Weapon Enchantments: Difference between revisions

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==Special==
==Special==


*'''Dwarven:'''{{col|G|+1}} to all scaling ([[Dwarf Hideout]] Event)
*'''Dwarven:''' {{col|G|+1}} to all scaling ([[Dwarf Hideout]] Event)


*'''Illegal:''' 20% increased damage or {{KW|CritChance|15}} or +20% attack speed ([[Black Market]] Shop)
*'''Illegal:''' 20% increased damage or {{KW|CritChance|15}} or +20% attack speed ([[Black Market]] Shop)


*'''Scorched:'''50% reduced damage ([[Dragon Trophy Room]] Event)
*'''Scorched:''' 50% reduced damage ([[Dragon Trophy Room]] Event)

Revision as of 15:55, 27 January 2024

These are the modifiers that enchanted weapons can have.

Negative

  • Trash: -1 to all scaling
  • Crappy: 10% reduced damage
  • Godawful: 20% reduced damage
  • Slow: 15% reduced attack speed
  • Tortoiselike: 30% reduced attack speed

Epic

  • Precise: +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.
  • Dragonslayer's: 25% increased damage dealt to dragons
  • Deadly: +50% Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier
  • Poisoned: +20 to 30 Poison DamagePoison
    Damage: 10 to 20 Poison
    Damage Scaling:
    0/40 : 0/40 : 0/40
    Maximum Stacks: infinite
    Tick Speed: 2
    Duration: 4 seconds
    [Damage Over Time] [Ailment] [Elemental] [Tick]
  • Quick: 10% increased attack speed
  • Shocking: +5 to 75 Lightning DamageShock
    x1.04 Damage Taken
    Duration: 4 seconds
    Maximum Stacks: 5
    [Ailment]
    All lightning damage is elemental damage and inflicts Shock.
  • Fierce: 10% increased damage
  • Disenchanting: 25% increased damage dealt to enchanted enemies
  • Chilling: +20 to 30 Cold DamageChill
    -20% Movement Speed
    Duration: 8 seconds
    Max Stacks: 1
    [Ailment]
    All cold damage is elemental damage and inflicts Chill.
  • Brutal: +10% super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. damage multiplier
  • Happy: +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.
  • Potent: 25% increased top end damage
  • Burning: +20 to 35 Fire DamageBurn
    Damage: 90 to 125 Fire
    Damage Scaling:
    0/40 : 0/40 : 0/40
    Maximum Stacks: 1
    Tick Speed: 2
    Duration: 8 seconds
    [Damage Over Time] [Ailment] [Elemental] [Tick]
    All fire damage is elemental damage and inflicts Burn.
  • Legendary: 25% increased damage
  • Arcane: +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drain
  • Steady: 20% increased damage with non-crits

Legendary

  • Baleful: +25 to 50 necrotic damageNecrosis
    Damage: 150 to 225 Necrotic
    Damage Scaling:
    0/40 : 0/40 : 0/40
    Maximum Stacks: 1
    Tick Speed: 2
    Duration: 8 seconds
    [Damage Over Time] [Ailment] [Tick]
    All necrotic damage inflicts Necrosis.
  • Divine: +25 to 50 Radiant DamageGlitter
    +5% Damage Taken from Lucky Hits
    Duration: 4 seconds
    Max Stacks: 10
    [Ailment]
    All radiant damage inflicts Glitter.
  • Lucky: +25% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.
  • Headhunter's: 30% increased damage dealt to bosses
  • Twinkling: +1 weapon upgrade level
  • Unreal: 25% increased attack speed
  • Unstoppable: +25% not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier

Special

  • Illegal: 20% increased damage or +15% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. or +20% attack speed (Black Market Shop)