Events: Difference between revisions
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Events are special rooms that contain unique items or minigames with rewards to gain. Most of them are floor dependent and contain items that cannot be obtained otherwise. | |||
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!!style="width:1%;"|Name!!class=unsortable| !!style="width:12%;"|Floor!!Description | |||
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==History== | ==History== | ||
==={{0.2.0}}=== | |||
*Reworked many event rooms and added a large number of new ones, including events for the new alternate floors. | |||
==={{0.1.9c}}=== | ==={{0.1.9c}}=== | ||
*Giant Clam Event: Now requires a dexterity threshold to snatch the Pearl Ring. Previously a 50% chance. | *Giant Clam Event: Now requires a dexterity threshold to snatch the Pearl Ring. Previously a 50% chance. |
Latest revision as of 06:57, 20 July 2024
Events are special rooms that contain unique items or minigames with rewards to gain. Most of them are floor dependent and contain items that cannot be obtained otherwise.
Name | Floor | Description | |
---|---|---|---|
Animal Forest | ![]() |
01 - World 2 | Select a single companion among these options: Acorn, Foxberries, or Owl Feather. |
Fairy Spring | ![]() |
01 - World 2 | Grants Fairy Blessing: On entering a floor, if you don't have a Soul Heart ![]() |
Mushroom Village | ![]() |
01 - World 2 | Pick one reward. Speaking to the red mushroom will reward you with Red Mushroom Pin. Speaking to the green mushroom will reward you with Green Mushroom Pin. Speaking to the Blue mushroom will reward you with Blue Mushroom Pin |
Bear Den | ![]() |
01 - World 1 | Awaken the bear and fight it to be given one of three items: Bear Claw Necklace, Bear Pelt Hood and Bear Pelt Cape. |
Hero Grave | ![]() |
01 - World 1 | Interact with the grave to be filled with determination. (+1 heart ![]() |
Old Hag | ![]() |
01 - World 1 | Speak with the Hag to be given one of three hoodies: Red Hoodie, Green Hoodie or Blue Hoodie |
Old Wizard | ![]() |
01 - World 1 | Gives you a random weapon. |
Shooting Range | ![]() |
01 - World 1 | Gives +2 to a stat and a EXP up depending on which target was hit. Targets can only be hit with the corresponding weapon typeWeapon types are melee, ranged and magic.. Target = ranged/dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., Dummy = melee/strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., Orb = magic/intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. |
Statues | ![]() |
02 - World 1 | Pick from one of three statues. Ranger Statue: Ranger Ring Knight Statue: Knight Ring Sorcerer Statue: Sorcerer Ring |
Explosives Stash | ![]() |
02 - World 2 | An event room with 3 mine carts. Interacting with the mine carts gives bombs and dynamite. |
Skeleton Small Talk | ![]() |
02 - World 1 | Speaking to the skeletons will reward you with a Skull Charm or a Bone Charm |
Lost Canary | ![]() |
02 - World 2 | Bird Cage can be picked up from the floor. |
Ancient Tomes | ![]() |
02 - World 1 | Interacting with a tome gives you their respective charm. Red Tome gives you Muscle Charm Green Tome gives you Energy Charm Blue Tome gives you Mind Charm |
Cultist Altar | ![]() |
02 - World 1 | Damaging yourself on the altar gives a random stat up (strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats./dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats./intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.)/luck ![]() ![]() ![]() ![]() |
Loot Cavern | ![]() |
02 - World 2 | Use the rusty pickaxes or bombs to mine the various treasure rocks in the room. Special diamond rocks can appear which drop 2-3 diamonds. |
Dwarf Hideout | ![]() |
02 - World 2 | Interacting with the lever drops 3 weapons from the ceiling, all with the enchantment Dwarven: +1 to all scaling. |
Mana Shrine | ![]() |
03 - World 1 | Permanently gives you +1 Mana ![]() ![]() |
Man-Eater Plants | ![]() |
03 - World 2 | Attempt to snatch a Food item from up to 3 plants. |
Frog Princess | ![]() |
03 - World 2 | A frog awaits in the room. The frog wants a long passionate kiss, and you better give it one. Why's that? It's because what awaits you will be a Hero Charm, one fitting for a true hero (who might be wearing beggars clothes, but who's here to judge?). This interaction grants +1 good ![]() |
Golden Monkey | ![]() |
03 - World 1 | Touch the Golden Monkey statue to gain +1 luck ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Jungle Pylon | ![]() |
03 - World 1 | Touch the pylon to permanently get +25% magic find ![]() ![]() |
Jungle Berry | ![]() |
03 - World 1 | Select one of three berries to eat. Red Jungle Berry gives 5 stacks of Strength GrowthStrength Growth is a status effect that uses a stack to increase strength gained from a pickup by 1., Green Jungle Berry gives 5 stacks of Dexterity GrowthDexterity Growth is a status effect that uses a stack to increase dexterity gained from a pickup by 1. and Blue Jungle Berry gives 5 stacks of Intelligence GrowthIntelligence Growth is a status effect that uses a stack to increase intelligence gained from a pickup by 1. |
Witch Hut | ![]() |
03 - World 2 | Brew a potion using up to three different ingredients, each ingredient can be skipped for a different effect. |
Swamp Fishing | ![]() |
03 - World 2 | Fish up to two different fish items through a fishing minigame. |
Golden Tree | ![]() |
03 - World 1 | Interacting with the tree gives you a Fresh Gold Pine Resin. (A lightning infusion buff that gives 5 to 100 lightning damage for 20 rooms) |
Jungle Fishing | ![]() |
03 - World 1 | Fish up to two different fish items through a fishing minigame. |
Wishing Well | ![]() |
04 - World 1 | Toss 1 gold ![]() ![]() ![]() ![]() ![]() |
Rat Council | ![]() |
04 - World 2 | The council of rats will decide your fate. >10 Dexterity = Jade Charm >10 Strength = Garnet Charm >10 Intelligence = Azure Charm |
Sin Goddess | ![]() |
04 - World 1 | Pray to the Goddess of Sin to gain 50% reduced chance of Curse ![]() ![]() ![]() ![]() |
Cup Game | ![]() |
04 - World 2 | Play a cup game with the stranger to earn up to three rewards. Each play of the game costs 5 gold ![]() |
Sewer Garbage Dump | ![]() |
04 - World 2 | Press the lever to have three weapons drop from the ceiling. All the weapons have the enchantment Trash: -1 to all scaling. |
Coffin | ![]() |
04 - World 1 | Interacting with the coffin gives you Wooden Cross Pendant. |
Gambler Ghost | ![]() |
04 - World 1 | Play a cup minigame for 5 Soul ![]() |
Plague Doctor | ![]() |
04 - World 2 | Gives you a pill that raises your level by 1 and adds +5 to your lowest stat. Strength Pill, Dexterity Pill or Intelligence Pill. |
Black Market | ![]() |
04 - World 2 | Has a wide variety of vendors, selling many different types of items. Some vendors prefer gold ![]() ![]() |
Raided Wagon | ![]() |
05 - World 1 | Contains 3 chests that give random rewards. |
Castle Barracks | ![]() |
05 - World 2 | Two sleeping knights and a random booze in the middle. Beds can be interacted with and have a random chance of giving an extra booze consumable. |
Castle Pantry | ![]() |
05 - World 2 | Loot 5 barrels for different food items. |
Mouse Traps | ![]() |
05 - World 2 | Play a minigame to take Cheese from 3 mouse traps. If you fail the minigame you will take damage. Cheese grants +1 to tipsiness limit permanently. |
Genie | ![]() |
05 - World 1 | Freeing the genie lets you wish for Wealth or Might. Wealth gives you +100 gold ![]() Might upgrades your current weapon to weapon upgrade level 4. |
Oasis | ![]() |
05 - World 1 | Relaxing at the Oasis gives you permanent +25% stamina ![]() ![]() |
Cleric Chapel | ![]() |
05 - World 2 | Take the Holy Water from the altar. (Infusion, gives radiant damage for 10 rooms) |
Castle Courtyard | ![]() |
05 - World 2 | Find a hidden lever behind one of the statues and the correct one adjacent to it to reveal a secret pathway to the Dragon Eye Charm. |
Lecterns | ![]() |
06 - World 2 | Select one of three Tomes: A Strength Tome, Dexterity Tome or Intelligence Tome. |
Museum | ![]() |
06 - World 2 | After interacting with the Scientist, one of five different fossils can be chosen to be turned into a companion ![]() ![]() Dino Claw, Dragon Horn, Brimstone, Holy Cross and Falcon Feather. |
Art Gallery | ![]() |
06 - World 2 | No interaction yet. |
Giant Clam | ![]() |
06 - World 1 | Snatch the Pearl Ring from the Clam with a minigame. |
Combat Technique Tutor | ![]() |
06 - World 2 | Pick from one of three lessons: Lesson of True Might: +25% damage with non-crits Lesson of True Speed: +10% movement and attack speed Lesson of True Precision: +10% critical hit ![]() ![]() ![]() You must complete a dance battle sequence to obtain the lesson. |
Shipwreck | ![]() |
06 - World 1 | Opening the chest gives a large amount of gold ![]() |
Leviathan | ![]() |
06 - World 1 | Interacting with the Leviathan's eye lets you offer 5 Soul ![]() Special interaction when you have Leviathan Axe. |
Burnt Tree | ![]() |
07 - World 1 | Interacting with the tree gives you a Fresh Charcoal Pine Resin. (A fire infusion buff that grants 30 to 70 fire damage for 20 rooms) |
Ice Fishing | ![]() |
07 - World 2 | Fish up to two different fish items through a fishing minigame. |
Lava Fishing | ![]() |
07 - World 1 | Fish up to two different fish items through a fishing minigame. |
Potion Lab | ![]() |
07 - World 1 | Gives three random potions. |
Penguin Dance Battle | ![]() |
07 - World 2 | Verse one of three penguins in a dance battle to get their ribbon. You must complete a sequence of three dance battle minigames to win. Each ribbon gives a proficiency in a different stat. |
Ice Sculpting | ![]() |
07 - World 2 | Interact with the block of ice to sculpt it. Complete a timing/accuracy minigame three times to sculpt the ice and be awarded a Blizzard Charm. |
Evil Urns | 07 - World 2 | Select one of three urns to summon their respective mimic. The color in the middle of the urn defines the mimic type that will be summoned. This interaction grants +1 evil ![]() | |
Royal Bed Chambers | ![]() |
08 - World 2 | Sleep on a bed to gain +1 resource. Red Bed: +1 heart ![]() Green Bed: +1 stamina ![]() ![]() Blue Bed: +1 Mana ![]() ![]() |
Royal Treasure Vault | ![]() |
08 - World 2 | An event room with 1 Giant Treasure Chest, 2 Golden Chests, 3 keys, 3 damagable gold piles, and 4 Gold Bars worth 15g each. Each gold pile can give upwards of 50 gold. |
Ancient Tome | ![]() |
08 - World 1 | Inspecting the tome gives you Watcher Charm. |
Dragon Trophy Room | ![]() |
08 - World 2 | Talk to the dragon trophy to have your weapon breathed on and gain an enchantment on the weapon you drop in front of it. The weapon MUST be Epic or Legendary or the weapon will be scorched (-50% damage enchant). |
Sunlight Altar | ![]() |
08 - World 2 | Praying at the altar permanently prevents cursed ![]() |
Teleportation Room | ![]() |
09 - World 2 | Teleport to a different event based on the chosen sequence of symbols, with 27 possible combinations. |
Architect's Vault | ![]() |
09 - World 2 | Open one of three chests with a Rusty Key. The equipment type that each chest will give you are embossed onto the chests. The items that can be given are: Architect's Gloves, Architect's Boots and Architect's Hat. |
Captured Goat Devil | ![]() |
09 - World 2 | Talking with the devil lets you make a deal for all of your Soul ![]() ![]() ![]() Revive ![]() ![]() This interaction gives you +1 Evil ![]() |
Automaton Workshop | ![]() |
09 - World 2 | Lets you construct an Automoton companion ![]() |
Excalibur Shrine | ![]() |
09 - World 1 | Pulling the sword from the stone gives you Excalibur. You must complete a minigame to pull out the sword. |
Dwarf Chapel | ![]() |
09 - World 1 | Interacting with the statue gives you one Repair Powder. |
Crystal Pine | ![]() |
09 - World 1 | Interacting with the tree gives you one Fresh Crystal Pine Resin. (A cold infusion buff tha grants 45-60 cold damage for 20 rooms) |
Beacon | ![]() |
09 - World 1 | Interacting with the beacon gives you +1 ReviveWhen you would die, you don't and instead recover 2 hearts![]() ![]() ![]() ![]() ![]() Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance ![]() |
Abyssal Charm Event | ![]() |
10 - World 1 | Take the Abyssal Charm from the altar. This interaction gives +1 chaotic alignment. |
Soul Vessel | ![]() |
10 - World 1 | Lets you reroll one of your traits for 10 Soul ![]() |
Soul Crystal | ![]() |
10 - World 1 | Breaking the crystals gives you a large amount of Soul ![]() |
History
[0.2.0]:
- Reworked many event rooms and added a large number of new ones, including events for the new alternate floors.
[0.1.9c]:
- Giant Clam Event: Now requires a dexterity threshold to snatch the Pearl Ring. Previously a 50% chance.
- ▲ Jungle Pylon: Status effect now grants +10 to duration of shrine effects, previously +5.
[0.1.9.1]:
- New floor 10 events added. (abyssal orb and soul event)