Weapon Enchantments
From Tiny Rogues Wiki
These are the modifiers that enchanted weapons can have.
Negative
- Trash: -1 to all scalings
- Crappy: 10% reduced damage
- Godawful: 20% reduced damage
- Slow: 15% reduced attack speed
- Tortoiselike: 30% reduced attack speed
Epic
- Precise: +10 critical hit chance The damage from critical hits is multiplied with your critical hit multiplier.
- Dragonslayer's: 25% increased damage dealt to dragons
- Deadly: +50% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier
- Poisoned: +20 to 30 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
- Quick: 10% increased attack speed
- Shocking: +5 to 75 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
- Fierce: 10% increased damage
- Disenchanting: 25% increased damage dealt to enchanted enemies
- Chilling: +20 to 30 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
- Brutal: +10% super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. damage multiplier
- Happy: +10% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
- Potent: 25% increased top end damage
- Burning: +20 to 35 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
- Legendary: 25% increased damage
- Arcane: +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drain
- Steady: 20% increased damage with non-crits
Legendary
- Baleful: +25 to 50 NecroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
- Divine: +25 to 50 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
- Lucky: +25% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
- Headhunter's: 30% increased damage dealt to bosses
- Twinkling: +1 weapon upgrade level
- Unreal: 25% increased attack speed
- Unstoppable: +25% not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier
Special
- Dwarvan:
- Scorched: