Weapon Enchantments: Difference between revisions

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*'''Dwarvan:'''
*'''Dwarvan:'''


*'''Illegal:''' +20% damage
*'''Illegal:''' 20% increased damage


*'''Scorched:'''
*'''Scorched:'''

Revision as of 15:38, 27 January 2024

These are the modifiers that enchanted weapons can have.

Negative

  • Trash: -1 to all scalings
  • Crappy: 10% reduced damage
  • Godawful: 20% reduced damage
  • Slow: 15% reduced attack speed
  • Tortoiselike: 30% reduced attack speed

Epic

  • Precise: +10 critical hit chance The damage from critical hits is multiplied with your critical hit multiplier.
  • Dragonslayer's: 25% increased damage dealt to dragons
  • Deadly: +50% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier
  • Poisoned: +20 to 30 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
  • Quick: 10% increased attack speed
  • Shocking: +5 to 75 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
  • Fierce: 10% increased damage
  • Disenchanting: 25% increased damage dealt to enchanted enemies
  • Chilling: +20 to 30 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
  • Brutal: +10% super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. damage multiplier
  • Happy: +10% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
  • Potent: 25% increased top end damage
  • Burning: +20 to 35 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
  • Legendary: 25% increased damage
  • Arcane: +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drain
  • Steady: 20% increased damage with non-crits

Legendary

  • Baleful: +25 to 50 necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
  • Divine: +25 to 50 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
  • Lucky: +25% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
  • Headhunter's: 30% increased damage dealt to bosses
  • Twinkling: +1 weapon upgrade level
  • Unreal: 25% increased attack speed
  • Unstoppable: +25% not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier

Special

  • Dwarvan:
  • Illegal: 20% increased damage
  • Scorched: