View table: Skill_Infobox
Table structure:
- SkillName - String
- SkillEffect - Wikitext
- SkillProfSTR - String
- SkillProfDEX - String
- SkillProfINT - String
- SkillCastTime - String
- SkillRecovery - Wikitext
- SkillCost - Wikitext
- SkillRequires - Wikitext
- SkillClass - String
This table has 34 rows altogether.
Page | SkillName | SkillEffect | SkillProfSTR | SkillProfDEX | SkillProfINT | SkillCastTime | SkillRecovery | SkillCost | SkillRequires | SkillClass |
---|---|---|---|---|---|---|---|---|---|---|
Alchemist (edit) | Polymorph | Turn an enemy into a harmless sheep. |
1 second | 0.05 Per Room |
1 |
Alchemist | ||||
Bandit (edit) | Smoke Grenade | Throw a smoke grenade that inflicts ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. to enemies inside it for 4 seconds. |
D | A | C | 0.25 seconds | 0.2 Per Enemy (Boss->x5.5) |
1 |
Bandit | |
Barbarian (edit) | Flex | Stand still and flex your muscles, becoming Invulnerable for 0.5 seconds. |
Instant | 0.1 Per Enemy (Boss->x5.5) |
1 |
Barbarian | ||||
Bard (edit) | Charisma | Inflicts permanent CharmCharm |
0.5 seconds | 0.05 Per Room (Accumulates) |
1 |
Bard | ||||
Chaos (edit) | Random Skill | You gain a random Skill. |
? | ? | ? | ? | ? |
? |
Chaos | |
Cleric (edit) | Bless | A light shines upon the strongest enemy on screen inflicting 10 permanent stacks of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. . If the enemy is a Fiend or Undead they additionally take 50% of combined current Health Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. and Armor Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. as True Damage. |
0.5 seconds | 0.05 Per Room (Accumulates) |
1 |
Cleric | ||||
Cyborg (edit) | Missile Storm | Unleashes a barrage of missiles for 4 seconds, firing a seeking missile 5 times per second, dealing 135 to 165 ExplosionExplosion damage persists through the armor threshold. Damage. |
A | A | A | 0.5 seconds | 0.05 Per Enemy (Boss->x5.5) |
1 |
Cyborg | |
Dancer (edit) | Twirl | On Dash, leave behind a Pose and consume any existing Pose. |
D | S | D | Instant | 0.15 Per Enemy (Boss->x5.5) |
1 |
Dancer | |
Demon Hunter (edit) | Vengeance | For 8 seconds, with each Attack a shadow of your past shoots a bullet that deals 95 to 125 ThrustingAll thrusting damage is physical damage. Damage. |
D | S | D | 0.5 seconds | 0.05 Per Enemy (Boss->x5.5) |
1 |
Demon Hunter | |
Deprived (edit) | Jinx | Jinx all enemies on screen applying 10 permanent stacks of GloomGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. . |
0.5 seconds | 0.1 Per Room (Accumulates) |
1 |
Deprived | ||||
Doppelganger (edit) | Mimic | Mimic the Skill of your current form. |
? | ? | ? | ? | ? |
? |
Doppelganger | |
Dragoon (edit) | Jump | Turn intangible and jump to a targeted location dealing 170 to 230 strikingAll striking damage is physical damage. Damage where you land. |
A | A | D | 0.25 seconds | 0.2 Per Enemy (Boss->x5.5) |
1 |
Dragoon | |
Druid (edit) | Wild Shape | Transform into a Bear, Monkey or Owl for 8 seconds, replacing your Weapon Attack and granting an Effect. |
S | D | D | Instant | 0.05 Per Enemy (Boss->x5.5) |
1 |
Druid | |
Esper (edit) | Telekinetic Barrier | For 4 seconds deflect all Enemy Projectiles in a small radius around you dealing 25 to 35 physicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage. This damage massively increases depending on the projectile. You cannot attack while this skill is active and dashing prematurely ends it. |
D | D | S | 0.5 seconds | 0.1 Per Enemy (Boss->x5.5) |
1 |
Esper | |
Gunslinger (edit) | High Noon | Unload 6 shots at up to 6 Enemies on screen, prioritizing weakest enemies. |
D | S | D | 0.5 seconds | 0.1 Per Enemy (Boss->x5.5) |
1 |
Gunslinger | |
Jester (edit) | Deceive | Instantaneously blink away and leave behind a decoy that lasts for 4 seconds.. |
Instant | 0.25 Per Room (Accumulates) |
1 |
Jester | ||||
Knight (edit) | Guard Bash | Bash into the direction you are currently aiming at, dealing 160 to 220 strikingAll striking damage is physical damage. Damage and destroying Enemy Projectiles. |
A | C | D | Instant | 0.2 Per Enemy (Boss->x5.5) |
1 |
Knight | |
Monk (edit) | Serenity | Focus your mind and body to become invulnerable to all enemy damage for 4 seconds. |
1 second | 0.1 Per Enemy (Boss->x5.5) |
1 |
Monk | ||||
Mystic (edit) | Parry | Parry into the direction you are currently aiming at, destroying enemy projectiles and deflecting them dealing 95 to 130 PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage. |
D | S | D | Instant | 0.5 Per Enemy (Boss->x5.5) |
1 |
Mystic | |
Necromancer (edit) | Summon Lich | Summon a Skeleton Lich Companion that grants +100% Companion Damage for 8 seconds. |
0.5 seconds | 0.1 Per Room (Accumulates) |
1 |
Necromancer | ||||
Ninja (edit) | Dark Arts | Turn intangible and gain +100% Movement Speed for 4 seconds. During this time, any enemy you touch is marked and at the end every marked enemy takes 330 to 495 DarkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. damage. |
0.5 seconds | 0.25 Per Room (Accumulates) |
1 |
Ninja | ||||
Paladin (edit) | Holy Shield | Emit a holy light that destroys enemy projectiles for 8 seconds. |
0.5 seconds | 0.05 Per Enemy (Boss->x5.5) |
1 |
Paladin | ||||
Pirate (edit) | Rally Riffraff | Summon 3 Pirate Riffraff companions that each grants +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. for 8 seconds. |
0.5 seconds | 0.1 Per Room |
1 |
Pirate | ||||
Pyromancer (edit) | Flame Wall | Create a trench of fire that deals 30 to 45 FireBurn |
D | D | S | 0.5 seconds | 0.1 Per Second |
1 |
Pyromancer | |
Ranger (edit) | Piercing Volley | Shoot a volley of arrows that deals 250 to 330 ThrustingAll thrusting damage is physical damage. Damage. |
D | S | D | Instant | 0.35 Per Enemy (Boss->x5.5) |
1 |
Ranger | |
Samurai (edit) | Dashing Strike | Dash into a direction and deal 85 to 115 SlashingAll slashing damage is physical damage. Damage to every Enemy you strike. |
A | A | D | 0.5 seconds | 0.1 Per Enemy (Boss->x5.5) |
1 |
Samurai | |
Soldier (edit) | Arrest | Shackle an Enemy, permanently applying -20% Movement Speed and +20% Damage Taken. |
0.5 seconds | 0.1 Per Room (Accumulates) |
1 |
Soldier | ||||
Sorcerer (edit) | Frost Nova | Deal 220 to 265 ColdChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. Damage to enemies around you, creating frozen ground that inflicts ChillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. and lasts for 4 seconds. |
D | D | S | Instant | 0.1 Per Second |
1 |
Sorcerer | |
Super Hero (edit) | Super Flight | Fly up into the air and become intangible for 4 seconds before dropping down and smashing the ground with your Fists dealing 385 to 520 StrikingAll striking damage is physical damage. Damage in a large area. |
A | A | A | Instant | 0.05 Per Room (Accumulates) |
1 |
Super Hero | |
The Hero (edit) | Heroic Flag | Raise a flag and gain +30% Attack Speed and +30% Companion Attack Speed for 8 seconds. |
0.5 seconds | 0.25 Per Room (Accumulates) |
1 |
The Hero | ||||
Thief (edit) | Pickpocket | Pickpocket a selected target. |
0.5 seconds | 0.05 Per Enemy (Boss->x5.5) |
1 |
Thief | ||||
Wanderer (edit) | Town Portal | Flee from the current Room and get transported to a Tavern. |
1 second | 0.05 Per Room (Accumulates) |
1 |
Wanderer | ||||
Warrior (edit) | Rend | Deal 60 to 80 slashingAll slashing damage is physical damage. Damage to Enemies around you and inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. |
S | D | D | Instant | 0.2 Per Enemy (Boss->x5.5) |
1 |
Warrior | |
Wizard (edit) | Magic Circle | Create a magic circle on the ground. While standing inside the circle you deal x1.20 Damage Per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. |
0.75 seconds | 0.25 Per Room |
1 |
Wizard |