View table: Skill_Infobox

From Tiny Rogues Wiki

Table structure:

  1. SkillName - String
  2. SkillEffect - Wikitext
  3. SkillProfSTR - String
  4. SkillProfDEX - String
  5. SkillProfINT - String
  6. SkillCastTime - String
  7. SkillRecovery - Wikitext
  8. SkillCost - Wikitext
  9. SkillRequires - Wikitext
  10. SkillClass - String

This table has 34 rows altogether.

Recreate data.

Page SkillName SkillEffect SkillProfSTR SkillProfDEX SkillProfINT SkillCastTime SkillRecovery SkillCost SkillRequires SkillClass
Alchemist (edit) Polymorph

Turn an enemy into a harmless sheep.
Cannot be used on bosses.
Can also be used on Treasure Chests and Shrines. Use with caution!

1 second

0.05 Per Room

1

Alchemist
Bandit (edit) Smoke Grenade [Show] D A C 0.25 seconds

0.2 Per Enemy (Boss->x5.5)

1

Bandit
Barbarian (edit) Flex

Stand still and flex your muscles, becoming Invulnerable for 0.5 seconds.
If you would have taken damage in that time, gain x1.25 Attack Speed for 8 seconds.

Instant

0.1 Per Enemy (Boss->x5.5)

1

Barbarian
Bard (edit) Charisma [Show] 0.5 seconds

0.05 Per Room (Accumulates)

1

Bard
Chaos (edit) Random Skill

You gain a random Skill.

? ? ? ?

?

?

Chaos
Cleric (edit) Bless [Show] 0.5 seconds

0.05 Per Room (Accumulates)

1

Cleric
Cyborg (edit) Missile Storm

Unleashes a barrage of missiles for 4 seconds, firing a seeking missile 5 times per second, dealing 135 to 165 ExplosionExplosion damage persists through the armor threshold. Damage.

A A A 0.5 seconds

0.05 Per Enemy (Boss->x5.5)

1

Cyborg
Dancer (edit) Twirl

On Dash, leave behind a Pose and consume any existing Pose.
Using this Skill consumes your Pose, teleporting you to its position.
Whenever a Pose is consumed, it deals 375 to 495 SlashingAll slashing damage is physical damage. Damage.
This skill triggers your On Dash Effects, including itself.

D S D Instant

0.15 Per Enemy (Boss->x5.5)

1

Dancer
Demon Hunter (edit) Vengeance

For 8 seconds, with each Attack a shadow of your past shoots a bullet that deals 95 to 125 ThrustingAll thrusting damage is physical damage. Damage.
While this skill is active you deal +30% damage against Fiends and Undead.

D S D 0.5 seconds

0.05 Per Enemy (Boss->x5.5)

1

Demon Hunter
Deprived (edit) Jinx

Jinx all enemies on screen applying 10 permanent stacks of GloomGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
.
When used outside of combat, this skill can Curse Cursed Hits have x0.50 chance for Hit Effects to happen. doors to upgrade rewards if possible.

0.5 seconds

0.1 Per Room (Accumulates)

1

Deprived
Doppelganger (edit) Mimic

Mimic the Skill of your current form.

? ? ? ?

?

?

Doppelganger
Dragoon (edit) Jump [Show] A A D 0.25 seconds

0.2 Per Enemy (Boss->x5.5)

1

Dragoon
Druid (edit) Wild Shape [Show] S D D Instant

0.05 Per Enemy (Boss->x5.5)

1

Druid
Esper (edit) Telekinetic Barrier [Show] D D S 0.5 seconds

0.1 Per Enemy (Boss->x5.5)

1

Esper
Gunslinger (edit) High Noon

Unload 6 shots at up to 6 Enemies on screen, prioritizing weakest enemies.
Each shot deals 225 to 305 ThrustingAll thrusting damage is physical damage. Damage and has 100% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen..

D S D 0.5 seconds

0.1 Per Enemy (Boss->x5.5)

1

Gunslinger
Jester (edit) Deceive [Show] Instant

0.25 Per Room (Accumulates)

1

Jester
Knight (edit) Guard Bash

Bash into the direction you are currently aiming at, dealing 160 to 220 StrikingAll striking damage is physical damage. Damage and destroying Enemy Projectiles.
Covers a larger area while wearing a Shield.

A C D Instant

0.2 Per Enemy (Boss->x5.5)

1

Knight
Monk (edit) Serenity [Show] 1 second

0.1 Per Enemy (Boss->x5.5)

1

Monk
Mystic (edit) Parry

Parry into the direction you are currently aiming at, destroying enemy projectiles and deflecting them dealing 95 to 130 PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage.
This damage massively increases depending on the projectile.

D S D Instant

0.5 Per Enemy (Boss->x5.5)

1

Mystic
Necromancer (edit) Summon Lich

Summon a Skeleton Lich Companion that grants +100% Companion Damage for 8 seconds.

Skeleton Lich
• Attack Damage: 105 to 120 Magic
• Attack Speed: 2.00
• Each Grants: +100%
Companion Damage

0.5 seconds

0.1 Per Room (Accumulates)

1

Necromancer
Ninja (edit) Dark Arts [Show] 0.5 seconds

0.25 Per Room (Accumulates)

1

Ninja
Paladin (edit) Holy Shield

Emit a holy light that destroys enemy projectiles for 8 seconds.
If you are wearing a Shield the light also inflicts JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
.

0.5 seconds

0.05 Per Enemy (Boss->x5.5)

1

Paladin
Pirate (edit) Rally Riffraff [Show] 0.5 seconds

0.1 Per Room

1

Pirate
Pyromancer (edit) Flame Wall [Show] D D S 0.5 seconds

0.1 Per Second

1

Pyromancer
Ranger (edit) Piercing Volley

Shoot a volley of arrows that deals 250 to 330 ThrustingAll thrusting damage is physical damage. Damage.

D S D Instant

0.35 Per Enemy (Boss->x5.5)

1

Ranger
Samurai (edit) Dashing Strike [Show] A A D 0.5 seconds

0.1 Per Enemy (Boss->x5.5)

1

Samurai
Soldier (edit) Arrest

Shackle an Enemy, permanently applying -20% Movement Speed and +20% Damage Taken.
If the enemy is Enchanted the Debuff is applied to the entire pack and the packs Enchantment is removed.

0.5 seconds

0.1 Per Room (Accumulates)

1

Soldier
Sorcerer (edit) Frost Nova [Show] D D S Instant

0.1 Per Second

1

Sorcerer
Super Hero (edit) Super Flight

Fly up into the air and become intangible for 4 seconds before dropping down and smashing the ground with your Fists dealing 385 to 520 StrikingAll striking damage is physical damage. Damage in a large area.
After landing, your invincibility after taking damage starts.

A A A Instant

0.05 Per Room (Accumulates)

1

Super Hero
The Hero (edit) Heroic Flag

Raise a flag and gain +30% Attack Speed and +30% Companion Attack Speed for 8 seconds.

0.5 seconds

0.25 Per Room (Accumulates)

1

The Hero
Thief (edit) Pickpocket

Pickpocket a selected target.
Can be used on enemies and non-hostile creatures, but only once per target.
Once per run, using this on a non-hostile creature adds +1 Evil .

0.5 seconds

0.05 Per Enemy (Boss->x5.5)

1

Thief
Wanderer (edit) Town Portal

Flee from the current Room and get transported to a Tavern.
Cannot be used during or after Boss Encounters.

1 second

0.05 Per Room (Accumulates)

1

Wanderer
Warrior (edit) Rend [Show] S D D Instant

0.2 Per Enemy (Boss->x5.5)

1

Warrior
Wizard (edit) Magic Circle

Create a magic circle on the ground. While standing inside the circle you deal x1.20 Damage Per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have.
The circle lasts forever but only 1 circle can exist at a time.

0.75 seconds

0.25 Per Room

1

Wizard