Demon Hunter: Difference between revisions
From Tiny Rogues Wiki
(updated skill for 0.2.6) |
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|ClassSoulP = 0 | |ClassSoulP = 0 | ||
|ClassAP = 0 | |ClassAP = 0 | ||
|ClassMP = | |ClassMP = 1 | ||
|ClassSP = 2 | |ClassSP = 2 | ||
|ClassLuck = 0 | |ClassLuck = 0 | ||
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|SkillProfINT = D | |SkillProfINT = D | ||
|SkillCastTime = 0.5 seconds | |SkillCastTime = 0.5 seconds | ||
|SkillRecovery = {{col|G| | |SkillRecovery = every {{col|G|21}} Rooms | ||
|SkillCost = 1 | |SkillCost = 1 | ||
|SkillClass = Demon Hunter | |SkillClass = Demon Hunter | ||
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==Trivia== | ==Trivia== | ||
==History== | ==History== | ||
==={{0.2.8}}=== | |||
* Reduced base mana by 1. | |||
==={{0.2.6}}=== | ==={{0.2.6}}=== | ||
* Changed mana recovery to 0.1 mana per room from 0.05 per enemy. | * Changed mana recovery to 0.1 mana per room from 0.05 per enemy. | ||
Latest revision as of 11:48, 17 February 2025
In-Game Description
Fueled by vengeance, the Demon Hunter stalks the night, relentlessly pursuing all evil and striking fear into the hearts of demons and undead plaguing the lands.
Details
Demon Hunter is a playable class in Tiny Rogues.
Game Mechanics
Demon Hunter can come across room rewards which are tainted, giving doubled rewards. These rooms have flair text before the room that hints at the special tainted enemies that will be in that room.
Tainted Enemies
Tips
Trivia
History
[0.2.8]:
- Reduced base mana by 1.
[0.2.6]:
- Changed mana recovery to 0.1 mana per room from 0.05 per enemy.
[0.2.5]:
- Added skill Vengeance









































