Weapon Enchantments: Difference between revisions
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These are the modifiers that enchanted [[weapons]] can have. | These are the modifiers that enchanted [[weapons]] can have. Most weapons can only have a single modifier applied to them at any one time. | ||
==Negative== | ==Negative== |
Latest revision as of 19:44, 8 October 2024
These are the modifiers that enchanted weapons can have. Most weapons can only have a single modifier applied to them at any one time.
Negative
Name | Effect |
---|---|
Trash | -1 to all scaling |
Crappy | 10% reduced damage |
Godawful | 20% reduced damage |
Slow | 15% reduced attack speed |
Tortoiselike | 30% reduced attack speed |
Positive
Name | Effect |
---|---|
Precise | +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. |
Dragonslayer's | 25% increased damage dealt to dragons |
Deadly | +50% Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier |
Poisoned | +20 to 30 Poison DamagePoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] |
Quick | 10% increased attack speed |
Shocking | +5 to 75 Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. |
Fierce | 10% increased damage |
Disenchanting | 25% increased damage dealt to enchanted enemies |
Chilling | +20 to 30 Cold DamageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. |
Brutal | +10% super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. damage multiplier |
Happy | +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. |
Potent | 25% increased top end damage |
Burning | +20 to 35 Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. |
Legendary | 25% increased damage |
Arcane | +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drain |
Steady | 20% increased damage with non-crits |
Legendary
Name | Effect |
---|---|
Baleful | +25 to 50 necrotic damageNecrosis Damage: 150 to 225 Necrotic Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. |
Divine | +25 to 50 Radiant DamageGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. |
Lucky | +25% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. |
Headhunter's | 30% increased damage dealt to bosses |
Occult | +15 to 85 dark DamageGloom +10% Damage Taken from Cursed Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All dark damage inflicts Gloom. |
Twinkling | +1 weapon upgrade level |
Unreal | 25% increased attack speed |
Unstoppable | +25% not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier |
Special
Name | Effect | Location |
---|---|---|
Dwarven | +1 to all scaling | Dwarf Hideout Event |
Illegal |
Either: |
Black Market Shop |
Scorched | 50% reduced damage | Dragon Trophy Room Event |