Weapon Enchantments: Difference between revisions

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==Negative==
==Negative==


*'''Trash:''' -1 to all scaling
*'''Trash:''' {{col|R|-1}} to all scaling


*'''Crappy:''' 10% reduced damage
*'''Crappy:''' {{col|R|10%}} reduced damage


*'''Godawful:''' 20% reduced damage
*'''Godawful:''' {{col|R|20%}} reduced damage


*'''Slow:''' 15% reduced attack speed
*'''Slow:''' {{col|R|15%}} reduced attack speed


*'''Tortoiselike:''' 30% reduced attack speed
*'''Tortoiselike:''' {{col|R|30%}} reduced attack speed


==Epic==
==Epic==


*'''Precise:''' +10 {{KW|CritChance}}
*'''Precise:''' {{KW|CritChance|10}}


*'''Dragonslayer's:''' 25% increased damage dealt to dragons
*'''Dragonslayer's:''' {{col|G|25%}} increased damage dealt to dragons


*'''Deadly:''' +50% {{KW|Crit}} multiplier
*'''Deadly:''' {{col|G|+50%}} {{KW|Crit}} multiplier


*'''Poisoned:''' +20 to 30 {{KW|PoisonDMG}}
*'''Poisoned:''' {{col|G|+20}} to {{col|G|30}} {{KW|PoisonDMG}}


*'''Quick:''' 10% increased attack speed
*'''Quick:''' {{col|G|10%}} increased attack speed


*'''Shocking:''' +5 to 75 {{KW|Lightning}}
*'''Shocking:''' {{col|G|+5}} to {{col|G|75}} {{KW|Lightning}}


*'''Fierce:''' 10% increased damage
*'''Fierce:''' {{col|G|10%}} increased damage


*'''Disenchanting:''' 25% increased damage dealt to [[Enchantments|enchanted]] enemies
*'''Disenchanting:''' {{col|G|25%}} increased damage dealt to [[Enchantments|enchanted]] enemies


*'''Chilling:''' +20 to 30 {{KW|Cold}}
*'''Chilling:''' {{col|G|+20}} to {{col|G|30}} {{KW|Cold}}


*'''Brutal:''' +10% {{KW|SuperEffective}} damage multiplier
*'''Brutal:''' {{col|G|+10%}} {{KW|SuperEffective}} damage multiplier


*'''Happy:''' +10% {{KW|LHc}}
*'''Happy:''' {{col|G|+10%}} {{KW|LHc}}


*'''Potent:''' 25% increased top end damage
*'''Potent:''' {{col|G|25%}} increased top end damage


*'''Burning:''' +20 to 35 {{KW|Fire}}
*'''Burning:''' {{col|G|+20}} to {{col|G|35}} {{KW|Fire}}


*'''Legendary:''' 25% increased damage
*'''Legendary:''' {{col|G|25%}} increased damage


*'''Arcane:''' +0.1 {{KW|mana}} drain  
*'''Arcane:''' {{col|G|+0.1}} {{KW|mana}} drain  


*'''Steady:''' 20% increased damage with non-crits
*'''Steady:''' {{col|G|20%}} increased damage with non-crits


==Legendary==
==Legendary==


*'''Baleful:''' +25 to 50 {{KW|NecroticDMG}}
*'''Baleful:''' {{col|G|+25}} to {{col|G|50}} {{KW|NecroticDMG}}


*'''Divine:''' +25 to 50 {{KW|Radiant}}
*'''Divine:''' {{col|G|+25}} to {{col|G|50}} {{KW|Radiant}}


*'''Lucky:''' +25% {{KW|LHc}}
*'''Lucky:''' {{col|G|+25%}} {{KW|LHc}}


*'''Headhunter's:''' 30% increased damage dealt to bosses
*'''Headhunter's:''' {{col|G|30%}} increased damage dealt to bosses


*'''Twinkling:''' +1 weapon upgrade level
*'''Twinkling:''' {{col|G|+1}} {{col|P|weapon upgrade level}}


*'''Unreal:''' 25% increased attack speed
*'''Unreal:''' {{col|G|25%}} increased attack speed


*'''Unstoppable:''' +25% {{KW|NotVeryEffective}} multiplier
*'''Unstoppable:''' {{col|G|+25%}} {{KW|NotVeryEffective}} multiplier


==Special==
==Special==


*'''Dwarven:'''+1 to all scaling ([[Dwarf Hideout]] Event)
*'''Dwarven:'''{{col|G|+1}} to all scaling ([[Dwarf Hideout]] Event)


*'''Illegal:''' 20% increased damage or {{KW|Crit|15}} chance or +20% attack speed ([[Black Market]] Shop)
*'''Illegal:''' 20% increased damage or {{KW|CritChance|15}} or +20% attack speed ([[Black Market]] Shop)


*'''Scorched:'''50% reduced damage ([[Dragon Trophy Room]] Event)
*'''Scorched:'''50% reduced damage ([[Dragon Trophy Room]] Event)

Revision as of 15:53, 27 January 2024

These are the modifiers that enchanted weapons can have.

Negative

  • Trash: -1 to all scaling
  • Crappy: 10% reduced damage
  • Godawful: 20% reduced damage
  • Slow: 15% reduced attack speed
  • Tortoiselike: 30% reduced attack speed

Epic

  • Precise: +10% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier.
  • Dragonslayer's: 25% increased damage dealt to dragons
  • Deadly: +50% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier
  • Poisoned: +20 to 30 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
  • Quick: 10% increased attack speed
  • Shocking: +5 to 75 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
  • Fierce: 10% increased damage
  • Disenchanting: 25% increased damage dealt to enchanted enemies
  • Chilling: +20 to 30 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
  • Brutal: +10% super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. damage multiplier
  • Happy: +10% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
  • Potent: 25% increased top end damage
  • Burning: +20 to 35 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
  • Legendary: 25% increased damage
  • Arcane: +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drain
  • Steady: 20% increased damage with non-crits

Legendary

  • Baleful: +25 to 50 necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
  • Divine: +25 to 50 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
  • Lucky: +25% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
  • Headhunter's: 30% increased damage dealt to bosses
  • Twinkling: +1 weapon upgrade level
  • Unreal: 25% increased attack speed
  • Unstoppable: +25% not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier

Special

  • Illegal: 20% increased damage or +15% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. or +20% attack speed (Black Market Shop)