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Weapon Enchantments

From Tiny Rogues Wiki
Revision as of 16:18, 27 January 2024 by NDSi (talk | contribs) (changed to table format to better fit other pages)

These are the modifiers that enchanted weapons can have.

Negative

Name Effect
Trash -1 to all scaling
Crappy 10% reduced damage
Godawful 20% reduced damage
Slow 15% reduced attack speed
Tortoiselike 30% reduced attack speed

Positive

Name Effect
Precise +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.
Dragonslayer's 25% increased damage dealt to dragons
Deadly +50% Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier
Poisoned +20 to 30 Poison DamagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Quick 10% increased attack speed
Shocking +5 to 75 Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Fierce 10% increased damage
Disenchanting 25% increased damage dealt to enchanted enemies
Chilling +20 to 30 Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
Brutal +10% super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. damage multiplier
Happy +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.
Potent 25% increased top end damage
Burning +20 to 35 Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Legendary 25% increased damage
Arcane +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drain
Steady 20% increased damage with non-crits

Legendary

Name Effect
Baleful +25 to 50 necrotic damageNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
Divine +25 to 50 Radiant DamageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
Lucky +25% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.
Headhunter's 30% increased damage dealt to bosses
Twinkling +1 weapon upgrade level
Unreal 25% increased attack speed
Unstoppable +25% not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier

Special

Name Effect Location
Dwarven +1 to all scaling Dwarf Hideout Event
Illegal

Either:

  • 20% increased damage
  • +15% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.
  • +20% attack speed
Black Market Shop
Scorched 50% reduced damage Dragon Trophy Room Event