Teleportation Room: Difference between revisions
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|<center>'''Moon - Sun - Star'''</center>[[File:5-genie.png|300px]]||[[Genie]]||Freeing the genie lets you wish for {{col|Gold|Wealth}} or {{col|P|Might}}. <br> {{col|Gold|Wealth}} gives you {{col|G|+100}} {{KW|Gold}}. <br> {{col|P|Might}} upgrades your current weapon to {{col|P|weapon upgrade level}} 4. | |<center>'''Moon - Sun - Star'''</center>[[File:5-genie.png|300px]]||[[Genie]]||Freeing the genie lets you wish for {{col|Gold|Wealth}} or {{col|P|Might}}. <br> {{col|Gold|Wealth}} gives you {{col|G|+100}} {{KW|Gold}}. <br> {{col|P|Might}} upgrades your current weapon to {{col|P|weapon upgrade level}} 4. | ||
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|<center>'''Moon - Sun - Sun'''</center>[[File:2-Dwarf_Hideout.png|300px]]||[[Dwarf Hideout]]||Interacting with the lever drops 4 weapons from the ceiling, all with the enchantment {{ | |<center>'''Moon - Sun - Sun'''</center>[[File:2-Dwarf_Hideout.png|300px]]||[[Dwarf Hideout]]||Interacting with the lever drops 4 weapons from the ceiling, all with the enchantment {{col|Legendary|Dwarven}}: +1 to all scaling. | ||
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|<center>'''Moon - Sun - Moon'''</center>[[File:7-Evil_Urns.PNG|300px]]||[[Evil Urns]]||Select one of three urns to summon their respective mimic. <br> The color in the middle of the urn defines the mimic type that will be summoned. <br> This interaction grants +1 {{KW|Evil}}. | |<center>'''Moon - Sun - Moon'''</center>[[File:7-Evil_Urns.PNG|300px]]||[[Evil Urns]]||Select one of three urns to summon their respective mimic. <br> The color in the middle of the urn defines the mimic type that will be summoned. <br> This interaction grants +1 {{KW|Evil}}. |
Revision as of 13:55, 14 January 2024
Details
In the center of the room, there is a magic circle with 3 slots. These slots are laid out in a specific sequence. The first slot is at the top, the second slot is on the left, and the third slot is on the right. Each slot can be filled with either a Star, Sun, or Moon.
Tips
There is an interactable book at the top of the room which details the possible combinations and their outcome. Initially, all combinations list "???" as their outcome. Every time the player chooses a new combination, the outcome will be permanently listed in the book.
Event Destinations
Star - X - X
Combination Sequence | Event Name | Event Description |
---|---|---|
Old Hag | Speak with the Hag to be given one of three hoodies: Red Hoodie, Green Hoodie or Blue Hoodie Each hoodie gives a different stat up depending on if you defeated the boss without taking damage. Red gives strength, green gives dexterity and blue gives intelligence. | |
Beacon | Interacting with the beacon gives you +1 revive and +1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance. . | |
Black Market | Has a large variety of items on sale, costing either gold or soul. Also includes a pawnbroker and a Cigarette vendor. | |
Statues | Pick from one of three statues. Ranger Statue: Ranger Ring Knight Statue: Knight Ring Sorcerer Statue: Sorcerer Ring. Each ring provides +5 stats depending on which statue you selected. For example, picking the Ranger Statue grants you a ring that gives +5 Dexterity. | |
Excalibur | Pulling the sword from the stone gives you Excalibur. You must have at least 15 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. to pull the sword. | |
Combat Technique Tutor | Pick from one of three lessons: Lesson of True Might: +25% damage with non-crits Lesson of True Speed: +10% movement and attack speed Lesson of True Precision: +10% Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance You must complete a dance battle sequence to obtain the lesson. | |
Oasis | Relaxing at the Oasis gives you permanent +25% Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). recovery speed. | |
Witch Hut | Brew a potion using up to three different ingredients, each ingredient can be skipped for a different effect. | |
Royal Bed Chambers | Sleep on a bed to gain +1 resource. Red Bed: +1 Heart Green Bed: +1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). Blue Bed: +1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. |
Sun - X - X
Combination Sequence | Event Name | Event Description |
---|---|---|
Hero Grave | Interact with the grave to be filled with determination. (+1 Heart ) | |
Crystal Pine | Gives you 1 Fresh Crystal Pine Resin A cold infusion buff that grants 45 to 60 cold damage and lasts 20 rooms. | |
Cleric Chapel | Take the Holy Water from the altar. (Infusion, gives radiant damage for 10 rooms). | |
Golden Tree | Interacting with the tree gives you a Fresh Gold Pine Resin. (Gives lightning damage for 20 rooms) | |
Fairy Spring | Grants Fairy Blessing: On entering a floor, if you don't have a Soul Heart already, gain one. | |
Museum | After interacting with the Scientist, one of five different fossils can be chosen to be turned into a Companion . The different Companions that can be given are: Dino Claw, Dragon Horn, Brimstone, Holy Cross and Falcon Feather. | |
Burnt Tree | Interacting with the tree gives you a Fresh Charcoal Pine Resin. (Gives fire damage for 20 rooms). | |
Frog Princess | Kissing the frog gives you Hero Charm and the negative status effect Wart: Reduces the chance of Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance. taking effect by 50% for 30 rooms. This interaction gives +1 Good. | |
Dragon Trophy Room | Talk to the dragon trophy to have your weapon breathed on and gain an enchantment on the weapon you drop in front of it. Note: The weapon MUST be Epic or Legendary or the weapon will be scorched (-50% damage enchant).
|
Moon - X - X
Combination Sequence | Event Name | Event Description |
---|---|---|
Cultist Altar | Damaging yourself on the altar gives a random stat up (StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats./DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats./IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.) and 1 EXP. | |
Dwarf Chapel | Interacting with the statue gives you one Repair Powder. | |
Castle Barracks | Two sleeping knights and a random booze in the middle. Beds can be interacted with and have a random chance of giving an extra booze consumable. | |
Genie | Freeing the genie lets you wish for Wealth or Might. Wealth gives you +100 Gold . Might upgrades your current weapon to weapon upgrade level 4. | |
Dwarf Hideout | Interacting with the lever drops 4 weapons from the ceiling, all with the enchantment Dwarven: +1 to all scaling. | |
Evil Urns | Select one of three urns to summon their respective mimic. The color in the middle of the urn defines the mimic type that will be summoned. This interaction grants +1 Evil . | |
Potion Lab | Gives three random potions. | |
Sewer Garbage Dump | Press the lever to have three weapons drop from the ceiling. All the weapons have the enchantment Trash: -1 to all scaling. | |
Architect's Vault | Open one of three chests with a rusty key. The equipment type that each chest will give you are embossed onto the chests. The items that can be given are: Architects Gloves, Architects Boots and Architects Hat. |