Weapon Enchantments: Difference between revisions

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(final update to enchants to make it par with 0.2.5 (glacial, incinerating and charged bugged?))
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| {{col|Pi6|Brutal}} || {{col|G|+5}} {{KW|Str}}
| {{col|Pi6|Brutal}} || {{col|G|+5}} {{KW|Str}}
|-
|-
| {{col|Pi6|Incinerating}} || {{col|G|x1.25}} {{KW|Burn}} Damage
| {{col|Pi6|Incinerating}} || {{col|G|x1.25}} {{KW|Burn}} Damage {{col|Gr|(requires {{KW|Fire}} on weapon)}}
|-
|-
| {{col|Pi6|Freezing}} || {{col|G|x1.25}} {{KW|Chill}} Effect
| {{col|Pi6|Glacial}} || {{col|G|x1.25}} {{KW|Chill}} Effect {{col|Gr|(requires {{KW|Cold}} on weapon)}}
|-
|-
| {{col|Pi6|Thundering}} || {{col|G|x1.25}} {{KW|Shock}} Effect  
| {{col|Pi6|Charged}} || {{col|G|x1.25}} {{KW|Shock}} Effect {{col|Gr|(requires {{KW|Lightning}} on weapon)}}
|-
|-
|}
|}

Latest revision as of 07:17, 17 February 2025

These are the modifiers that enchanted weapons can have. Most weapons can only have a single modifier applied to them at any one time.

Negative

Name Effect
Trash -1 to all scaling
Crappy -10% Damage
Godawful -20% Damage
Slow -10% Attack Speed
Tortoiselike -20% Attack Speed

Positive

Name Effect
Precise +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.
Dragonslayer's x2.00 Damage against Dragons
Deadly +75% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.
Contaminated +20 to 30 Poison DamagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Quick +10% Attack Speed
Electric +5 to 75 Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Fierce +10% Damage
Icy +20 to 30 Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
Happy +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.
Potent x1.20 Top End Damage
Fiery +20 to 35 Fire DamageBurn
Damage: 55 to 75 Fire
Damage Scaling:
0/50 : 0/50 : 0/50
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Steady x1.20 Damage with Non Critical Hits
Witchhunter's x2.00 Damage against Fiends
Sly +5 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.
Clever +5 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.
Brutal +5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.
Incinerating x1.25 BurnBurn
Damage: 55 to 75 Fire
Damage Scaling:
0/50 : 0/50 : 0/50
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Damage (requires Fire DamageBurn
Damage: 55 to 75 Fire
Damage Scaling:
0/50 : 0/50 : 0/50
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
on weapon)
Glacial x1.25 ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
Effect (requires Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
on weapon)
Charged x1.25 ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
Effect (requires Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
on weapon)

Legendary

Name Effect
Almighty +30% Damage
Baleful +25 to 50 necrotic damageNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
Divine +25 to 50 Radiant DamageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
Lucky +25% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.
Headhunter's 1.20x damage against Bosses
Occult +15 to 85 dark DamageGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.
Unreal +25% Attack Speed
Sniper's +20% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.
Merciless +125% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.
Twinkling +1 Upgrade Level

Special

Name Effect Location
Dwarven +1 to all scaling Dwarf Hideout Event
Illegal

Either:

  • 20% increased damage
  • +15% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.
  • +20% attack speed
Black Market Shop
Shining +3 Upgrade Level Star Breath from Dragon Trophy Room Event
Blazing x2.00 BurnBurn
Damage: 55 to 75 Fire
Damage Scaling:
0/50 : 0/50 : 0/50
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Damage
Fire Breath from Dragon Trophy Room Event
Freezing x2.00 ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
Effect
Ice Breath from Dragon Trophy Room Event
Thundering x2.00 ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
Effect
Lightning Breath from Dragon Trophy Room Event
Scorched -50% Damage Dragon Trophy Room Event
Arcane +5% Damage per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have Fairy Tale Branch

Removed

Name Effect
Disenchanting 25% increased damage dealt to enchanted enemies
Legendary 25% increased damage
Brutal +10% super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. damage multiplier
Unstoppable +25% not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier