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|<a href='/w/Council_of_Rats' title='Council of Rats'><img alt='TinyRoguesEvent1_COR.png' src='/wiki/images/thumb/8/86/TinyRoguesEvent1_COR.png/250px-/TinyRoguesEvent1_COR.png' decoding='async' width='250' height='221' srcset='/wiki/images/thumb/8/86//TinyRoguesEvent1_COR.png/375px-/TinyRoguesEvent1_COR.png 1.5x, /wiki/images/thumb/8/86//TinyRoguesEvent1_COR.png/500px-/TinyRoguesEvent1_COR.png 2x' data-file-width='920' data-file-height='812' /></a>
|<a href='/w/Council_of_Rats' title='Council of Rats'><img alt='TinyRoguesEvent1-COR.png' src='/wiki/images/thumb/8/86/TinyRoguesEvent1-COR.png/250px-/TinyRoguesEvent1-COR.png' decoding='async' width='250' height='221' srcset='/wiki/images/thumb/8/86//TinyRoguesEvent1-COR.png/375px-/TinyRoguesEvent1-COR.png 1.5x, /wiki/images/thumb/8/86//TinyRoguesEvent1-COR.png/500px-/TinyRoguesEvent1-COR.png 2x' data-file-width='920' data-file-height='812' /></a>
|4 - Alternate
|4 - Alternate
|The council of rats will decide your fate.
|The council of rats will decide your fate.

Revision as of 18:53, 3 January 2024

0.2.0 Events (New) WIP

Name Floor Description
Animal Forest 01 - World 2 Select a single companion among these options: Acorn, Foxberries, or Owl Feather.
Fairy Spring 01 - World 2 Grants Fairy Blessing: On entering a floor, if you don't have a Soul Heart already, gain one.
Mushroom Village 01 - World 2 Pick one reward.
Speaking to the red mushroom will reward you with Red Mushroom Pin.
Speaking to the green mushroom will reward you with Green Mushroom Pin.
Speaking to the Blue mushroom will reward you with Blue Mushroom Pin
Bear Den 01 - World 1 Awaken the bear and fight it to be given one of three items:
Bear Claw Necklace, Bear Pelt Hood and Bear Pelt Cape.
Hero Grave 01 - World 1 Interact with the grave to be filled with determination. (+1 heart )
Old Hag 01 - World 1 Speak with the Hag to be given one of three hoodies:
Red Hoodie, Green Hoodie or Blue Hoodie
Old Wizard 01 - World 1 Gives you a random weapon.
Shooting Range 01 - World 1 Gives +2 to a stat and a EXP up depending on which target was hit.
Targets can only be hit with the corresponding weapon typeWeapon types are melee, ranged and magic..
Target = ranged/dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., Dummy = melee/strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., Orb = magic/intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats..
Statues 02 - World 1 Pick from one of three statues.
Ranger Statue: Ranger Ring
Knight Statue: Knight Ring
Sorcerer Statue: Sorcerer Ring
Explosives Stash 02 - World 2 An event room with 3 mine carts. Interacting with the mine carts gives bombs and dynamite.
Skeleton Small Talk 02 - World 1 Speaking to the skeletons will reward you with a Skull Charm or a Bone Charm
Lost Canary 02 - World 2 Bird Cage can be picked up from the floor.
Ancient Tomes 02 - World 1 Interacting with a tome gives you their respective charm.
Red Tome gives you Muscle Charm
Green Tome gives you Energy Charm
Blue Tome gives you Mind Charm
Cultist Altar 02 - World 1 Damaging yourself on the altar gives a random stat up (strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats./dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats./intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.)/luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.) and 1 EXP.
Loot Cavern 02 - World 2 Use the rusty pickaxes or bombs to mine the various treasure rocks in the room. Special diamond rocks can appear which drop 2-3 diamonds.
Dwarf Hideout 02 - World 2 Interacting with the lever drops 3 weapons from the ceiling, all with the enchantment Dwarven: +1 to all scaling.
Mana Shrine 03 - World 1 Permanently gives you +1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage..
Man-Eater Plants 03 - World 2 Attempt to snatch a Food item from up to 3 plants.
Frog Princess 03 - World 2 A frog awaits in the room. The frog wants a long passionate kiss, and you better give it one.
Why's that? It's because what awaits you will be a Hero Charm, one fitting for a true hero (who might be wearing beggars clothes, but who's here to judge?).
This interaction grants +1 good .
Golden Monkey 03 - World 1 Touch the Golden Monkey statue to gain +1 luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. and +1 Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit..
Jungle Pylon 03 - World 1 Touch the pylon to permanently get +25% magic find Magic Find improves the odds of finding higher rarity items and it improves the odds of completing a set bonus..
Jungle Berry 03 - World 1 Select one of three berries to eat.
Red Jungle Berry grants +3 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., Green Jungle Berry grants +3 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and Blue Jungle Berry grants +3 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.
Witch Hut 03 - World 2 Brew a potion using up to three different ingredients, each ingredient can be skipped for a different effect.
Swamp Fishing 03 - World 2 Fish up to two different fish items through a fishing minigame.
Golden Tree 03 - World 1 Interacting with the tree gives you a Fresh Gold Pine Resin. (A lightning infusion buff that gives 5 to 100 lightning damage for 20 rooms)
Jungle Fishing 03 - World 1 Fish up to two different fish items through a fishing minigame.
Wishing Well 04 - World 1 Toss 1 gold for a chance to obtain +1 luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit..
Rat Council 04 - World 2 The council of rats will decide your fate.
>10 Dexterity = Jade Charm
>10 Strength = Garnet Charm
>10 Intelligence = Azure Charm
Sin Goddess 04 - World 1 Pray to the Goddess of Sin to gain 50% reduced chance of Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. taking effect.
Cup Game 04 - World 2 Play a cup game with the stranger to earn up to three rewards. Each play of the game costs 5 gold
Sewer Garbage Dump 04 - World 2 Press the lever to have three weapons drop from the ceiling. All the weapons have the enchantment Trash: -1 to all scaling.
Coffin 04 - World 1 Interacting with the coffin gives you Wooden Cross Pendant.
Gambler Ghost 04 - World 1 Play a cup minigame for 5 Soul to win three ethereal dice.
Plague Doctor 04 - World 2 Gives you a pill that raises your level by 1 and adds +5 to your lowest stat.
Strength Pill, Dexterity Pill or Intelligence Pill.
Black Market 04 - World 2 Has a wide variety of vendors, selling many different types of items. Some vendors prefer gold and some prefer Soul for their wares. Always includes an Illegal Pawnbroker and a Cigarette vendor.
Raided Wagon 05 - World 1 Contains 3 chests that give random rewards.
Castle Barracks 05 - World 2 Two sleeping knights and a random booze in the middle. Beds can be interacted with and have a random chance of giving an extra booze consumable.
Castle Pantry 05 - World 2 Loot 5 barrels for different food items.
Mouse Traps 05 - World 2 Play a minigame to take Cheese from 3 mouse traps. If you fail the minigame you will take damage. Cheese grants +1 to tipsiness limit permanently.
Genie 05 - World 1 Freeing the genie lets you wish for Wealth or Might.
Wealth gives you +100 gold .
Might upgrades your current weapon to weapon upgrade level 4.
Oasis 05 - World 1 Relaxing at the Oasis gives you permanent +25% stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). recovery speed.
Cleric Chapel 05 - World 2 Take the Holy Water from the altar. (Infusion, gives radiant damage for 10 rooms)
Castle Courtyard 05 - World 2 Find a hidden lever behind one of the statues and the correct one adjacent to it to reveal a secret pathway to the Dragon Eye Charm.
Lecterns 06 - World 2 Select one of three Tomes: A Strength Tome, Dexterity Tome or Intelligence Tome.
Museum 06 - World 2 After interacting with the Scientist, one of five different fossils can be chosen to be turned into a Companion . The different Companions that can be given are:
Dino Claw, Dragon Horn, Brimstone, Holy Cross and Sorrow Spear.
Art Gallery 06 - World 2 No interaction yet.
Giant Clam 06 - World 1 Snatch the Pearl Ring from the Clam with a minigame.
Combat Technique Tutor 06 - World 2 Pick from one of three lessons:
Lesson of True Might: +25% damage with non-crits
Lesson of True Speed: +10% movement and attack speed
Lesson of True Precision: +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance
You must complete a dance battle sequence to obtain the lesson.
Shipwreck 06 - World 1 Opening the chest gives a large amount of gold .
Leviathan 06 - World 1 Interacting with the Leviathan's eye lets you offer 5 Soul for a random item.
Special interaction when you have Leviathan Axe.
Burnt Tree 07 - World 1 Interacting with the tree gives you a Fresh Charcoal Pine Resin. (A fire infusion buff that grants 30 to 70 fire damage for 20 rooms)
Ice Fishing 07 - World 2 Fish up to two different fish items through a fishing minigame.
Lava Fishing 07 - World 1 Fish up to two different fish items through a fishing minigame.
Potion Lab 07 - World 1 Gives three random potions.
Penguin Dance Battle 07 - World 2 Verse one of three penguins in a dance battle to get their ribbon.
You must complete a sequence of three dance battle minigames to win.
Each ribbon gives a proficiency in a different stat.
Ice Sculpting 07 - World 2 Interact with the block of ice to sculpt it.
Complete a timing/accuracy minigame three times to sculpt the ice and be awarded a Blizzard Charm.
Evil Urns 07 - World 2 Select one of three urns to summon their respective mimic.
The color in the middle of the urn defines the mimic type that will be summoned.
This interaction grants +1 evil .
Royal Bed Chambers 08 - World 2 Sleep on a bed to gain +1 resource.
Red Bed: +1 heart
Green Bed: +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).
Blue Bed: +1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage..
Royal Treasure Vault 08 - World 2 An event room with 1 Giant Treasure Chest, 2 Golden Chests, 3 keys, 3 damagable gold piles, and 4 Gold Bars worth 15g each. Each gold pile can give upwards of 50 gold.
Ancient Tome 08 - World 1 Inspecting the tome gives you Watcher Charm.
Dragon Trophy Room 08 - World 2 Talk to the dragon trophy to have your weapon breathed on and gain an enchantment on the weapon you drop in front of it.
The weapon MUST be Epic or Legendary or the weapon will be scorched (-50% damage enchant).
Sunlight Altar 08 - World 2 Praying at the altar permanently prevents cursed rooms rewards from appearing.
Teleportation Room 09 - World 2 Teleport to a different event based on the chosen sequence of symbols, with 27 possible combinations.
Architect's Vault 09 - World 2 Open one of three chests with a Rusty Key.
The equipment type that each chest will give you are embossed onto the chests.
The items that can be given are: Architect's Gloves, Architect's Boots and Architect's Hat.
Automaton Workshop 09 - World 2 Lets you construct an Automoton companion with a variety of parts.
Excalibur Shrine 09 - World 1 Pulling the sword from the stone gives you Excalibur.
You must complete a minigame to pull out the sword.
Dwarf Chapel 09 - World 1 Interacting with the statue gives you one Repair Powder.
Crystal Pine 09 - World 1 Interacting with the tree gives you one Fresh Crystal Pine Resin. (A cold infusion buff tha grants 45-60 cold damage for 20 rooms)
Captured Goat Devil 09 - World 2 Talking with the devil lets you make a deal for all of your Soul . Deals include: upgrading your weapon to weapon upgrade level 4, or giving you a ReviveRecover 2 Hearts on Revive.
Revive refreshes every Floor.
.
This interaction gives you +1 Evil .
Beacon 09 - World 1 Interacting with the beacon gives you +1 ReviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor. and +1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
.
Abyssal Charm Event 10 - World 1 Take the Abyssal Charm from the altar. This interaction gives +1 chaotic alignment.
Soul Vessel 10 - World 1 Lets you reroll one of your traits for 10 Soul .
Soul Crystal 10 - World 1 Breaking the crystals gives you a large amount of Soul .
<a href='/w/Council_of_Rats' title='Council of Rats'><img alt='TinyRoguesEvent1-COR.png' src='/wiki/images/thumb/8/86/TinyRoguesEvent1-COR.png/250px-/TinyRoguesEvent1-COR.png' decoding='async' width='250' height='221' srcset='/wiki/images/thumb/8/86//TinyRoguesEvent1-COR.png/375px-/TinyRoguesEvent1-COR.png 1.5x, /wiki/images/thumb/8/86//TinyRoguesEvent1-COR.png/500px-/TinyRoguesEvent1-COR.png 2x' data-file-width='920' data-file-height='812' /></a> 4 - Alternate The council of rats will decide your fate.

10 Dexterity = Jade Charm 10 Strength = Garnet Charm (c?) 10 Intelligence = Azure Charm (c?)

0.1.9 Events (Old)

Floor 1

Event Description
Bear Den
Fight a bear for Bear Pelt, Bear Claw Necklace or Bear Cloak.
Hero Grave
Gives the buff Determination
You are filled with determination.
You deal 10% more damage.
Old Hag
Lets you choose if you want a Blue Cotton Hoodie, Green Wool Hoodie or Red Velvet Hoodie
Old Wizard
Gives you a random weapon
Shooting Range
Provides +3 stats and a level up based on weapon equipped (Melee = STR, ranged = DEX and magic = INT)

Floor 2

Event Description
Ancient Tomes
Cultist Altar
Levels up a random attribute (STR/INT/DEX/LUCK) upon hurting yourself
Knight Statue
Gives you +5 STR and +1 level
Ranger Statue
Gives you +5 DEX and +1 level
Wizard Statue
Gives you +5 INT and +1 level
Skeleton Small Talk
Gives you a random skeleton related item. This can be either:

Floor 3

Event Description
Golden Monkey
Gives you a curse and the buff Monkey Power.
+1 to all proficiency
Golden Tree
Gives you 1 Fresh Gold Pine Resin
Infuses weapons with lightning permanently
Jungle Berry
Gives you a buff depending on the berry color
Berry Power
  • Green Berry = +1 Dexterity gained from Dexterity pickups
  • Blue Berry = +1 Intelligence gained from Intelligence pickups
  • Red Berry = +1 Strength gained from Strength pickups
Jungle Pylon
Gives +25% Magic Find
Mana Shrine
Gives you a permanent +1 Mana Star

Floor 3 (alt)

Witch Hut You craft a potion based on the following 3 ingredients you can choose to include or exclude, resulting in different outcomes:

Mandrake Root / Spider Eye / Bat Wing

Yes-Yes-Yes - Treasure Potion

No-Yes-Yes - Lethality Potion

Floor 4

Event Description
Coffin
Gives you a Cross Pendant
Gambler Ghost
Chance to double or lose 10 gold by dice rolling
Sin Goddess
Offer up to 15 gold to gain 3 stacks of Absolution. Each Absolution nullifies the next curse
Tomb of Hoodies
Wishing Well
Throw in 1 gold at a time to randomly recieve the buff Wishing Well
+1 Luck

Floor 5

Event Description
Genie
Pick between Wealth or Power in return for a -1 Luck curse (10 rooms). Wealth gives you 150 gold and Power upgrades your current weapon to +4.
Oasis
Fully heals you and provides the buff Relaxed.
You feel relaxed. 25% increased Stamina recovery speed.
Raided Wagon
Contains 3 chests with random rewards

Floor 6

Event Description
Giant Clam
Obtain a Pearl Ring if you have 15+ DEX, otherwise hurts you.
Leviathan
Offer 10 souls to get a random item. Can be repeated as many times as you want
Shipwreck
Provides a large amount of gold

Floor 7

Event Description
Burnt Tree
Gives you 1 Fresh Charcoal Resin
Infuses weapons with fire permanently
Potion Lab
Gives you 3 random potions
Rune Stone
Gives you +10 INT and +1 level if you have 10(?) or more INT

Floor 7 (alt)

Event Description
Evil Urns
File:7-evil urns.png
???
Ice Fishing
File:7-ice fishing.png
???
Ice Sculpting
Complete a timing/accuracy mini-game to obtain a Blizzard Charm.
Penguin Dance Battle
Challenge a penguin to a dance battle consisting of a short-term memory skill game, similar to Simon. After winning 3 rounds, the player receives a reward from the penguin. You can only receive a reward from one penguin. You can retry if you fail.

Floor 8

Event Description
Guillotine
Randomly give you a Onyx Ring, Silver Serpent Ring or The Hand Of Blood
Rat Council
Gives you a:
Study Room
Gives you The Watchers Charm.
While in inventory, recover 1 Heart upon completing a combat encounter if you are at 1 Heart or below.

Floor 9

Event Description
Beacon
Grants +1 Revive and +1 Luck
Crystal Pine
Gives you 1 Fresh Crystal Pine Resin
Infuses weapons with cold permanently
Dwarf Chappel
Gives you 1 Repair Powder
Excalibur Shrine
Gives you Excalibur if you have 15+ STR

Floor 9 (Alt)

Event Description
Automaton Workshop

Choose an Automaton Shell: (The help book indicates that the shell is unimportant)

  • Gold Shell
  • Stone Shell
  • Wood Shell

Choose an Automaton Core:

  • Emerald Core - Each automaton grants +25 power.
  • Ruby Core
  • Sapphire Core

Choose a Weapon Blueprint:

  • Electricity Blueprint
  • Laser Blueprint - Automatons attack 1.00 times per second dealing energy magic damage.
  • Flamethrower Blueprint
Captured Goat Devil

Exchange all your souls for a level up. Grants +1 Evil.
This works even if you have 0 souls.

Teleportation Room

Choose between 3 symbols (Star, Sun, & Moon) for each of the 3 slots in the Circle. A staircase leading to 1 of 27 rooms is produced. The room the stairs lead to is based on the sequence of symbols chosen.

More information, including the possible outcomes, can be found on on its page, Teleportation Room.

Floor 10

Event Description
Soul Crystal
Provides you with a large amount of souls
Soul Vessel
Feed 2000 souls to exchange one trait for a new one
Abyssal Orb Event
Gives you an Abyssal Orb charm.

History

[0.1.9c]:

  • Giant Clam Event: Now requires a dexterity threshold to snatch the Pearl Ring. Previously a 50% chance.
  • ▲ Jungle Pylon: Status effect now grants +10 to duration of shrine effects, previously +5.

[0.1.9.1]:

  • New floor 10 events added. (abyssal orb and soul event)