Doomerang: Difference between revisions

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m (Text replacement - " |Weapon_Type = {{Ranged}} / {{Throwing}}" to " |Weapon_Type = {{Ranged}} |Weapon_Subtype = {{Throwing}}")
 
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{{Weapon Infobox
{{Weapon Infobox  
  |Weapon_Type = {{Ranged}} / {{Throwing}}
  |Weapon_Type = {{Ranged}}
  |Rarity = L
|Weapon_Subtype = {{Throwing}}
  |Rarity = 5
  |Hand = 1
  |Hand = 1
  |Damage_Range = 75-150
  |Damage_Range = 70-145
  |APS = 2
  |APS = 2.55
  |ManaDrain =  
  |ManaDrain =  
  |AttackRange = Very Far
  |AttackRange = Very Far
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==={{0.2.0 v4}}===
==={{0.2.0 v4}}===
* All weapons have been reworked.
* All weapons have been reworked.
* {{Buff|Base damage has been increased by 25% and attack speed has been increased from 2 APS to 2.5 APS.}}
==={{0.1.9c}}===
==={{0.1.9c}}===
* {{Buff|Base DMG increased from 100-125 to 175-200.}}
* {{Buff|Base DMG increased from 100-125 to 175-200.}}

Latest revision as of 13:36, 15 May 2024

Details

Doomerang is a weapon in Tiny Rogues.

Tips

Trivia

History

[v0.2.0 v4]:

  • All weapons have been reworked.
  • ▲ Base damage has been increased by 25% and attack speed has been increased from 2 APS to 2.5 APS.

[0.1.9c]:

  • ▲ Base DMG increased from 100-125 to 175-200.
  • ▲ Doom (status effect applied by The Death Beam and Doomerang) now deals 100% bonus damage upon reaching 2 stacks, previously 75% bonus damage.

[0.1.9.1]:

  • ▲ Increased base attacks per second from 2.25 to 2.5 and increased strength scaling from E to C.



{{

    Melee

    Ranged

    Magic

    }}