Weapon Enchantments: Difference between revisions

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Negative
These are the modifiers that enchanted [[weapons]] can have.


Trash: -1 to all scalings
==Negative==


Crappy: 10% reduced damage
*'''Trash:''' -1 to all scalings


Godawful: 20% reduced damage
*'''Crappy:''' 10% reduced damage


Slow: 15% reduced attack speed
*'''Godawful:''' 20% reduced damage


Tortoiselike: 30% reduced attack speed
*'''Slow:''' 15% reduced attack speed


Epic
*'''Tortoiselike:''' 30% reduced attack speed


Precise: +10 critical hit! chance.
==Epic==


Dragonslayer's: 25% increased damage dealt to dragons
*'''Precise:''' +10 {{KW|CritChance}}


Deadly: +50% critical hit! multiplier
*'''Dragonslayer's:''' 25% increased damage dealt to dragons


Poisoned: +20 to 30 poison damage
*'''Deadly:''' +50% {{KW|Crit}} multiplier


Quick: 10% increased attack speed
*'''Poisoned:''' +20 to 30 {{KW|Poison}}


Shocking: +5 to 75 lighting damage
*'''Quick:''' 10% increased attack speed


Fierce: 10% increased damage
*'''Shocking:''' +5 to 75 {{KW|Lightning}}


Disenchanting: 25% increased damage dealt to enchanted enemies
*'''Fierce:''' 10% increased damage


Chilling: +20 to 30 cold damage
*'''Disenchanting:''' 25% increased damage dealt to [[Enchantments|enchanted]] enemies


Brutal: +10% super effective damage multiplier
*'''Chilling:''' +20 to 30 {{KW|Cold}}


Happy: +10% lucky hit chance
*'''Brutal:''' +10% {{KW|SuperEffective}} damage multiplier


Potent: 25% increased top end damage
*'''Happy:''' +10% {{KW|LHc}}


Burning: +20 to 35 fire damage
*'''Potent:''' 25% increased top end damage


Legendary: 25% increased damage
*'''Burning:''' +20 to 35 {{KW|Fire}}


Arcane: +0.1 mana drain
*'''Legendary:''' 25% increased damage


Steady: 20% increased damage with non-crits
*'''Arcane:''' +0.1 {{KW|mana}} drain


Legendary
*'''Steady:''' 20% increased damage with non-crits


Baleful: +25 to 50 necrotic damage
==Legendary==


Divine: +25 to 50 radiant damage
*'''Baleful:''' +25 to 50 {{KW|Necrotic}}


Lucky: +25% lucky hit chance
*'''Divine:''' +25 to 50 {{KW|Radiant}}


Headhunter's 30% increased damage dealt to bosses
*'''Lucky:''' +25% {{KW|LHc}}


Twinkling: +1 weapon upgrade level
*'''Headhunter's:''' 30% increased damage dealt to bosses


Unreal: 25% increased attack speed
*'''Twinkling:''' +1 weapon upgrade level


Unstoppable: +25% not very effective multiplier
*'''Unreal:''' 25% increased attack speed


Special
*'''Unstoppable:''' +25% {{KW|NotVeryEffective}} multiplier


Dwarvan:
==Special==


Scorched:
*'''Dwarvan:'''
 
*'''Scorched:'''

Revision as of 15:34, 27 January 2024

These are the modifiers that enchanted weapons can have.

Negative

  • Trash: -1 to all scalings
  • Crappy: 10% reduced damage
  • Godawful: 20% reduced damage
  • Slow: 15% reduced attack speed
  • Tortoiselike: 30% reduced attack speed

Epic

  • Precise: +10 critical hit chance The damage from critical hits is multiplied with your critical hit multiplier.
  • Dragonslayer's: 25% increased damage dealt to dragons
  • Deadly: +50% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier
  • Poisoned: +20 to 30 PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
  • Quick: 10% increased attack speed
  • Shocking: +5 to 75 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
  • Fierce: 10% increased damage
  • Disenchanting: 25% increased damage dealt to enchanted enemies
  • Chilling: +20 to 30 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
  • Brutal: +10% super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. damage multiplier
  • Happy: +10% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
  • Potent: 25% increased top end damage
  • Burning: +20 to 35 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
  • Legendary: 25% increased damage
  • Arcane: +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drain
  • Steady: 20% increased damage with non-crits

Legendary

  • Baleful: +25 to 50 NecroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
  • Divine: +25 to 50 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
  • Lucky: +25% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
  • Headhunter's: 30% increased damage dealt to bosses
  • Twinkling: +1 weapon upgrade level
  • Unreal: 25% increased attack speed
  • Unstoppable: +25% not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier

Special

  • Dwarvan:
  • Scorched: