Jester: Difference between revisions
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|ClassCritChance = 5 | |ClassCritChance = 5 | ||
|ClassCritDamage = 200 | |ClassCritDamage = 200 | ||
|ClassSpeed = 7 | |ClassSpeed = 7 | ||
|ClassAbility = {{Col|R|Deception}}<br> | |ClassAbility = {{Col|R|Deception}}<br>{{KW|OnDash}}, your next {{col|G|3}} {{col|P|Attacks}} deal a guaranteed {{KW|Crit}}. | ||
|ClassStartItems = [[File:Circus Knives.png|25px]] [[Circus Knives]]<br>[[File:Cap' | |ClassStartItems = [[File:Circus Knives.png|25px|link=[[Circus Knives]]]][[Circus Knives]]<br>[[File:Cap' N' Bells.png|25px|link=[[Cap' N' Bells]]]][[Cap' N' Bells]]<br>[[File:Harlequin Costume.png|25px|link=[[Harlequin Costume]]]][[Harlequin Costume]]<br>[[File:Jester Boots.png|25px|link=[[Jester Boots]]]][[Jester Boots]] | ||
|ClassUnlock = Ascend on the [[ | |ClassUnlock = Ascend on the [[Bosses#Burning_Hells_II|Infernal Throne]] as the [[Bard]]. | ||
}} | |||
{{Skill Infobox | |||
|SkillName = Deceive | |||
|SkillEffect = Instantaneously blink away and leave behind a decoy that lasts for {{col|G|4 {{KW|SkEff}} seconds.}}. <br> This skill {{KW|Triggers}} your {{KW|OnDash}} Effects. | |||
|SkillCastTime = Instant | |||
|SkillRecovery = {{col|G|0.25}} [[File:IconMana.png|15px|link=]] {{col|B|Per Room}} {{col|Gr|(Accumulates)}} | |||
|SkillCost = 1 | |||
|SkillClass = Jester | |||
}} | }} | ||
==In-Game Description== | ==In-Game Description== | ||
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==History== | ==History== | ||
==={{0.2.5}}=== | |||
* Added skill Deceive | |||
* Reworked old ability "{{Col|R|Deception}}<br>{{KW|OnDash}}, your next {{Col|P|weapon}} attack deals a guaranteed {{KW|Crit}} and {{KW|LeH}} at the same time." | |||
{{ClassList}} | {{ClassList}} |
Latest revision as of 03:33, 1 December 2024
In-Game Description
A deceptive assassin, the Jester uses jest and juggle to distract, then strikes with precision, their humor as sharp as their blade.
Details
Jester is a playable class in Tiny Rogues.
Tips
Trivia
History
[0.2.5]:
- Added skill Deceive
- Reworked old ability "Deception
On Dash, your next weapon attack deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. and Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. at the same time."