Weapon Enchantments: Difference between revisions
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==Negative== | ==Negative== | ||
*'''Trash:''' -1 to all scaling | *'''Trash:''' {{col|R|-1}} to all scaling | ||
*'''Crappy:''' 10% reduced damage | *'''Crappy:''' {{col|R|10%}} reduced damage | ||
*'''Godawful:''' 20% reduced damage | *'''Godawful:''' {{col|R|20%}} reduced damage | ||
*'''Slow:''' 15% reduced attack speed | *'''Slow:''' {{col|R|15%}} reduced attack speed | ||
*'''Tortoiselike:''' 30% reduced attack speed | *'''Tortoiselike:''' {{col|R|30%}} reduced attack speed | ||
==Epic== | ==Epic== | ||
*'''Precise:''' | *'''Precise:''' {{KW|CritChance|10}} | ||
*'''Dragonslayer's:''' 25% increased damage dealt to dragons | *'''Dragonslayer's:''' {{col|G|25%}} increased damage dealt to dragons | ||
*'''Deadly:''' +50% {{KW|Crit}} multiplier | *'''Deadly:''' {{col|G|+50%}} {{KW|Crit}} multiplier | ||
*'''Poisoned:''' +20 to 30 {{KW|PoisonDMG}} | *'''Poisoned:''' {{col|G|+20}} to {{col|G|30}} {{KW|PoisonDMG}} | ||
*'''Quick:''' 10% increased attack speed | *'''Quick:''' {{col|G|10%}} increased attack speed | ||
*'''Shocking:''' +5 to 75 {{KW|Lightning}} | *'''Shocking:''' {{col|G|+5}} to {{col|G|75}} {{KW|Lightning}} | ||
*'''Fierce:''' 10% increased damage | *'''Fierce:''' {{col|G|10%}} increased damage | ||
*'''Disenchanting:''' 25% increased damage dealt to [[Enchantments|enchanted]] enemies | *'''Disenchanting:''' {{col|G|25%}} increased damage dealt to [[Enchantments|enchanted]] enemies | ||
*'''Chilling:''' +20 to 30 {{KW|Cold}} | *'''Chilling:''' {{col|G|+20}} to {{col|G|30}} {{KW|Cold}} | ||
*'''Brutal:''' +10% {{KW|SuperEffective}} damage multiplier | *'''Brutal:''' {{col|G|+10%}} {{KW|SuperEffective}} damage multiplier | ||
*'''Happy:''' +10% {{KW|LHc}} | *'''Happy:''' {{col|G|+10%}} {{KW|LHc}} | ||
*'''Potent:''' 25% increased top end damage | *'''Potent:''' {{col|G|25%}} increased top end damage | ||
*'''Burning:''' +20 to 35 {{KW|Fire}} | *'''Burning:''' {{col|G|+20}} to {{col|G|35}} {{KW|Fire}} | ||
*'''Legendary:''' 25% increased damage | *'''Legendary:''' {{col|G|25%}} increased damage | ||
*'''Arcane:''' +0.1 {{KW|mana}} drain | *'''Arcane:''' {{col|G|+0.1}} {{KW|mana}} drain | ||
*'''Steady:''' 20% increased damage with non-crits | *'''Steady:''' {{col|G|20%}} increased damage with non-crits | ||
==Legendary== | ==Legendary== | ||
*'''Baleful:''' +25 to 50 {{KW|NecroticDMG}} | *'''Baleful:''' {{col|G|+25}} to {{col|G|50}} {{KW|NecroticDMG}} | ||
*'''Divine:''' +25 to 50 {{KW|Radiant}} | *'''Divine:''' {{col|G|+25}} to {{col|G|50}} {{KW|Radiant}} | ||
*'''Lucky:''' +25% {{KW|LHc}} | *'''Lucky:''' {{col|G|+25%}} {{KW|LHc}} | ||
*'''Headhunter's:''' 30% increased damage dealt to bosses | *'''Headhunter's:''' {{col|G|30%}} increased damage dealt to bosses | ||
*'''Twinkling:''' +1 weapon upgrade level | *'''Twinkling:''' {{col|G|+1}} {{col|P|weapon upgrade level}} | ||
*'''Unreal:''' 25% increased attack speed | *'''Unreal:''' {{col|G|25%}} increased attack speed | ||
*'''Unstoppable:''' +25% {{KW|NotVeryEffective}} multiplier | *'''Unstoppable:''' {{col|G|+25%}} {{KW|NotVeryEffective}} multiplier | ||
==Special== | ==Special== | ||
*'''Dwarven:'''+1 to all scaling ([[Dwarf Hideout]] Event) | *'''Dwarven:'''{{col|G|+1}} to all scaling ([[Dwarf Hideout]] Event) | ||
*'''Illegal:''' 20% increased damage or {{KW| | *'''Illegal:''' 20% increased damage or {{KW|CritChance|15}} or +20% attack speed ([[Black Market]] Shop) | ||
*'''Scorched:'''50% reduced damage ([[Dragon Trophy Room]] Event) | *'''Scorched:'''50% reduced damage ([[Dragon Trophy Room]] Event) |
Revision as of 15:53, 27 January 2024
These are the modifiers that enchanted weapons can have.
Negative
- Trash: -1 to all scaling
- Crappy: 10% reduced damage
- Godawful: 20% reduced damage
- Slow: 15% reduced attack speed
- Tortoiselike: 30% reduced attack speed
Epic
- Precise: +10% critical hit chance
The damage from critical hits
is multiplied with your critical hit
multiplier.
- Dragonslayer's: 25% increased damage dealt to dragons
- Deadly: +50% critical hit
The damage from critical hits
is multiplied with your critical hit
multiplier. multiplier
- Poisoned: +20 to 30 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
- Quick: 10% increased attack speed
- Shocking: +5 to 75 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
- Fierce: 10% increased damage
- Disenchanting: 25% increased damage dealt to enchanted enemies
- Chilling: +20 to 30 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
- Brutal: +10% super effective
Most enemies have a damage type weakness. Super Effective
hits deal 25% more damage. damage multiplier
- Happy: +10% lucky hit chance
Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
- Potent: 25% increased top end damage
- Burning: +20 to 35 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
- Legendary: 25% increased damage
- Arcane: +0.1 mana
Mana
grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drain
- Steady: 20% increased damage with non-crits
Legendary
- Baleful: +25 to 50 necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
- Divine: +25 to 50 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
- Lucky: +25% lucky hit chance
Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
- Headhunter's: 30% increased damage dealt to bosses
- Twinkling: +1 weapon upgrade level
- Unreal: 25% increased attack speed
- Unstoppable: +25% not very effective
Most enemies have a damage type resistance. Not Very Effective
hits deal 25% less damage. multiplier
Special
- Dwarven:+1 to all scaling (Dwarf Hideout Event)
- Illegal: 20% increased damage or +15% critical hit chance
The damage from critical hits
is multiplied with your critical hit
multiplier. or +20% attack speed (Black Market Shop)
- Scorched:50% reduced damage (Dragon Trophy Room Event)