Ninja: Difference between revisions

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  |ClassCritDamage = 200
  |ClassCritDamage = 200
  |ClassSpeed = 7.5
  |ClassSpeed = 7.5
  |ClassAbility = {{col|Le|Shadow Jutsu}}<br>{{KW|OnDash}}, summon a shadow clone companion that uses a different {{Col|P|weapon}} and grants a different effect depending on if you are using a {{Col|Melee|melee}}, {{Col|G|ranged}}, or {{Col|B|magic}} {{Col|P|weapon}}.
  |ClassAbility = {{col|Le|Shadow Jutsu}}<br>{{KW|OnDash}}, summon a Shadow Clone {{KW|Companion}} for {{col|G|8 seconds}}.
  |ClassStartItems = [[File:Shuriken.png|25px|link=[[Shuriken]]]][[Shuriken]]<br>[[File:Shinobi Suit.png|25px|link=[[Shinobi Suit]]]][[Shinobi Suit]]<br>[[File:Tabi.png|25px|link=[[Tabi]]]][[Tabi]]<br>[[File:Ninja Headband.png|25px|link=[[Ninja Headband]]]][[Ninja Headband]]<br>
  |ClassStartItems = [[File:Shuriken.png|25px|link=[[Shuriken]]]][[Shuriken]]<br>[[File:Shinobi Suit.png|25px|link=[[Shinobi Suit]]]][[Shinobi Suit]]<br>[[File:Tabi.png|25px|link=[[Tabi]]]][[Tabi]]<br>[[File:Ninja Headband.png|25px|link=[[Ninja Headband]]]][[Ninja Headband]]<br>
  |ClassUnlock =Ascend on the [[Bosses#Infernal_Hells_II|Infernal Throne]] as the [[Thief]].  
  |ClassUnlock =Ascend on the [[Bosses#Infernal_Hells_II|Infernal Throne]] as the [[Thief]].  
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{{Skill Infobox
{{Skill Infobox
  |SkillName = Dark Arts  
  |SkillName = Dark Arts  
  |SkillEffect = Turn intangible and gain {{col|G|+100%}} Movement Speed for {{col|G|4 seconds}}. During this time, any enemy you touch is marked and at the end every marked enemy takes {{KW|DarkN}} damage. If this {{col|P|Skill}} deals a {{KW|Crit}} it also {{col|P|triggers}} {{KW|OnDash}} Effects.  
  |SkillEffect = Turn {{col|G|intangible}} and gain {{col|G|+100%}} {{KW|SkEff}} Movement Speed for {{col|G|4 {{KW|SkEff}} seconds}}. During this time, any enemy you touch is marked and at the end every marked enemy takes {{col|G|330 to 495}} {{KW|DarkN}} damage. <br> If this {{col|P|Skill}} deals a {{KW|Crit}} it also {{col|P|triggers}} your {{KW|OnDash}} Effects. <br> You cannot attack while this skill is active and dashing prematurely ends it.
  |SkillCastTime = 0.5 seconds
  |SkillCastTime = 0.5 seconds
  |SkillRecovery = {{col|G|0.21}} [[File:IconMana.png|15px|link=]] {{col|B|Per Room}} {{col|Gr|(Accumulates)}}
  |SkillRecovery = {{col|G|0.25}} [[File:IconMana.png|15px|link=]] {{col|B|Per Room}} {{col|Gr|(Accumulates)}}
  |SkillCost = 1
  |SkillCost = 1
  |SkillClass = Ninja
  |SkillClass = Ninja
}}
}}
==In-Game Description==
==In-Game Description==
Trained in the ancient arts of espionage, this Ninja moves unseen, striking from the darkness with lethal precision.
Trained in the ancient arts of espionage, this Ninja moves unseen, striking from the darkness with lethal precision.
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==Game Mechanics==
==Game Mechanics==
{{col|R|OUTDATED INFORMATION}}
==={{col|Le|Shadow Clones}}===
==={{col|Le|Shadow Clones}}===
Depending on the type of weapon you are using ({{col|Melee|melee}}, {{col|G2|ranged}} or {{col|B|magic}}) you will summon different types of {{col|Le|shadow clone}} {{KW|Companions}} that have different stats and passive {{KW|Companion}} buffs.
Depending on the type of weapon you are using ({{col|Melee|melee}}, {{col|G2|ranged}} or {{col|B|magic}}) you will summon different types of {{col|Le|shadow clone}} {{KW|Companions}} that have different stats and passive {{KW|Companion}} buffs.
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==History==
==History==
==={{0.2.5}}===
* Added skill Dark Arts
* Reworked shadow clone effects
{{ClassList}}
{{ClassList}}

Latest revision as of 05:32, 9 August 2024





In-Game Description

Trained in the ancient arts of espionage, this Ninja moves unseen, striking from the darkness with lethal precision.

Details

Ninja is a playable class in Tiny Rogues.

Game Mechanics

OUTDATED INFORMATION

Shadow Clones

Depending on the type of weapon you are using (melee, ranged or magic) you will summon different types of shadow clone Companions that have different stats and passive Companion buffs.

  • Melee Shadow Clones:

APS: 2.00
DMG: 60 to 125 ThrustingAll thrusting damage is physical damage.
Grants: +10% melee Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance

  • Ranged Shadow Clones:

APS: 2.00
DMG: 55 to 115 SlashingAll slashing damage is physical damage.
Grants: +10% for weapon attacks to repeat.

  • Magic Shadow Clones:

APS: 2.00
DMG: 30 to 165 DarkGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.

Grants: -10% mana drain threshold

Tips

Trivia

History

[0.2.5]:

  • Added skill Dark Arts
  • Reworked shadow clone effects


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