Alchemist

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Revision as of 14:20, 1 January 2024 by NDSi (talk | contribs) (Added detailed information on the Alchemist's passive.)


In-Game Description

A master of material transformation, the Alchemist harnesses the ancient art of transmutation, turning the ordinary into the extraordinary.

Details

Alchemist is a playable class in Tiny Rogues.

Alchemy Labs

Alchemist has access to underground alchemy labs on each floor, via a hatch on the edge of a random room. These labs require a key to access.



The alchemy table can only be used once. You can use it by dropping an weapon, equipment item or consumable in front of the table.
The alchemy table has multiple options for each type of item:

Weapons:

  • Can be upgraded one tier upwards, e.g. Uncommon to Rare.

This will not guarantee the weapon classWeapon classes are Sword, Bow, Gun, Wand, etc. being the same as the inital input, it will be potentially randomised to a different class.

  • Can be rerolled into a different weapon classWeapon classes are Sword, Bow, Gun, Wand, etc., keeping the rarity.
  • Can be rerolled into a different weapon typeWeapon types are melee, ranged and magic., keeping the rarity.

Equipment Items:
Charms are considered to be equipment items.

  • Can be upgraded one tier upwards, e.g. Uncommon to Rare.

This will not guarantee the equipment type being the same as the inital input, it will be potentially randomised to a different type. e.g. Helmet to Gloves.
(Set items are considered to be rare for this purpose.)

  • Can be rerolled into an equipment of the same type, but can change the rarity.
  • Can be transformed into a random set item.

Consumables:

  • Can be rerolled into a random other consumable.
  • Can be transformed into 3 to 4 keys.
  • Can be transformed into 4 to 5 bombs.

Tips

Trivia

History


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