Weapon Enchantments
From Tiny Rogues Wiki
These are the modifiers that enchanted weapons can have.
Negative
- Trash: -1 to all scaling
- Crappy: 10% reduced damage
- Godawful: 20% reduced damage
- Slow: 15% reduced attack speed
- Tortoiselike: 30% reduced attack speed
Epic
- Precise: +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.
- Dragonslayer's: 25% increased damage dealt to dragons
- Deadly: +50% Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier
- Poisoned: +20 to 30 Poison DamagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
- Quick: 10% increased attack speed
- Shocking: +5 to 75 Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]All lightning damage is elemental damage and inflicts Shock.
- Fierce: 10% increased damage
- Disenchanting: 25% increased damage dealt to enchanted enemies
- Chilling: +20 to 30 Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]All cold damage is elemental damage and inflicts Chill.
- Brutal: +10% super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. damage multiplier
- Happy: +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.
- Potent: 25% increased top end damage
- Burning: +20 to 35 Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn.
- Legendary: 25% increased damage
- Arcane: +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drain
- Steady: 20% increased damage with non-crits
Legendary
- Baleful: +25 to 50 necrotic damageNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis.
- Divine: +25 to 50 Radiant DamageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All radiant damage inflicts Glitter.
- Lucky: +25% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.
- Headhunter's: 30% increased damage dealt to bosses
- Twinkling: +1 weapon upgrade level
- Unreal: 25% increased attack speed
- Unstoppable: +25% not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier
Special
- Dwarven:+1 to all scaling (Dwarf Hideout Event)
- Illegal: 20% increased damage or +15% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. or +20% attack speed (Black Market Shop)
- Scorched:50% reduced damage (Dragon Trophy Room Event)