Weapon Enchantments: Difference between revisions
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*'''Dwarvan:''' | *'''Dwarvan:''' | ||
*'''Illegal:''' +20% damage | |||
*'''Scorched:''' | *'''Scorched:''' |
Revision as of 15:38, 27 January 2024
These are the modifiers that enchanted weapons can have.
Negative
- Trash: -1 to all scalings
- Crappy: 10% reduced damage
- Godawful: 20% reduced damage
- Slow: 15% reduced attack speed
- Tortoiselike: 30% reduced attack speed
Epic
- Precise: +10 critical hit chance
The damage from critical hits
is multiplied with your critical hit
multiplier.
- Dragonslayer's: 25% increased damage dealt to dragons
- Deadly: +50% critical hit
The damage from critical hits
is multiplied with your critical hit
multiplier. multiplier
- Poisoned: +20 to 30 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
- Quick: 10% increased attack speed
- Shocking: +5 to 75 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
- Fierce: 10% increased damage
- Disenchanting: 25% increased damage dealt to enchanted enemies
- Chilling: +20 to 30 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
- Brutal: +10% super effective
Most enemies have a damage type weakness. Super Effective
hits deal 25% more damage. damage multiplier
- Happy: +10% lucky hit chance
Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
- Potent: 25% increased top end damage
- Burning: +20 to 35 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
- Legendary: 25% increased damage
- Arcane: +0.1 mana
Mana
grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drain
- Steady: 20% increased damage with non-crits
Legendary
- Baleful: +25 to 50 necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
- Divine: +25 to 50 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
- Lucky: +25% lucky hit chance
Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
- Headhunter's: 30% increased damage dealt to bosses
- Twinkling: +1 weapon upgrade level
- Unreal: 25% increased attack speed
- Unstoppable: +25% not very effective
Most enemies have a damage type resistance. Not Very Effective
hits deal 25% less damage. multiplier
Special
- Dwarvan:
- Illegal: +20% damage
- Scorched: