Soldier: Difference between revisions

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  |ClassCritDamage = 200
  |ClassCritDamage = 200
  |ClassSpeed = 7
  |ClassSpeed = 7
  |ClassAbility = {{Eff|8095A5|City Watch}}<br>You {{KW|Intimidate}} on {{Col|P|hit}} with {{KW|2H}} {{Col|P|weapons}}.
  |ClassAbility = {{col|Gr3|Preparation}}<br>Gain {{col|G|+20%}} Effect of {{col|P|Debuffs}} per {{col|P|Weapon Upgrade Level}} you have.
  |ClassStartItems = [[File:Poleaxe.png|25px|link=[[Poleaxe]]]][[Poleaxe]]<br>[[File:Kettle Helm.png|25px|link=[[Kettle Helm]]]][[Kettle Helm]]<br>[[File:Town Guard Armor.png|25px|link=[[Town Guard Armor]]]][[Town Guard Armor]]
  |ClassStartItems = [[File:Poleaxe.png|25px|link=[[Poleaxe]]]][[Poleaxe]]<br>[[File:Kettle Helm.png|25px|link=[[Kettle Helm]]]][[Kettle Helm]]<br>[[File:Town Guard Armor.png|25px|link=[[Town Guard Armor]]]][[Town Guard Armor]]
  |ClassUnlock = Upgrade a polearm or spear to level 4 without help from equipment items.  
  |ClassUnlock = Upgrade a polearm or spear to level 4 without help from equipment items.  
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{{Skill Infobox
{{Skill Infobox
  |SkillName = Arrest
  |SkillName = Arrest
  |SkillEffect = Shackle the nearest enemy, applying {{col|G|x1.20}} Damage Taken for {{col|G|8 seconds}}.<br>If the enemy is enchanted the {{col|P|debuff}} is applied to the entire pack and the packs enchantment is removed.  
  |SkillEffect = Shackle an Enemy, {{col|G|permanently}} applying {{col|G|-20%}} {{KW|SkEff}} Movement Speed and {{col|G|+20%}} {{KW|SkEff}} Damage Taken. <br>If the enemy is {{col|Pi6|Enchanted}} the {{col|P|Debuff}} is applied to the entire pack and the packs {{col|Pi6|Enchantment}} is removed.  
  |SkillRecovery = {{col|G|0.21}} [[File:IconMana.png|15px|link=]] {{col|B|Per Room}} {{col|Gr|(Accumulates)}}
  |SkillRecovery = {{col|G|0.1}} [[File:IconMana.png|15px|link=]] {{col|B|Per Room}} {{col|Gr|(Accumulates)}}
|SkillCastTime = 0.5 seconds
  |SkillCost = 1
  |SkillCost = 1
  |SkillClass = Soldier
  |SkillClass = Soldier
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==History==
==History==
==={{0.2.5}}===
* Added skill Arrest
* Reworked old ability: "{{Eff|8095A5|City Watch}}<br>You {{KW|Intimidate}} on {{Col|P|hit}} with {{KW|2H}} {{Col|P|weapons}}."
{{ClassList}}
{{ClassList}}

Revision as of 05:01, 9 August 2024


In-Game Description

The soldier faces even the most daunting foes with determination and courage to protect the innocent.

Details

Soldier is a playable class in Tiny Rogues.

Tips

  • The trait Titan Grip does not cancel the IntimidateIntimidate
    x1.25 Melee Damage Taken
    Duration: 8 seconds
    Max Stacks: 1
    [Emotion] [Debuff]
    bonus from the class ability City Watch.

Trivia

History

[0.2.5]:

  • Added skill Arrest
  • Reworked old ability: "City Watch
    You IntimidateIntimidate
    x1.25 Melee Damage Taken
    Duration: 8 seconds
    Max Stacks: 1
    [Emotion] [Debuff]
    on hit with Two-Handed2-handed weapons disable your offhand. weapons."


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    }}