Druid: Difference between revisions
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|ClassCritDamage = 200 | |ClassCritDamage = 200 | ||
|ClassSpeed = 7 | |ClassSpeed = 7 | ||
|ClassAbility = {{Col|Po|Druidic Rite}}<br>Summon and level up spirit animal companions at | |ClassAbility = {{Col|Po|Druidic Rite}}<br>Summon and level up spirit animal companions at druid shrines. | ||
|ClassStartItems = [[File:Ivy Scroll.png|25px|link=[[Ivy Scroll]]]][[Ivy Scroll]]<br>[[File:Druid Coat.png|25px|link=[[Druid Coat]]]][[Druid Coat]] | |ClassStartItems = [[File:Ivy Scroll.png|25px|link=[[Ivy Scroll]]]][[Ivy Scroll]]<br>[[File:Druid Coat.png|25px|link=[[Druid Coat]]]][[Druid Coat]] | ||
|ClassUnlock = Ascend on the [[Bosses#High_Heavens_II|Celestial Throne]] as the [[Pyromancer]]. | |ClassUnlock = Ascend on the [[Bosses#High_Heavens_II|Celestial Throne]] as the [[Pyromancer]]. | ||
}} | }} | ||
{{Skill Infobox | {{Skill Infobox | ||
|SkillName = Wild Shape | |SkillName = Wild Shape | ||
|SkillEffect = Transform into a {{col|Melee|Bear}}, {{col|G2|Monkey}} or {{col|B|Owl}} for {{col|G|8}} {{KW|SkEff}} seconds, replacing your {{col|P|Weapon Attack}} and granting an Effect. {{col|Gr| <br><br>{{col|Melee|Bear}} [{{col|Melee|Melee}}] {{KW|->}} Attack Damage: {{col|Gr| | |SkillEffect = Transform into a {{col|Melee|Bear}}, {{col|G2|Monkey}} or {{col|B|Owl}} for {{col|G|8}} {{KW|SkEff}} seconds, replacing your {{col|P|Weapon Attack}} and granting an Effect. {{col|Gr| <br><br>{{col|Melee|Bear}} [{{col|Melee|Melee}}] {{KW|->}} Attack Damage: {{col|Gr|280 to 380}} {{KW|SkEff}} {{KW|SlashN}} {{KW|->}} Attack Speed: {{col|G|4.00}} {{KW|->}} Effect: {{col|G|+100%}} {{KW|StaminaRS}} {{KW|SkEff}} <br><br>{{col|G2|Monkey}} [{{col|G2|Ranged}}] {{KW|->}} Attack Damage: {{col|Gr|180 to 240}} {{KW|SkEff}} {{KW|StrikeN}} {{KW|->}} Attack Speed: {{col|G|3.00}} {{KW|->}} Effect: }} {{col|G|+0.25}} seconds of Invincibility After Dash {{KW|SkEff}} <br><br> {{col|Gr| {{col|B|Owl}} [{{col|B|Magic}}] {{KW|->}} Attack Damage: {{col|Gr|175 to 260}} {{KW|SkEff}} {{KW|RadiantN}} {{KW|->}} Attack Speed: {{col|G|5.00}} {{KW|->}} Effect: }} {{col|G|+30%}} Movement Speed {{KW|SkEff}} | ||
|SkillProfSTR = S | |SkillProfSTR = S | ||
|SkillProfDEX = | |SkillProfDEX = B | ||
|SkillProfINT = | |SkillProfINT = B | ||
|SkillCastTime = Instant | |SkillCastTime = Instant | ||
|SkillRecovery = {{col|G| | |SkillRecovery = every {{col|G|5}} Rooms | ||
|SkillCost = 1 | |SkillCost = 1 | ||
|SkillClass = Druid | |SkillClass = Druid | ||
| Line 38: | Line 37: | ||
==Game Mechanics== | ==Game Mechanics== | ||
==={{col|Po| | ==={{col|Po|Druid Shrines}}=== | ||
Druid shrines show up at the start of each floor and allow you to either gain a spirit companion or level them up, boosting their damage and passive bonuses.<br> | |||
==={{col|Po|Spirit Companions}}=== | ==={{col|Po|Spirit Companions}}=== | ||
Three different companions can be gained by the shrine, not affecting {{KW|Companion}} | Three different companions can be gained by the shrine, not affecting {{KW|Companion}} capacity. The same companions cannot be gained multiple times, however you can have all three companion choices at once.<br> | ||
* {{col|Y|Summon Spirit Wolves:}} Summons 2 Spirit Wolf companions. | * {{col|Y|Summon Spirit Wolves:}} Summons 2 Spirit Wolf companions. | ||
{{col|Gr|APS:}} {{col|G|2.00}}<br> | {{col|Gr|APS:}} {{col|G|2.00}}<br> | ||
{{col|Gr|DMG:}} {{col|Br|55 to 95}} {{KW|SlashN}}<br> | {{col|Gr|DMG:}} {{col|Br|55 to 95}} {{KW|SlashN}}<br> | ||
{{col|Gr|Grants:}} {{col|G| | {{col|Gr|Grants:}} {{col|G|+10%}} increased {{KW|Companion}} damage | ||
* {{col|Y|Summon Spirit Bear:}} Summons a Spirit Bear companion. | * {{col|Y|Summon Spirit Bear:}} Summons a Spirit Bear companion. | ||
{{col|Gr|APS:}} {{col|G|2.00}}<br> | {{col|Gr|APS:}} {{col|G|2.00}}<br> | ||
{{col|Gr|DMG:}} {{col|Br|125 to | {{col|Gr|DMG:}} {{col|Br|125 to 250}} {{KW|StrikeN}}<br> | ||
{{col|Gr|Grants:}} {{col|G|+ | {{col|Gr|Grants:}} {{col|G|+10}} equip load capacity | ||
* {{col|Y|Summon Spirit Eagle:}} Summons a Spirit Eagle companion. | * {{col|Y|Summon Spirit Eagle:}} Summons a Spirit Eagle companion. | ||
{{col|Gr|APS:}} {{col|G|2.00}}<br> | {{col|Gr|APS:}} {{col|G|2.00}}<br> | ||
{{col|Gr|DMG:}} {{col|Br|90 to 180}} {{KW|ThrustN}}<br> | {{col|Gr|DMG:}} {{col|Br|90 to 180}} {{KW|ThrustN}}<br> | ||
{{col|Gr|Grants:}} {{col|G|10%}} increased movement speed<br><br> | {{col|Gr|Grants:}} {{col|G|+10%}} increased movement speed<br><br> | ||
The other choice at the Druidic Shrine is to level up one of your spirit companions. | The other choice at the Druidic Shrine is to level up one of your spirit companions. | ||
Levelling up the spirit companions grants {{col|G|100%}} increased passive bonus from the chosen companion and gives the companion {{col|G| | Levelling up the spirit companions grants {{col|G|+100%}} increased passive bonus from the chosen companion and gives the companion {{col|G|+6.67%}} more damage. | ||
==Tips== | ==Tips== | ||
| Line 63: | Line 61: | ||
==History== | ==History== | ||
==={{0.2.8}}=== | |||
* Increased damage in all forms and increased their passive stat increases whilst in those forms. | |||
==={{0.2.6}}=== | |||
* Changed mana recovery to 0.5 mana per room from 0.05 per enemy. Increased scalings of all forms. | |||
* Increased bear base damage by 40%, monkey base damage by 25% and owl base damage by 25%. | |||
* Reduced Spirit Bear equip load bonus to +10 from +25. | |||
* Druid shrines always spawn in spawn rooms instead of random rooms. | |||
==={{0.2.5}}=== | ==={{0.2.5}}=== | ||
* Added skill Wild Shape | * Added skill Wild Shape | ||
{{ClassList}} | {{ClassList}} | ||
Latest revision as of 12:10, 17 February 2025
In-Game Description
The Druid calls forth spirit animals and taps into earth's magic, standing as a mighty guardian of nature.
Details
Druid is a playable class in Tiny Rogues.
Game Mechanics
Druid Shrines
Druid shrines show up at the start of each floor and allow you to either gain a spirit companion or level them up, boosting their damage and passive bonuses.
Spirit Companions
Three different companions can be gained by the shrine, not affecting Companion
capacity. The same companions cannot be gained multiple times, however you can have all three companion choices at once.
- Summon Spirit Wolves: Summons 2 Spirit Wolf companions.
APS: 2.00
DMG: 55 to 95 SlashingAll slashing damage is physical damage.
Grants: +10% increased Companion
damage
- Summon Spirit Bear: Summons a Spirit Bear companion.
APS: 2.00
DMG: 125 to 250 StrikingAll striking damage is physical damage.
Grants: +10 equip load capacity
- Summon Spirit Eagle: Summons a Spirit Eagle companion.
APS: 2.00
DMG: 90 to 180 ThrustingAll thrusting damage is physical damage.
Grants: +10% increased movement speed
The other choice at the Druidic Shrine is to level up one of your spirit companions.
Levelling up the spirit companions grants +100% increased passive bonus from the chosen companion and gives the companion +6.67% more damage.
Tips
Trivia
History
[0.2.8]:
- Increased damage in all forms and increased their passive stat increases whilst in those forms.
[0.2.6]:
- Changed mana recovery to 0.5 mana per room from 0.05 per enemy. Increased scalings of all forms.
- Increased bear base damage by 40%, monkey base damage by 25% and owl base damage by 25%.
- Reduced Spirit Bear equip load bonus to +10 from +25.
- Druid shrines always spawn in spawn rooms instead of random rooms.
[0.2.5]:
- Added skill Wild Shape


































