Bandit: Difference between revisions
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|ClassCritDamage = 200 | |ClassCritDamage = 200 | ||
|ClassSpeed = 7 | |ClassSpeed = 7 | ||
|ClassAbility = {{Col|Y| | |ClassAbility = {{Col|Y|Organised Crime}}<br>You encounter more [[Shops]] and in every Shop you can take {{col|G|1}} item for {{col|G|Free}}. | ||
|ClassStartItems = [[File:Crossbow.png|25px|link=[[Crossbow]]]][[Crossbow]]<br>[[File:Bandana.png|25px|link=[[Bandana]]]][[Bandana]]<br>[[File:Bandit Armor.png|25px|link=[[Bandit Armor]]]][[Bandit Armor]] | |ClassStartItems = [[File:Crossbow.png|25px|link=[[Crossbow]]]][[Crossbow]]<br>[[File:Bandana.png|25px|link=[[Bandana]]]][[Bandana]]<br>[[File:Bandit Armor.png|25px|link=[[Bandit Armor]]]][[Bandit Armor]] | ||
|ClassUnlock = Spend 750 {{Col|Gold|gold}}[[File:HUDCoin.png|25px]]. | |ClassUnlock = Spend 750 {{Col|Gold|gold}}[[File:HUDCoin.png|25px]]. | ||
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{{Skill Infobox | {{Skill Infobox | ||
|SkillName = Smoke Grenade | |SkillName = Smoke Grenade | ||
|SkillEffect = Throw a smoke grenade that inflicts {{KW|Confusion}} to enemies inside it for {{col|G|4}} {{KW|SkEff}} seconds.<br>If {{KW|ExplosionN}} Damage touches the smoke, it will ignite it and deal {{col|G|160 to 195}} {{KW| | |SkillEffect = Throw a smoke grenade that inflicts {{KW|Confusion}} to enemies inside it for {{col|G|4}} {{KW|SkEff}} seconds.<br>If {{KW|ExplosionN}} Damage touches the smoke, it will ignite it and deal {{col|G|160 to 195}} {{KW|SkEff}} {{KW|ExplosionN}} Damage. | ||
|SkillProfSTR = D | |SkillProfSTR = D | ||
|SkillProfDEX = A | |SkillProfDEX = A | ||
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==={{0.2.5}}=== | ==={{0.2.5}}=== | ||
* Added skill Smoke Grenade | * Added skill Smoke Grenade | ||
* Reworked old ability: "On completing a combat encounter, you gain {{Col|G|2}} to {{Col|G|5}} {{KW|Gold}}." | * Reworked old ability: "{{Col|Y|Raider}}: On completing a combat encounter, you gain {{Col|G|2}} to {{Col|G|5}} {{KW|Gold}}." | ||
{{ClassList}} | {{ClassList}} |