Ninja: Difference between revisions
(updated skill for 0.2.6) |
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==History== | ==History== | ||
==={{0.2.6}}=== | ==={{0.2.6}}=== | ||
* Increased mana recovery to 0.5 mana per room instead of 0.25. | * Increased mana recovery to 0.5 mana per room instead of 0.25, increased strength and dexterity scaling. Base damage of skill increased by 25%. | ||
==={{0.2.5}}=== | ==={{0.2.5}}=== | ||
* Added skill Dark Arts | * Added skill Dark Arts | ||
* Reworked shadow clone effects | * Reworked shadow clone effects | ||
{{ClassList}} | {{ClassList}} | ||
Revision as of 08:23, 17 February 2025
In-Game Description
Trained in the ancient arts of espionage, this Ninja moves unseen, striking from the darkness with lethal precision.
Details
Ninja is a playable class in Tiny Rogues.
Game Mechanics
OUTDATED INFORMATION
Shadow Clones
Depending on the type of weapon you are using (melee, ranged or magic) you will summon different types of shadow clone Companions
that have different stats and passive Companion
buffs.
- Melee Shadow Clones:
APS: 2.00
DMG: 60 to 125 ThrustingAll thrusting damage is physical damage.
Grants: +10% melee Critical Hit
The damage from critical hits
is multiplied with your critical hit
multiplier. chance
- Ranged Shadow Clones:
APS: 2.00
DMG: 55 to 115 SlashingAll slashing damage is physical damage.
Grants: +10% for weapon attacks to repeat.
- Magic Shadow Clones:
APS: 2.00
DMG: 30 to 165 DarkGloom
+10% Damage Taken from Cursed Hits ![]()
Duration: 4 seconds
Max Stacks: 10
[Ailment]All dark damage inflicts Gloom.
Grants: -10% mana drain threshold
Tips
Trivia
History
[0.2.6]:
- Increased mana recovery to 0.5 mana per room instead of 0.25, increased strength and dexterity scaling. Base damage of skill increased by 25%.
[0.2.5]:
- Added skill Dark Arts
- Reworked shadow clone effects


































