Weapon Enchantments: Difference between revisions
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These are the modifiers that enchanted [[weapons]] can have. | |||
==Negative== | |||
*'''Trash:''' -1 to all scalings | |||
*'''Crappy:''' 10% reduced damage | |||
*'''Godawful:''' 20% reduced damage | |||
*'''Slow:''' 15% reduced attack speed | |||
*'''Tortoiselike:''' 30% reduced attack speed | |||
==Epic== | |||
*'''Precise:''' +10 {{KW|CritChance}} | |||
*'''Dragonslayer's:''' 25% increased damage dealt to dragons | |||
*'''Deadly:''' +50% {{KW|Crit}} multiplier | |||
*'''Poisoned:''' +20 to 30 {{KW|Poison}} | |||
*'''Quick:''' 10% increased attack speed | |||
*'''Shocking:''' +5 to 75 {{KW|Lightning}} | |||
*'''Fierce:''' 10% increased damage | |||
*'''Disenchanting:''' 25% increased damage dealt to [[Enchantments|enchanted]] enemies | |||
*'''Chilling:''' +20 to 30 {{KW|Cold}} | |||
*'''Brutal:''' +10% {{KW|SuperEffective}} damage multiplier | |||
*'''Happy:''' +10% {{KW|LHc}} | |||
*'''Potent:''' 25% increased top end damage | |||
*'''Burning:''' +20 to 35 {{KW|Fire}} | |||
*'''Legendary:''' 25% increased damage | |||
*'''Arcane:''' +0.1 {{KW|mana}} drain | |||
*'''Steady:''' 20% increased damage with non-crits | |||
==Legendary== | |||
*'''Baleful:''' +25 to 50 {{KW|Necrotic}} | |||
*'''Divine:''' +25 to 50 {{KW|Radiant}} | |||
*'''Lucky:''' +25% {{KW|LHc}} | |||
*'''Headhunter's:''' 30% increased damage dealt to bosses | |||
*'''Twinkling:''' +1 weapon upgrade level | |||
*'''Unreal:''' 25% increased attack speed | |||
*'''Unstoppable:''' +25% {{KW|NotVeryEffective}} multiplier | |||
==Special== | |||
Scorched: | *'''Dwarvan:''' | ||
*'''Scorched:''' |
Revision as of 15:34, 27 January 2024
These are the modifiers that enchanted weapons can have.
Negative
- Trash: -1 to all scalings
- Crappy: 10% reduced damage
- Godawful: 20% reduced damage
- Slow: 15% reduced attack speed
- Tortoiselike: 30% reduced attack speed
Epic
- Precise: +10 critical hit chance
The damage from critical hits
is multiplied with your critical hit
multiplier.
- Dragonslayer's: 25% increased damage dealt to dragons
- Deadly: +50% critical hit
The damage from critical hits
is multiplied with your critical hit
multiplier. multiplier
- Poisoned: +20 to 30 PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
- Quick: 10% increased attack speed
- Shocking: +5 to 75 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
- Fierce: 10% increased damage
- Disenchanting: 25% increased damage dealt to enchanted enemies
- Chilling: +20 to 30 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
- Brutal: +10% super effective
Most enemies have a damage type weakness. Super Effective
hits deal 25% more damage. damage multiplier
- Happy: +10% lucky hit chance
Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
- Potent: 25% increased top end damage
- Burning: +20 to 35 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
- Legendary: 25% increased damage
- Arcane: +0.1 mana
Mana
grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drain
- Steady: 20% increased damage with non-crits
Legendary
- Baleful: +25 to 50 NecroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
- Divine: +25 to 50 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
- Lucky: +25% lucky hit chance
Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
- Headhunter's: 30% increased damage dealt to bosses
- Twinkling: +1 weapon upgrade level
- Unreal: 25% increased attack speed
- Unstoppable: +25% not very effective
Most enemies have a damage type resistance. Not Very Effective
hits deal 25% less damage. multiplier
Special
- Dwarvan:
- Scorched: