Teleportation Room

From Tiny Rogues Wiki


Details

Teleportation Room is an event room in Tiny Rogues.

In the center of the room, there is a magic circle with 3 slots. These slots are laid out in a specific sequence. The first slot is at the top, the second slot is on the left, and the third slot is on the right. Each slot can be filled with either a Star, Sun, or Moon.

Tips

There is an interactable book at the top of the room which details the possible combinations and their outcome. Initially, all combinations list "???" as their outcome. Every time the player chooses a new combination, the outcome will be permanently listed in the book.

Event Destinations

Star - X - X

Combination Sequence Event Name Event Description
Star - Star - Star
Old Hag Speak with the Hag to be given one of three hoodies:
Red Hoodie, Green Hoodie or Blue Hoodie
Each hoodie gives a different stat up depending on if you defeated the boss without taking damage. Red gives strength, green gives dexterity and blue gives intelligence.
Star - Star - Sun
Beacon Interacting with the beacon gives you +1 reviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor. and +1 luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit..
Star - Star - Moon
Black Market Has a wide variety of vendors, selling many different types of items. Some vendors prefer gold and some prefer Soul for their wares. Always includes an Illegal Pawnbroker and a Cigarette vendor.
Star - Sun - Star
Statues Pick from one of three statues.
Ranger Statue: Ranger Ring
Knight Statue: Knight Ring
Sorcerer Statue: Sorcerer Ring.
Each ring provides +5 stats depending on which statue you selected. For example, picking the Ranger Statue grants you a ring that gives +5 Dexterity.
Star - Sun - Sun
Excalibur Pulling the sword from the stone gives you Excalibur. You must have at least 15 strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. to pull the sword.
Star - Sun - Moon
Combat Technique Tutor Pick from one of three lessons:
Lesson of True Might: +25% damage with non-crits
Lesson of True Speed: +10% movement and attack speed
Lesson of True Precision: +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance
You must complete a dance battle sequence to obtain the lesson.
Star - Moon - Star
Oasis Relaxing at the Oasis gives you permanent +25% stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). recovery speed.
Star - Moon - Sun
Witch Hut Brew a potion using up to three different ingredients, each ingredient can be skipped for a different effect.

The current potion combinations that are known are:

Mandrake Root / Spider Eye / Bat Wing

  • Yes-Yes-Yes - Treasure Potion
  • Yes-Yes-No - Bartering Potion (adds +4 gold to resell value of items, lasts 10 rooms)
  • Yes-No-No - Recovery Potion (recover 1/2 heart on completing a combat encounter, Lasts 10 rooms)
  • Yes-No-Yes - Stamina Potion
  • No-Yes-Yes - Lethality Potion (+75% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier, lasts 10 rooms)
  • No-No-Yes -
  • No-Yes-No -
  • No-No-No - Mundane potion (Does nothing, lasts 10 rooms)
Star - Moon - Moon
Royal Bed Chambers Sleep on a bed to gain +1 resource.
Red Bed: +1 heart
Green Bed: +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).
Blue Bed: +1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage..

Sun - X - X

Combination Sequence Event Name Event Description
Sun - Star - Star
Hero Grave Interact with the grave to be filled with determination. (+1 heart )
Sun - Star - Sun
Crystal Pine Gives you 1 Fresh Crystal Pine Resin
A cold infusion buff that grants 45 to 60 cold damage and lasts 20 rooms.
Sun - Star - Moon
Cleric Chapel Take the Holy Water from the altar. (Infusion, gives radiant damage for 10 rooms).
Sun - Sun - Star
Golden Tree Interacting with the tree gives you a Fresh Gold Pine Resin. (Gives lightning damage for 20 rooms)
Sun - Sun - Sun
Fairy Spring Grants Fairy Blessing: On entering a floor, if you don't have a Soul Heart already, gain one.
Sun - Sun - Moon
Museum After interacting with the Scientist, one of five different fossils can be chosen to be turned into a companion . The different companions that can be given are:
Dino Claw, Dragon Horn, Brimstone, Holy Cross and Falcon Feather.
Sun - Moon - Star
Burnt Tree Interacting with the tree gives you a Fresh Charcoal Pine Resin. (Gives fire damage for 20 rooms).
Sun - Moon - Sun
Frog Princess Kissing the frog gives you Hero Charm and the negative status effect Wart: Reduces the chance of luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. taking effect by 50% for 30 rooms. This interaction gives +1 good .
Sun - Moon - Moon
Dragon Trophy Room Talk to the dragon trophy to have your weapon breathed on and gain an enchantment on the weapon you drop in front of it.

Note: The weapon MUST be Epic or Legendary or the weapon will be scorched (-50% damage enchant).


The possible weapon enchantments you can gain are:

  • Ichor Breath (Ichor enchant, gives radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. damage)
  • Arcane Breath (Arcane enchant, makes your weapon drain Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. but gain bonuses from Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.)
  • Star Breath (Twinkling Enchant, gives +1 weapon upgrade level)
  • Necrotic Breath (Necrotic Enchant, gives necroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. damage)

Moon - X - X

Combination Sequence Event Name Event Description
Moon - Star - Star
Cultist Altar Damaging yourself on the altar gives a random stat up (strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats./dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats./intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.) and 1 EXP.
Moon - Star - Sun
Dwarf Chapel Interacting with the statue gives you one Repair Powder.
Moon - Star - Moon
Castle Barracks Two sleeping knights and a random booze in the middle. Beds can be interacted with and have a random chance of giving an extra booze consumable.
Moon - Sun - Star
Genie Freeing the genie lets you wish for Wealth or Might.
Wealth gives you +100 gold .
Might upgrades your current weapon to weapon upgrade level 4.
Moon - Sun - Sun
Dwarf Hideout Interacting with the lever drops 3 weapons from the ceiling, all with the enchantment Dwarven: +1 to all scaling.
Moon - Sun - Moon
Evil Urns Select one of three urns to summon their respective mimic.
The color in the middle of the urn defines the mimic type that will be summoned.
This interaction grants +1 evil .
Moon - Moon - Star
Potion Lab Gives three random potions.
Moon - Moon - Sun
Sewer Garbage Dump Press the lever to have 3 weapons drop from the ceiling. All the weapons have the enchantment Trash: -1 to all scaling.
Moon - Moon - Moon
Architect's Vault Open one of three chests with a rusty key.
The equipment type that each chest will give you are embossed onto the chests.
The items that can be given are: Architect's Gloves, Architect's Boots and Architect's Hat.