Ninja: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|SkillName = Dark Arts | |SkillName = Dark Arts | ||
|SkillEffect = Turn {{col|G|intangible}} and gain {{col|G|+100%}} {{KW|SkEff}} Movement Speed for {{col|G|4 {{KW|SkEff}} seconds}}. During this time, any enemy you touch is marked and at the end every marked enemy takes {{col|G| | |SkillEffect = Turn {{col|G|intangible}} and gain {{col|G|+100%}} {{KW|SkEff}} Movement Speed for {{col|G|4 {{KW|SkEff}} seconds}}. During this time, any enemy you touch is marked and at the end every marked enemy takes {{col|G|445 to 670}} {{KW|DarkN}} damage. <br> If this {{col|P|Skill}} deals a {{KW|Crit}} it also {{col|P|triggers}} your {{KW|OnDash}} Effects. <br> You cannot attack while this skill is active and dashing prematurely ends it. | ||
|SkillCastTime = 0.5 seconds | |SkillCastTime = 0.5 seconds | ||
|SkillRecovery = {{col|G| | |SkillRecovery = every {{col|G|5}} Rooms | ||
|SkillCost = 1 | |SkillCost = 1 | ||
|SkillClass = Ninja | |SkillClass = Ninja | ||
| Line 34: | Line 34: | ||
==Game Mechanics== | ==Game Mechanics== | ||
==={{col|Le|Shadow Clones}}=== | ==={{col|Le|Shadow Clones}}=== | ||
Depending on the type of weapon you are using ({{col|Melee|melee}}, {{col|G2|ranged}} or {{col|B|magic}}) you will summon different types of {{col|Le|shadow clone}} {{KW|Companions}} that have different stats and passive {{KW|Companion}} buffs. | Depending on the type of weapon you are using ({{col|Melee|melee}}, {{col|G2|ranged}} or {{col|B|magic}}) you will summon different types of {{col|Le|shadow clone}} {{KW|Companions}} that have different stats and passive {{KW|Companion}} buffs. The damage scaling for clones are {{col|Melee|A}} | {{col|G2|A}} | {{col|B|A}} (40). | ||
* {{col|Melee|Melee}} {{col|Le|Shadow Clones}}: | * {{col|Melee|Melee}} {{col|Le|Shadow Clones}}: | ||
{{col|Gr| | {{col|Gr|Attack Damage:}} {{col|G|30 to 165}} {{KW|DarkN}}<br> | ||
{{col|Gr| | {{col|Gr|Attack Speed:}} {{col|G|2.00}}<br> | ||
{{col|Gr|Grants:}} {{ | {{col|Gr|Each Grants:}} {{KW|SneakyHitChance|10}} | ||
* {{col|G2|Ranged}} {{col|Le|Shadow Clones}}: | * {{col|G2|Ranged}} {{col|Le|Shadow Clones}}: | ||
{{col|Gr| | {{col|Gr|Attack Damage:}} {{col|G|55 to 115}} {{KW|SlashN}}<br> | ||
{{col|Gr| | {{col|Gr|Attack Speed:}} {{col|G|2.00}}<br> | ||
{{col|Gr|Grants:}} {{col|G|+10%}} | {{col|Gr|Each Grants:}} {{col|G|+10%}} {{KW|LeH}} | ||
* {{col|B|Magic}} {{col|Le|Shadow Clones}}: | * {{col|B|Magic}} {{col|Le|Shadow Clones}}: | ||
{{col|Gr| | {{col|Gr|Attack Damage:}} {{col|G|60 to 125}} {{KW|ThrustN}}<br> | ||
{{col|Gr| | {{col|Gr|Attack Speed:}} {{col|G|2.00}}<br> | ||
{{col|Gr|Grants:}} {{col|G| | {{col|Gr|Each Grants:}} {{col|G|+10%}} {{KW|CritChance}} | ||
==Tips== | ==Tips== | ||
Latest revision as of 11:56, 17 February 2025
In-Game Description
Trained in the ancient arts of espionage, this Ninja moves unseen, striking from the darkness with lethal precision.
Details
Ninja is a playable class in Tiny Rogues.
Game Mechanics
Shadow Clones
Depending on the type of weapon you are using (melee, ranged or magic) you will summon different types of shadow clone Companions
that have different stats and passive Companion
buffs. The damage scaling for clones are A | A | A (40).
- Melee Shadow Clones:
Attack Damage: 30 to 165 DarkGloom
+10% Damage Taken from Cursed Hits ![]()
Duration: 4 seconds
Max Stacks: 10
[Ailment]All dark damage inflicts Gloom.
Attack Speed: 2.00
Each Grants: +10% Sneaky Hit Chance
Sneaky Hits
have x2.00 Critical Hit Damage
- Ranged Shadow Clones:
Attack Damage: 55 to 115 SlashingAll slashing damage is physical damage.
Attack Speed: 2.00
Each Grants: +10% Lethal Hit Chance
Lethal Hits
deal x1.01 Damage per 1% Health
the target is missing.
- Magic Shadow Clones:
Attack Damage: 60 to 125 ThrustingAll thrusting damage is physical damage.
Attack Speed: 2.00
Each Grants: +10% Critical Hit Chance
The damage from critical hits
is multiplied with your critical hit
multiplier.
Tips
Trivia
History
[0.2.6]:
- Increased mana recovery to 0.5 mana per room instead of 0.25, increased strength and dexterity scaling. Base damage of skill increased by 25%.
[0.2.5]:
- Added skill Dark Arts
- Reworked shadow clone effects


































