Thief: Difference between revisions
From Tiny Rogues Wiki
(added a tip) |
(dex was 10?!) |
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|ClassAlig = -1 | |ClassAlig = -1 | ||
|ClassSTR = 0 | |ClassSTR = 0 | ||
|ClassDEX = | |ClassDEX = 5 | ||
|ClassINT = 1 | |ClassINT = 1 | ||
|ClassCritChance = 5 | |ClassCritChance = 5 | ||
|ClassCritDamage = 250 | |ClassCritDamage = 250 | ||
|ClassSpeed = 7 | |ClassSpeed = 7 | ||
|ClassAbility = {{ | |ClassAbility = {{col|C|Reliable Talent}}<br>Gain {{col|G|+1%}} {{KW|CritChance}} per {{col|G|10}} {{KW|Gold}} you have. {{col|Gr|(Up to 100%)}} | ||
|ClassStartItems = [[File:Dagger.png|25px]] [[Dagger]]<br>[[File:Thief Hood.png|25px]] [[Thief Hood]]<br>[[File:Thief Gloves.png|25px]] [[Thief Gloves]] | |ClassStartItems = [[File:Dagger.png|25px|link=[[Dagger]]]][[Dagger]]<br>[[File:Thief Hood.png|25px|link=[[Thief Hood]]]][[Thief Hood]]<br>[[File:Thief Gloves.png|25px|link=[[Thief Gloves]]]][[Thief Gloves]] | ||
|ClassUnlock = Use 50 keys. | |ClassUnlock = Use 50 keys. | ||
}} | |||
{{Skill Infobox | |||
|SkillName = Pickpocket | |||
|SkillEffect = Pickpocket a selected target.<br> Can be used on enemies and non-hostile creatures, but only once per target.<br> Once per run, using this on a non-hostile creature adds {{col|G|+1}} {{KW|Evil}}. | |||
|SkillCastTime = 0.5 seconds | |||
|SkillRecovery = {{col|G|0.05}} [[File:IconMana.png|15px|link=]] {{col|B|Per Enemy}} {{col|Gr|(Boss->{{col|G|x5.5}})}} | |||
|SkillCost = 1 | |||
|SkillClass = Thief | |||
}} | }} | ||
==In-Game Description== | ==In-Game Description== | ||
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==History== | ==History== | ||
==={{0.2.5}}=== | |||
* Added skill Pickpocket | |||
* Reworked old ability "{{Eff|1E358B|Dirty Job}}<br>On {{KW|Crit}} with a {{Col|P|primary attack}}, your next {{Col|P|primary attack}} also deals a guaranteed {{KW|Crit}}. {{Col|Gr|(Cannot {{KW|trigger}} itself.)}}" | |||
==={{0.1.9c}}=== | ==={{0.1.9c}}=== | ||
* {{Nerf|Thief will now find fewer keys.}} | * {{Nerf|Thief will now find fewer keys.}} | ||
{{ClassList}} | {{ClassList}} |
Latest revision as of 00:33, 16 August 2024
In-Game Description
A cloaked scoundrel who uses stealth and trickery to assassinate enemies out of the shadows.
Details
Thief is a playable class in Tiny Rogues.
Tips
Thief Gloves have no attune requirement, meaning it can be switched out for the set bonus at any time as long as the Thief Hood is attuned.
Trivia
History
[0.2.5]:
- Added skill Pickpocket
- Reworked old ability "Dirty Job
On Critical HitThe damage from critical hits
is multiplied with your critical hit
multiplier. with a primary attack, your next primary attack also deals a guaranteed Critical Hit
The damage from critical hits
is multiplied with your critical hit
multiplier.. (Cannot triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. itself.)"
[0.1.9c]:
- ▼ Thief will now find fewer keys.