Alchemist: Difference between revisions

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  |ClassSpeed = 7
  |ClassSpeed = 7
  |ClassAbility = {{Col|P2|Transmutation Guild}}<br>Find locked entrances to alchemy labs that allow you to transmute items.
  |ClassAbility = {{Col|P2|Transmutation Guild}}<br>Find locked entrances to alchemy labs that allow you to transmute items.
  |ClassStartItems = [[File:Alchemical Concoction.png|25px]] [[Alchemical Concoction]]<br>[[File:Pouchy Robe.png|25px]] [[Pouchy Robe]]<br>[[File:Philosopher's Stone.png|25px]] [[Philosopher's Stone]]
  |ClassStartItems = [[File:Alchemical Concoction.png|25px|link=[[Alchemical Concoction]]]][[Alchemical Concoction]]<br>[[File:Pouchy Robe.png|25px|link=[[Pouchy Robe]]]][[Pouchy Robe]]<br>[[File:Philosopher's Stone.png|25px|link=[[Philosopher's Stone]]]][[Philosopher's Stone]]
  |ClassUnlock = Ascend on the [[celestial throne]] as the [[Wizard]].
  |ClassUnlock = Ascend on the [[Bosses#High_Heavens_II|Celestial Throne]] as the [[Wizard]].
}}
}}
==In-Game Description==
==In-Game Description==
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==Details==
==Details==
{{PAGENAME}} is a playable class in Tiny Rogues.
{{PAGENAME}} is a playable class in <u>Tiny Rogues</u>.


=={{col|P|Alchemy Labs}}==
==Game Mechanics==
==={{col|P|Alchemy Labs}}===
Alchemist has access to underground alchemy labs on each floor, via a hatch on the edge of a random room. These labs require a key to access.<br><br>
Alchemist has access to underground alchemy labs on each floor, via a hatch on the edge of a random room. These labs require a key to access.<br><br>
[[File:AlchemyLab.png]]<br><br>
[[File:AlchemyLab.png]]<br><br>
The alchemy table can only be used {{col|G|once}}.
The alchemy table can only be used {{col|G|once}}.
You can use it by dropping an weapon, equipment item or consumable in front of the table.<br>
You can use it by dropping an weapon, equipment item, or consumable in front of the table.<br>
The alchemy table has multiple options for each type of item:<br><br>
The alchemy table has multiple options for each type of item:<br><br>
{{col|P|Weapons:}}<br>
{{col|P|Weapons:}}<br>
* Can be upgraded {{col|G|one tier}} upwards, e.g. {{col|Uncommon|Uncommon}} to {{col|Rare|Rare}}.
* Can be upgraded {{col|G|one tier}} upwards, e.g. {{col|Uncommon|Uncommon}} to {{col|Rare|Rare}}.
This will not guarantee the {{KW|WeaponClass}} being the same as the inital input, it will be potentially randomised to a different class.
:* This will not guarantee the {{KW|WeaponClass}} being the same as the initial input; it will be potentially randomised to a different class.
* Can be rerolled into a different {{KW|WeaponClass}}, keeping the {{col|G|rarity}}.
* Can be rerolled into a different {{KW|WeaponClass}}, keeping the {{col|G|rarity}}.
* Can be rerolled into a different {{KW|WeaponType}}, keeping the {{col|G|rarity}}.
* Can be rerolled into a different {{KW|WeaponType}}, keeping the {{col|G|rarity}}.
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Charms are considered to be equipment items.
Charms are considered to be equipment items.
* Can be upgraded {{col|G|one tier}} upwards, e.g. {{col|Uncommon|Uncommon}} to {{col|Rare|Rare}}. <br>
* Can be upgraded {{col|G|one tier}} upwards, e.g. {{col|Uncommon|Uncommon}} to {{col|Rare|Rare}}. <br>
This will not guarantee the equipment type being the same as the inital input, it will be potentially randomised to a different type. e.g. Helmet to Gloves.<br>  
:* This will not guarantee the equipment type being the same as the initial input; it will be potentially randomised to a different type. e.g. Helmet to Gloves.<br>  
({{col|Set|Set}} items are considered to be {{col|Rare|rare}} for this purpose.)
:* ({{col|Set|Set}} items are considered to be {{col|Rare|rare}} for this purpose.)
* Can be rerolled into an equipment of the same type, but can change the rarity.
* Can be rerolled into an equipment of the same type, but can change the rarity.
* Can be transformed into a random {{col|Set|set}} item.
* Can be transformed into a random {{col|Set|set}} item.
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* Can be transformed into {{col|G|3}} to {{col|G|4}} keys.
* Can be transformed into {{col|G|3}} to {{col|G|4}} keys.
* Can be transformed into {{col|G|4}} to {{col|G|5}} bombs.
* Can be transformed into {{col|G|4}} to {{col|G|5}} bombs.
==={{col|P|Philosopher's Stone}}===
The Philosopher's Stone is an inventory item that slowly charges up room by room, giving you a potion and resetting at 100%. It can also give potions that are usually not accessible normally in alchemy chests, shops, or potion room rewards.<br>
These include: [[Stamina Potion]], [[Treasure Potion]], [[Recovery Potion]], [[Gulp Potion]], [[Mundane Potion]]


==Tips==
==Tips==
* Using the gift Key Rings can be a good way of accessing the Alchemy Lab on the first floor. Key economy is especially important with this character.
* Using the gift Key Rings can be a good way of accessing the Alchemy Lab on the first floor. Key economy is especially important with this character.
* Other ways of getting enough keys are either transmuting a consumable to keys via the alchemy lab, or bombing treasure rocks or secret rooms.
* Other ways of getting enough keys are either transmuting a consumable to keys via the alchemy lab, or bombing treasure rocks or secret rooms.
* For higher cinders it is suggested to upgrade your weapon's rarity at the alchemy lab, to improve damage on the first floor. However for lower cinders/no cinder it is recommended to upgrade your [[Pouchy Robe]] to a {{col|Set|set}} item so it can give you your first {{col|Set|set}} piece, or you could use it to get a quick {{col|Epic|epic}} rarity equipment item on the second floor via the second alchemy lab.
* For higher cinders, it is suggested to upgrade your weapon's rarity at the alchemy lab, to improve damage on the first floor. However; for lower cinders/no cinder, it is recommended to upgrade your [[Pouchy Robe]] to a {{col|Set|set}} item so it can give you your first {{col|Set|set}} piece, or you could use it to get a quick {{col|Epic|epic}} rarity equipment item on the second floor via the second alchemy lab.


==Trivia==
==Trivia==

Latest revision as of 04:25, 7 April 2024


In-Game Description

A master of material transformation, the Alchemist harnesses the ancient art of transmutation, turning the ordinary into the extraordinary.

Details

Alchemist is a playable class in Tiny Rogues.

Game Mechanics

Alchemy Labs

Alchemist has access to underground alchemy labs on each floor, via a hatch on the edge of a random room. These labs require a key to access.



The alchemy table can only be used once. You can use it by dropping an weapon, equipment item, or consumable in front of the table.
The alchemy table has multiple options for each type of item:

Weapons:

  • Can be upgraded one tier upwards, e.g. Uncommon to Rare.
  • This will not guarantee the weapon classWeapon classes are Sword, Bow, Gun, Wand, etc. being the same as the initial input; it will be potentially randomised to a different class.
  • Can be rerolled into a different weapon classWeapon classes are Sword, Bow, Gun, Wand, etc., keeping the rarity.
  • Can be rerolled into a different weapon typeWeapon types are melee, ranged and magic., keeping the rarity.

Equipment Items:
Charms are considered to be equipment items.

  • Can be upgraded one tier upwards, e.g. Uncommon to Rare.
  • This will not guarantee the equipment type being the same as the initial input; it will be potentially randomised to a different type. e.g. Helmet to Gloves.
  • (Set items are considered to be rare for this purpose.)
  • Can be rerolled into an equipment of the same type, but can change the rarity.
  • Can be transformed into a random set item.

Consumables:

  • Can be rerolled into a random other consumable.
  • Can be transformed into 3 to 4 keys.
  • Can be transformed into 4 to 5 bombs.

Philosopher's Stone

The Philosopher's Stone is an inventory item that slowly charges up room by room, giving you a potion and resetting at 100%. It can also give potions that are usually not accessible normally in alchemy chests, shops, or potion room rewards.
These include: Stamina Potion, Treasure Potion, Recovery Potion, Gulp Potion, Mundane Potion

Tips

  • Using the gift Key Rings can be a good way of accessing the Alchemy Lab on the first floor. Key economy is especially important with this character.
  • Other ways of getting enough keys are either transmuting a consumable to keys via the alchemy lab, or bombing treasure rocks or secret rooms.
  • For higher cinders, it is suggested to upgrade your weapon's rarity at the alchemy lab, to improve damage on the first floor. However; for lower cinders/no cinder, it is recommended to upgrade your Pouchy Robe to a set item so it can give you your first set piece, or you could use it to get a quick epic rarity equipment item on the second floor via the second alchemy lab.

Trivia

History


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