Soldier: Difference between revisions

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(Created page with "{{Class Infobox |ClassHP = 3 |ClassSoulP = 0 |ClassAP = 0 |ClassMP = 2 |ClassSP = 2 |ClassSTR = 3 |ClassDEX = 2 |ClassINT = 0 |ClassCritChance = 5 |ClassCritDamage = 200 |ClassSpeed = 7 |ClassAbility = {{Eff|8095A5|Protector}}<br>2H melee weapons inflict '''Disarm'''.<br>''(Disarmed enemies deal 50% less damage.)''<br>Deal more damage the more common your weapon is. ''(up to 25%)'' |ClassStartItems = 25px Poleaxe<br>File:Kettle He...")
 
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Line 5: Line 5:
  |ClassMP = 2
  |ClassMP = 2
  |ClassSP = 2
  |ClassSP = 2
  |ClassSTR = 3
|ClassLuck = 0
|ClassCurse = 0
|ClassAlig = +1
  |ClassSTR = 4
  |ClassDEX = 2
  |ClassDEX = 2
  |ClassINT = 0
  |ClassINT = 0
Line 11: Line 14:
  |ClassCritDamage = 200
  |ClassCritDamage = 200
  |ClassSpeed = 7
  |ClassSpeed = 7
  |ClassAbility = {{Eff|8095A5|Protector}}<br>2H melee weapons inflict '''Disarm'''.<br>''(Disarmed enemies deal 50% less damage.)''<br>Deal more damage the more common your weapon is. ''(up to 25%)''
  |ClassAbility = {{col|Gr3|Preparation}}<br>Gain {{col|G|+20%}} Effect of {{col|P|Debuffs}} per {{col|P|Weapon Upgrade Level}} you have.
  |ClassStartItems = [[File:Poleaxe.png|25px]] [[Poleaxe]]<br>[[File:Kettle Helm.png|25px]] [[Kettle Helm]]<br>[[File:Town Guard Armor.png|25px]] [[Town Guard Armor]]
  |ClassStartItems = [[File:Poleaxe.png|25px|link=[[Poleaxe]]]][[Poleaxe]]<br>[[File:Kettle Helm.png|25px|link=[[Kettle Helm]]]][[Kettle Helm]]<br>[[File:Town Guard Armor.png|25px|link=[[Town Guard Armor]]]][[Town Guard Armor]]
  |ClassUnlock = Progress to and defeat Death while only wearing Common and Uncommon weapons.  
  |ClassUnlock = Upgrade a polearm or spear to level 4 without help from equipment items.  
}}
}}
{{Skill Infobox
|SkillName = Arrest
|SkillEffect = Shackle an Enemy, {{col|G|permanently}} applying {{col|G|-20%}} {{KW|SkEff}} Movement Speed and {{col|G|+20%}} {{KW|SkEff}} Damage Taken. <br>If the enemy is {{col|Pi6|Enchanted}} the {{col|P|Debuff}} is applied to the entire pack and the packs {{col|Pi6|Enchantment}} is removed.
|SkillRecovery = {{col|G|0.1}} [[File:IconMana.png|15px|link=]] {{col|B|Per Room}} {{col|Gr|(Accumulates)}}
|SkillCastTime = 0.5 seconds
|SkillCost = 1
|SkillClass = Soldier
}}
==In-Game Description==
The soldier faces even the most daunting foes with determination and courage to protect the innocent.
==Details==
==Details==
{{PAGENAME}} is a playable class in Tiny Rogues.
{{PAGENAME}} is a playable [[Classes|class]] in Tiny Rogues.


==Tips==
==Tips==
* [[Soldier]] requires you to ONLY clear the run with a common or uncommon weapon equipped. You can pick up rarer weapons to sell (You can equip them but NOT attack with them or it will invalidate the run). You can equip any other gear of rarity such as armor, helmet etc.
* The trait {{Col|Melee|Titan Grip}} does not cancel the {{KW|Intimidate}} bonus from the class ability {{Col|Gr3|City Watch}}.
 
==Trivia==
==Trivia==


==History==
==History==
==={{0.2.5}}===
* Added skill Arrest
* Reworked old ability: "{{Eff|8095A5|City Watch}}<br>You {{KW|Intimidate}} on {{Col|P|hit}} with {{KW|2H}} {{Col|P|weapons}}."
{{ClassList}}

Latest revision as of 05:01, 9 August 2024




In-Game Description

The soldier faces even the most daunting foes with determination and courage to protect the innocent.

Details

Soldier is a playable class in Tiny Rogues.

Tips

  • The trait Titan Grip does not cancel the IntimidateIntimidate
    x1.25 Melee Damage Taken
    Duration: 8 seconds
    Max Stacks: 1
    [Emotion] [Debuff]
    bonus from the class ability City Watch.

Trivia

History

[0.2.5]:

  • Added skill Arrest
  • Reworked old ability: "City Watch
    You IntimidateIntimidate
    x1.25 Melee Damage Taken
    Duration: 8 seconds
    Max Stacks: 1
    [Emotion] [Debuff]
    on hit with Two-Handed2-handed weapons disable your offhand. weapons."


{{
    }}