Esper: Difference between revisions
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|ClassCritDamage = 200 | |ClassCritDamage = 200 | ||
|ClassSpeed = 7 | |ClassSpeed = 7 | ||
|ClassAbility = {{Eff|dd82d5|Psychokinesis}}<br>Trait | |ClassAbility = {{Eff|dd82d5|Psychokinesis}}<br>At Level 1 you get to choose a Psychic Ability {{col|P|Trait}}. | ||
|ClassStartItems = [[File:Patient Gown.png|25px|link=[[Patient Gown]]]][[Patient Gown]]<br>[[File:Teddy.png|25px|link=[[Teddy]]]][[Teddy]] | |ClassStartItems = [[File:Patient Gown.png|25px|link=[[Patient Gown]]]][[Patient Gown]]<br>[[File:Teddy.png|25px|link=[[Teddy]]]][[Teddy]] | ||
|ClassUnlock = Ascend on the [[Bosses#Shadow_Planes_II|Primordial Throne]] as the [[Deprived]]. | |ClassUnlock = Ascend on the [[Bosses#Shadow_Planes_II|Primordial Throne]] as the [[Deprived]]. | ||
}} | }} | ||
{{Skill Infobox | {{Skill Infobox | ||
|SkillName = Telekinetic Barrier | |SkillName = Telekinetic Barrier | ||
|SkillEffect = For {{col|G|4 {{KW|SkEff}} seconds}} deflect all Enemy Projectiles in a small radius around you dealing {{col|G| | |SkillEffect = For {{col|G|4 {{KW|SkEff}} seconds}} deflect all Enemy Projectiles in a small radius around you dealing {{col|G|50 to 70}} {{KW|SkEff}} {{KW|PhysicalN}} Damage. This damage massively increases depending on the projectile. You cannot attack while this skill is active and dashing prematurely ends it. | ||
|SkillProfSTR = D | |SkillProfSTR = D | ||
|SkillProfDEX = D | |SkillProfDEX = D | ||
|SkillProfINT = S | |SkillProfINT = S | ||
|SkillCastTime = 0.5 seconds | |SkillCastTime = 0.5 seconds | ||
|SkillRecovery = {{col|G| | |SkillRecovery = every {{col|G|9}} Rooms | ||
|SkillCost = 1 | |SkillCost = 1 | ||
|SkillClass = Esper | |SkillClass = Esper | ||
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==History== | ==History== | ||
==={{0.2.6}}=== | |||
* Changed mana recovery to 0.25 mana per room from 0.1 per enemy. Increased base skill damage by 100%. | |||
==={{0.2.5}}=== | |||
* Added skill Telekinetic Barrier | |||
* Reworked all Psychic ability traits and you only get one at your first level up. | |||
{{ClassList}} | {{ClassList}} | ||
Latest revision as of 11:51, 17 February 2025
In-Game Description
Abducted for their psychic talents, this child escaped, using newfound powers to navigate a perilous journey trying to find it's way back to family.
Details
Esper is a playable class in Tiny Rogues.
Game Mechanics
A full list of Esper's psychic ability traits can be found here
Tips
Trivia
History
[0.2.6]:
- Changed mana recovery to 0.25 mana per room from 0.1 per enemy. Increased base skill damage by 100%.
[0.2.5]:
- Added skill Telekinetic Barrier
- Reworked all Psychic ability traits and you only get one at your first level up.


































