks of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. 5 times per second.
S S S

Magic

Name Type Rarity Hand Damage Range APS Range Effect STR DEX INT
Apprentice Wand Wand

1

Common
1 55-115 3 Medium Primary attack deals striking damageAll striking damage is physical damage.. D
Magic Missile Wand Wand

1

Common
1 55-110 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. C
Oak Staff Stave

1

Common
2 55-215 2 Medium Primary attack deals magical damage. D
King Bible BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

1

Common
1 105-215 1 Short Primary attack deals striking damageAll striking damage is physical damage.. D D
Fireball Wand Wand

1

Common
1 50-185 1.5 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . E D
Fey Lute Instrument

1

Common
2 80-150 2 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. D D
Priest Scepter ScepterThis weapon is considered a channeling weapon.

1

Common
1 50-85 5 Medium Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . E D
Ivy Scroll Scroll

1

Common
1 145-300 1.25 Very Far Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . D
Prism Staff Stave

2

Uncommon
2 50 - 185 2 Far Primary attack deals magical damage. D C
Razor Wand Wand

2

Uncommon
1 30-60 3 Far Primary attack deal slashing damageAll slashing damage is physical damage., inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. and hit 2 times. D C
Slime Wand Wand

2

Uncommon
1 70-150 3 Medium Primary attack deals striking damageAll striking damage is physical damage. and inflicts Sticky GooSticky Goo is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.. D
Bone Wand Wand

2

Uncommon
1 70-140 3 Far Primary attack deals striking damageAll striking damage is physical damage.. D C
Freezing Scepter ScepterThis weapon is considered a channeling weapon.

2

Uncommon
1 65-95 5 Medium Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . E D
Mana Scepter ScepterThis weapon is considered a channeling weapon.

2

Uncommon
1 55-100 5 Medium Primary attack deals magical damage.

50% of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drained by this weapon is refunded.
C
Acid Cloud Scroll Scroll

2

Uncommon
1 185-205 2 Very Far Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. E C
Blizzard Scroll Scroll

2

Uncommon
1 165-215 2 Very Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . E C
Firestorm Scroll Scroll

2

Uncommon
1 45-165 3 Very Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . D
Arcane Torrent Tome Spellbook

2

Uncommon
1 45-115 2.5 Far Spawns an arcane totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals thrusting damageAll thrusting damage is physical damage. with its primary attack. [Totem Limit: 3]
E B
Crimson Staff Stave

2

Uncommon
2 15-235 2 Primary attack deals energy damage and inflicts DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . B
Scorching Staff Stave

2

Uncommon
2 75-275 2 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. C C
Bubble Wand Wand

2

Uncommon
1 65-90 4 Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . C
Holy Bolt Wand Wand

2

Uncommon
1 100-115 2 Far Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . E D D
Leaf Wand Wand

2

Uncommon
1 55-110 2 Far Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.. E D
Firebomb Codex Spellbook

2

Uncommon
1 75-265 1.5 Far Spawns a firebomb totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. with its primary attack. [Totem Limit: 2]

burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. inflicted by this weapon deals 25% more damage.
D C
Arc Staff Stave

2

Uncommon
2 5-500 2 Far Primary attack is a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] C
Spark Wand Wand

2

Uncommon
1 5-150 3 Far Primary attacks deal lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. E C
Triangle Instrument

2

Uncommon
2 165-315 2 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..
Acoustic Guitar Instrument

2

Uncommon
2 75-150 2.5 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. C D
Maracas Instrument

2

Uncommon
2 50-100 4 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

Each attack with this weapon grants you a stack of Cha-Cha-ChaCha-Cha-Cha is a stackable buff that grants 20% increased periodical rate per stack. Stacks last 4 seconds decaying one after another. Up to 3 stacks. .
C C
Druid Bible BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

2

Uncommon
1 105-210 1 Short Primary attack deals striking damageAll striking damage is physical damage..

As a secondary attack, shoots leafs that deal nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflict NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. while spinning for 2 times per second.
E D
Banjo Instrument

2

Uncommon
2 50-100 4 Medium Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. C C
Pan Flute Instrument

2

Uncommon
2 95-195 2 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. and inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . D C
Crystal Scepter ScepterThis weapon is considered a channeling weapon.

2

Uncommon
1 50-95 5 Medium Primary attack deals magical damage.
On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
3 crystals that deal thrusting damageAll thrusting damage is physical damage. each.
C
Luster Scroll Scroll

2

Uncommon
1 150-235 2 Very Far Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . C
Rubber Duck Scroll Scroll

2

Uncommon
1 140-280 1.5 Very Far Primary attacks deal striking damageAll striking damage is physical damage. and confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.. E
Knife Summon Tome Spellbook

2

Uncommon
1 120-250 2.5 Far Spawns a cupboard totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals slashing damageAll slashing damage is physical damage. with its primary attack and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. [Totem Limit: 2]
C C
Consecration Tome Spellbook

2

Uncommon
1 55-95 2 Far Spawns a holy totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. with its primary attack and inflicts a stack of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. [Totem Limit: 3]
D C
Chrono Staff Stave

2

Uncommon
2 140-255 2 Far Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. . D C
Frostbite Staff Stave

2

Uncommon
160-215 2 Medium Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. . C C
Crystal Wand Wand

2

Uncommon
1 70-140 3 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
3 crystals that deal thrusting damageAll thrusting damage is physical damage. each.
E E C
Snow Wand Wand

2

Uncommon
1 135-180 2 Medium Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . E C
Wisp Wand Wand

2

Uncommon
1 45-185 1.5 Medium Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit and inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.. C
Holy Staff Stave

3

Rare
2 165-275 2 Far Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. .

This weapon inflicts 10 stacks of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. with each hit.
C B
Tornado Wand Wand

3

Rare
1 165-215 2 Very Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . E C
Shock Wand Wand

3

Rare
1 5-175 4 Far Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock..

This weapon inflicts 5 stacks of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. with each hit.
B
Thunderstorm Scroll Scroll

3

Rare
1 5-600 1.5 Very Far Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. E B
Disintegration Scepter ScepterThis weapon is considered a channeling weapon.

3

Rare
1 15-175 5 Medium Primary attack deals energy damage and inflicts a stack of DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . E B
Spectral Blade Wand Wand

3

Rare
1 40-85 3 Far Primary attacks deal slashing damageAll slashing damage is physical damage. and hit 2 times. B B
Ballista Construction Manual Spellbook

3

Rare
1 65-125 2 Far Spawns up to 2 ballistas that deal thrusting damageAll thrusting damage is physical damage. with their primary attacks. B C
Toxic Scepter ScepterThis weapon is considered a channeling weapon.

3

Rare
1 70-75 5 Medium Primary attack deals PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times..
On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a poison burst dealing poison damage. [0.25 seconds cooldown]
C B
Candy Scroll Scroll

3

Rare
1 120-245 2 Very Far Primary attack deals striking damageAll striking damage is physical damage..

On attack, gain a stack of Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. .
B
Comet Scroll Scroll

3

Rare
1 90-155 radiant
160-330 magical
3 Primary attacks deal radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . Has a 10% chance to instead cast a secondary attack that deals magical damage and leaves behind a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. on impact. D B
Toad Plague Scroll Scroll

3

Rare
1 175-195 2.5 Very Far Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. . B
Unholy Bible BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

3

Rare
1 75-150 1 Medium Primary attacks deal striking damageAll striking damage is physical damage. and inflict a stack of DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.. C B
Vilethorn Stave

3

Rare
2 185-205 1.5 Medium Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. B
Beetle Wand Wand

3

Rare
1 175-185 2 Very Far Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. . B
Harp Instrument

3

Rare
2 75-150 2.5 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..
This weapon has +25% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance.
C B
Icicle Wand Wand

3

Rare
1 60-80 1.5 Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .

chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. additionally adds +20% chance to be lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. from this weapon.
E C
Kugelblitz Wand Wand

3

Rare
1 5-400 1 Far Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. E B
Holy Bible BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

3

Rare
1 345-785 1 Medium Primary attack deals striking damageAll striking damage is physical damage..

As a secondary attack this weapon strikes a random enemy with a beam of light dealing radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicting a stack of JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. 2 times per second.
B B
Ruby Wand Wand

3

Rare
1 35-115 4 Medium Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . C B
Slither Wand Wand

3

Rare
1 110-235 2 Far Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict both PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. E B
Bell Instrument

3

Rare
1 110-230 2 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. D C C
Trumpet Instrument

3

Rare
2 50-100 2 Very Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. and triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your on-combat-start effects.
E B D
Kazoo Instrument

3

Rare
1 60-125 2 Very Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

This weapon deals guaranteed crushing hits Crushing Hits are guaranteed to roll top end damage. at close rangeClose Range is indicated by a little red ruler next to damage numbers. .
C D
Galactic Bible BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

3

Rare
1 215-525 1 Far Primary attack deals striking damageAll striking damage is physical damage.. While using this weapon you have 100% increased orbital speed. E B
Accordion Instrument

3

Rare
2 65-130 2 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

This weapon gains 10% more attack speed per stack of Tipsiness you have. (Up to 100%)
B C
Drain Scepter ScepterThis weapon is considered a channeling weapon.

3

Rare
1 65-130 5 Medium Primary attack deals wound damageAll wound damage is physical damage. , inflicts DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. and grants InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. . B C
Banshee Tome Spellbook

3

Rare
1 200-335 1 Far Spawns a spooky totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with its primary attack and fearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit. [Totem Limit: 3]
D D A
Bombardment Tome Spellbook

3

Rare
1 80-155 1 Far Spawns a mortar totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals explosion damageExplosion damage persists through the armor threshold. with its primary attack. [Totem Limit: 3]
C C B
Icicle Tome Spellbook

3

Rare
1 115-145 1.5 Far Spawns a icicle totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with its primary attack. [Totem Limit: 2]

Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants this +1% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance.
D B
Agony Staff Stave

3

Rare
2 130-265 2 Far Primary attack deals wound damageAll wound damage is physical damage. and inflicts VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. E D
Magi-Tech Staff Stave

3

Rare
2 25-250 2.5 Far Primary attack deals energy damage.
This weapon has double attack speed during mana burnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over..
D B
Sapphire Wand Wand

3

Rare
1 80-105 4 Medium Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. A
Topaz Wand Wand

3

Rare
1 5-250 4 Medium Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and inflicts InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds.. C B
Spider Summon Tome Spellbook

4

Epic
1 125-270 1 Far Spawns a spider summon totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals thrusting damageAll thrusting damage is physical damage. with its primary attack and inflicts Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. . [Totem Limit: 2]
D D A
Explosion Scroll Scroll

4

Epic
1 170-430 1.5 Very Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. D A
Blasting Wand Wand

4

Epic
1 80-190 4 Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. E A
Demon Scythe Wand Wand

4

Epic
1 45-90 3 Far Primary attacks deal slashing damageAll slashing damage is physical damage. and hit 3 times. B A
Archon Scepter ScepterThis weapon is considered a channeling weapon.

4

Epic
1 45-95 5 Short Primary attack deals magical damage and grants a stack of ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.. S
Dark Wizard Staff Stave

4

Epic
2 45-245 2 Far Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. .
This weapon deals 25% more damage depending on how evil you are. (Up to 100%)
A A
Lightning Staff Stave

4

Epic
2 5-300 2 Far Primary attack deal lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and can hit multiple times. C A
Dark Wand Wand

4

Epic
1 45-215 3 Far Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflict corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. D A
Dragon's Breath Wand

4

Epic
1 100-100 8 Medium Primary attacks deal fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflict ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. A A
Frozen Orb Wand Wand

4

Epic
1 175-245 1 Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . E A
Ex Mortis Spellbook

4

Epic
1 90-180 2.5 Far Spawns a bonespire totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals thrusting damageAll thrusting damage is physical damage. with its primary attack. [Totem Limit: 3]

critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your on taking damage effects. [1 second cooldown]
D D S
Rift Wand Wand

4

Epic
1 90-180 3 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. cursed hit Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit., triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a corrupted trident that deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflicts corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. [0.15 seconds cooldown]
D A
Metal Guitar Instrument

4

Epic
2 40-90 3 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

Each attack also triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that each deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 2 enemies.] [0.1 seconds cooldown]
A A A
Abyssal Bible BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

4

Epic
1 120-245 1 Medium Primary attack deals striking damageAll striking damage is physical damage..

cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. with this weapon summon an abyssal wraith companion that lasts 4 seconds.

Abyssal Wraiths:
APS: 2.00
DMG:dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
Grants: +5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. [0.1 seconds cooldown]
D A
Sin Bible BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

4

Epic
1 135-285 1 Medium Primary attack deals striking damageAll striking damage is physical damage..

This weapon gains 10% more attack speed per Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. you have.
(Up to 100%)
E A
E-Piano Instrument

4

Epic
2 45-90 3 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

While standing still you have double the attack speed with this weapon.
A A
Saxophone Instrument

4

Epic
2 55-110 4 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

This weapon has double lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit..
A A A
Asteroid Defense Scepter ScepterThis weapon is considered a channeling weapon.

4

Epic
1 15-155 5 Medium Primary attack deals energy damage.
Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a beam that deals energy damage 2 times per second.
D A
Judgement Scroll Scroll

4

Epic
1 240-515 1.5 Very Far Primary attack deals striking damageAll striking damage is physical damage. and inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds..

(Striking damage also counts towards infliction damage of Judgement.)
A A
Treasure Scroll Scroll

4

Epic
1 165-355 3 Very Far Primary attack deals striking damageAll striking damage is physical damage..

This weapon deals 0.2% more damage per gold you have. (Up to 100%)
Shadow Grasp Tome Spellbook

4

Epic
1 70-265 1.5 Far Spawns a shadow totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. with its primary attack. [Totem Limit: 2]

This weapon has 100% cursed hit Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. chance.
C A
Barbwire Staff Stave

4

Epic
2 115-245 1.5 Medium Primary attack deals thrusting damageAll thrusting damage is physical damage., can hit multiple times and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. A
Warlock Staff Stave

4

Epic
2 80-385 2 Far Primary attack deals necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. . NecrosisNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. inflicted by critical hit The damage from critical hits is multiplied with your critical hit multiplier. with this weapon deals double damage. S
Hydra Wand Wand

4

Epic
1 80-275 2 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. .

During combat, periodically summons a fire hydra companion that lasts 8 seconds every 4 seconds.

Fire Hydra:
APS: 1.00
DMG: fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
Grants: 25% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. tick rate
C A
Skull Wand Wand

4

Epic
1 70-155 1.5 Very Far Primary attacks deal striking damageAll striking damage is physical damage. and inflict ClackClack is a stackable damage over time status effect that deals 50% of infliction damage as striking damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . A
Staff of Unlimited Power Stave

5

Legendary
2 5-115 8 Far Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and grants a stack of Limited PowerLimited Power is a stackable status effect that grants +10 power per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.. [Chains between 3 enemies] S
Rainbow Staff Stave

5

Legendary
2 40-140 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
75-105 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
5-175 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
85-95 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
2 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock., poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. at the same time. S S S
Meteor Scroll Scroll

5

Legendary
1 305-955 1 Very Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds..
burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. inflicted by this weapon deals triple damage.
S S
Nimbus Scroll Scroll

5

Legendary
1 1-300 5 Very Far Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and inflicts a stack of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. .
Stacks of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. inflicted by this weapon double their effect.
C S
Blight Wand Wand

5

Legendary
1 95-105 4 Far Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. . S S
Obliteration Wand Wand

5

Legendary
1 30-105 fire
20-120 dark
4 Very Far Primary attack deal fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. or dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. . S S S
Volcanic Codex Spellbook

5

Legendary
1 70-200 3 Far Spawns a volcanic totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. with its primary attack. [Totem Limit: 3]
S
Spirit Wand Wand

5

Legendary
1 85-115 1 Very Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts HauntHaunt is a status effect that spawns up to 1 ghost when the affected target dies. Lasts 10 seconds. and ShiverShiver is a cold damage over time status effect that deals 400% of cold infliction damage as cold damage 2 times per second for 10 seconds.. S
Inferno Orb Wand Wand

5

Legendary
1 125-325 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. 1 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . S
Eldritch Bible BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

5

Legendary
1 120-235 1 Medium Primary attack deals striking damageAll striking damage is physical damage..

During combat, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a tentacle dealing strikingAll striking damage is physical damage. damage and inflicting HorrorHorror is a emotion debuff that adds +200% to minimum damage taken roll and counts as Fear and lasts 8 seconds. every 2 seconds.
C S
Matrix Bible BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

5

Legendary
1 165-345 1 Medium Primary attack deals striking damageAll striking damage is physical damage..

During combat, periodically hacks a nearby enemy inflicting VirusVirus is a damage over time status effect that deals 100% of infliction damage as energy damage 1 time per second for 8 seconds., assuming 2500 infliction damage every 4 seconds.
S
Ocarina of Time Instrument

5

Legendary
2 85-165 2.50 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

Wielding this weapon doubles the rate of your periodical effects.
S S
The Siren Instrument

5

Legendary
2 90-190 4 Far Primary attack deal sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. and charms on hit.

CharmCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. from this weapon has double the effect.
S S
Hyperbeam Scepter ScepterThis weapon is considered a channeling weapon.

5

Legendary
2 175-765 4 Far Primary attack deals energy damage.

Can only be active for 4 seconds at a time and then has to cooldown for 4 seconds.
S S
Nirvana ScepterThis weapon is considered a channeling weapon.

5

Legendary
1 100-170 5 Medium Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . S S
Aurora Scroll Scroll

5

Legendary
1 90-150 2 Very Far Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds.. S
Fiend Commander Codex Spellbook

5

Legendary
1 60-100 1.25 Far Spawns a hell portal totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals striking damageAll striking damage is physical damage. with its primary attack and inflicts Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. . [Totem Limit: 3]

Grants 4 Imp companions .

APS: 2.00
DMG: 109 to 208 thrustingAll thrusting damage is physical damage.
Grants: 5% increased attack speed.
S S
Balrog Wand Wand

5

Legendary
1 145-485 1.25 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . S S

Ranged

Name Type Rarity Hand Damage Range APS Range Effect STR DEX INT
Shortbow BowBows disable any non-quiver offhand.

1

Common
2 90-195 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. C
Chakrams Throwing

1

Common
1 70-145 3 Far Primary attack deals slashing damageAll slashing damage is physical damage.. D E
Crude Bow BowBows disable any non-quiver offhand.

1

Common
2 100-200 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. D
Longbow BowBows disable any non-quiver offhand.

1

Common
2 115-240 1.75 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. D D
Crossbow CrossbowCrossbows disable any non-quiver offhand.

1

Common
2 135-280 1.5 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. D
Wooden Boomerang Throwing

1

Common
1 50-115 2 Far Primary attack deals striking damageAll striking damage is physical damage.. D
Revolver Gun

1

Common
1 85-175 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. D E
Shuriken Throwing

1

Common
1 60-120 3 Far Primary attack deals slashing damageAll slashing damage is physical damage.. D
Throwing Javelins Throwing

1

Common
1 115-235 1.5 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. D D
Throwing Knives Throwing

1

Common
1 100-100 2 Medium Primary attack deals slashing damageAll slashing damage is physical damage.. E D
Hand Cannon Cannon

1

Common
2 75-205 2 Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. C D
Dual Crossbows CrossbowCrossbows disable any non-quiver offhand.

1

Common
2 45-105 3 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. D
Tommy Guns Gun

1

Common
2 35-75 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. D E
Fidget Glaive Throwing

1

Common
1 30-60 3 Medium Primary attack deals slashing damageAll slashing damage is physical damage. and can hit multiple times. D
Ornamental Chakrams Throwing

1

Common
1 70-125 2 Far Primary attack deals slashing damageAll slashing damage is physical damage.. D
Alchemical Concoction Throwing

1

Common
1 135-150 1.5 Medium Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. E D
Magical Boomerang Throwing

2

Uncommon
1 45-125 2 Far Primary attack deals striking damageAll striking damage is physical damage..

Evolves into the Magical Trimerang at upgrade level 4.
C C
Golden Desert Eagle Gun

2

Uncommon
1 100-215 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

On Dash, the next attack of this weapon is a guaranteed lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit..
C E
Thorn Bow BowBows disable any non-quiver offhand.

2

Uncommon
2 110-225 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

On the tally of 3 Primary attacks, does a special Secondary attack that deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times..
E C E
Minibee Gun

2

Uncommon
1 60-130 4 Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. Evolves into the Maxibee at upgrade level 4. C
Flamarang Throwing

2

Uncommon
1 30-115 2 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . D C D
Doubleshot Bow BowBows disable any non-quiver offhand.

2

Uncommon
2 105-195 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. E C
Winged Bow BowBows disable any non-quiver offhand.

2

Uncommon
2 70-160 3 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. E C
Twinshot Crossbow CrossbowCrossbows disable any non-quiver offhand.

2

Uncommon
2 65-145 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. E D
Flint Bow BowBows disable any non-quiver offhand.

2

Uncommon
2 90-300 2 Very Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . E D
Disk Launcher Gun

2

Uncommon
1 100-215 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. C E
Sniper Bow BowBows disable any non-quiver offhand.

2

Uncommon
2 90-175 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon has 100% lethal hit Lethal Hits deal double damage. chance with hits at far range.
B
Laser Gun Gun

2

Uncommon
1 25-290 2 Far Primary attack deals energy damage. C C
Machine Gun Gun

2

Uncommon
2 35-75 4 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. E C E
Shotgun Gun

2

Uncommon
2 45-105 1.5 Medium Primary attack deals thrusting damageAll thrusting damage is physical damage..

Enemies hit by multiple bullets from this weapon take full damage of all bullets.
D D
SMGs Gun

2

Uncommon
2 40-85 4 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. C E
Pus Spitter CrossbowCrossbows disable any non-quiver offhand.

2

Uncommon
2 80-170 thrusting
120-130 poison
2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage., also does a Secondary attack that deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. C D
Composite Bow BowBows disable any non-quiver offhand.

2

Uncommon
2 125-150 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon has a +25% chance for attacks to repeatRepeated attacks deal 25% less damage. .
E C
Arcane Shuriken Throwing

2

Uncommon
1 65-130 3 Very Far Primary attack deals slashing damageAll slashing damage is physical damage.. C C
Magical Bow BowBows disable any non-quiver offhand.

2

Uncommon
2 115-235 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. C C
Firework Launcher Cannon

2

Uncommon
2 145-380 1.5 Very Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. C D E
Kunai Throwing

2

Uncommon
1 100-215 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. E C
Poison Throwing Knives Throwing

2

Uncommon
1 100-115 2 Medium Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. D D
Lightning Shuriken Throwing

2

Uncommon
1 60-115 3 Far Primary attack deals slashing damageAll slashing damage is physical damage..

On hit, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. Chains between 2 enemies. [0.1 seconds cooldown]
C D
Heavy Crossbow CrossbowCrossbows disable any non-quiver offhand.

2

Uncommon
2 135-285 1.5 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. C D
Match Pistols Gun

2

Uncommon
2 80-170 3 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. C D
Crystal Bow BowBows disable any non-quiver offhand.

2

Uncommon
2 70-140 3 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
On the tally of 3 primary attacks additionally triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
crystals that deal thrusting damageAll thrusting damage is physical damage..
E C E
Elven Bow BowBows disable any non-quiver offhand.

2

Uncommon
2 185-195 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon gains 10% more attack speed per evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. you have.
C D
Star Bow BowBows disable any non-quiver offhand.

2

Uncommon
2 75-165 3 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a star to fall that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. .
C C
Gold Chakrams Throwing

2

Uncommon
1 55-120 2 Far Primary attack deals slashing damageAll slashing damage is physical damage.. C
Pineapple Cannon Cannon

2

Uncommon
2 85-230 3 Far Primary attack deals Explosion damageExplosion damage persists through the armor threshold. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. E D
Stake Crossbow CrossbowCrossbows disable any non-quiver offhand.

2

Uncommon
2 110-225 1.5 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon has a 100% lethal hit Lethal Hits deal double damage. chance against undead.
C C
Blowgun Gun

2

Uncommon
1 210-230 1.5 Far Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. D
Tazer Gun

2

Uncommon
1 5-275 2 Far Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and inflicts a stack of ZapZap is a lightning damage over time ailment that deals 100% of lightning infliction damage as lightning damage 3 times per second. Lasts 1 second..
[Chains between 2 enemies]
C D
Brick Throwing

2

Uncommon
1 85-175 2 Medium Primary attack deals striking damageAll striking damage is physical damage..

This weapon gains +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance.
D D
Crystal Chakrams Throwing

2

Uncommon
1 75-145 2 Far Primary attack deals slashing damageAll slashing damage is physical damage..
TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
crystals that deal thrusting damageAll thrusting damage is physical damage. while flying 4 times per second.
C E
Eggs Throwing

2

Uncommon
1 65-125 2 Medium Primary attack deals striking damageAll striking damage is physical damage. and tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. on hit. E
Frost Throwing Knives Throwing

2

Uncommon
1 90-120 2 Medium Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . C E
Bazooka Cannon

3

Rare
2 245-640 1 Very Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. B B
Poisonous Concoction Throwing

3

Rare
1 125-145 2 Medium Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . A B
Rapidfire Bow BowBows disable any non-quiver offhand.

3

Rare
2 55-115 5 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. A
Sniper Rifle Gun

3

Rare
2 205-475 1.25 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon gains 100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance while you are standing still.
A
Thorn Chakrams Throwing

3

Rare
1 95-105 2 Far Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and every other attack inflicts toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. . B E
Cupid Bow BowBows disable any non-quiver offhand.

3

Rare
2 115-145 3 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. on hit. B C
Octoshot Crossbow CrossbowCrossbows disable any non-quiver offhand.

3

Rare
2 50-85 1.5 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. E C
Helix Bow BowBows disable any non-quiver offhand.

3

Rare
2 95-205 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts DNA AlterationDNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds.. B B
Gatling Gun Gun

3

Rare
2 45-95 8 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. D C D
Snow Angel BowBows disable any non-quiver offhand.

3

Rare
2 135-185 3 Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds. . C B C
Storm Cloud BowBows disable any non-quiver offhand.

3

Rare
2 70-150 4 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a lightning strike that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [0.2 seconds cooldown]
B D
Zephyr BowBows disable any non-quiver offhand.

3

Rare
2 100-200 3 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and grants a stack of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.. E A E
Buriza CrossbowCrossbows disable any non-quiver offhand.

3

Rare
2 105-140 2 Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . C B
Hellsingers CrossbowCrossbows disable any non-quiver offhand.

3

Rare
2 60-125 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon has 100% ruthless hit Ruthless Hits have 100% more top end damage. chance against fiends and undead.
B E
Grandmaster Shuriken Throwing

3

Rare
1 55-115 4 Far Primary attack deals slashing damageAll slashing damage is physical damage.. S
Relic Crossbow CrossbowCrossbows disable any non-quiver offhand.

3

Rare
2 120-250 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts a stack of Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.. E B
Cluckeye Bow BowBows disable any non-quiver offhand.

3

Rare
2 60-130 thrusting
610-1605 explosion
2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
Has a 20%🍀 chance to cluck on attack.

Cluck is a secondary attack that deals explosion damageExplosion damage persists through the armor threshold..
B
Grenade Launcher Cannon

3

Rare
2 105-285 2 Far Primary attacks deal Explosion damageExplosion damage persists through the armor threshold. and trigger your on-dropped-bomb effects.
[4 seconds cooldown]
B C
Star Cannon Cannon

3

Rare
2 105-280 2 Very Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. C B
Snow Launcher Gun

3

Rare
1 145-190 2 Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . D C D
Molotov Cocktail Throwing

3

Rare
1 105-335 2 Medium Primary attacks deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . C E
Auto Crossbows CrossbowCrossbows disable any non-quiver offhand.

3

Rare
2 55-105 5 Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. A D
Scattershot Crossbow CrossbowCrossbows disable any non-quiver offhand.

3

Rare
2 160-330 1.5 Very Far Primary attack fires 3 bolts that deal thrusting damageAll thrusting damage is physical damage. and bounce from walls. E B E
Raven Bow BowBows disable any non-quiver offhand.

3

Rare
2 95-200 3 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

Grants a Raven companion .

APS: 2.00
DMG: 82 to 158 thrustingAll thrusting damage is physical damage.
Grants: 100% increased damage with cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit..
D B D
Recurve Bow BowBows disable any non-quiver offhand.

3

Rare
2 145-300 2 Very Far Primary attack deals 246 to 509 thrusting damageAll thrusting damage is physical damage..

Repeated attacksRepeated attacks deal 25% less damage. from this weapon deal 100% increased damage.
E B
Yumi BowBows disable any non-quiver offhand.

3

Rare
2 100-200 3 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
The dexterity scaling of this weapon scales with its upgrade level.
B (+1)
Double-Edged Throwing Knives Throwing

3

Rare
1 80-170 2.5 Medium Primary attacks deal slashing damageAll slashing damage is physical damage. and hit twice. B
Plasma Cannon Cannon

3

Rare
2 25-355 1.5 Far Primary attack deals explosion damageExplosion damage persists through the armor threshold. and culminates in an energy explosion that deals double damage. C D
Bola Crossbow CrossbowCrossbows disable any non-quiver offhand.

3

Rare
2 120-250 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.. D B
Harp Crossbow CrossbowCrossbows disable any non-quiver offhand.

3

Rare
2 105-220 thrusting
160-330 sound
1.5 Far Primary attack deals thrusting damageAll thrusting damage is physical damage., also does a secondary attack that deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. C C
Repeating Crossbow CrossbowCrossbows disable any non-quiver offhand.

3

Rare
2 125-260 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon has 100% chance for attacks to repeatRepeated attacks deal 25% less damage. .
C
Dartling Gun Gun

3

Rare
2 30-60 8 Far Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. D B
Money Gun Gun

3

Rare
1 65-105 2 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon gains 1% more attack speed per gold you have. (Up to 500%)
D
Pulse Pistols Gun

3

Rare
2 10-135 4 Medium Primary attack deals energy damage.

On Dash, recover 1 point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage..
B C
Staple Gun Gun

3

Rare
1 70-150 4 Far Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict a stack of PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.. C
Cross Glaive Throwing

3

Rare
1 40-90 2 Far Primary attack deals slashing damageAll slashing damage is physical damage., can hit multiple times and inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds..

C B
Ghost Javelins Throwing

3

Rare
1 105-225 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds. . A D
Sawblade Glaive Throwing

3

Rare
1 75-160 2 Far Primary attack deals slashing damageAll slashing damage is physical damage., can hit multiple times and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. A A
Wind Glaive Throwing

3

Rare
1 75-150 2 Medium Primary attack deals slashing damageAll slashing damage is physical damage. but can hit multiple times.

Grants TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. on hit.
B D
Dragonslayer Bow BowBows disable any non-quiver offhand.

4

Epic
2 160-330 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
This weapon has 100% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance against dragons.
A A
Piranha Gun Gun

4

Epic
1 100-210 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Piranha BitesPiranha Bites is a status effect that deals 200% of infliction damage as thrusting damage 2 times per second for 4 seconds. . A C
Deck of Cards Throwing

4

Epic
1 105-215 3 Far Primary attack deals slashing damageAll slashing damage is physical damage..

On Dash, swaps the thrown card.
Blue Card: Recovers 0.25 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. on hit.
Red Card: Deals area damage on hit.
Yellow Card: Seeks targets.
A A
Fire Fang BowBows disable any non-quiver offhand.

4

Epic
2 60-200 3 Very Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. A A A
Ice Fang BowBows disable any non-quiver offhand.

4

Epic
2 170-235 2 Very Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. . A A A
Blastbark BowBows disable any non-quiver offhand.

4

Epic
2 145-405 2 Very Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. E A E
Rocket Launcher Cannon

4

Epic
2 120-315 1.5 Very Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. A A
Mechanical Crossbow CrossbowCrossbows disable any non-quiver offhand.

4

Epic
2 105-220 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
On attack repeatsRepeated attacks deal 25% less damage. from this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a volley of laser projectiles that deal energy damage.
A B
Compound Bow BowBows disable any non-quiver offhand.

4

Epic
2 95-200 3 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
This weapon has a 100% chance for attacks to repeatRepeated attacks deal 25% less damage. .
A C
Laser Rifle Gun

4

Epic
2 10-145 energy damage 5 Very Far Primary attack deals energy damage.

Each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 5% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance to this weapon.
A A
Maxibee Gun

4

Epic
2 55-115 8 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. S
Railgun Gun

4

Epic
2 160-360 thrusting
5-400 lightning
1.5 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. As a Secondary attack also does a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock..
[Chains between 2 enemies.]
A A A
Demon Machine CrossbowCrossbows disable any non-quiver offhand.

4

Epic
2 125-325 1.5 Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. C A C
Shadow Shuriken Throwing

4

Epic
1 35-195 4 Far Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. .

critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon inflict a stack of corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack..
A
Chloroblast Bow BowBows disable any non-quiver offhand.

4

Epic
2 90-200 4 Very Far Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . S
Magical Trimerang Throwing

4

Epic
1 85-175 3 Very Far Primary attack deals striking damageAll striking damage is physical damage. and hits twice. A A
Nyan Cannon Cannon

4

Epic
2 170-420 2 Far Primary attack deals explosion damageExplosion damage persists through the armor threshold. and confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. on hit. A A A
Pneumatic Crossbows CrossbowCrossbows disable any non-quiver offhand.

4

Epic
2 65-135 4 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

All hits from this weapon are considered close range.
A B
Tinkertop Crossbow CrossbowCrossbows disable any non-quiver offhand.

4

Epic
2 135-285 3 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon cause the next attack of this weapon to repeatRepeated attacks deal 25% less damage. .
Repeated attacks of this weapon gain +100% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance.
A C
Disintegrator Gun

4

Epic
1 35-400 2 Very Far Primary attack deal energy damage.

This weapon inflicts maximum stacks of DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. at once.
A A
Incinerator Gun

4

Epic
1 50-175 3 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts a stack of ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. A A A
Quad Blasters Gun

4

Epic
2 45-285 3 Very Far Primary attacks deal energy damage and inflict a stack of DiffusionDiffusion is a stackable energy ailment that consumes all stacks to deal 100% of accumulated energy infliction damage as energy damage upon reaching 4 stacks. A stack lasts 4 seconds. . A B
BOOM-erang Throwing

4

Epic
1 115-235 2 Far Primary attack deals striking damageAll striking damage is physical damage..

Triggers an explosionExplosion damage persists through the armor threshold. dealing explosion damageExplosion damage persists through the armor threshold..
A C
Fractal Glaive Throwing

4

Epic
1 55-115 1.5 Far Primary attack deals slashing damageAll slashing damage is physical damage..

While stationary, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
beams that deal magical damage 5 times per second.
A B
Paper Bomb Kunai Throwing

4

Epic
1 50-100 3 Far Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts a stack of Paper BombPaper Bomb is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 200% of accumulated infliction damage as explosion damage. Up to 5 stacks.. A
V.B.F.G Cannon

5

Legendary
2 45-455 1 Very Far Primary attack deals energy damage and inflicts DiffusionDiffusion is a stackable energy ailment that consumes all stacks to deal 100% of accumulated energy infliction damage as energy damage upon reaching 4 stacks. A stack lasts 4 seconds. . Attack culminates in an energy explosionExplosion damage persists through the armor threshold. that deals triple damage. S S S
Doomerang Throwing

5

Legendary
1 70-145 2.55 Very Far Primary attack deals striking damageAll striking damage is physical damage. and inflicts a stack of DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.. S S
Phantasm BowBows disable any non-quiver offhand.

5

Legendary
2 55-100 4 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

Grants a Phantasm companion. APS: 2.00
DMG: 160 to 350 woundAll wound damage is physical damage.
Inflicts: fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.
Grants: +100% increased damage dealt to feared enemies
S
Manticore CrossbowCrossbows disable any non-quiver offhand.

5

Legendary
2 105-215 1.5 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon have double the critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier.
S S
Boneforce BowBows disable any non-quiver offhand.

5

Legendary
2 50-110 4 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon gains +100% Crushing Hit Chance Crushing Hits are guaranteed to roll top end damage..
S S
Kraken BowBows disable any non-quiver offhand.

5

Legendary
2 80-160 3 Very Far Primary attack deal thrusting damageAll thrusting damage is physical damage..

Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a tentacle that deals striking damageAll striking damage is physical damage. and inflict GrappleGrapple is a debuff that makes the target take 30% more damage and move 30% slower and lasts 1 second. every second.
S S
Michelangebow BowBows disable any non-quiver offhand.

5

Legendary
2 75-210 fire
130-165 cold
5-325 lightning
145-150 poison
4 Very Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. or poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. S S
Seraphim BowBows disable any non-quiver offhand.

5

Legendary
2 45-110 1.75 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

On hit, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a beam of light that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . [0.1 seconds cooldown.]
S S S
Tri-Chakrams Throwing

5

Legendary
1 10-165 3 Very Far Primary attack deals energy damage. S S
Farmageddon Cannon

5

Legendary
2 115-245 4 Very Far Primary attack deals explosion damageExplosion damage persists through the armor threshold. and tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. on hit. S S
The Calamities CrossbowCrossbows disable any non-quiver offhand.

5

Legendary
2 85-175 4 Far Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict a stack of DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.. S A
Ghost Rifle Gun

5

Legendary
2 335-735 1.25 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..

During combat, periodically calls down a nuclear bomb that deals explosion damage damage every 10 seconds.
S
Truth and Justice Gun

5

Legendary
2 140-230 radiant
40-325 dark
4 Far Primary attack alternates between dealing radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicting a stack of JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. and dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflicting a stack of corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. S S S
Destructo Glaive Throwing

5

Legendary
1 145-245 2 Far Primary attack deals slashing damageAll slashing damage is physical damage. and can hit multiple times.

This weapon deals guaranteed critical hits The damage from critical hits is multiplied with your critical hit multiplier. while stationary.
S S S
Lightning Javelins Throwing

5

Legendary
1 5-450 2 Very Far Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and can hit multiple times. S S S