Ninja: Difference between revisions
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{{PAGENAME}} is a playable class in Tiny Rogues. | {{PAGENAME}} is a playable class in Tiny Rogues. | ||
==Game Mechanics== | |||
==={{col|Le|Shadow Clones}}=== | ==={{col|Le|Shadow Clones}}=== | ||
Depending on the type of weapon you are using ({{col|Melee|melee}}, {{col|G2|ranged}} or {{col|B|magic}}) you will summon different types of {{col|Le|shadow clone}} {{KW|Companions}} that have different stats and passive {{KW|Companion}} buffs. | Depending on the type of weapon you are using ({{col|Melee|melee}}, {{col|G2|ranged}} or {{col|B|magic}}) you will summon different types of {{col|Le|shadow clone}} {{KW|Companions}} that have different stats and passive {{KW|Companion}} buffs. |
Latest revision as of 04:25, 7 April 2024
In-Game Description
Trained in the ancient arts of espionage, this Ninja moves unseen, striking from the darkness with lethal precision.
Details
Ninja is a playable class in Tiny Rogues.
Game Mechanics
Shadow Clones
Depending on the type of weapon you are using (melee, ranged or magic) you will summon different types of shadow clone companions that have different stats and passive companion
buffs.
- Melee Shadow Clones:
APS: 2.00
DMG: 60 to 125 thrustingAll thrusting damage is physical damage.
Grants: +10% melee critical hit The damage from critical hits
is multiplied with your critical hit
multiplier. chance
- Ranged Shadow Clones:
APS: 2.00
DMG: 55 to 115 slashingAll slashing damage is physical damage.
Grants: +10% for weapon attacks to repeat.
- Magic Shadow Clones:
APS: 2.00
DMG: 30 to 165 darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
Grants: -10% mana drain threshold
Tips
Trivia
History