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Weapon Enchantments: Difference between revisions

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Negative
These are the modifiers that enchanted [[weapons]] can have.


Trash: -1 to all scalings
==Negative==


Crappy: 10% reduced damage
*'''Trash:''' -1 to all scalings


Godawful: 20% reduced damage
*'''Crappy:''' 10% reduced damage


Slow: 15% reduced attack speed
*'''Godawful:''' 20% reduced damage


Tortoiselike: 30% reduced attack speed
*'''Slow:''' 15% reduced attack speed


Epic
*'''Tortoiselike:''' 30% reduced attack speed


Precise: +10 critical hit! chance.
==Epic==


Dragonslayer's: 25% increased damage dealt to dragons
*'''Precise:''' +10 {{KW|CritChance}}


Deadly: +50% critical hit! multiplier
*'''Dragonslayer's:''' 25% increased damage dealt to dragons


Poisoned: +20 to 30 poison damage
*'''Deadly:''' +50% {{KW|Crit}} multiplier


Quick: 10% increased attack speed
*'''Poisoned:''' +20 to 30 {{KW|Poison}}


Shocking: +5 to 75 lighting damage
*'''Quick:''' 10% increased attack speed


Fierce: 10% increased damage
*'''Shocking:''' +5 to 75 {{KW|Lightning}}


Disenchanting: 25% increased damage dealt to enchanted enemies
*'''Fierce:''' 10% increased damage


Chilling: +20 to 30 cold damage
*'''Disenchanting:''' 25% increased damage dealt to [[Enchantments|enchanted]] enemies


Brutal: +10% super effective damage multiplier
*'''Chilling:''' +20 to 30 {{KW|Cold}}


Happy: +10% lucky hit chance
*'''Brutal:''' +10% {{KW|SuperEffective}} damage multiplier


Potent: 25% increased top end damage
*'''Happy:''' +10% {{KW|LHc}}


Burning: +20 to 35 fire damage
*'''Potent:''' 25% increased top end damage


Legendary: 25% increased damage
*'''Burning:''' +20 to 35 {{KW|Fire}}


Arcane: +0.1 mana drain
*'''Legendary:''' 25% increased damage


Steady: 20% increased damage with non-crits
*'''Arcane:''' +0.1 {{KW|mana}} drain


Legendary
*'''Steady:''' 20% increased damage with non-crits


Baleful: +25 to 50 necrotic damage
==Legendary==


Divine: +25 to 50 radiant damage
*'''Baleful:''' +25 to 50 {{KW|Necrotic}}


Lucky: +25% lucky hit chance
*'''Divine:''' +25 to 50 {{KW|Radiant}}


Headhunter's 30% increased damage dealt to bosses
*'''Lucky:''' +25% {{KW|LHc}}


Twinkling: +1 weapon upgrade level
*'''Headhunter's:''' 30% increased damage dealt to bosses


Unreal: 25% increased attack speed
*'''Twinkling:''' +1 weapon upgrade level


Unstoppable: +25% not very effective multiplier
*'''Unreal:''' 25% increased attack speed


Special
*'''Unstoppable:''' +25% {{KW|NotVeryEffective}} multiplier


Dwarvan:
==Special==


Scorched:
*'''Dwarvan:'''
 
*'''Scorched:'''

Revision as of 15:34, 27 January 2024

These are the modifiers that enchanted weapons can have.

Negative

  • Trash: -1 to all scalings
  • Crappy: 10% reduced damage
  • Godawful: 20% reduced damage
  • Slow: 15% reduced attack speed
  • Tortoiselike: 30% reduced attack speed

Epic

  • Precise: +10 Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.
  • Dragonslayer's: 25% increased damage dealt to dragons
  • Deadly: +50% Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier
  • Poisoned: +20 to 30 PoisonPoison
    Damage: 10 to 20 Poison
    Damage Scaling:
    0/40 : 0/40 : 0/40
    Maximum Stacks: infinite
    Tick Speed: 2
    Duration: 4 seconds
    [Damage Over Time] [Ailment] [Elemental] [Tick]
  • Quick: 10% increased attack speed
  • Shocking: +5 to 75 Lightning DamageShock
    x1.04 Damage Taken
    Duration: 4 seconds
    Maximum Stacks: 5
    [Ailment]
    All lightning damage is elemental damage and inflicts Shock.
  • Fierce: 10% increased damage
  • Disenchanting: 25% increased damage dealt to enchanted enemies
  • Chilling: +20 to 30 Cold DamageChill
    -20% Movement Speed
    Duration: 8 seconds
    Max Stacks: 1
    [Ailment]
    All cold damage is elemental damage and inflicts Chill.
  • Brutal: +10% super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. damage multiplier
  • Happy: +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.
  • Potent: 25% increased top end damage
  • Burning: +20 to 35 Fire DamageBurn
    Damage: 90 to 125 Fire
    Damage Scaling:
    0/40 : 0/40 : 0/40
    Maximum Stacks: 1
    Tick Speed: 2
    Duration: 8 seconds
    [Damage Over Time] [Ailment] [Elemental] [Tick]
    All fire damage is elemental damage and inflicts Burn.
  • Legendary: 25% increased damage
  • Arcane: +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drain
  • Steady: 20% increased damage with non-crits

Legendary

  • Baleful: +25 to 50 NecroticNecrosis
    Damage: 150 to 225 Necrotic
    Damage Scaling:
    0/40 : 0/40 : 0/40
    Maximum Stacks: 1
    Tick Speed: 2
    Duration: 8 seconds
    [Damage Over Time] [Ailment] [Tick]
    All necrotic damage inflicts Necrosis.
  • Divine: +25 to 50 Radiant DamageGlitter
    +5% Damage Taken from Lucky Hits
    Duration: 4 seconds
    Max Stacks: 10
    [Ailment]
    All radiant damage inflicts Glitter.
  • Lucky: +25% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.
  • Headhunter's: 30% increased damage dealt to bosses
  • Twinkling: +1 weapon upgrade level
  • Unreal: 25% increased attack speed
  • Unstoppable: +25% not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier

Special

  • Dwarvan:
  • Scorched: