Thief: Difference between revisions

From Tiny Rogues Wiki
m (Text replacement - "}}↵↵{{Skill Infobox" to "}} {{Skill Infobox")
(updated skill for 0.2.6)
Line 22: Line 22:
  |SkillEffect = Pickpocket a selected target.<br> Can be used on enemies and non-hostile creatures, but only once per target.<br> Once per run, using this on a non-hostile creature adds {{col|G|+1}} {{KW|Evil}}.
  |SkillEffect = Pickpocket a selected target.<br> Can be used on enemies and non-hostile creatures, but only once per target.<br> Once per run, using this on a non-hostile creature adds {{col|G|+1}} {{KW|Evil}}.
  |SkillCastTime = 0.5 seconds
  |SkillCastTime = 0.5 seconds
  |SkillRecovery = {{col|G|0.05}} [[File:IconMana.png|15px|link=]] {{col|B|Per Enemy}} {{col|Gr|(Boss->{{col|G|x5.5}})}}
  |SkillRecovery = {{col|G|0.25}} [[File:IconMana.png|15px|link=]] {{col|B|Per Room}} {{col|Gr|(Accumulates)}}
  |SkillCost = 1
  |SkillCost = 1
  |SkillClass = Thief
  |SkillClass = Thief
Line 38: Line 38:


==History==
==History==
==={{0.2.6}}===
* Changed mana recovery to 0.25 mana per room instead of 0.05 mana per enemy. Gold gain from skill changed to 4 to 6 instead of 10.
==={{0.2.5}}===
==={{0.2.5}}===
* Added skill Pickpocket
* Added skill Pickpocket

Revision as of 08:41, 17 February 2025

In-Game Description

A cloaked scoundrel who uses stealth and trickery to assassinate enemies out of the shadows.

Details

Thief is a playable class in Tiny Rogues.

Tips

Thief Gloves have no attune requirement, meaning it can be switched out for the set bonus at any time as long as the Thief Hood is attuned.

Trivia

History

[0.2.6]:

  • Changed mana recovery to 0.25 mana per room instead of 0.05 mana per enemy. Gold gain from skill changed to 4 to 6 instead of 10.

[0.2.5]:

  • Added skill Pickpocket
  • Reworked old ability "Dirty Job
    On Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. with a primary attack, your next primary attack also deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. (Cannot triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
    E.g.: On lucky hit, trigger...
    Trigger damage scales with each point of EXP, up to 7x damage at level 6.
    itself.)
    "

[0.1.9c]:

  • ▼ Thief will now find fewer keys.


{{
    }}